296 views56 days ago
Commander
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arcticshadows

296 views56 days ago
Commander
Size: 100Salt sum: 55.86

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{"ops":[{"insert":"Crabs, You've Got Crabs — Now What?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Homer, the Hermit — Sultai Landfall Mill / Reanimator"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Homer, the Hermit\n"},{"attributes":{"bold":true},"insert":"Color Identity:"},{"insert":" Sultai — Blue / Black / Green\n"},{"attributes":{"bold":true},"insert":"Target Power:"},{"insert":" Upper-end Bracket 3\n"},{"attributes":{"bold":true},"insert":"Primary Plan:"},{"insert":" Landfall-driven mill\n"},{"attributes":{"bold":true},"insert":"Secondary Plan:"},{"insert":" Reanimate threats from opponents' graveyards\n"},{"attributes":{"bold":true},"insert":"Land Count:"},{"insert":" 36\nThis deck is built around turning ordinary land drops into increasingly dangerous mill events.\nHomer rewards us for controlling "},{"attributes":{"bold":true},"insert":"Crabs, Lobsters, Nautiluses, Starfish, and Trilobites"},{"insert":". Whenever a land enters under our control, each targeted player mills twice the number of qualifying creatures we control.\nThe deck therefore combines four overlapping engines:\nBuild a critical mass of qualifying sea creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate multiple landfall triggers each turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiply Homer's triggered ability or the amount being milled."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use opponents' newly stocked graveyards as a source of creatures and finishers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is designed to play a powerful interactive game before producing a very explosive turn around the mid-to-late game.\n\nCore Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Phase 1 — Develop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are primarily about establishing mana and low-cost engine pieces.\nIdeal early plays include:\nHedron Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruin Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growth Spiral"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Azusa, Lost but Seeking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fetch lands are particularly valuable because one card can create two landfall events:\n"},{"attributes":{"bold":true},"insert":"Fetch enters → Homer triggers"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fetch is sacrificed → fetched land enters → Homer triggers again"},{"insert":"\nAvoid using fetch lands unnecessarily if holding them for Homer or another landfall engine will produce significantly more value.\n\nPhase 2 — Establish Homer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Homer does not necessarily need to be cast as quickly as possible.\nThe best Homer turns usually occur when we can either:\nimmediately trigger him with a land,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protect him,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"already control multiple qualifying creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or generate multiple landfall events that turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Homer with only one qualifying creature mills two cards per land.\nThat is useful, but not threatening.\nA Homer with five qualifying creatures mills ten cards per land.\nThat changes the game dramatically.\nWhenever possible, develop the board first and deploy Homer when he can immediately generate value.\n\nPhase 3 — Multiply the Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck becomes dangerous when it stops merely adding mill and starts "},{"attributes":{"bold":true},"insert":"multiplying triggers"},{"insert":".\nKey cards include:\nRoaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yarok, the Desecrated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bruvac the Grandiloquent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sakashima of a Thousand Faces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Choose "},{"attributes":{"bold":true},"insert":"Crab"},{"insert":".\nHomer is a Crab, so Roaming Throne causes Homer's triggered ability to trigger an additional time.\nIf Homer would normally mill ten cards from a landfall event, Roaming Throne effectively produces another Homer trigger for another ten.\nYarok, the Desecrated"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When a permanent entering the battlefield causes Homer's ability to trigger, Yarok creates an additional trigger.\nThat means every land becomes substantially more dangerous.\nAncient Greenwarden"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ancient Greenwarden performs a similar function while also supporting the lands package.\nIts ability to play lands from the graveyard also allows fetch lands and other sacrificed utility lands to be reused.\nBruvac the Grandiloquent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bruvac does something different.\nHe does not create additional Homer triggers.\nInstead, he doubles the amount the opponent mills.\nThat distinction becomes extremely important when combined with the trigger multipliers.\n\nMill Math"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Homer mills twice the number of qualifying creatures.\nExample"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five qualifying creatures:\n"},{"attributes":{"bold":true},"insert":"5 × 2 = 10 cards milled per Homer trigger"},{"insert":"\nAdd Roaming Throne:\n"},{"attributes":{"bold":true},"insert":"10 × 2 Homer triggers = 20 cards per land"},{"insert":"\nAdd Yarok:\n"},{"attributes":{"bold":true},"insert":"10 × 3 Homer triggers = 30 cards per land"},{"insert":"\nPlay a fetch land:\n"},{"attributes":{"bold":true},"insert":"30 from the fetch entering"},{"insert":"\nthen:\n"},{"attributes":{"bold":true},"insert":"30 from the fetched land entering"},{"insert":"\nTotal:\n"},{"attributes":{"bold":true},"insert":"60 cards milled"},{"insert":"\nAdd Bruvac:\n"},{"attributes":{"bold":true},"insert":"120 cards milled"},{"insert":"\nThis is how the deck converts an apparently ordinary board into a lethal mill turn.\n\nPrimary Win Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Scapeshift is one of the deck's strongest finishers.\nOnce Homer and several sea creatures are established, sacrificing a large number of lands and replacing them simultaneously can produce enough Homer triggers to eliminate the entire table.\nExample:\nHomer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Four qualifying creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seven lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Homer mills eight cards per trigger.\nRoaming Throne produces two Homer triggers per entering land.\nSeven lands enter.\n"},{"attributes":{"bold":true},"insert":"8 × 2 × 7 = 112 cards milled per targeted player"},{"insert":"\nNo infinite combo is required.\nThe deck simply converts accumulated lands into a lethal burst.\n\nSplendid Reclamation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fetch lands naturally fill our graveyard.\nOther effects such as:\nCrop Rotation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Harrow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"self-mill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"continue adding lands.