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Commander
Size: 400Salt sum: 188.13
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Cvroonland

507 views5 days ago
Commander
Size: 400Salt sum: 188.13

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{"ops":[{"insert":"Welcome to the Tower of WHTZ!\n\nThis isn't commander but a commander inspired variant, so a few cards are banned in commander. Proxying those cards or the entire tower is encouraged as it ain't cheap. \n\nSo, what is Tower of WHTZ? It's a 396 card tower of Azorius counters, blink, interaction, and the wildest win condition "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" ! the goal is simple, find the wittiest Whtz that wins with wits! The rules are built for fun and a challenge! Will you fight over control of Battle of wits or will you gather power to win through commander damage? Use your Whtz and find what you think is the best way forward!\n\nRule 1. Players must play "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":"as their commander. \n\nRule 2. Players can only win 2 ways. 1 with Battle of wits, 2 through commander damage. \n\nRule 3. Players life can go negative but unless they die to commander damage or another player wins with Battle of wits they will still be in the game.  \n\nRule 4. The library and graveyard are shared by all 4 players. \n\nRule 5. You can still loose to an unpaid "},{"insert":{"card-link":"Pact of Negation"}},{"insert":"  trigger. \n\nRule 6. Effects with \"you (or players) have no maximum hand size are banned. ones that make effect hand size but don't make it unlimited are legal (e.g. "},{"insert":{"card-link":"The Ten Rings"}},{"insert":") are legal.\n\nRule 7. Effects that exile the entire graveyard are banned.\n\nRule 8. If Battle of wits, "},{"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"insert":" , or "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":" are exiled from any zone instead shuffle them into the library.\n\nTo avoid too many mulligans due to players search for battle of wits, and to guarantee access to both colors of mana the mulligan rules are as follows:\n\n1.  Each player will get one snow covered plains and one snow covered island at the beginning of the game \n\n2. They will then draw 5 cards. \n\n3. If a player chooses to mulligan that hand they place the plains and island down puts the 5 they drew to the bottom and draw 5 more cards. They put one of those 5 cards to the bottom and can then take the island and plains back into their hand.  \n\n6. You repeat this process for each mulligan going down one card  per mulligan. A player cannot mulligan away the two basics. \n\nRules clarification for shared library \n\n1. All draws from the library are placed on the stack and if anyone puts another draw on the stack those draws will resolve using the stack's last in first out rules. \n\n2. Effects that cause multiple people to draw will resolve active player then turn order. For example if player 1 casts "},{"insert":{"card-link":"Prosperity"}},{"insert":" player 1 would draw their cards first, then player 2 then player 3  then player 4\n\n3. Cards that refer to your or an opponent's graveyard or library apply to the shared library and graveyard equally. \n\nHouse rules are encouraged and if you have ones you find fun please comment them as I may add them here to the primer in  \"Suggested house rules\" \n\nCards you think would be good additions that are not in this list please comment with them. This is the earliest version of the deck. Scryfall is great but I definitely haven't seen every artifact, land, white or blue card in existence. \n\nSuggested shuffle method. \n\nBreak the tower in 4 giving each player just under 100 cards. Each player shuffles their cards and separates them into 4 piles. Pass one pile at random to your left. The one you get shuffle into one of your piles. Pass your large pile to the left and repeat until you have one sack of cards remaining. Place piles randomly in the tower. \n\nCommunity House Rules \n\n1. You may add "},{"insert":{"card-link":"Yorion, Sky Nomad"}},{"insert":" to the companion zone of the deck. if you do, it's to hand cost can be done at instant speed by any player. There can be more than one person who attempts to get the Yorion from the companion zone, if another player pays it's to hand cost last the to hand will be resolved in last in first out order.\n\n2. Play with Battle of wits in a marked sleeve.  \n\nExperimental rules:\n\n1. The player with the most life at the end of the game may change a single card in the deck. Check the list every year for updates and an annual reset to the deck. \n\n2. Drawing for opening turn follows the same rules as commander.\n\n3. Initial draw: player one doesn't draw, player 2 draws, player 3 scry 1 draw, player 4 starts turn one upkeep with a tapped basic (they can use either of their seeded basics for this) and scry 1 draw.  \n\nStrategic Tips\n\n1. Much of the removal is top deck removal. If a player wants to deny access to a card to an opponent, forcing the draw can often be wrong. Instead let others go for the draw then tutor to change the draws entirely and mess with what those players game plans were. \n\n2. Don't count out brawn over brains in the format. There are multiple enchantments that can make WHTZ massive. One shoting players is very accomplishable. \n\n3. Remember the draws go on the stack so you can interact with them. there are priority windows that allow for changing specific cards. \n\n4. Often a player may go for the battle of wits win by drawing the deck discarding to hand size and holding a grip of counter magic to protect the wits. This is the moment stifle shines. Stifle the trigger on the titan shuffle and then have the table defend the stifle to stop a wits win is viable. But be warned, this is also the scenario with the highest chance of causing the table to deck out. \n\n5. Remember the person who draws first looses. In a battle over the top of the deck the last draw goes on the top of the stack so that player will get the card you wanted. you can do this to manipulate the table as well tutoring a bad card to the top to make them fight over a bad resource because they thought it was good. \n\n6. This is a resource game, get as much ramp and interaction as possible and protect your chosen win. \n"}]}

