Archavious
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Commander
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{"ops":[{"insert":"Archetype: Mono-Black Spellslinger / Edict Control / Punisher Burn\nPower Bracket: Bracket 2 (Focused / Synergistic Control)\n\n"},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":" forces opponents into a punishing dilemma: sacrifice a nontoken creature at your end step or lose life equal to twice the number of instants and sorceries in your graveyard. Combined with Surveil 1 on every spell cast, this deck shifts traditional mono-black control into an aggressive, inevitable life-drain clock.\n\n\nCore Game Plan & Commander Timing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly Game (Turns 1–3: Acceleration & Fueling the Yard)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Develop Mana: Prioritize 2-mana ramp ([Jet Medallion], [Arcane Signet], [Fellwar Stone], [Thought Vessel]) to set up mana for future multi-spell turns.\n• Stock the Graveyard: Cast cheap draw and rituals ([Night's Whisper], [Sign in Blood], [Dark Ritual]) to hit land drops and build your spell count to 3–5 before Fandaniel ever enters the battlefield.\n• Early Board Control: Deploy cheap spot removal ([Defile], [Tragic Slip], [Dismember]) against high-threat commanders or value engines.\n\nMid Game (Turns 4–6: Deploying Fandaniel & The Squeeze)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• When to Cast Fandaniel: Do not rush Fandaniel out on curve if your graveyard is empty. Deploy him only when you have 4+ instants/sorceries in the yard (threatening 8+ damage immediately) and hold up protection ([Malakir Rebirth], [Darkness]) or have [Lightning Greaves] equipped.\n• Token Stripping: Because Fandaniel targets nontoken creatures, use sweepers ([Toxic Deluge], [Mutilate], [Gix's Command]) or modal edicts ([Sheoldred's Edict]) to eliminate token shields, forcing opponents to sacrifice key commanders or take lethal burn.\n• Establish Value Engines: Set up sustained card advantage and board presence with [Toshiro Umezawa], [Sedgemoor Witch], and [Black Market Connections].\n\nLate Game (Turn 7+: The Inevitable Close)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Trigger Multipliers: Duplicate Fandaniel's end-step trigger using [Strionic Resonator] or [Peter Parker's Camera], forcing players to resolve two separate sacrifice/damage steps back-to-back.\n• Big Mana Finishers: Convert high mana generation ([Cabal Coffers], [Cabal Stronghold], [Crypt Ghast], [Bubbling Muck]) into a game-ending [Exsanguinate] or overwhelming board state with transformed [Sheoldred].\n\n\nMulligan Plan & Hand Evaluation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• Ideal Keep (Snap Keep): 3 Lands (or 2 + MDFC), 1 Mana Rock, 1 Low-CMC Draw/Ritual, 1 Edict/Removal spell.\n• Playable Keep (Keep): 3–4 Lands, solid draw/removal suite, lacking ramp (slower, but interactive).\n• Greedy Trap (Mulligan): 5+ Lands, Fandaniel, and expensive top-end spells ([Massacre Wurm], [Invoke Despair]) without early plays.\n• Uncastable Hand (Mulligan): 1-Land hands lacking [Dark Ritual] or [Expedition Map].\n\nMulligan Heuristics:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPrioritize Early Spell Density: Keep hands that can cast at least two cheap spells by Turn 3. Fandaniel needs spells in the graveyard before arriving on the board to make his burn relevant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Value 2-CMC Ramp: Hitting a Turn 2 rock allows you to hold up interaction while developing your board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Count Colored Mana Sources: Ensure utility lands ([Bojuka Bog], [Maze of Ith]) and MDFCs ([Fell the Profane], [Hagra Mauling]) do not leave you color-screwed on double-black pips early."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHigh-Impact Synergies & Standout Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• [Toshiro Umezawa]: The premier synergy to the deck. Every dead opposing creature lets you recast instant-speed edicts ([Soul Shatter], [Liliana's Triumph], [Sheoldred's Edict]) from your graveyard, chaining removal while triggering Fandaniel's Surveil.\n• [The Darkness Crystal]: Provides cost reduction, lifegain, passive graveyard exile on opposing creatures, and late-game theft of sacrificed threats.\n• [Bloodchief Ascension]: Powers up in 1–2 turn cycles off Fandaniel's end-step burn. Once active with 3 quest counters, any board wipe or mass edict drains opponents for lethal damage.\n• [Primal Amulet]: Lowers spell costs early and transforms quickly into a reusable spell copier.\n• [Peter Parker's Camera] & [Strionic Resonator]: Duplicates Fandaniel's end-step trigger, doubling the sacrifice demand or doubling the graveyard-scaled life loss.\n\n\nMatchup Strategies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• Vs. Go-Wide & Token Swarms: Tokens can absorb generic edicts, though Fandaniel specifically checks for nontoken creatures. Clear token swarms with [Massacre Wurm], [Toxic Deluge], or [Mutilate] so Fandaniel's trigger hits their real commanders directly.\n• Vs. Voltron & \"Protect the Queen\": Edicts completely bypass Hexproof, Shroud, Indestructible, and Ward. Hold [Sudden Edict] (Split Second) or [Sheoldred's Edict] to remove their threat at instant speed during combat or in response to equip triggers.\n• Vs. Control & Countermagic: Bait counterspells using secondary permanents ([Phyrexian Arena], [Professor Onyx], [Sheoldred]). Rely on uncounterable Split Second spells ([Sudden Spoiling], [Sudden Edict]) and land-based card draw ([War Room], [Geier Reach Sanitarium]).\n• Vs. Reanimator & Graveyard Decks: Forced sacrifice effects fill opposing graveyards with high-value recursion targets. Prioritize early graveyard hate via [Bojuka Bog], [Soul-Guide Lantern], or [The Darkness Crystal] to shut down reanimation lines.\n\n\nKey Piloting Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• The Golden Rule of Casting Fandaniel: Never tap out for Fandaniel on Turn 5 with an empty or near-empty graveyard. With only 1–2 spells in the bin, opponents will happily take 2–4 damage to keep their best creatures. Cast him only when the burn threat is 8+ damage or when you have mana up to protect him.\n• Cast Edicts Pre-End Step: Cast instant-speed removal during your Second Main Phase or on the preceding player's end step. This ensures maximum spell count in your graveyard when Fandaniel's end-step ability resolves.\n• Aggressive Surveilling: With Fandaniel on the field, mill instants and sorceries into your graveyard off surveil triggers unless you immediately need the card in hand. Every spell binned adds +2 damage to each end-step trigger.\n• Manage Life as a Resource: Spells like [Toxic Deluge], [Blood Pact], [Dismember], and [Night's Whisper] lower your life total quickly. Use [Exsanguinate], [March of Wretched Sorrow], [Bloodchief Ascension], and [Sedgemoor Witch] Pest tokens to maintain a healthy life cushion.\n"}]}
Commander
Fandaniel, Telophoroi Ascian
Whenever you cast an instant or sorcery spell, surveil 1.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
Legendary Creature - Wizard Elder