\nSplendid Reclamation then returns those lands simultaneously.\nWith Homer available, this can function as another Scapeshift-style finisher.\nIt is especially dangerous because opponents may underestimate how many landfall triggers are sitting in our graveyard.\n\nAftermath Analyst"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Aftermath Analyst provides another way to turn a stocked graveyard into a mass landfall event.\nThe ideal progression is:\n"},{"attributes":{"bold":true},"insert":"fetch lands → sacrifice effects → self-mill → Aftermath Analyst → mass land return"},{"insert":"\nThis makes the graveyard an extension of the mana base rather than simply a recursion resource.\n\nRecurring Fetch Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Several cards allow lands to be reused:\nLife from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Icetill Explorer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mole Man, Moloid Master"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This lets us repeatedly play fetch lands from the graveyard.\nA recurring fetch represents:\n"},{"attributes":{"bold":true},"insert":"landfall → fetch → landfall"},{"insert":"\nevery time it is replayed.\nWith Exploration, Azusa, or similar effects, multiple fetch cycles can occur during the same turn.\n\nIcetill Explorer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Icetill Explorer ties several parts of the deck together.\nIt:\nprovides additional land access,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allows lands to be reused,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creates self-mill,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and fuels graveyard recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-milling a land is often beneficial because the deck contains multiple ways to return that land to the battlefield or hand.\nThis creates a feedback loop where landfall fuels the graveyard and the graveyard fuels additional landfall.\n\nSecondary Win Plan — Reanimation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Milling opponents is not merely a way to empty libraries.\nIt also creates a massive pool of potential threats.\nThe reanimation package includes cards such as:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Scarab God"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Living Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breach the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Dark Realms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means the deck frequently gets access to creatures it never placed in its own 99.\nA useful way to think about Homer is:\n"},{"attributes":{"bold":true},"insert":"Every opponent's graveyard becomes a second hand."},{"insert":"\nWhen choosing mill targets, consider what you may want to reanimate later.\n\nReanimate / Animate Dead / Necromancy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are efficient ways to turn early milling into immediate board presence.\nHigh-priority targets include:\nopposing value engines,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powerful ETB creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"large evasive threats,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"utility creatures that solve current board problems,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures that improve our own landfall or graveyard engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The correct target will vary dramatically by pod.\nDo not automatically select the largest creature.\nSelect the creature that best advances the current game state.\n\nThe Scarab God"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Scarab God gives the deck a repeatable way to exploit opponents' graveyards.\nThis becomes particularly powerful after Homer has milled large portions of multiple libraries.\nIt also provides a resilient alternate game plan if Homer repeatedly becomes too expensive to cast.\n\nBreach the Multiverse"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Breach fits the strategy extremely well because it performs both halves of the plan.\nIt mills players and then converts the resulting graveyards into threats.\nIt is expensive, but it can completely change a game when cast after the deck has already generated significant graveyard value.\n\nRise of the Dark Realms"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rise is the highest-ceiling reanimation spell in the deck.\nIt should generally be treated as a finisher rather than ordinary value.\nAfter Homer has milled dozens of creatures across three opponents, Rise of the Dark Realms can immediately create an overwhelming battlefield.\nIt is also one of the primary cards to monitor during testing because nine mana is a significant investment.\n\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is designed to interact rather than simply race.\nCountermagic includes:\nMana Drain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drown in the Loch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent interaction includes:\nDeadly Rollick"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assassin's Trophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Claim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection includes:\nVeil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board control includes:\nToxic Deluge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDrown in the Loch"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Drown in the Loch is particularly effective here.\nHomer naturally fills opposing graveyards.\nAs the game progresses, Drown rapidly becomes:\n"},{"attributes":{"bold":true},"insert":"UB — counter nearly any spell"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"UB — destroy nearly any creature"},{"insert":"\nThat makes it one of the interaction spells most naturally aligned with the commander's strategy.\n\nProtecting the Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can produce extremely threatening board states, which means Homer and the trigger multipliers will attract removal.\nPriority protection targets are usually:\nHomer when a lethal landfall turn is available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roaming Throne / Yarok / Ancient Greenwarden when they are multiplying an upcoming burst."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bruvac when the double-mill effect creates immediate lethal pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A graveyard recursion engine when a mass-land return is being prepared."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not spend protection simply because an engine piece is being removed.\nAsk whether losing that card actually prevents the next important turn.\n\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's tutors should usually solve a specific missing part of the engine.\nCrop Rotation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Common targets include:\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oboro, Palace in the Clouds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Takenuma, Abandoned Mire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a fetch land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zagoth Triome"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"whichever dual fixes the current hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation is especially strong because the land enters immediately and therefore can trigger Homer.