334 views2 months ago
Commander
Size: 103Salt sum: 49.91
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dannywin

334 views2 months ago
Commander
Size: 103Salt sum: 49.91

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{"ops":[{"attributes":{"bold":true},"insert":"Temur Goodstuff"},{"insert":" is a value-driven deck built around raw card quality over synergy. Piloted by "},{"attributes":{"bold":true},"insert":"Bruce Banner // The Incredible Hulk"},{"insert":", the deck leans into ramping hard and early (14 dedicated ramp pieces , then converting that mana advantage into card draw, board control, and outright theft.\nThe \"Communism\" package lets you borrow or copy your opponents' best permanents rather than build your own from scratch. Backing that up is a suite of efficient interaction and flexible crowd control to reset the board when needed.\n\nCard advantage runs deep with keeping the hand full, while a scattering of individually high impact cards push explosive plays. The manabase is a premium fetch-and-shockland-MDFC core. This is a deck built to do powerful things early and keep doing them all game.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Turns 1–2: Ramp on curve"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With 7 pieces of 1st-turn ramp ("},{"attributes":{"italic":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"italic":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"italic":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"italic":true},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"italic":true},"insert":"Search for Tomorrow"},{"insert":") and 6 more on turn two ("},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sakura-Tribe Elder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Into the North"},{"insert":", "},{"attributes":{"italic":true},"insert":"Khalni Heart Expedition"},{"insert":"), the deck is trying to be a mana ahead of the table by turn 3–4. "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Exploration"},{"insert":" in particular can generate absurd early land drops. \n\n2. Turns 3–5: Card advantage and stabilize"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once mana is flowing, cash it in for cards: "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ledger Shredder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Faerie Mastermind"},{"insert":", "},{"attributes":{"italic":true},"insert":"Escape to the Wilds"},{"insert":", "},{"attributes":{"italic":true},"insert":"Struggle for Project Purity"},{"insert":". This is also the window to deploy interaction proactively. Early Ramp helps you double spell so that you can both develop your hand or board while also being able to respond to \"the threat.\"\n\n3. Mid-game: Take, copy, or grow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck's \"Communism\" package shines. Rather than building your own board from zero, steal it:\n"},{"attributes":{"bold":true},"insert":"Bribery"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Acquire"},{"insert":" — take an opponent's best creature or artifact outright."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Treachery"},{"insert":" — trade or steal a key permanent for cheap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Volatile Stormdrake"},{"insert":" — swap a bad creature of yours for a good one of theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phantasmal Image"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Phyrexian Metamorph"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Croaking Counterpart"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Rite of Replication"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Doppelgang"},{"insert":" — copy the best thing on the battlefield, yours or theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Meanwhile, the Haymakers ("},{"attributes":{"italic":true},"insert":"Kalonian Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Managorger Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mossborn Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Forgotten Ancient) and "},{"insert":"Army-in-Can card "},{"attributes":{"italic":true},"insert":"(Scute Swarm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Tendershoot Dryad"},{"insert":",) let a resolved threat snowball out of control fast if left unanswered.\n\n4. Closing games"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Kalonian Hydra"},{"insert":" doubling counters on attack, a copied bomb via "},{"attributes":{"italic":true},"insert":"Rite of Replication"},{"insert":" (kicked = five copies), or Hulk simply beating down are all live finishes. "},{"attributes":{"italic":true},"insert":"Berserk"},{"insert":" is the deck's most explicit \"kill from nowhere\" button — turning your commander into a potential kill one-hit KO if left unblocked twice, while also doubling as a burn spell and removal spell if used on an opponent's creature when it is attacking another player. \n\n5. Reset button"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the board gets away from you, "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vandalblast"},{"insert":" (overloaded), "},{"attributes":{"italic":true},"insert":"Boompile"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Decimate"},{"insert":" are all ways to wipe and recover — most of them are asymmetric or cheap enough to let you rebuild from faster than the table.\n"}]}
Bruce Banner
,
: Draw X cards. Activate only as a sorcery.
: Transform Bruce Banner. Activate only as a sorcery.
Legendary Creature - Human Scientist Hero
Bruce Banner // The Incredible Hulk (msh) 49Bruce Banner // The Incredible Hulk (msh) 49

Commander

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Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (dmr) 151
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (c16) 143
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (tsp) 216
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

1st Turn Ramp

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Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (tdc) 255
Into the North
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Into the North (plst) CSP-111
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Khalni Heart Expedition (cmm) 899
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (mkc) 178
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (tdc) 266
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209

2nd Turn Ramp

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Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (ice) 61
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (clb) 843
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment
Struggle for Project Purity (pip) 39
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Blue

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Acquire
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Acquire (5dn) 21
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (mmq) 62
Croaking Counterpart
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Croaking Counterpart (mid) 215
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Legendary Planeswalker - Dack
Dack Fayden (ema) 199
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (afc) 89
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (mkc) 116
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 79

Communism

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Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
Sorcery
Doppelgang (mkm) 198
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (c16) 150
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Creature - Hydra
Managorger Hydra (blc) 230
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 107
Quartzwood Crasher
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Creature - Beast Dinosaur
Quartzwood Crasher (lcc) 281
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (zen) 61
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
Scythecat Cub
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
Creature - Cat
Scythecat Cub (j25) 24
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (blc) 242
Wilderness Elemental
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
Creature - Elemental
Wilderness Elemental (c16) 230

