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Commander
Size: 100Salt sum: 44.11
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GerryGuy

209 views7 days ago
Commander
Size: 100Salt sum: 44.11

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{"ops":[{"insert":"Teval, the Balanced Scale: Sultai Graveyard Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The one-line pitch"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every attack fuels the graveyard, every card leaving the graveyard builds a board of zombies, and every land looping in and out of play snowballs your mana and card advantage until the table drowns in value or dies to one of four combo lines. This is a graveyard toolbox, not a fragile one-trick deck: it wins by grinding, by going wide, or by comboing, and it decides which one on the fly.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combo quick reference"},{"attributes":{"header":2},"insert":"\n"},{"insert":"#ComboPieces neededResult"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"1"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Infinite zombies / drain"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Gravecrawler + Phyrexian Altar + one other zombie (+ Ayara or Meathook Massacre)"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Infinite drain, or feed Altar of Dementia to mill the table"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"2"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Table mill"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Gravecrawler + Kheru Goldkeeper + Altar of Dementia + one other zombie"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Infinite mill, game over"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"3"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Self-mill win"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"The Gitrog Monster + Dakmor Salvage + Laboratory Maniac (or Shifting Woodland)"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Deck yourself, win on your next draw"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"4"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Earthbend mill"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Beifong's Bounty Hunters + Bloodghast + Altar of Dementia"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Infinite mill, game over"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Altar of Dementia and a sacrifice-able Gravecrawler show up in three of the four lines, so Altar of Dementia is your single most important combo permanent to find and protect. \nCrop Rotation, Wight of the Reliquary, and Finale of Devastation all help assemble pieces.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the commander works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Teval is a 4-mana 4/4 flyer with two abilities that feed each other:\n"},{"attributes":{"bold":true},"insert":"On attack:"},{"insert":" mill three cards, then return a land from your graveyard to the battlefield tapped. This self-mills you (fuel) and cheats extra lands into play (ramp and landfall) with zero setup beyond swinging."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whenever one or more cards leave your graveyard:"},{"insert":" make a 2/2 black Zombie Druid token. This does not care "},{"attributes":{"italic":true},"insert":"how"},{"insert":" the cards leave (exile, flashback, dredge, reanimation, returning to hand, even Teval's own land return). Because the deck moves cards in and out of the graveyard with dozens of small effects, this trigger fires constantly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The zombie tokens are the glue. They crew vehicles, convoke removal, feed sacrifice outlets, power combos, and satisfy every \"sacrifice a creature\" cost in the deck for free.\nGame plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Teval as early as turn three off the mana dorks, then start attacking to mill and ramp. From there you are assembling a graveyard you treat as a second hand: recur lands for value and landfall, reanimate midrange threats to grind, flood the board with tokens, or line up one of the combos below. You almost never run out of gas because the yard refills itself and the land engine keeps mana flowing.\nIdeal curve-out"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the dream sequence. You will rarely hit every beat, but it shows what the deck wants to do.\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Land, then a one-mana dork (Birds of Paradise, Delighted Halfling, Deathrite Shaman) or Hedron Crab. A dork sets up a turn-three Teval; Hedron Crab starts filling the yard the moment you play lands.\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Land plus a second accelerant (Bloom Tender, Lotus Cobra, Fanatic-style dork) or an engine piece like Ripples of Undeath, Tortured Existence, or Aftermath Analyst. You want to be milling by now.\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Cast Teval. If you have four mana, hold up nothing and just deploy him; a turn-three Teval that survives runs away with the game.\n"},{"attributes":{"bold":true},"insert":"Turn 4:"},{"insert":" Attack with Teval (mill three, cheat a land in, make a zombie), then use the extra mana to add a land engine (Oracle of Mul Daya, Azusa, Dryad of the Ilysian Grove) or a payoff (Aesi, The Gitrog Monster). The board and the yard are now both snowballing.\n"},{"attributes":{"bold":true},"insert":"Turn 5:"},{"insert":" One of three things happens: you assemble a combo from the quick-reference table, you cast Splendid Reclamation or World Shaper for a massive land dump plus landfall, or you go wide and end it with Craterhoof Behemoth or a large Finale of Devastation. Hold Swan Song or An Offer You Can't Refuse to protect the winning turn.\n"},{"attributes":{"bold":true},"insert":"If the game goes long:"},{"insert":" you are the happiest deck at the table. Sylvan Library, Gitrog, Aesi, and Oracle bury opponents in cards while your yard makes every board wipe a minor inconvenience. Grind until a combo comes together.\nThe core engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Self-mill:"},{"insert":" Hedron Crab, Ripples of Undeath, Six, Aftermath Analyst, Molt-style effects, and Teval himself keep dumping cards into the yard.\n"},{"attributes":{"bold":true},"insert":"Land recursion (this build runs three heavy hitters):"},{"insert":" Aftermath Analyst, Splendid Reclamation, and World Shaper each return every land from your graveyard to the battlefield at once. With a full yard that is five to ten lands in a single turn, plus a wave of landfall and a stack of Teval triggers. Life from the Loam, Walk-In Closet, and Icetill Explorer give you repeatable land recursion on top.