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Commander
Size: 100Salt sum: 44.48
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toxik

615 views96 mins ago
Commander
Size: 100Salt sum: 44.48
No deck tags

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Commander

Qty: 1 Price: $0.00
Itazura, Lingering Wick
At the beginning of your upkeep, exile the top three cards of your library. Each opponent secretly chooses a number 0 or greater. Then those numbers are revealed. Choose an opponent with the highest number. Itazura deals that much damage to them, then they may cast a spell from among those cards without paying its mana cost. You put a card from among them that wasn't cast this way into your hand.
Legendary Creature - Spirit
Itazura, Lingering Wick (mbc) 41

Commander

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1. Pull Of Combos

Qty: 17 Price: $166.89
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 4
Astral Dragon
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Creature - Dragon
Astral Dragon (clb) 664
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (cmr) 59
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (a25) 52
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (j22) 539
Ingenious Artillerist
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Creature - Human Artificer
Ingenious Artillerist (clb) 182
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (clb) 81
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren
Malcolm, Keen-Eyed Navigator (cmr) 79
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (grn) 192
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, the Firemind (a25) 210
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Visionary (fdn) 123
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (cmm) 246
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (cmd) 260
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout
Tandem Lookout (avr) 80
The Locust God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Locust God (hou) 139
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftstalker Ardent (eoe) 169

1. Pull Of Combos

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2. Wincons for Everyone

Qty: 6 Price: $51.94
Eternal Dominion
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Sorcery
Eternal Dominion (sok) 36
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (fic) 295
Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna
Knuckles the Echidna (sld) 2082
Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment - Aura
Mechanized Production (pip) 178
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (mid) 81
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 51

2. Wincons for Everyone

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3. Caring About the Quality

Qty: 5 Price: $11.21
Descendant of Soramaro
: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Creature - Human Wizard
Descendant of Soramaro (sok) 33
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (c18) 96
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (c18) 97
Soothsaying
: Shuffle your library.
: Look at the top X cards of your library, then put them back in any order.
Enchantment
Soothsaying (mmq) 104
Trickery Charm
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Instant
Trickery Charm (ons) 119

3. Caring About the Quality

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Cash

Qty: 9 Price: $20.61
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 188
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (c21) 50
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (cmd) 252
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (eld) 54
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (znr) 252
Sol Ring
: Add
.
Artifact
Sol Ring (cmd) 261
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (clb) 876

Cash

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Draw

Qty: 1 Price: $3.49
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (m21) 52

Draw

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Fair Play

Qty: 4 Price: $6.12
Glasses of Urza
: Look at target player's hand.
Artifact
Glasses of Urza (ced) 246
Hunted by The Family
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Sorcery
Hunted by The Family (who) 46
Spy Network
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Instant
Spy Network (ons) 115
Zur's Weirding
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Enchantment
Zur's Weirding (plst) 8ED-116

Fair Play

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House Protection

Qty: 12 Price: $78.34
Dissipation Field
Whenever a permanent deals damage to you, return it to its owner's hand.
Enchantment
Dissipation Field (som) 32
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (h2r) 4
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant
Guff Rewrites History (cmm) 737
Kitesail Larcenist
Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "
, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate
Kitesail Larcenist (lci) 61
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Polymorphist's Jest
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Polymorphist's Jest (m15) 75
Reality Ripple
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Reality Ripple (mir) 87
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk
Tishana's Tidebinder (lci) 81
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant
Trickbind (tsp) 88
Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant
Wyll's Reversal (clb) 209

House Protection

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Land

Qty: 35 Price: $69.64
Accursed Duneyard
: Add
.
,
: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Accursed Duneyard (drc) 20
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (cmm) 990
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 242
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmr) 479
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (who) 275
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (clb) 893
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (wwk) 137
Island
(
: Add
.)
Basic Land - Island
Island (neo) 285
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (2x2) 326
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (c19) 253
Labyrinth of Skophos
: Add
.
,
: Remove target attacking or blocking creature from combat.
Land
Labyrinth of Skophos (thb) 243
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (neo) 290
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (clb) 904
Mystic Peak
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Land
Pinnacle Monk // Mystic Peak back (mh3) 246Pinnacle Monk // Mystic Peak back (mh3) 246
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (dmu) 255
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (vow) 265
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (dom) 247
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (iko) 255
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (m20) 253
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (c21) 81

Land

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More Dealers - More Prizes

Qty: 4 Price: $9.12
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (msc) 148
Dominion Saboteur
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Creature - Shapeshifter
Dominion Saboteur (trk) 54
Paradox Haze
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Enchantment - Aura
Paradox Haze (plst) TSP-71
Shadow of the Second Sun
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Enchantment - Aura
Shadow of the Second Sun (mh3) 402