\nGreen Sun's Zenith"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Potential targets include landfall or utility creatures such as:\nAzusa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dryad of the Ilysian Grove"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aesi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yarok"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use it to find whichever part of the engine is currently missing.\nDiabolic Intent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the broadest tutor.\nDisposable tokens and expendable creatures make the sacrifice cost manageable.\nTypical searches include:\nScapeshift for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bruvac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection for an established lethal line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction when an opponent is threatening to win"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMana Base"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The mana base is intentionally expensive because budget is not a consideration.\nFetches include a broad selection of lands capable of finding the deck's typed Sultai lands.\nThe original duals, shock lands, and Zagoth Triome make off-color fetches functional.\nFor example:\n"},{"attributes":{"bold":true},"insert":"Flooded Strand"},{"insert":" can find:\nTropical Island"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Underground Sea"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breeding Pool"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watery Grave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zagoth Triome"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The fetch package therefore improves both fixing and the landfall engine.\n\nUtility Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Oboro, Palace in the Clouds"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Oboro can return itself to hand.\nThat allows the deck to convert otherwise unused mana into another future landfall trigger.\nIt becomes considerably stronger alongside extra-land effects.\nGhost Town"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghost Town provides another way to repeatedly generate landfall without consuming new cards from hand.\nBoseiju, Who Endures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Functions as both a land and interaction.\nRecursion effects can allow it to be reused.\nOtawara, Soaring City"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides interaction without occupying a conventional spell slot.\nTakenuma, Abandoned Mire"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Supports the graveyard plan while remaining a functional land.\nField of the Dead"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The mana base contains a very high number of uniquely named lands, making Field easy to enable.\nField gives the deck a combat-based backup plan and produces sacrifice fodder for effects such as Diabolic Intent.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand generally contains:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one piece of acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one early engine or qualifying creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction, protection, or card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Polluted Delta"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tropical Island"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bayou"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Drain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This hand develops quickly, produces repeated landfall, and has interaction.\nReasonable Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"qualifying sea creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"medium-cost engine piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Likely Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Dark Realms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The cards are powerful, but the hand does very little during the opening turns.\n\nEarly-Turn Priorities"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideal plays:\nfetch land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruin Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not automatically crack a fetch if there is meaningful value in waiting until Homer or another landfall payoff is available.\nTurn 2"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look to:\nramp,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deploy another qualifying creature,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establish card advantage,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or hold interaction if another player has developed aggressively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns 3–4"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Begin establishing the primary engine.\nThis may mean:\nHomer,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an extra-land effect,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"graveyard recursion,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or multiple low-cost sea creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns 5–6"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Begin evaluating whether the deck can transition from development into a finishing sequence.\nCount:\nqualifying creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"available land drops,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fetches,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"graveyard lands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger doublers,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"opponents' remaining library sizes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do the mill math before committing resources.\nTurn 6+"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for the decisive turn.\nCommon finishing cards include:\nScapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bruvac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mass fetch-land recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breach the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Dark Realms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSequencing Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Play the multiplier before the land."},{"attributes":{"header":3},"insert":"\n"},{"insert":"If both are available, deploy Roaming Throne, Yarok, Ancient Greenwarden, or Bruvac before making the important land drop.\nCrack fetches after the engine is established."},{"attributes":{"header":3},"insert":"\n"},{"insert":"A fetch used for basic fixing on turn one generates no Homer value.\nThe same fetch later may generate multiple Homer triggers.\nBalance speed against future value.\nCount opponents' libraries."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander libraries shrink quickly through\n"}]}
Homer, the Hermit
Landfall — Whenever a land you control enters, any number of target players each mill X cards, where X is twice the number of Crabs, Lobsters, Nautiluses, Starfish, and/or Trilobites you control.
Legendary Creature - Druid Crab
Homer, the Hermit (mbc) 40