\n"},{"attributes":{"bold":true},"insert":"Card advantage:"},{"insert":" Sylvan Library, Night's Whisper, Oracle of Mul Daya, Augur of Autumn, The Gitrog Monster, and Aesi turn all this activity into a card lead you cannot be raced out of.\n"},{"attributes":{"bold":true},"insert":"Tokens:"},{"insert":" Teval zombies, Field of the Dead, Scute Swarm, Insidious Roots plants, and Titania bodies build a board that closes games with Craterhoof Behemoth or Finale of Devastation.\nWin conditions and combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This build packs four combo lines that emerge naturally from the engine. You do not force them, they show up while you play the deck the way it wants to be played.\n"},{"attributes":{"bold":true},"insert":"1. Infinite zombies and drain: Gravecrawler + Phyrexian Altar + one other zombie."},{"insert":" Sacrifice Gravecrawler to Phyrexian Altar for one black mana, then recast it from the graveyard (legal because you control another zombie). Recasting means a card left your graveyard, so Teval makes a zombie. The loop is mana neutral and produces infinite zombies. With Ayara, First of Locthwain on board it becomes infinite drain (each black creature entering pings the table). With The Meathook Massacre it drains on each death instead. Point the infinite tokens at Altar of Dementia to mill everyone out instead.\n"},{"attributes":{"bold":true},"insert":"2. Mill the table out: Gravecrawler + Kheru Goldkeeper + Altar of Dementia + one other zombie."},{"insert":" Recast Gravecrawler (Kheru makes a treasure because a card left your yard), sacrifice it to Altar of Dementia to mill an opponent, crack the treasure for black, recast Gravecrawler, repeat. Infinite mill, instant game win.\n"},{"attributes":{"bold":true},"insert":"3. Deck yourself into a win: The Gitrog Monster + Dakmor Salvage + Laboratory Maniac."},{"insert":" Discard Dakmor Salvage (easy at cleanup with a full hand). Gitrog sees a land hit the yard and offers a draw, which you replace by dredging Dakmor Salvage back, milling two. Repeat until your library is empty, then win off your next draw with Lab Maniac already on the battlefield (or copy Lab Maniac with Shifting Woodland at instant speed if you have delirium).\n"},{"attributes":{"bold":true},"insert":"4. Earthbend mill loop: Beifong's Bounty Hunters + Bloodghast + Altar of Dementia."},{"insert":" Sacrifice Bloodghast to Altar of Dementia (mill two). Beifong earthbends a land into a creature. Sacrifice that earthbent land to Altar of Dementia (mill more); earthbend returns it to the battlefield, which is a land entering, which returns Bloodghast from the graveyard. Repeat for infinite mill. With Teval out you can run the same loop off zombie tokens instead of Bloodghast.\n"},{"attributes":{"bold":true},"insert":"Non-combo finishes:"},{"insert":" a wide token board plus Craterhoof Behemoth or a big Finale of Devastation ends the game through blockers thanks to trample. Titania plus your sacrifice-lands (Strip Mine, Fabled Passage, Zuran Orb) also grinds out a lethal board of 5/3s.\nMVP cards to protect and prioritize"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Teval himself, Phyrexian Altar, The Gitrog Monster, Sylvan Library, and Titania are your highest-value permanents. Sylvan Safekeeper protects your key creatures at instant speed by sacrificing a land (which you happily recur later). Crop Rotation is a toolbox tutor: it finds Field of the Dead, your Festering Gulch combo finish, or whatever utility land the board calls for at instant speed.\nMulligan guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with a way to cast Teval by turn three or four (a dork or two plus lands) and at least one engine or self-mill piece. Ideal openers have a mana dork, a couple of lands, and a card that starts filling the yard (Hedron Crab, Ripples of Undeath, Aftermath Analyst). Ship hands that are all payoff and no mana, or all mana and no action. You do not need a combo in your opening hand: the deck finds its pieces once the engine is running.\nPiloting tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sequence lands before attacking so Hedron Crab and landfall triggers stack up. Do not overextend into an obvious board wipe: you recover from wipes better than almost anyone (your board is tokens and your threats are recastable from the yard), so bait removal with a modest board and hold the haymakers. Use Deathrite Shaman and Endurance-style graveyard interaction to shut off opposing reanimator and spellslinger decks. Hold up Swan Song and An Offer You Can't Refuse when you are about to combo so a single removal spell does not blow you out.\nInteraction suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Removal: Assassin's Trophy, Abrupt Decay, Toxic Deluge, The Meathook Massacre, Culling Ritual, and Lethal Scheme (convoke it with zombies for free). Counters: Swan Song and An Offer You Can't Refuse for cheap protection. Graveyard hate: Bojuka Bog, tutorable with Crop Rotation, plus Deathrite Shaman.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heavy graveyard hate (Rest in Peace, Bojuka Bog, Soul-Guide Lantern) slows you down, so keep a threat on board that wins without the yard and lean on Endurance-style resets when you upgrade. You are also creature-reliant for the mana base early, so a fast board wipe on turn four can set you back a turn. Play around it by not dumping every dork at once.\nUpgrade path (round two)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This list is a budget-conscious build. The clearest upgrades:\n"},{"attributes":{"bold":true},"insert":"Mana base:"},{"insert":" swap the precon stand-in lands (Sunken Hollow, Fetid Pools, Woodland Cemetery, Llanowar Wastes, Hinterland Harbor, Temple of Malady, Opulent Palace) for the five fetchlands plus Mana Confluence and Yavimaya, Cradle of Growth. Fetches double as self-mill fuel and land-recursion targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Re-add the fifth combo:"},{"insert":" Amulet of Vigor brings back the Aftermath Analyst plus Shifting Woodland plus Sylvan Safekeeper infinite-land loop that was cut for budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Premium adds:"},{"insert":" Endurance (graveyard protection and a free reset), Fierce Guardianship (free counter), Badgermole Cub, Bloom Tender upgrades, and Delighted Halfling for protected ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The engine and all four combos stay intact through every upgrade: round two only makes the mana smoother and adds the fifth win line.\n"}]}