Commander

Qty: 4 Price: $0.00
Whtz, the Bibliophile
Rulebreaker — A deck with this commander has no maximum deck size.
,
: You draw a card and gain 1 life. This ability costs
less to activate if you had 200 or more cards in your starting deck.
Legendary Creature - Homunculus
Whtz, the Bibliophile (mbc) 57

Commander

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Artifact

Qty: 1 Price: $1.29
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338

Artifact

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Board Wipes

Qty: 10 Price: $63.40
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Hour of Revelation
This spell costs
less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Sorcery
Hour of Revelation (znc) 17
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (plst) ZNR-30Ondu Inversion // Ondu Skyruins (plst) ZNR-30
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (clu) 211
Thing in the Ice
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
Creature - Horror
Thing in the Ice // Awoken Horror (inr) 460Thing in the Ice // Awoken Horror (inr) 460
Upheaval
Return all permanents to their owners' hands.
Sorcery
Upheaval (mh2) 270
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (msc) 146
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70

Board Wipes

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Bounce

Qty: 10 Price: $49.50
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46
Expel from Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Instant
Expel from Orazca (plst) RIX-37
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Retraction Helix
Until end of turn, target creature gains "
: Return target nonland permanent to its owner's hand."
Instant
Retraction Helix (plst) A25-71
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Snapback
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Instant
Snapback (tsr) 87
Subtlety
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
Creature - Elemental Incarnation
Subtlety (h2r) 6
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66

Bounce

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Copy

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Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75

Copy

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Counters

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 285
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (cmm) 80
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) IMA-48
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (tsr) 61
Disrupting Shoal
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.
Counter target spell if its mana value is X.
Instant - Arcane
Disrupting Shoal (uma) 51
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Logic Knot
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Counter target spell unless its controller pays
.
Instant
Logic Knot (tsr) 73
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (plst) EMA-60
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (plst) DDT-15
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77
Permission Denied
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
Instant
Permission Denied (rex) 17
Rebuff the Wicked
Counter target spell that targets a permanent you control.
Instant
Rebuff the Wicked (tsr) 35
Stifle
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Stifle (cns) 108
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

Counters

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Creature

Qty: 1 Price: $4.99
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk
Beza, the Bounding Spring (blb) 2

Creature

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Draw

Qty: 33 Price: $1158.03
Ancestral Recall
Target player draws three cards.
Instant
Ancestral Recall (cei) 48
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (cmm) 74
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (a25) 44
Braingeyser
Target player draws X cards.
Sorcery
Braingeyser (3ed) 50
Champion of Wits
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Wizard Snake
Champion of Wits (drc) 72
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Drown in Dreams
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Instant
Drown in Dreams (m3c) 181
Emergency Powers
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Instant
Emergency Powers (rna) 169
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (2xm) 56
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (plst) M12-59
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58
Memory Deluge
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Memory Deluge (inr) 361
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Occult Epiphany
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Instant
Occult Epiphany (voc) 14
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Prosperity
Each player draws X cards.
Sorcery
Prosperity (c13) 54
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (soc) 116
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Sphinx's Revelation
You gain X life and draw X cards.
Instant
Sphinx's Revelation (rvr) 228
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 275
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi
Teferi, Temporal Archmage (cmm) 125
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Enchantment

