sleepingpie
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Commander
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{"ops":[{"insert":"Mulligan Strat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need at least the following:\n2-3 lands with all three colors"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one recursion card"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one clone"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"at least 1 card that will land before commander (cmc<3)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"either a removal spell or card advantage spell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYou can also get away with 2 clones instead of recursion. Also note that anything that enables sacrifice or conspiracy effect is big gas. \n\nHaving one of the three turn 1 mana dorks is enormous since this is essentially an aggro deck at heart.\n\nTutor Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideally we tutor for one of our finishers or one of our gas cards. Exact tutor target depends on your hand. I find myself going for either one of the sac outlets like "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" or the finishers like "},{"insert":{"card-link":"Adaptive Automaton"}},{"insert":" , "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" , and "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" . Archon is especially powerful if you already have one of the cheap recursion cards. A turn 4 archon even without tokenizing is brutal.\n\nPLAY ORDER"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal play order is:\n\nTURN 1: Land plus mana dork\nTURN 2: Uuguu lands\nTURN 3: Clone goes down, creating 2 copies of uuguu\nTURN 4: Second Clone plus a recursion to get up to 9-18 uuguus depending on which spells\nTURN 5: Play one of our \"gas cards\"\nTURN 6: Play finishers or copy other players bombs and mass tokenize them\n\nWith this you should also be holding up a little mana for "},{"insert":{"card-link":"Not Dead After All"}},{"insert":" effects or our limited removal because we can double it as protection and synergy. \n\nWinning"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe clones should focus on copying your own commander early on but once we get a ooze conversion card down like "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" we can copy and sac opponents cards to get copies of them as well. You can also in a pinch \"regular\" copy some of the better cards like metallic mimic, mirkwood, etc. Focus on ETBs where possible. \n\nOur finisher cards are pretty straightforward. Most wins are going to be just beating face with exception of cruel archon copy. \n\nI tend to find that by turn 7 you can threaten death by go wide even without pump. if you copy your commander three times the board looks like:\nfirst copy creates 2 tokens, leaving 3 total "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"second copy lands and creates 6 tokens, leaving total of 9 uuguus"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"third copy creates 18 tokens leaving 27 uuguu total"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"this means you are threatening 54 damage just on board swinging"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This can be done in one turn if you have ~8 mana.\n\nWeakness"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It is weak to graveyard hate, although deck has enough redundancy to be ok. The real issue is that removal is pretty light. The removal we do use can be repeated pretty easily though since most is creature ETB. \n"}]}
Clones
Copycrook
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Rogue Shapeshifter

Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake

Clones
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Draw
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Draw
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Finisher
Finisher
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Gas Pedal
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Gas Pedal
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Vincent's Limit Break
Tiered (Choose one additional cost.)
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — — 3/2.
• Death Gigas — — 5/2.
• Hellmasker — — 7/2.
Instant

Recursion
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Removal
Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze

Removal
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Tutor
Tutor
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Maybeboard
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Sorcery

Dina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
, , Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
, , Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Mulligan Strat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need at least the following:\n2-3 lands with all three colors"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one recursion card"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"one clone"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"at least 1 card that will land before commander (cmc<3)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"either a removal spell or card advantage spell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYou can also get away with 2 clones instead of recursion. Also note that anything that enables sacrifice or conspiracy effect is big gas. \n\nHaving one of the three turn 1 mana dorks is enormous since this is essentially an aggro deck at heart.\n\nTutor Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideally we tutor for one of our finishers or one of our gas cards. Exact tutor target depends on your hand. I find myself going for either one of the sac outlets like "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" or the finishers like "},{"insert":{"card-link":"Adaptive Automaton"}},{"insert":" , "},{"insert":{"card-link":"Mirkwood Bats"}},{"insert":" , and "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" . Archon is especially powerful if you already have one of the cheap recursion cards. A turn 4 archon even without tokenizing is brutal.\n\nPLAY ORDER"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The ideal play order is:\n\nTURN 1: Land plus mana dork\nTURN 2: Uuguu lands\nTURN 3: Clone goes down, creating 2 copies of uuguu\nTURN 4: Second Clone plus a recursion to get up to 9-18 uuguus depending on which spells\nTURN 5: Play one of our \"gas cards\"\nTURN 6: Play finishers or copy other players bombs and mass tokenize them\n\nWith this you should also be holding up a little mana for "},{"insert":{"card-link":"Not Dead After All"}},{"insert":" effects or our limited removal because we can double it as protection and synergy. \n\nWinning"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe clones should focus on copying your own commander early on but once we get a ooze conversion card down like "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" we can copy and sac opponents cards to get copies of them as well. You can also in a pinch \"regular\" copy some of the better cards like metallic mimic, mirkwood, etc. Focus on ETBs where possible. \n\nOur finisher cards are pretty straightforward. Most wins are going to be just beating face with exception of cruel archon copy. \n\nI tend to find that by turn 7 you can threaten death by go wide even without pump. if you copy your commander three times the board looks like:\nfirst copy creates 2 tokens, leaving 3 total "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"second copy lands and creates 6 tokens, leaving total of 9 uuguus"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"third copy creates 18 tokens leaving 27 uuguu total"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"this means you are threatening 54 damage just on board swinging"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This can be done in one turn if you have ~8 mana.\n\nWeakness"},{"attributes":{"header":2},"insert":"\n"},{"insert":"It is weak to graveyard hate, although deck has enough redundancy to be ok. The real issue is that removal is pretty light. The removal we do use can be repeated pretty easily though since most is creature ETB. \n"}]}


































































