Commander

Qty: 1 Price: $11.99
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit
Teval, the Balanced Scale (tdc) 8

Commander

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Counters

Qty: 1 Price: $0.49
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary
Beifong's Bounty Hunters (tla) 209

Counters

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Creature

Qty: 1 Price: $2.49
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177

Creature

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Draw

Qty: 8 Price: $86.22
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Ayara, First of Locthwain
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Legendary Creature - Elf Noble
Ayara, First of Locthwain (eld) 75
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (hoc) 189
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 350
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 28
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117

Draw

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Finisher

Qty: 2 Price: $37.28
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359

Finisher

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Land

Qty: 36 Price: $159.10
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (eoc) 156
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (msc) 243
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (soc) 413
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

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Landfall

Qty: 1 Price: $11.99
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197

Landfall

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Mill

Qty: 4 Price: $51.46
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Overlord of the Balemurk
Impending 5—
(If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror
Overlord of the Balemurk (dsk) 113
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107

Mill

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Protection

Qty: 1 Price: $9.99
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Ramp

Qty: 22 Price: $220.84
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (fca) 15
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (woe) 163
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 363
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (plst) THB-169
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 14
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 15
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 208
Kheru Goldkeeper
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Renew —
, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature - Dragon
Kheru Goldkeeper (tdm) 199
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (slc) 16
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (tdc) 304
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (m3c) 277
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (soc) 338
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Ramp

