toxik
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Commander
Size: 100Salt sum: 44.48
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Commander
Itazura, Lingering Wick
At the beginning of your upkeep, exile the top three cards of your library. Each opponent secretly chooses a number 0 or greater. Then those numbers are revealed. Choose an opponent with the highest number. Itazura deals that much damage to them, then they may cast a spell from among those cards without paying its mana cost. You put a card from among them that wasn't cast this way into your hand.
Legendary Creature - Spirit

Commander
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1. Pull Of Combos
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

1. Pull Of Combos
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2. Wincons for Everyone
Eternal Dominion
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Sorcery

Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

2. Wincons for Everyone
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3. Caring About the Quality
3. Caring About the Quality
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Cash
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Cash
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Draw
Draw
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Fair Play
Fair Play
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House Protection
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant

Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant

Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant

House Protection
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Land
Land
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More Dealers - More Prizes
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Dominion Saboteur
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Creature - Shapeshifter

More Dealers - More Prizes
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Prize Power Boost
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Prize Power Boost
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Prize Power Reductions
Prize Power Reductions
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Maybeboard
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Ghyrson Starn, Kelermorph
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid

Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Reality Strobe
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Sapphire Charm
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

Zoyowa's Justice
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Instant

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Do you find MTG games too boring? Maybe you're missing that thrill of gambling? "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Itazura, Lingering Wick"}},{"insert":" presents the"},{"attributes":{"bold":true},"insert":" Izzet Jack deck"},{"insert":"! And presents it to everyone on a table.\n\nBut why would anyone want to participate in this when you could just play MTG as usual and completely ignore Mr. Wick? After a bit of research, cards from the most popular Commander archetypes (aggro, control, burn, tokens, etc.) were added to the deck as a prize pool foundation ("},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":", "},{"insert":{"card-link":"Polymorphist's Jest"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":"). This was necessary so that players with a wide variety of game plans would be more interested in participating; it is much better to improve your deck than just take a random strong card. But that was only the first step.\n\nThe real meat and the reason to join in are "},{"attributes":{"bold":true},"insert":"the Combos "},{"insert":"— after all, everyone loves putting together cool combinations and being the smartest player on the planet! \nAnd we provide the platform for that — a huge variety of combos to suit all tastes, the most diverse ways to win in the deck, from classic two-card combos like "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":", "},{"insert":{"card-link":"Curiosity"}},{"insert":" to alternate win conditions: "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":", "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" (also great as cards for popular deck archetypes).\n\nIn short, the core idea is: Combos in the deck are like poker hands. When you realize you've made a straight or some other great poker hand, you go all-in. We're just humbly offering players that same opportunity. \nYou might think: But we could just quickly assemble some combo ourselves and not bother? \nThat's absolutely true. But that's not interesting.\n\nThis deck has three main principles: \n1. Everyone is aware of the combos in the deck and that they can be obtained through the auction. All potential \"combo hands\" are also shown to everyone in advance. (Below the link is a document describing all possible combos for our opponents —"},{"attributes":{"link":" https://docs.google.com/document/d/1Xn5Wqiq4ycGPSplNcvzzFA43OTPFQpCh2JZFDa_Ga7I/edit?pli=1&tab=t.0"},"insert":" https://docs.google.com/document/d/1Xn5Wqiq4ycGPSplNcvzzFA43OTPFQpCh2JZFDa_Ga7I/edit?pli=1&tab=t.0"},{"insert":")\n2. We don't directly claim parts of the combos (no returns to our control, to our hand, massive draw spells or tutors) — the decisive choice belongs to our opponents; they have priority. \n3. Any returns, interruptions, or destruction of combo pieces don't happen for no reason. Any win is legitimate, and any manipulation of it on our side is mostly harmless ("},{"insert":{"card-link":"Reality Ripple"}},{"insert":") and more often just prevents the game from ending too early or saves us from a threat ("},{"insert":{"card-link":"Dress Down"}},{"insert":"). Opponents are also aware in advance of what manipulation capabilities we have in the deck.\n\nWith rules like these, if we are the only ones assembling combos, all hell will break loose on us. Since all players know there are many combos in the deck, but we ourselves are an easy target.\n\nNow we just need to figure out how to win. \nOf course, we're not here strictly for the win, but that option is there too. And the best thing we can do ourselves is to accidentally assemble a combo from whatever's left over, or finish off those who've overbid with "},{"insert":{"card-link":"Itazura, Lingering Wick"}},{"insert":". \n\nPlayers will most likely not allow each other to have combos, nor will they allow us to have them — but since we are the croupier of this gambling house, manipulating the cards in the deck is much easier for us than for our opponents. The deck includes a certain class of cards for topdeck manipulation ("},{"insert":{"card-link":"Soothsaying"}},{"insert":") — they're primarily needed to maintain a decent quality of prizes, but with proper play, you can plan several turns ahead. \nAnd to have multiple prizes, there are cards for creating several Itazuras ("},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":", "},{"insert":{"card-link":"Dominion Saboteur"}},{"insert":") (though this may lead to uncontrollable consequences). \nTo maintain fair play, sometimes simply agreeing to the auction rules isn't enough. To ensure all players feel our watchful eye, we have cards like "},{"insert":{"card-link":"Spy Network"}},{"insert":". \nSpeaking of fair play, unfortunately, not all combos in the card pool will be good enough. So we offer cards to improve them like "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":" and "},{"insert":{"card-link":"Jabs, Mistress of Mockery"}},{"insert":". As a counterbalance, there are cards to slow down combos — if anyone feels in danger, they can always grab one of those "},{"insert":{"card-link":"Darksteel Angel"}},{"insert":", "},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":".\n\nComing to the end of our discussion about the deck, it's safe to say that the most "},{"attributes":{"italic":true,"bold":true},"insert":"epic "},{"insert":"card in it is "},{"insert":{"card-link":"Eternal Dominion"}},{"insert":".\nIf for some reason you thought this card was for us, think again... Because it's literally the quintessence of the gambling spirit! It's do or die. You must not only win the auction (which could practically kill you), but you must also completely abandon your own deck. All for the sake of getting a golden ticket to our combo pile ("},{"insert":{"card-link":"Paradox Haze"}},{"insert":", along with "},{"insert":{"card-link":"Shadow of the Second Sun"}},{"insert":", is also in the deck).\n\nTo sum it up: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"With such a foundation, we create the perfect conditions for truly massive bets and for braking of the strongest people relationships.\nIt's certainly not Poker or Monopoly, but this deck can definitely generate a wide range of emotions during play! And that's what we all play MTG for, isn't it?\n"}]}




















































































