Commander

(Ctrl to add secondary)
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279

Copy

(Ctrl to add secondary)
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50

Counters

(Ctrl to add secondary)
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177

Creature

(Ctrl to add secondary)
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Mirelurk Queen
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Crab Mutant
Mirelurk Queen (pip) 33
Purple-Crystal Crab
When this creature dies, draw a card.
Creature - Crab
Purple-Crystal Crab (j25) 347
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (uma) 81

Draw

(Ctrl to add secondary)
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (plst) TMP-318
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (sok) 164
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

(Ctrl to add secondary)
Yarok, the Desecrated
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Elemental Horror
Yarok, the Desecrated (ecc) 136

Landfall

(Ctrl to add secondary)
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Bruvac the Grandiloquent
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature - Human Advisor
Bruvac the Grandiloquent (rvr) 309
Charix, the Raging Isle
Spells your opponents cast that target Charix cost
more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Legendary Creature - Crab Leviathan
Charix, the Raging Isle (znr) 49
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Iceberg Cancrix
Whenever another snow permanent you control enters, you may have target player mill two cards.
Snow Creature - Crab
Iceberg Cancrix (mh1) 54
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (plst) ZNR-75

Mill

(Ctrl to add secondary)
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

(Ctrl to add secondary)
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "
: Add
" and "
: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Creature - Shapeshifter
Mutable Explorer (ecl) 186
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

(Ctrl to add secondary)
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Purple Pentapus
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
Creature - Octopus Starfish
Purple Pentapus (tle) 233
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fic) 283
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120

Recursion

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Removal

(Ctrl to add secondary)
Uchuulon
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
Creature - Ooze Crab Horror
Uchuulon (clb) 673