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Recursion

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Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (soc) 210
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (tdc) 93
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (ecc) 128
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 430
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Walk-In Closet
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Walk-In Closet // Forgotten Cellar (dsk) 341

Recursion

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Removal

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Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (plst) GK1-57
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Interdict
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Instant
Interdict (tmp) 69
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Removal

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Sac Outlet

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Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 414
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Sac Outlet

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Tokens

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Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111

Tokens

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Maybeboard

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Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 50
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Gaea's Blessing
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Sorcery
Gaea's Blessing (ema) 168
Harvest Wurm
When this creature enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
Creature - Wurm
Harvest Wurm (wth) 130
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
Sorcery
Immoral Bargain (soc) 47
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (msc) 157
Llanowar Loamspeaker
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature - Elf Druid
Llanowar Loamspeaker (blc) 228
Oppression
Whenever a player casts a spell, that player discards a card.
Enchantment
Oppression (plst) USG-143
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 315

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
11 pips - 10 cards
27 mana - 24 cards
29 pips - 24 cards
39 mana - 34 cards
0 pips - 0 cards
0 mana - 13 cards
55 pips - 44 cards
38 mana - 33 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Teval, the Balanced Scale: Sultai Graveyard Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The one-line pitch"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every attack fuels the graveyard, every card leaving the graveyard builds a board of zombies, and every land looping in and out of play snowballs your mana and card advantage until the table drowns in value or dies to one of four combo lines. This is a graveyard toolbox, not a fragile one-trick deck: it wins by grinding, by going wide, or by comboing, and it decides which one on the fly.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combo quick reference"},{"attributes":{"header":2},"insert":"\n"},{"insert":"#ComboPieces neededResult"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"1"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Infinite zombies / drain"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Gravecrawler + Phyrexian Altar + one other zombie (+ Ayara or Meathook Massacre)"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Infinite drain, or feed Altar of Dementia to mill the table"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"2"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Table mill"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Gravecrawler + Kheru Goldkeeper + Altar of Dementia + one other zombie"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Infinite mill, game over"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"3"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Self-mill win"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"The Gitrog Monster + Dakmor Salvage + Laboratory Maniac (or Shifting Woodland)"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"Deck yourself, win on your next draw"},{"attributes":{"table":"4"},"insert":"\n"},{"insert":"4"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Earthbend mill"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Beifong's Bounty Hunters + Bloodghast + Altar of Dementia"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Infinite mill, game over"},{"attributes":{"table":"5"},"insert":"\n"},{"insert":"Altar of Dementia and a sacrifice-able Gravecrawler show up in three of the four lines, so Altar of Dementia is your single most important combo permanent to find and protect. \nCrop Rotation, Wight of the Reliquary, and Finale of Devastation all help assemble pieces.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the commander works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Teval is a 4-mana 4/4 flyer with two abilities that feed each other:\n"},{"attributes":{"bold":true},"insert":"On attack:"},{"insert":" mill three cards, then return a land from your graveyard to the battlefield tapped. This self-mills you (fuel) and cheats extra lands into play (ramp and landfall) with zero setup beyond swinging."