More Dealers - More Prizes

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Prize Power Boost

Qty: 3 Price: $33.98
Jabs, Mistress of Mockery
If a triggered ability of a permanent you control but don't own triggers, that ability triggers an additional time.
Legendary Creature - Human Rogue
Jabs, Mistress of Mockery (mbc) 23
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
Torbran, Thane of Red Fell
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Legendary Creature - Dwarf Noble
Torbran, Thane of Red Fell (eld) 147

Prize Power Boost

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Prize Power Reductions

Qty: 3 Price: $22.97
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Creature Artifact - Angel
Darksteel Angel (frc) 13
Razorkin Needlehead
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Creature - Human Assassin
Razorkin Needlehead (dsk) 153
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 132

Prize Power Reductions

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Maybeboard

Qty: 61 Price: $362.97
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (bng) 32
Bamboozle
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
Sorcery
Bamboozle (ody) 68
Bilbo, Luckwearer
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
Legendary Creature - Rogue Halfling
Bilbo, Luckwearer // Burglar's Plot (hob) 218
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (isd) 130
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (c15) 90
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 53
Capsize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Instant
Capsize (tmp) 55
Chance Encounter
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Enchantment
Chance Encounter (mh2) 277
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (pip) 189
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (cmr) 306
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (cmm) 84
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (fut) 35
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman
Delina, Wild Mage (afr) 138
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Energy Field
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Enchantment
Energy Field (plst) USG-73
Enthusiastic Mechanaut
Flying
Artifact spells you cast cost
less to cast.
Creature Artifact - Goblin Artificer
Enthusiastic Mechanaut (neo) 218
Ether Well
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Instant
Ether Well (mir) 65
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (ala) 42
Frenetic Efreet
Flying
: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature - Efreet
Frenetic Efreet (mir) 264
Ghyrson Starn, Kelermorph
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid
Ghyrson Starn, Kelermorph (40k) 124
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (nph) 35
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (xln) 59
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Impossible Man
Flying
: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
Legendary Creature - Shapeshifter Alien
Impossible Man (msc) 625
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (scg) 38
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 38
Metamorphose
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Instant
Metamorphose (scg) 40
Mind Bomb
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Sorcery
Mind Bomb (5ed) 105
Multiversal Recruitment
Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Multiversal Recruitment (msc) 629
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m20) 233
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Ophidian Eye (tsp) 70
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (brr) 41
Prismari Charm
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Instant
Prismari Charm (sos) 211
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (c13) 53
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Quantum Misalignment (msc) 152
Reality Strobe
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Reality Strobe (fut) 43
Redirect
You may choose new targets for target spell.
Instant
Redirect (m13) 64
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "
: Add one mana of any color."
Snow Artifact
Replicating Ring (khm) 244
Role Reversal
Exchange control of two target permanents that share a permanent type.
Sorcery
Role Reversal (war) 214
Run Aground
Put target artifact or creature on top of its owner's library.
Instant
Run Aground (xln) 72
Run Ashore
Choose one or both —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
Instant
Run Ashore (khm) 74
Sapphire Charm
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Sapphire Charm (mir) 89
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (mb2) 231
Submerge
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Instant
Submerge (nem) 48
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Tale's End
Counter target activated ability, triggered ability, or legendary spell.
Instant
Tale's End (m20) 77
Telepathy
Your opponents play with their hands revealed.
Enchantment
Telepathy (m10) 74
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (tsr) 285
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Totally Lost
Put target nonland permanent on top of its owner's library.
Instant
Totally Lost (war) 74
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot
Ultron, Artificial Malevolence (msh) 252
Vanishment
Put target nonland permanent on top of its owner's library.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Vanishment (avr) 82
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (2xm) 306
Wandering Eye
Flying
Players play with their hands revealed.
Creature - Illusion
Wandering Eye (nem) 50
War Tax
: This turn, creatures can't attack unless their controller pays
for each attacking creature they control.
Enchantment
War Tax (mmq) 113
Web of Inertia
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Enchantment
Web of Inertia (jud) 53
Whisk Away
Put target attacking or blocking creature on top of its owner's library.
Instant
Whisk Away (frf) 57
Winged Hive Tyrant
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
Creature - Tyranid
Winged Hive Tyrant (40k) 148
Wipe Away
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
Instant
Wipe Away (tsr) 100
Zoyowa's Justice
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Instant
Zoyowa's Justice (lci) 173