Tokens

(Ctrl to add secondary)
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
27 pips - 23 cards
15 mana - 15 cards
19 pips - 16 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 5 cards
39 pips - 33 cards
14 mana - 14 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Crabs, You've Got Crabs — Now What?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Homer, the Hermit — Sultai Landfall Mill / Reanimator"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Homer, the Hermit\n"},{"attributes":{"bold":true},"insert":"Color Identity:"},{"insert":" Sultai — Blue / Black / Green\n"},{"attributes":{"bold":true},"insert":"Target Power:"},{"insert":" Upper-end Bracket 3\n"},{"attributes":{"bold":true},"insert":"Primary Plan:"},{"insert":" Landfall-driven mill\n"},{"attributes":{"bold":true},"insert":"Secondary Plan:"},{"insert":" Reanimate threats from opponents' graveyards\n"},{"attributes":{"bold":true},"insert":"Land Count:"},{"insert":" 36\nThis deck is built around turning ordinary land drops into increasingly dangerous mill events.\nHomer rewards us for controlling "},{"attributes":{"bold":true},"insert":"Crabs, Lobsters, Nautiluses, Starfish, and Trilobites"},{"insert":". Whenever a land enters under our control, each targeted player mills twice the number of qualifying creatures we control.\nThe deck therefore combines four overlapping engines:\nBuild a critical mass of qualifying sea creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generate multiple landfall triggers each turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multiply Homer's triggered ability or the amount being milled."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use opponents' newly stocked graveyards as a source of creatures and finishers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck is designed to play a powerful interactive game before producing a very explosive turn around the mid-to-late game.\n\nCore Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Phase 1 — Develop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are primarily about establishing mana and low-cost engine pieces.\nIdeal early plays include:\nHedron Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruin Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growth Spiral"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Azusa, Lost but Seeking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fetch lands are particularly valuable because one card can create two landfall events:\n"},{"attributes":{"bold":true},"insert":"Fetch enters → Homer triggers"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Fetch is sacrificed → fetched land enters → Homer triggers again"},{"insert":"\nAvoid using fetch lands unnecessarily if holding them for Homer or another landfall engine will produce significantly more value.\n\nPhase 2 — Establish Homer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Homer does not necessarily need to be cast as quickly as possible.\nThe best Homer turns usually occur when we can either:\nimmediately trigger him with a land,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protect him,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"already control multiple qualifying creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or generate multiple landfall events that turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Homer with only one qualifying creature mills two cards per land.\nThat is useful, but not threatening.\nA Homer with five qualifying creatures mills ten cards per land.\nThat changes the game dramatically.\nWhenever possible, develop the board first and deploy Homer when he can immediately generate value.\n\nPhase 3 — Multiply the Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck becomes dangerous when it stops merely adding mill and starts "},{"attributes":{"bold":true},"insert":"multiplying triggers"},{"insert":".\nKey cards include:\nRoaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yarok, the Desecrated"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bruvac the Grandiloquent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sakashima of a Thousand Faces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Choose "},{"attributes":{"bold":true},"insert":"Crab"},{"insert":".\nHomer is a Crab, so Roaming Throne causes Homer's triggered ability to trigger an additional time.\nIf Homer would normally mill ten cards from a landfall event, Roaming Throne effectively produces another Homer trigger for another ten.\nYarok, the Desecrated"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When a permanent entering the battlefield causes Homer's ability to trigger, Yarok creates an additional trigger.\nThat means every land becomes substantially more dangerous.\nAncient Greenwarden"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ancient Greenwarden performs a similar function while also supporting the lands package.\nIts ability to play lands from the graveyard also allows fetch lands and other sacrificed utility lands to be reused.\nBruvac the Grandiloquent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bruvac does something different.\nHe does not create additional Homer triggers.\nInstead, he doubles the amount the opponent mills.\nThat distinction becomes extremely important when combined with the trigger multipliers.\n\nMill Math"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Homer mills twice the number of qualifying creatures.\nExample"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five qualifying creatures:\n"},{"attributes":{"bold":true},"insert":"5 × 2 = 10 cards milled per Homer trigger"},{"insert":"\nAdd Roaming Throne:\n"},{"attributes":{"bold":true},"insert":"10 × 2 Homer triggers = 20 cards per land"},{"insert":"\nAdd Yarok:\n"},{"attributes":{"bold":true},"insert":"10 × 3 Homer triggers = 30 cards per land"},{"insert":"\nPlay a fetch land:\n"},{"attributes":{"bold":true},"insert":"30 from the fetch entering"},{"insert":"\nthen:\n"},{"attributes":{"bold":true},"insert":"30 from the fetched land entering"},{"insert":"\nTotal:\n"},{"attributes":{"bold":true},"insert":"60 cards milled"},{"insert":"\nAdd Bruvac:\n"},{"attributes":{"bold":true},"insert":"120 cards milled"},{"insert":"\nThis is how the deck converts an apparently ordinary board into a lethal mill turn.\n\nPrimary Win Lines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Scapeshift is one of the deck's strongest finishers.\nOnce Homer and several sea creatures are established, sacrificing a large number of lands and replacing them simultaneously can produce enough Homer triggers to eliminate the entire table.\nExample:\nHomer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Four qualifying creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seven lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Homer mills eight cards per trigger.\nRoaming Throne produces two Homer triggers per entering land.\nSeven lands enter.\n"},{"attributes":{"bold":true},"insert":"8 × 2 × 7 = 112 cards milled per targeted player"},{"insert":"\nNo infinite combo is required.\nThe deck simply converts accumulated lands into a lethal burst.\n\nSplendid Reclamation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Fetch lands naturally fill our graveyard.\nOther effects such as:\nCrop Rotation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Harrow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"self-mill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"continue adding lands.