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whenever one or more cards leave your graveyard:"},{"insert":" make a 2/2 black Zombie Druid token. This does not care "},{"attributes":{"italic":true},"insert":"how"},{"insert":" the cards leave (exile, flashback, dredge, reanimation, returning to hand, even Teval's own land return). Because the deck moves cards in and out of the graveyard with dozens of small effects, this trigger fires constantly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The zombie tokens are the glue. They crew vehicles, convoke removal, feed sacrifice outlets, power combos, and satisfy every \"sacrifice a creature\" cost in the deck for free.\nGame plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Teval as early as turn three off the mana dorks, then start attacking to mill and ramp. From there you are assembling a graveyard you treat as a second hand: recur lands for value and landfall, reanimate midrange threats to grind, flood the board with tokens, or line up one of the combos below. You almost never run out of gas because the yard refills itself and the land engine keeps mana flowing.\nIdeal curve-out"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the dream sequence. You will rarely hit every beat, but it shows what the deck wants to do.\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Land, then a one-mana dork (Birds of Paradise, Delighted Halfling, Deathrite Shaman) or Hedron Crab. A dork sets up a turn-three Teval; Hedron Crab starts filling the yard the moment you play lands.\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Land plus a second accelerant (Bloom Tender, Lotus Cobra, Fanatic-style dork) or an engine piece like Ripples of Undeath, Tortured Existence, or Aftermath Analyst. You want to be milling by now.\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Cast Teval. If you have four mana, hold up nothing and just deploy him; a turn-three Teval that survives runs away with the game.\n"},{"attributes":{"bold":true},"insert":"Turn 4:"},{"insert":" Attack with Teval (mill three, cheat a land in, make a zombie), then use the extra mana to add a land engine (Oracle of Mul Daya, Azusa, Dryad of the Ilysian Grove) or a payoff (Aesi, The Gitrog Monster). The board and the yard are now both snowballing.\n"},{"attributes":{"bold":true},"insert":"Turn 5:"},{"insert":" One of three things happens: you assemble a combo from the quick-reference table, you cast Splendid Reclamation or World Shaper for a massive land dump plus landfall, or you go wide and end it with Craterhoof Behemoth or a large Finale of Devastation. Hold Swan Song or An Offer You Can't Refuse to protect the winning turn.\n"},{"attributes":{"bold":true},"insert":"If the game goes long:"},{"insert":" you are the happiest deck at the table. Sylvan Library, Gitrog, Aesi, and Oracle bury opponents in cards while your yard makes every board wipe a minor inconvenience. Grind until a combo comes together.\nThe core engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Self-mill:"},{"insert":" Hedron Crab, Ripples of Undeath, Six, Aftermath Analyst, Molt-style effects, and Teval himself keep dumping cards into the yard.\n"},{"attributes":{"bold":true},"insert":"Land recursion (this build runs three heavy hitters):"},{"insert":" Aftermath Analyst, Splendid Reclamation, and World Shaper each return every land from your graveyard to the battlefield at once. With a full yard that is five to ten lands in a single turn, plus a wave of landfall and a stack of Teval triggers. Life from the Loam, Walk-In Closet, and Icetill Explorer give you repeatable land recursion on top.\n"},{"attributes":{"bold":true},"insert":"Card advantage:"},{"insert":" Sylvan Library, Night's Whisper, Oracle of Mul Daya, Augur of Autumn, The Gitrog Monster, and Aesi turn all this activity into a card lead you cannot be raced out of.\n"},{"attributes":{"bold":true},"insert":"Tokens:"},{"insert":" Teval zombies, Field of the Dead, Scute Swarm, Insidious Roots plants, and Titania bodies build a board that closes games with Craterhoof Behemoth or Finale of Devastation.\nWin conditions and combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This build packs four combo lines that emerge naturally from the engine. You do not force them, they show up while you play the deck the way it wants to be played.\n"},{"attributes":{"bold":true},"insert":"1. Infinite zombies and drain: Gravecrawler + Phyrexian Altar + one other zombie."},{"insert":" Sacrifice Gravecrawler to Phyrexian Altar for one black mana, then recast it from the graveyard (legal because you control another zombie). Recasting means a card left your graveyard, so Teval makes a zombie. The loop is mana neutral and produces infinite zombies. With Ayara, First of Locthwain on board it becomes infinite drain (each black creature entering pings the table). With The Meathook Massacre it drains on each death instead. Point the infinite tokens at Altar of Dementia to mill everyone out instead.\n"},{"attributes":{"bold":true},"insert":"2. Mill the table out: Gravecrawler + Kheru Goldkeeper + Altar of Dementia + one other zombie."