Qty: 19 Price: $27.99
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (pip) 155
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (rvr) 312
Eidolon of Countless Battles
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Creature Enchantment - Spirit
Eidolon of Countless Battles (soc) 144
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (soc) 131
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (dsk) 7
Feather of Flight
Flash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Enchantment - Aura
Feather of Flight (blb) 13
Gryff's Boon
Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Enchantment - Aura
Gryff's Boon (inr) 25
Hyena Umbra
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Hyena Umbra (2x2) 13
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Enchantment - Aura
Idolized (pip) 17
Light of Promise
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Light of Promise (m21) 25
Psychic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Enchantment - Aura
Psychic Impetus (clu) 92
Righteous Authority
Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Enchantment - Aura
Righteous Authority (c18) 188
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (soc) 175
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (plst) SHM-150
Timely Ward
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Enchantment - Aura
Timely Ward (dsc) 107
Twinblade Blessing
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Twinblade Blessing (fdn) 26
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 24

Enchantment

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Finisher

Qty: 1 Price: $1.99
Battle of Wits
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Enchantment
Battle of Wits (plst) M13-44

Finisher

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Flash

Qty: 7 Price: $49.53
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Complete the Circuit
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Instant
Complete the Circuit (mom) 52
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (rvr) 232
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (2x2) 317

Flash

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hate

Qty: 5 Price: $78.75
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (clb) 688
Eon Hub
Players skip their upkeep steps.
Artifact
Eon Hub (5dn) 120
Grand Arbiter Augustin IV
White spells you cast cost
less to cast.
Blue spells you cast cost
less to cast.
Spells your opponents cast cost
more to cast.
Legendary Creature - Human Advisor
Grand Arbiter Augustin IV (2x2) 221
Hive Mind
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Enchantment
Hive Mind (m10) 54
Treachery
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Enchantment - Aura
Treachery (uds) 50

hate

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Land

Qty: 147 (153 w/ MDFC)Price: $2526.37
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Abandoned Campground
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Abandoned Campground (dsk) 255
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (fdn) 683
Boreal Shelf
This land enters tapped.
: Add
or
.
Snow Land
Boreal Shelf (csp) 144
Calciform Pools
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Calciform Pools (tsr) 275
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (who) 260
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Cloudcrest Lake
: Add
.
: Add
or
. This land doesn't untap during your next untap step.
Land
Cloudcrest Lake (chk) 274
Coastal Tower
This land enters tapped.
: Add
or
.
Land
Coastal Tower (scd) 296
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (soc) 368
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (ltc) 308
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 29
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Fortified Beachhead
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add
or
.
,
: Soldiers you control get +1/+1 until end of turn.
Land
Fortified Beachhead (bro) 262
Gates of Istfell
This land enters tapped.
: Add
.
,
, Sacrifice this land: You gain 2 life and draw two cards.
Land
Gates of Istfell (khm) 256
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Gemstone Mine
This land enters with three mining counters on it.
, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Land
Gemstone Mine (dmr) 247
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (ltc) 314
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Glimmervoid
At the beginning of the end step, if you control no artifacts, sacrifice this land.
: Add one mana of any color.
Land
Glimmervoid (2xm) 319
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (dsc) 282
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (fic) 404
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (msc) 251
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Jidoor, Aristocratic Capital
This land enters tapped.
: Add
.
Land - Town
Jidoor, Aristocratic Capital // Overture (fin) 284
Land Cap
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
: Add
or
. Put a depletion counter on this land.
Land
Land Cap (ice) 357
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (plst) XLN-22Legion's Landing // Adanto, the First Fort (plst) XLN-22
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lonely Arroyo (otj) 260
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Lotus Vale
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.
Land
Lotus Vale (wth) 165
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Meandering River
This land enters tapped.
: Add
or
.
Land
Meandering River (scd) 308
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (hoc) 89
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Moorland Haunt
: Add
.
,
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Land
Moorland Haunt (scd) 310
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 180
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (afc) 252
North Pole Gates
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
North Pole Gates (tla) 274
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 132
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (msc) 256
Prahv, Spires of Order
: Add
.
,
: Prevent all damage a source of your choice would deal this turn.
Land
Prahv, Spires of Order (dis) 177
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (eoc) 171
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Restless Anchorage
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Land
Restless Anchorage (lci) 280
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Seaside Haven
: Add
.
,
, Sacrifice a Bird: Draw a card.
Land
Seaside Haven (ons) 323
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (scd) 317
Serra's Sanctum
: Add
for each enchantment you control.
Legendary Land
Serra's Sanctum (usg) 325
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Skybridge Towers
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Skybridge Towers (snc) 256
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 276
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (eoc) 183
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Study
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Study (clu) 21
Sunken Palace
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Land - Cave
Sunken Palace (m3c) 133
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Thalakos Lowlands
: Add
.
: Add
or
. This land doesn't untap during your next untap step.
Land
Thalakos Lowlands (tmp) 328
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
University Campus
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
University Campus (spm) 186
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Urza's Workshop
: Add
.
Metalcraft —
: Add
for each Urza's land you control. Activate only if you control three or more artifacts.
Land - Urza's
Urza's Workshop (brc) 28
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (ncc) 444
Vivid Meadow
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Meadow (ncc) 446
Wanderwine Hub
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Wanderwine Hub (plst) LRW-280
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ema) 248
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Mill