\nSplendid Reclamation then returns those lands simultaneously.\nWith Homer available, this can function as another Scapeshift-style finisher.\nIt is especially dangerous because opponents may underestimate how many landfall triggers are sitting in our graveyard.\n\nAftermath Analyst"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Aftermath Analyst provides another way to turn a stocked graveyard into a mass landfall event.\nThe ideal progression is:\n"},{"attributes":{"bold":true},"insert":"fetch lands → sacrifice effects → self-mill → Aftermath Analyst → mass land return"},{"insert":"\nThis makes the graveyard an extension of the mana base rather than simply a recursion resource.\n\nRecurring Fetch Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Several cards allow lands to be reused:\nLife from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Icetill Explorer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mole Man, Moloid Master"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This lets us repeatedly play fetch lands from the graveyard.\nA recurring fetch represents:\n"},{"attributes":{"bold":true},"insert":"landfall → fetch → landfall"},{"insert":"\nevery time it is replayed.\nWith Exploration, Azusa, or similar effects, multiple fetch cycles can occur during the same turn.\n\nIcetill Explorer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Icetill Explorer ties several parts of the deck together.\nIt:\nprovides additional land access,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allows lands to be reused,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creates self-mill,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and fuels graveyard recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-milling a land is often beneficial because the deck contains multiple ways to return that land to the battlefield or hand.\nThis creates a feedback loop where landfall fuels the graveyard and the graveyard fuels additional landfall.\n\nSecondary Win Plan — Reanimation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Milling opponents is not merely a way to empty libraries.\nIt also creates a massive pool of potential threats.\nThe reanimation package includes cards such as:\nReanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necromancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Scarab God"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Living Death"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breach the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Dark Realms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means the deck frequently gets access to creatures it never placed in its own 99.\nA useful way to think about Homer is:\n"},{"attributes":{"bold":true},"insert":"Every opponent's graveyard becomes a second hand."},{"insert":"\nWhen choosing mill targets, consider what you may want to reanimate later.\n\nReanimate / Animate Dead / Necromancy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are efficient ways to turn early milling into immediate board presence.\nHigh-priority targets include:\nopposing value engines,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powerful ETB creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"large evasive threats,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"utility creatures that solve current board problems,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures that improve our own landfall or graveyard engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The correct target will vary dramatically by pod.\nDo not automatically select the largest creature.\nSelect the creature that best advances the current game state.\n\nThe Scarab God"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Scarab God gives the deck a repeatable way to exploit opponents' graveyards.\nThis becomes particularly powerful after Homer has milled large portions of multiple libraries.\nIt also provides a resilient alternate game plan if Homer repeatedly becomes too expensive to cast.\n\nBreach the Multiverse"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Breach fits the strategy extremely well because it performs both halves of the plan.\nIt mills players and then converts the resulting graveyards into threats.\nIt is expensive, but it can completely change a game when cast after the deck has already generated significant graveyard value.\n\nRise of the Dark Realms"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rise is the highest-ceiling reanimation spell in the deck.\nIt should generally be treated as a finisher rather than ordinary value.\nAfter Homer has milled dozens of creatures across three opponents, Rise of the Dark Realms can immediately create an overwhelming battlefield.\nIt is also one of the primary cards to monitor during testing because nine mana is a significant investment.\n\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is designed to interact rather than simply race.\nCountermagic includes:\nMana Drain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drown in the Loch"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanent interaction includes:\nDeadly Rollick"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assassin's Trophy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Claim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection includes:\nVeil of Summer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board control includes:\nToxic Deluge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDrown in the Loch"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Drown in the Loch is particularly effective here.\nHomer naturally fills opposing graveyards.\nAs the game progresses, Drown rapidly becomes:\n"},{"attributes":{"bold":true},"insert":"UB — counter nearly any spell"},{"insert":"\nor\n"},{"attributes":{"bold":true},"insert":"UB — destroy nearly any creature"},{"insert":"\nThat makes it one of the interaction spells most naturally aligned with the commander's strategy.\n\nProtecting the Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can produce extremely threatening board states, which means Homer and the trigger multipliers will attract removal.\nPriority protection targets are usually:\nHomer when a lethal landfall turn is available."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roaming Throne / Yarok / Ancient Greenwarden when they are multiplying an upcoming burst."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bruvac when the double-mill effect creates immediate lethal pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A graveyard recursion engine when a mass-land return is being prepared."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not spend protection simply because an engine piece is being removed.\nAsk whether losing that card actually prevents the next important turn.\n\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's tutors should usually solve a specific missing part of the engine.\nCrop Rotation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Common targets include:\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oboro, Palace in the Clouds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Takenuma, Abandoned Mire"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a fetch land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zagoth Triome"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"whichever dual fixes the current hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation is especially strong because the land enters immediately and therefore can trigger Homer.