},{"insert":" Recast Gravecrawler (Kheru makes a treasure because a card left your yard), sacrifice it to Altar of Dementia to mill an opponent, crack the treasure for black, recast Gravecrawler, repeat. Infinite mill, instant game win.\n"},{"attributes":{"bold":true},"insert":"3. Deck yourself into a win: The Gitrog Monster + Dakmor Salvage + Laboratory Maniac."},{"insert":" Discard Dakmor Salvage (easy at cleanup with a full hand). Gitrog sees a land hit the yard and offers a draw, which you replace by dredging Dakmor Salvage back, milling two. Repeat until your library is empty, then win off your next draw with Lab Maniac already on the battlefield (or copy Lab Maniac with Shifting Woodland at instant speed if you have delirium).\n"},{"attributes":{"bold":true},"insert":"4. Earthbend mill loop: Beifong's Bounty Hunters + Bloodghast + Altar of Dementia."},{"insert":" Sacrifice Bloodghast to Altar of Dementia (mill two). Beifong earthbends a land into a creature. Sacrifice that earthbent land to Altar of Dementia (mill more); earthbend returns it to the battlefield, which is a land entering, which returns Bloodghast from the graveyard. Repeat for infinite mill. With Teval out you can run the same loop off zombie tokens instead of Bloodghast.\n"},{"attributes":{"bold":true},"insert":"Non-combo finishes:"},{"insert":" a wide token board plus Craterhoof Behemoth or a big Finale of Devastation ends the game through blockers thanks to trample. Titania plus your sacrifice-lands (Strip Mine, Fabled Passage, Zuran Orb) also grinds out a lethal board of 5/3s.\nMVP cards to protect and prioritize"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Teval himself, Phyrexian Altar, The Gitrog Monster, Sylvan Library, and Titania are your highest-value permanents. Sylvan Safekeeper protects your key creatures at instant speed by sacrificing a land (which you happily recur later). Crop Rotation is a toolbox tutor: it finds Field of the Dead, your Festering Gulch combo finish, or whatever utility land the board calls for at instant speed.\nMulligan guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with a way to cast Teval by turn three or four (a dork or two plus lands) and at least one engine or self-mill piece. Ideal openers have a mana dork, a couple of lands, and a card that starts filling the yard (Hedron Crab, Ripples of Undeath, Aftermath Analyst). Ship hands that are all payoff and no mana, or all mana and no action. You do not need a combo in your opening hand: the deck finds its pieces once the engine is running.\nPiloting tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sequence lands before attacking so Hedron Crab and landfall triggers stack up. Do not overextend into an obvious board wipe: you recover from wipes better than almost anyone (your board is tokens and your threats are recastable from the yard), so bait removal with a modest board and hold the haymakers. Use Deathrite Shaman and Endurance-style graveyard interaction to shut off opposing reanimator and spellslinger decks. Hold up Swan Song and An Offer You Can't Refuse when you are about to combo so a single removal spell does not blow you out.\nInteraction suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Removal: Assassin's Trophy, Abrupt Decay, Toxic Deluge, The Meathook Massacre, Culling Ritual, and Lethal Scheme (convoke it with zombies for free). Counters: Swan Song and An Offer You Can't Refuse for cheap protection. Graveyard hate: Bojuka Bog, tutorable with Crop Rotation, plus Deathrite Shaman.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Heavy graveyard hate (Rest in Peace, Bojuka Bog, Soul-Guide Lantern) slows you down, so keep a threat on board that wins without the yard and lean on Endurance-style resets when you upgrade. You are also creature-reliant for the mana base early, so a fast board wipe on turn four can set you back a turn. Play around it by not dumping every dork at once.\nUpgrade path (round two)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This list is a budget-conscious build. The clearest upgrades:\n"},{"attributes":{"bold":true},"insert":"Mana base:"},{"insert":" swap the precon stand-in lands (Sunken Hollow, Fetid Pools, Woodland Cemetery, Llanowar Wastes, Hinterland Harbor, Temple of Malady, Opulent Palace) for the five fetchlands plus Mana Confluence and Yavimaya, Cradle of Growth. Fetches double as self-mill fuel and land-recursion targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Re-add the fifth combo:"},{"insert":" Amulet of Vigor brings back the Aftermath Analyst plus Shifting Woodland plus Sylvan Safekeeper infinite-land loop that was cut for budget."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Premium adds:"},{"insert":" Endurance (graveyard protection and a free reset), Fierce Guardianship (free counter), Badgermole Cub, Bloom Tender upgrades, and Delighted Halfling for protected ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The engine and all four combos stay intact through every upgrade: round two only makes the mana smoother and adds the fifth win line.\n"}]}
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