GobrinSan
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Commander
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Commander
Vial Smasher the Fierce
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Berserker

Commander
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Burn
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Burn
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Counters
Counters
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

The Pride of Hull Clade
This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Protection
Ancient Adamantoise
Vigilance, ward
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Creature - Turtle

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
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Recursion
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
Removal
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"===============================================================================\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tMULLIGAN STRATEGY GUIDE\n===============================================================================\nAs a dedicated Turbo deck, keeping a passive midrange hand will lose you the pod. You must evaluate every opening hand by its ability to attempt a win on Turn 2 or Turn 3.\n\nTHE CRITERIA FOR A VALID KEEP:\n1. At least 2 Explosive Mana Sources: A land paired with fast artifact mana or rituals (e.g., Sol Ring, Dark Ritual, Mox Diamond).\n2. Direct Payload Access: Natively holding a high-toughness creature or an efficient tutor to find it (Worldly Tutor, Demonic Tutor, Fabricate).\n3. Free Interaction/Protection: At least one piece of zero-mana interactive stack protection (Force of Will, Deflecting Swat, Veil of Summer).\n\nHAND EXAMPLES:\n* KEEP: Misty Rainforest, Sol Ring, Dark Ritual, Ad Nauseam, Veil of Summer, Pact of Negation, Taiga.\n (Why: Enables a Turn 2 Main-Phase Ad Nauseam with double counterspell protection).\n* MULLIGAN: Tropical Island, Volcanic Island, Birds of Paradise, Rhystic Study, Twisted Image, Chandra's Ignition, Boseiju, Who Endures.\n (Why: Too slow. Holds the finisher pieces but has no payload creature and zero acceleration).\n\n===============================================================================\n\t\t\t\t\t\t\t\t\t\t CORE COMBO BREAKDOWNS & WIN CONDITIONS\n===============================================================================\n\nCOMBO 1: THE ONE-SHOT TABLE NUKE (PRIMARY LINE)\n* Requirements: A high-toughness creature (The Walls of Ba Sing Se / Ancient Adamantoise), a P/T swapper (Twisted Image / Inside Out), and Chandra's Ignition in hand.\n* Execution: Resolve your high-toughness body. Cast your P/T swapper. Let it resolve so the creature's power matches its massive toughness. Cast Chandra's Ignition targeting that creature.\n* Payout: Deals massive, un-blockable area-of-effect damage equal to the creature's modified power directly to each opponent and creature simultaneously.\n\nCOMBO 2: THE TRIPLE-DAMAGE CONVOKE NUKE\n* Requirements: The Walls of Ba Sing Se (0/30), City on Fire, Inside Out, and Chandra's Ignition in hand.\n* Execution: Cast The Walls of Ba Sing Se. Use its massive 30-toughness profile to tap down for Convoke, dropping City on Fire onto the battlefield for near-zero mana. Cast Inside Out on the Wall, turning it into a 31/1 body. Cast Chandra's Ignition.\n* Payout: City on Fire triples the output, delivering a lethal 93 damage to every opponent on the board instantly.\n\nCOMBO 3: THE UNDERWORLD BREACH BACKSTOP\n* Requirements: Underworld Breach, Lion's Eye Diamond, and Brain Freeze.\n* Execution: Standard cEDH fallback loop. Escape LED and Brain Freeze repeatedly to mill your entire deck, then escape Thassa's Oracle or loop your burn spells straight from the yard if your creatures were exiled.