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
53 pips - 39 cards
33 mana - 31 cards
0 pips - 0 cards
0 mana - 6 cards
32 pips - 21 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
12 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Do you find MTG games too boring? Maybe you're missing that thrill of gambling? "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Itazura, Lingering Wick"}},{"insert":" presents the"},{"attributes":{"bold":true},"insert":" Izzet Jack deck"},{"insert":"! And presents it to everyone on a table.\n\nBut why would anyone want to participate in this when you could just play MTG as usual and completely ignore Mr. Wick? After a bit of research, cards from the most popular Commander archetypes (aggro, control, burn, tokens, etc.) were added to the deck as a prize pool foundation ("},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":", "},{"insert":{"card-link":"Polymorphist's Jest"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":"). This was necessary so that players with a wide variety of game plans would be more interested in participating; it is much better to improve your deck than just take a random strong card. But that was only the first step.\n\nThe real meat and the reason to join in are "},{"attributes":{"bold":true},"insert":"the Combos "},{"insert":"— after all, everyone loves putting together cool combinations and being the smartest player on the planet! \nAnd we provide the platform for that — a huge variety of combos to suit all tastes, the most diverse ways to win in the deck, from classic two-card combos like "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":", "},{"insert":{"card-link":"Curiosity"}},{"insert":" to alternate win conditions: "},{"insert":{"card-link":"Hellkite Tyrant"}},{"insert":", "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" (also great as cards for popular deck archetypes).\n\nIn short, the core idea is: Combos in the deck are like poker hands. When you realize you've made a straight or some other great poker hand, you go all-in. We're just humbly offering players that same opportunity. \nYou might think: But we could just quickly assemble some combo ourselves and not bother? \nThat's absolutely true. But that's not interesting.\n\nThis deck has three main principles: \n1. Everyone is aware of the combos in the deck and that they can be obtained through the auction. All potential \"combo hands\" are also shown to everyone in advance. (Below the link is a document describing all possible combos for our opponents —"},{"attributes":{"link":" https://docs.google.com/document/d/1Xn5Wqiq4ycGPSplNcvzzFA43OTPFQpCh2JZFDa_Ga7I/edit?pli=1&tab=t.0"},"insert":" https://docs.google.com/document/d/1Xn5Wqiq4ycGPSplNcvzzFA43OTPFQpCh2JZFDa_Ga7I/edit?pli=1&tab=t.0"},{"insert":")\n2. We don't directly claim parts of the combos (no returns to our control, to our hand, massive draw spells or tutors) — the decisive choice belongs to our opponents; they have priority. \n3. Any returns, interruptions, or destruction of combo pieces don't happen for no reason. Any win is legitimate, and any manipulation of it on our side is mostly harmless ("},{"insert":{"card-link":"Reality Ripple"}},{"insert":") and more often just prevents the game from ending too early or saves us from a threat ("},{"insert":{"card-link":"Dress Down"}},{"insert":"). Opponents are also aware in advance of what manipulation capabilities we have in the deck.\n\nWith rules like these, if we are the only ones assembling combos, all hell will break loose on us. Since all players know there are many combos in the deck, but we ourselves are an easy target.\n\nNow we just need to figure out how to win. \nOf course, we're not here strictly for the win, but that option is there too. And the best thing we can do ourselves is to accidentally assemble a combo from whatever's left over, or finish off those who've overbid with "},{"insert":{"card-link":"Itazura, Lingering Wick"}},{"insert":". \n\nPlayers will most likely not allow each other to have combos, nor will they allow us to have them — but since we are the croupier of this gambling house, manipulating the cards in the deck is much easier for us than for our opponents. The deck includes a certain class of cards for topdeck manipulation ("},{"insert":{"card-link":"Soothsaying"}},{"insert":") — they're primarily needed to maintain a decent quality of prizes, but with proper play, you can plan several turns ahead. \nAnd to have multiple prizes, there are cards for creating several Itazuras ("},{"insert":{"card-link":"Chameleon, Master of Disguise"}},{"insert":", "},{"insert":{"card-link":"Dominion Saboteur"}},{"insert":") (though this may lead to uncontrollable consequences). \nTo maintain fair play, sometimes simply agreeing to the auction rules isn't enough. To ensure all players feel our watchful eye, we have cards like "},{"insert":{"card-link":"Spy Network"}},{"insert":". \nSpeaking of fair play, unfortunately, not all combos in the card pool will be good enough. So we offer cards to improve them like "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":" and "},{"insert":{"card-link":"Jabs, Mistress of Mockery"}},{"insert":". As a counterbalance, there are cards to slow down combos — if anyone feels in danger, they can always grab one of those "},{"insert":{"card-link":"Darksteel Angel"}},{"insert":", "},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":".\n\nComing to the end of our discussion about the deck, it's safe to say that the most "},{"attributes":{"italic":true,"bold":true},"insert":"epic "},{"insert":"card in it is "},{"insert":{"card-link":"Eternal Dominion"}},{"insert":".\nIf for some reason you thought this card was for us, think again... Because it's literally the quintessence of the gambling spirit! It's do or die. You must not only win the auction (which could practically kill you), but you must also completely abandon your own deck. All for the sake of getting a golden ticket to our combo pile ("},{"insert":{"card-link":"Paradox Haze"}},{"insert":", along with "},{"insert":{"card-link":"Shadow of the Second Sun"}},{"insert":", is also in the deck).\n\nTo sum it up: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"With such a foundation, we create the perfect conditions for truly massive bets and for braking of the strongest people relationships.\nIt's certainly not Poker or Monopoly, but this deck can definitely generate a wide range of emotions during play! And that's what we all play MTG for, isn't it?\n"}]}
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