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Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (cmr) 304
Grinding Station
, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap this artifact.
Artifact
Grinding Station (5dn) 127
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Otherworldly Gaze
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Otherworldly Gaze (dsc) 122
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (plst) ZNR-75
Tasha's Hideous Laughter
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
Sorcery
Tasha's Hideous Laughter (afr) 78

Mill

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Proliferate

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The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
,
: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
The Chain Veil (cmm) 943

Proliferate

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Protection

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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Emeria's Call
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Ensnaring Bridge (2xm) 253
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Meddling Mage
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature - Human Wizard
Meddling Mage (plst) ARB-8
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (plst) CN2-214
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cmm) 972
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Ramp

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Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (soc) 136
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (ltc) 274
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (woc) 86
Copy Artifact
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Enchantment
Copy Artifact (3ed) 53
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble
Discerning Financier (woe) 10
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (nec) 153
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 286
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Lotus Bloom
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Lotus Bloom (tsr) 270
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Loyal Warhound
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Dog
Loyal Warhound (blc) 107
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (msc) 139
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Power Artifact
Enchant artifact
Enchanted artifact's activated abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment - Aura
Power Artifact (atq) 11
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Sea Scryer
: Add
.
,
: Add
.
Creature - Wizard Merfolk
Sea Scryer (plst) MIR-90
Serum Powder
: Add
.
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Artifact
Serum Powder (ima) 228
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (nec) 158
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
The Mightstone and Weakstone
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
: Add
. This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
Legendary Artifact - Powerstone
The Mightstone and Weakstone (bro) 238
Urza, Lord Protector
Artifact, instant, and sorcery spells you cast cost
less to cast.
: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
Legendary Creature - Human Artificer
Urza, Lord Protector (bro) 225

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Recursion

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Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285
Argivian Find
Return target artifact or enchantment card from your graveyard to your hand.
Instant
Argivian Find (plst) WTH-6
Brilliant Restoration
Return all artifact and enchantment cards from your graveyard to the battlefield.
Sorcery
Brilliant Restoration (neo) 7
Dance of the Manse
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sorcery
Dance of the Manse (nec) 136
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243
Hanna, Ship's Navigator
,
: Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Artificer
Hanna, Ship's Navigator (cmm) 340
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
Lier, Disciple of the Drowned (tdc) 157
Scrap Trawler
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature Artifact - Construct
Scrap Trawler (moc) 373
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (inr) 478

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Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (rvr) 14
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Karn Liberated
+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
Legendary Planeswalker - Karn
Karn Liberated (j22) 97
Noggle the Mind
Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Enchantment - Aura
Noggle the Mind (ecl) 60
Oblation
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Instant
Oblation (c21) 97
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (soc) 173
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (h2r) 3
Spreading Seas
Enchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Enchantment - Aura
Spreading Seas (plst) ZEN-70
Steal Enchantment
Enchant enchantment
You control enchanted enchantment.
Enchantment - Aura
Steal Enchantment (tmp) 90
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi
Teferi, Hero of Dominaria (plst) DOM-207
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

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Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Kozilek, Butcher of Truth (2x2) 2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Legendary Creature - Eldrazi
Ulamog, the Ceaseless Hunger (cmm) 5

