dannywin
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Temur Goodstuff"},{"insert":" is a value-driven deck built around raw card quality over synergy. Piloted by "},{"attributes":{"bold":true},"insert":"Bruce Banner // The Incredible Hulk"},{"insert":", the deck leans into ramping hard and early (14 dedicated ramp pieces , then converting that mana advantage into card draw, board control, and outright theft.\nThe \"Communism\" package lets you borrow or copy your opponents' best permanents rather than build your own from scratch. Backing that up is a suite of efficient interaction and flexible crowd control to reset the board when needed.\n\nCard advantage runs deep with keeping the hand full, while a scattering of individually high impact cards push explosive plays. The manabase is a premium fetch-and-shockland-MDFC core. This is a deck built to do powerful things early and keep doing them all game.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Turns 1–2: Ramp on curve"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With 7 pieces of 1st-turn ramp ("},{"attributes":{"italic":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"italic":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"italic":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"italic":true},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"italic":true},"insert":"Search for Tomorrow"},{"insert":") and 6 more on turn two ("},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sakura-Tribe Elder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Into the North"},{"insert":", "},{"attributes":{"italic":true},"insert":"Khalni Heart Expedition"},{"insert":"), the deck is trying to be a mana ahead of the table by turn 3–4. "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Exploration"},{"insert":" in particular can generate absurd early land drops. \n\n2. Turns 3–5: Card advantage and stabilize"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once mana is flowing, cash it in for cards: "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ledger Shredder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Faerie Mastermind"},{"insert":", "},{"attributes":{"italic":true},"insert":"Escape to the Wilds"},{"insert":", "},{"attributes":{"italic":true},"insert":"Struggle for Project Purity"},{"insert":". This is also the window to deploy interaction proactively. Early Ramp helps you double spell so that you can both develop your hand or board while also being able to respond to \"the threat.\"\n\n3. Mid-game: Take, copy, or grow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck's \"Communism\" package shines. Rather than building your own board from zero, steal it:\n"},{"attributes":{"bold":true},"insert":"Bribery"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Acquire"},{"insert":" — take an opponent's best creature or artifact outright."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Treachery"},{"insert":" — trade or steal a key permanent for cheap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Volatile Stormdrake"},{"insert":" — swap a bad creature of yours for a good one of theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phantasmal Image"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Phyrexian Metamorph"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Croaking Counterpart"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Rite of Replication"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Doppelgang"},{"insert":" — copy the best thing on the battlefield, yours or theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Meanwhile, the Haymakers ("},{"attributes":{"italic":true},"insert":"Kalonian Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Managorger Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mossborn Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Forgotten Ancient) and "},{"insert":"Army-in-Can card "},{"attributes":{"italic":true},"insert":"(Scute Swarm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Tendershoot Dryad"},{"insert":",) let a resolved threat snowball out of control fast if left unanswered.\n\n4. Closing games"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Kalonian Hydra"},{"insert":" doubling counters on attack, a copied bomb via "},{"attributes":{"italic":true},"insert":"Rite of Replication"},{"insert":" (kicked = five copies), or Hulk simply beating down are all live finishes. "},{"attributes":{"italic":true},"insert":"Berserk"},{"insert":" is the deck's most explicit \"kill from nowhere\" button — turning your commander into a potential kill one-hit KO if left unblocked twice, while also doubling as a burn spell and removal spell if used on an opponent's creature when it is attacking another player. \n\n5. Reset button"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the board gets away from you, "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vandalblast"},{"insert":" (overloaded), "},{"attributes":{"italic":true},"insert":"Boompile"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Decimate"},{"insert":" are all ways to wipe and recover — most of them are asymmetric or cheap enough to let you rebuild from faster than the table.\n"}]}
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

1st Turn Ramp
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Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

2nd Turn Ramp
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Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Blue
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Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Communism
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Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Creature
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Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Spring Cleaning
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant

Crowd Control
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Interaction
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
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Removal
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Unfair Cards
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Temur Goodstuff"},{"insert":" is a value-driven deck built around raw card quality over synergy. Piloted by "},{"attributes":{"bold":true},"insert":"Bruce Banner // The Incredible Hulk"},{"insert":", the deck leans into ramping hard and early (14 dedicated ramp pieces , then converting that mana advantage into card draw, board control, and outright theft.\nThe \"Communism\" package lets you borrow or copy your opponents' best permanents rather than build your own from scratch. Backing that up is a suite of efficient interaction and flexible crowd control to reset the board when needed.\n\nCard advantage runs deep with keeping the hand full, while a scattering of individually high impact cards push explosive plays. The manabase is a premium fetch-and-shockland-MDFC core. This is a deck built to do powerful things early and keep doing them all game.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Turns 1–2: Ramp on curve"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With 7 pieces of 1st-turn ramp ("},{"attributes":{"italic":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"italic":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"italic":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"italic":true},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"italic":true},"insert":"Search for Tomorrow"},{"insert":") and 6 more on turn two ("},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sakura-Tribe Elder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Into the North"},{"insert":", "},{"attributes":{"italic":true},"insert":"Khalni Heart Expedition"},{"insert":"), the deck is trying to be a mana ahead of the table by turn 3–4. "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Exploration"},{"insert":" in particular can generate absurd early land drops. \n\n2. Turns 3–5: Card advantage and stabilize"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once mana is flowing, cash it in for cards: "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ledger Shredder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Faerie Mastermind"},{"insert":", "},{"attributes":{"italic":true},"insert":"Escape to the Wilds"},{"insert":", "},{"attributes":{"italic":true},"insert":"Struggle for Project Purity"},{"insert":". This is also the window to deploy interaction proactively. Early Ramp helps you double spell so that you can both develop your hand or board while also being able to respond to \"the threat.\"\n\n3. Mid-game: Take, copy, or grow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck's \"Communism\" package shines. Rather than building your own board from zero, steal it:\n"},{"attributes":{"bold":true},"insert":"Bribery"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Acquire"},{"insert":" — take an opponent's best creature or artifact outright."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Treachery"},{"insert":" — trade or steal a key permanent for cheap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Volatile Stormdrake"},{"insert":" — swap a bad creature of yours for a good one of theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phantasmal Image"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Phyrexian Metamorph"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Croaking Counterpart"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Rite of Replication"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Doppelgang"},{"insert":" — copy the best thing on the battlefield, yours or theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Meanwhile, the Haymakers ("},{"attributes":{"italic":true},"insert":"Kalonian Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Managorger Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mossborn Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Forgotten Ancient) and "},{"insert":"Army-in-Can card "},{"attributes":{"italic":true},"insert":"(Scute Swarm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Tendershoot Dryad"},{"insert":",) let a resolved threat snowball out of control fast if left unanswered.\n\n4. Closing games"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Kalonian Hydra"},{"insert":" doubling counters on attack, a copied bomb via "},{"attributes":{"italic":true},"insert":"Rite of Replication"},{"insert":" (kicked = five copies), or Hulk simply beating down are all live finishes. "},{"attributes":{"italic":true},"insert":"Berserk"},{"insert":" is the deck's most explicit \"kill from nowhere\" button — turning your commander into a potential kill one-hit KO if left unblocked twice, while also doubling as a burn spell and removal spell if used on an opponent's creature when it is attacking another player. \n\n5. Reset button"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the board gets away from you, "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vandalblast"},{"insert":" (overloaded), "},{"attributes":{"italic":true},"insert":"Boompile"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Decimate"},{"insert":" are all ways to wipe and recover — most of them are asymmetric or cheap enough to let you rebuild from faster than the table.\n"}]}





























































