\nGreen Sun's Zenith"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Potential targets include landfall or utility creatures such as:\nAzusa"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dryad of the Ilysian Grove"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aesi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yarok"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use it to find whichever part of the engine is currently missing.\nDiabolic Intent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the broadest tutor.\nDisposable tokens and expendable creatures make the sacrifice cost manageable.\nTypical searches include:\nScapeshift for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bruvac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection for an established lethal line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction when an opponent is threatening to win"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMana Base"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The mana base is intentionally expensive because budget is not a consideration.\nFetches include a broad selection of lands capable of finding the deck's typed Sultai lands.\nThe original duals, shock lands, and Zagoth Triome make off-color fetches functional.\nFor example:\n"},{"attributes":{"bold":true},"insert":"Flooded Strand"},{"insert":" can find:\nTropical Island"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Underground Sea"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breeding Pool"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watery Grave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zagoth Triome"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The fetch package therefore improves both fixing and the landfall engine.\n\nUtility Lands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Oboro, Palace in the Clouds"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Oboro can return itself to hand.\nThat allows the deck to convert otherwise unused mana into another future landfall trigger.\nIt becomes considerably stronger alongside extra-land effects.\nGhost Town"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghost Town provides another way to repeatedly generate landfall without consuming new cards from hand.\nBoseiju, Who Endures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Functions as both a land and interaction.\nRecursion effects can allow it to be reused.\nOtawara, Soaring City"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides interaction without occupying a conventional spell slot.\nTakenuma, Abandoned Mire"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Supports the graveyard plan while remaining a functional land.\nField of the Dead"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The mana base contains a very high number of uniquely named lands, making Field easy to enable.\nField gives the deck a combat-based backup plan and produces sacrifice fodder for effects such as Diabolic Intent.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A strong opening hand generally contains:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one piece of acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one early engine or qualifying creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction, protection, or card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Polluted Delta"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tropical Island"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bayou"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Drain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This hand develops quickly, produces repeated landfall, and has interaction.\nReasonable Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"qualifying sea creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"medium-cost engine piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Likely Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Five lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Dark Realms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The cards are powerful, but the hand does very little during the opening turns.\n\nEarly-Turn Priorities"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideal plays:\nfetch land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ruin Crab"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not automatically crack a fetch if there is meaningful value in waiting until Homer or another landfall payoff is available.\nTurn 2"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look to:\nramp,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deploy another qualifying creature,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establish card advantage,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or hold interaction if another player has developed aggressively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns 3–4"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Begin establishing the primary engine.\nThis may mean:\nHomer,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an extra-land effect,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"graveyard recursion,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or multiple low-cost sea creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns 5–6"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Begin evaluating whether the deck can transition from development into a finishing sequence.\nCount:\nqualifying creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"available land drops,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fetches,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"graveyard lands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"trigger doublers,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"opponents' remaining library sizes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do the mill math before committing resources.\nTurn 6+"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for the decisive turn.\nCommon finishing cards include:\nScapeshift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bruvac"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mass fetch-land recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breach the Multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Dark Realms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSequencing Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Play the multiplier before the land."},{"attributes":{"header":3},"insert":"\n"},{"insert":"If both are available, deploy Roaming Throne, Yarok, Ancient Greenwarden, or Bruvac before making the important land drop.\nCrack fetches after the engine is established."},{"attributes":{"header":3},"insert":"\n"},{"insert":"A fetch used for basic fixing on turn one generates no Homer value.\nThe same fetch later may generate multiple Homer triggers.\nBalance speed against future value.\nCount opponents' libraries."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander libraries shrink quickly through\n"}]}
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