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Thinning

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Mana Severance
Search your library for any number of land cards, exile them, then shuffle.
Sorcery
Mana Severance (tmp) 73

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Aura Extraction
Put target enchantment on top of its owner's library.
Cycling
(
, Discard this card: Draw a card.)
Instant
Aura Extraction (ons) 5
Banishment Decree
Put target artifact, creature, or enchantment on top of its owner's library.
Instant
Banishment Decree (mbs) 3
Commit
Put target spell or nonland permanent into its owner's library second from the top.
Instant
Commit // Memory (lcc) 147
Deem Inferior
This spell costs
less to cast for each card you've drawn this turn.
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Sorcery
Deem Inferior (mh3) 57
Disempower
Put target artifact or enchantment on top of its owner's library.
Instant
Disempower (mir) 9
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment
Future Sight (mh1) 53
Gone Missing
Put target permanent on top of its owner's library.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Gone Missing (plst) SOI-67
Lantern of Insight
Players play with the top card of their libraries revealed.
, Sacrifice this artifact: Target player shuffles.
Artifact
Lantern of Insight (plst) 5DN-135
Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Lost Days (tla) 62
Lost to Legend
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Instant
Lost to Legend (ltr) 22
Magus of the Future
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Creature - Human Wizard
Magus of the Future (tsr) 75
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct
Riptide Gearhulk (dft) 219
Riverwalk Technique
Choose one —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Counter target noncreature spell.
Instant
Riverwalk Technique (tdm) 54
Soothsaying
: Shuffle your library.
: Look at the top X cards of your library, then put them back in any order.
Enchantment
Soothsaying (plst) MMQ-104
Sudden Setback
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
Instant
Sudden Setback (mkm) 72
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish
The Reality Chip (neo) 74
Zur's Weirding
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Enchantment
Zur's Weirding (ice) 110

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Academy Rector
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature - Human Cleric
Academy Rector (uds) 1
Dizzy Spell
Target creature gets -3/-0 until end of turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Dizzy Spell (rav) 43
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 314
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (fdn) 158
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Parallel Thoughts
When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Enchantment
Parallel Thoughts (scg) 44
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Sorcery
Personal Tutor (cmm) 110
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (h1r) 5
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266
Reshape
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
Reshape (plst) 2XM-64
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 2
Three Dreams
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Sorcery
Three Dreams (pca) 13
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (plst) DDU-41

Tutor

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Untap

Qty: 5 Price: $86.25
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (tle) 158
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (clb) 319
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment
Mind Over Matter (exo) 40
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Voltaic Key
,
: Untap target artifact.
Artifact
Voltaic Key (m11) 219

Untap

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Maybeboard

Qty: 5 Price: $7.95
Hope Estheim
Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
Legendary Creature - Human Wizard
Hope Estheim (fin) 226
Regenerations Restored
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
Enchantment
Regenerations Restored (who) 151
Space-Time Anomaly
Target player mills cards equal to your life total.
Sorcery
Space-Time Anomaly (eoe) 229
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk
Tameshi, Reality Architect (neo) 82
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371