\n\n===============================================================================\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tDYNAMIC DECK SYNERGIES\n===============================================================================\n\nVIAL SMASHER + COST-REDUCED SPELLS (THE PASSIVE BURN ENGINE)\n* Cards: Vial Smasher the Fierce + The Pride of the Hull Clade\n* Synergy: Vial Smasher triggers off the *printed mana cost* of the first spell you cast each turn. The Pride of the Hull Clade costs 11 mana natively but drops to 1-2 mana if you control high toughness. Casting it for 1 green mana triggers Vial Smasher, dealing 11 random damage to an opponent just for deploying your combo piece.\n\nTHE WALLS OF BA SING SE + CONVOKE (THE FREE MANA TRICK)\n* Cards: The Walls of Ba Sing Se + City on Fire\n* Synergy: Because The Walls of Ba Sing Se sits on the battlefield as a massive 0/30, it is rarely a target for premium creature removal. Its presence fulfills 3 generic mana of City on Fire's Convoke requirement entirely on its own, allowing you to establish a triple-damage engine without expanding your mana base.\n\nWORLDLY TUTOR + SOLPHIM (CREATURE-BASED EFFECTS ON SPELLS)\n* Cards: Worldly Tutor / Imperial Seal + Solphim, Mayhem Dominus\n* Synergy: Unlike traditional non-creature enchantments that double damage (e.g., Furnace of Rath), Solphim is a legendary creature. This means your green creature tutors can find a damage multiplier at instant speed right before you attempt to drop a Chandra's Ignition or Fling, protecting the engine inside your library.\n\nTHRASIOS + CULLING THE WEAK (COMMAND ZONE MANA CONVERSION)\n* Cards: Thrasios, Triton Hero + Culling the Weak\n* Synergy: In turbo strategies, converting green/blue mana into raw black ritual speed is tough. Thrasios acts as a permanent piece of sacrifice fodder in the command zone. Cast Thrasios for UG, then instantly sacrifice him to Culling the Weak to net BBBB mana for a surprise Turn 2 Ad Nauseam.\n\nANCIENT ADAMANTOISE + FLING (REFUELLING VALUE LOOP)\n* Cards: Ancient Adamantoise + Fling / Soul's Fire\n* Synergy: When Ancient Adamantoise dies, it exiles itself to create ten tapped Treasure tokens. Flinging a stat-swapped Adamantoise deals 20 direct damage to a stax or interaction player, while simultaneously setting up 10 mana for your following turn to clean up the remaining pod via Thrasios activations or Underworld Breach.\n\nBORNE UPON A WIND + CHANDRA'S IGNITION (SORCERY BYPASS)\n* Cards: Borne Upon a Wind + Chandra's Ignition / Peer into the Abyss\n* Synergy: Borne Upon a Wind lets you play spells at instant speed. This completely strips away the primary weakness of your heavy finisher spells, allowing you to win over the top of another player's combo attempt right on their turn.\n\n===============================================================================\n\t\t\t\t\t\t\t\tPILOT'S GUIDE: NAVIGATING THE CRITICAL \"0-TOUGHNESS\" RULE\n===============================================================================\nWhen piloting this deck, you must watch the stack timing rules carefully when using \"The Walls of Ba Sing Se\" (0/30).\n\nTHE HAZARD:\nIf you cast Twisted Image on the Wall and let it resolve, it becomes a 30/0 creature. State-based actions check immediately before anyone can gain priority to cast a spell. Since its toughness is 0, the Wall will instantly die before you can cast a sorcery-speed Chandra's Ignition. \n\nConversely, if you cast Chandra's Ignition *in response* to Twisted Image while it is still on the stack, Ignition will check the Wall's *current* power, which is still 0, dealing no damage.\n\nTHE PILOTING REMEDIES (BUILT INTO THE LIST):\n1. Use Inside Out: Inside Out provides a baseline card draw and mechanical switch that handles stat shifts perfectly by adding card velocity, or use Flaring Pain beforehand to ensure damage can't be prevented.\n2. Rely on Ancient Adamantoise: Swapping an 8/20 body shifts it safely into a massive 20/8 profile, bypassing the 0-toughness check entirely while keeping Ward 3 protection up.\n3. The Flash Workaround: Cast Borne Upon a Wind prior to your combo turn. This allows you to cast your sorcery-speed Chandra's Ignition at instant speed *in response* to your own Twisted Image on the stack.\n"}]}
























































