Creature

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Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (isd) 130
Boompile
: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Boompile (cmm) 371
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (cmm) 922
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Spring Cleaning
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant
Spring Cleaning (lrw) 236
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 267

Crowd Control

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Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288

Draw

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Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57

Instant

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Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (soa) 50
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Fading Hope
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Fading Hope (mid) 51
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (cmm) 108
Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko
Oko, Thief of Crowns (eld) 197
Pick Your Poison
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Sorcery
Pick Your Poison (mkm) 170

Interaction

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Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 275
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (bro) 174
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (tdc) 358
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (inr) 279
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (tdc) 374
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (hoc) 179
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (sld) 1535
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (sld) 329
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (sld) 326
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (sld) 328
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 288
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 289
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (inr) 285
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (2ed) 287
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

(Ctrl to add secondary)
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (mrd) 199
Moonmist
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Instant
Moonmist (plst) ISD-195

Protection

(Ctrl to add secondary)
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Gut Shot
(
can be paid with either
or 2 life.)
Gut Shot deals 1 damage to any target.
Instant
Gut Shot (nph) 86
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187

Removal

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Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Treachery
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Enchantment - Aura
Treachery (uds) 50

Unfair Cards

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
35 pips - 26 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 7 cards
15 pips - 12 cards
24 mana - 22 cards
42 pips - 39 cards
21 mana - 21 cards
0 pips - 0 cards
4 mana - 4 cards
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{"ops":[{"attributes":{"bold":true},"insert":"Temur Goodstuff"},{"insert":" is a value-driven deck built around raw card quality over synergy. Piloted by "},{"attributes":{"bold":true},"insert":"Bruce Banner // The Incredible Hulk"},{"insert":", the deck leans into ramping hard and early (14 dedicated ramp pieces , then converting that mana advantage into card draw, board control, and outright theft.\nThe \"Communism\" package lets you borrow or copy your opponents' best permanents rather than build your own from scratch. Backing that up is a suite of efficient interaction and flexible crowd control to reset the board when needed.\n\nCard advantage runs deep with keeping the hand full, while a scattering of individually high impact cards push explosive plays. The manabase is a premium fetch-and-shockland-MDFC core. This is a deck built to do powerful things early and keep doing them all game.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Turns 1–2: Ramp on curve"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With 7 pieces of 1st-turn ramp ("},{"attributes":{"italic":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"italic":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"italic":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"italic":true},"insert":"Utopia Sprawl"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wild Growth"},{"insert":", "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"italic":true},"insert":"Search for Tomorrow"},{"insert":") and 6 more on turn two ("},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sakura-Tribe Elder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Into the North"},{"insert":", "},{"attributes":{"italic":true},"insert":"Khalni Heart Expedition"},{"insert":"), the deck is trying to be a mana ahead of the table by turn 3–4. "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Exploration"},{"insert":" in particular can generate absurd early land drops. \n\n2. Turns 3–5: Card advantage and stabilize"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once mana is flowing, cash it in for cards: "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ledger Shredder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Faerie Mastermind"},{"insert":", "},{"attributes":{"italic":true},"insert":"Escape to the Wilds"},{"insert":", "},{"attributes":{"italic":true},"insert":"Struggle for Project Purity"},{"insert":". This is also the window to deploy interaction proactively. Early Ramp helps you double spell so that you can both develop your hand or board while also being able to respond to \"the threat.\"\n\n3. Mid-game: Take, copy, or grow"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck's \"Communism\" package shines. Rather than building your own board from zero, steal it:\n"},{"attributes":{"bold":true},"insert":"Bribery"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Acquire"},{"insert":" — take an opponent's best creature or artifact outright."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Treachery"},{"insert":" — trade or steal a key permanent for cheap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Volatile Stormdrake"},{"insert":" — swap a bad creature of yours for a good one of theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phantasmal Image"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Phyrexian Metamorph"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Croaking Counterpart"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Rite of Replication"},{"insert":" / "},{"attributes":{"bold":true},"insert":"Doppelgang"},{"insert":" — copy the best thing on the battlefield, yours or theirs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Meanwhile, the Haymakers ("},{"attributes":{"italic":true},"insert":"Kalonian Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Managorger Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mossborn Hydra"},{"insert":", "},{"attributes":{"italic":true},"insert":"Forgotten Ancient) and "},{"insert":"Army-in-Can card "},{"attributes":{"italic":true},"insert":"(Scute Swarm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Tendershoot Dryad"},{"insert":",) let a resolved threat snowball out of control fast if left unanswered.\n\n4. Closing games"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Kalonian Hydra"},{"insert":" doubling counters on attack, a copied bomb via "},{"attributes":{"italic":true},"insert":"Rite of Replication"},{"insert":" (kicked = five copies), or Hulk simply beating down are all live finishes. "},{"attributes":{"italic":true},"insert":"Berserk"},{"insert":" is the deck's most explicit \"kill from nowhere\" button — turning your commander into a potential kill one-hit KO if left unblocked twice, while also doubling as a burn spell and removal spell if used on an opponent's creature when it is attacking another player. \n\n5. Reset button"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the board gets away from you, "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vandalblast"},{"insert":" (overloaded), "},{"attributes":{"italic":true},"insert":"Boompile"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Decimate"},{"insert":" are all ways to wipe and recover — most of them are asymmetric or cheap enough to let you rebuild from faster than the table.\n"}]}
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