Maybeboard

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Deck Info

Deck stats

124 pips - 94 cards
118 mana - 107 cards
191 pips - 137 cards
122 mana - 109 cards
0 pips - 0 cards
0 mana - 32 cards
0 pips - 0 cards
0 mana - 32 cards
0 pips - 0 cards
0 mana - 32 cards
0 pips - 0 cards
64 mana - 45 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Welcome to the Tower of WHTZ!\n\nThis isn't commander but a commander inspired variant, so a few cards are banned in commander. Proxying those cards or the entire tower is encouraged as it ain't cheap. \n\nSo, what is Tower of WHTZ? It's a 396 card tower of Azorius counters, blink, interaction, and the wildest win condition "},{"insert":{"card-link":"Battle of Wits"}},{"insert":" ! the goal is simple, find the wittiest Whtz that wins with wits! The rules are built for fun and a challenge! Will you fight over control of Battle of wits or will you gather power to win through commander damage? Use your Whtz and find what you think is the best way forward!\n\nRule 1. Players must play "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":"as their commander. \n\nRule 2. Players can only win 2 ways. 1 with Battle of wits, 2 through commander damage. \n\nRule 3. Players life can go negative but unless they die to commander damage or another player wins with Battle of wits they will still be in the game.  \n\nRule 4. The library and graveyard are shared by all 4 players. \n\nRule 5. You can still loose to an unpaid "},{"insert":{"card-link":"Pact of Negation"}},{"insert":"  trigger. \n\nRule 6. Effects with \"you (or players) have no maximum hand size are banned. ones that make effect hand size but don't make it unlimited are legal (e.g. "},{"insert":{"card-link":"The Ten Rings"}},{"insert":") are legal.\n\nRule 7. Effects that exile the entire graveyard are banned.\n\nRule 8. If Battle of wits, "},{"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"insert":" , or "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":" are exiled from any zone instead shuffle them into the library.\n\nTo avoid too many mulligans due to players search for battle of wits, and to guarantee access to both colors of mana the mulligan rules are as follows:\n\n1.  Each player will get one snow covered plains and one snow covered island at the beginning of the game \n\n2. They will then draw 5 cards. \n\n3. If a player chooses to mulligan that hand they place the plains and island down puts the 5 they drew to the bottom and draw 5 more cards. They put one of those 5 cards to the bottom and can then take the island and plains back into their hand.  \n\n6. You repeat this process for each mulligan going down one card  per mulligan. A player cannot mulligan away the two basics. \n\nRules clarification for shared library \n\n1. All draws from the library are placed on the stack and if anyone puts another draw on the stack those draws will resolve using the stack's last in first out rules. \n\n2. Effects that cause multiple people to draw will resolve active player then turn order. For example if player 1 casts "},{"insert":{"card-link":"Prosperity"}},{"insert":" player 1 would draw their cards first, then player 2 then player 3  then player 4\n\n3. Cards that refer to your or an opponent's graveyard or library apply to the shared library and graveyard equally. \n\nHouse rules are encouraged and if you have ones you find fun please comment them as I may add them here to the primer in  \"Suggested house rules\" \n\nCards you think would be good additions that are not in this list please comment with them. This is the earliest version of the deck. Scryfall is great but I definitely haven't seen every artifact, land, white or blue card in existence. \n\nSuggested shuffle method. \n\nBreak the tower in 4 giving each player just under 100 cards. Each player shuffles their cards and separates them into 4 piles. Pass one pile at random to your left. The one you get shuffle into one of your piles. Pass your large pile to the left and repeat until you have one sack of cards remaining. Place piles randomly in the tower. \n\nCommunity House Rules \n\n1. You may add "},{"insert":{"card-link":"Yorion, Sky Nomad"}},{"insert":" to the companion zone of the deck. if you do, it's to hand cost can be done at instant speed by any player. There can be more than one person who attempts to get the Yorion from the companion zone, if another player pays it's to hand cost last the to hand will be resolved in last in first out order.\n\n2. Play with Battle of wits in a marked sleeve.  \n\nExperimental rules:\n\n1. The player with the most life at the end of the game may change a single card in the deck. Check the list every year for updates and an annual reset to the deck. \n\n2. Drawing for opening turn follows the same rules as commander.\n\n3. Initial draw: player one doesn't draw, player 2 draws, player 3 scry 1 draw, player 4 starts turn one upkeep with a tapped basic (they can use either of their seeded basics for this) and scry 1 draw.  \n\nStrategic Tips\n\n1. Much of the removal is top deck removal. If a player wants to deny access to a card to an opponent, forcing the draw can often be wrong. Instead let others go for the draw then tutor to change the draws entirely and mess with what those players game plans were. \n\n2. Don't count out brawn over brains in the format. There are multiple enchantments that can make WHTZ massive. One shoting players is very accomplishable. \n\n3. Remember the draws go on the stack so you can interact with them. there are priority windows that allow for changing specific cards. \n\n4. Often a player may go for the battle of wits win by drawing the deck discarding to hand size and holding a grip of counter magic to protect the wits. This is the moment stifle shines. Stifle the trigger on the titan shuffle and then have the table defend the stifle to stop a wits win is viable. But be warned, this is also the scenario with the highest chance of causing the table to deck out. \n\n5. Remember the person who draws first looses. In a battle over the top of the deck the last draw goes on the top of the stack so that player will get the card you wanted. you can do this to manipulate the table as well tutoring a bad card to the top to make them fight over a bad resource because they thought it was good. \n\n6. This is a resource game, get as much ramp and interaction as possible and protect your chosen win. \n"}]}
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