Commander
(CTRL to add secondary)
Artifact
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Artifact
(CTRL to add secondary)
Creature
Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock

Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Toshiro Umezawa
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Samurai

Creature
(CTRL to add secondary)
Enchantment
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant

March of Wretched Sorrow
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way.
March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Instant

Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Instant
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Planeswalker
Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana

Planeswalker
(CTRL to add secondary)
Sorcery
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery

Sorcery
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Archetype: Mono-Black Spellslinger / Edict Control / Punisher Burn\nPower Bracket: Bracket 2 (Focused / Synergistic Control)\n\n"},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":" forces opponents into a punishing dilemma: sacrifice a nontoken creature at your end step or lose life equal to twice the number of instants and sorceries in your graveyard. Combined with Surveil 1 on every spell cast, this deck shifts traditional mono-black control into an aggressive, inevitable life-drain clock.\n\n\nCore Game Plan & Commander Timing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly Game (Turns 1–3: Acceleration & Fueling the Yard)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Develop Mana: Prioritize 2-mana ramp ([Jet Medallion], [Arcane Signet], [Fellwar Stone], [Thought Vessel]) to set up mana for future multi-spell turns.\n• Stock the Graveyard: Cast cheap draw and rituals ([Night's Whisper], [Sign in Blood], [Dark Ritual]) to hit land drops and build your spell count to 3–5 before Fandaniel ever enters the battlefield.\n• Early Board Control: Deploy cheap spot removal ([Defile], [Tragic Slip], [Dismember]) against high-threat commanders or value engines.\n\nMid Game (Turns 4–6: Deploying Fandaniel & The Squeeze)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• When to Cast Fandaniel: Do not rush Fandaniel out on curve if your graveyard is empty. Deploy him only when you have 4+ instants/sorceries in the yard (threatening 8+ damage immediately) and hold up protection ([Malakir Rebirth], [Darkness]) or have [Lightning Greaves] equipped.\n• Token Stripping: Because Fandaniel targets nontoken creatures, use sweepers ([Toxic Deluge], [Mutilate], [Gix's Command]) or modal edicts ([Sheoldred's Edict]) to eliminate token shields, forcing opponents to sacrifice key commanders or take lethal burn.\n• Establish Value Engines: Set up sustained card advantage and board presence with [Toshiro Umezawa], [Sedgemoor Witch], and [Black Market Connections].\n\nLate Game (Turn 7+: The Inevitable Close)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Trigger Multipliers: Duplicate Fandaniel's end-step trigger using [Strionic Resonator] or [Peter Parker's Camera], forcing players to resolve two separate sacrifice/damage steps back-to-back.\n• Big Mana Finishers: Convert high mana generation ([Cabal Coffers], [Cabal Stronghold], [Crypt Ghast], [Bubbling Muck]) into a game-ending [Exsanguinate] or overwhelming board state with transformed [Sheoldred].\n\n\nMulligan Plan & Hand Evaluation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• Ideal Keep (Snap Keep): 3 Lands (or 2 + MDFC), 1 Mana Rock, 1 Low-CMC Draw/Ritual, 1 Edict/Removal spell.\n• Playable Keep (Keep): 3–4 Lands, solid draw/removal suite, lacking ramp (slower, but interactive).\n• Greedy Trap (Mulligan): 5+ Lands, Fandaniel, and expensive top-end spells ([Massacre Wurm], [Invoke Despair]) without early plays.\n• Uncastable Hand (Mulligan): 1-Land hands lacking [Dark Ritual] or [Expedition Map].\n\nMulligan Heuristics:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPrioritize Early Spell Density: Keep hands that can cast at least two cheap spells by Turn 3. Fandaniel needs spells in the graveyard before arriving on the board to make his burn relevant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Value 2-CMC Ramp: Hitting a Turn 2 rock allows you to hold up interaction while developing your board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Count Colored Mana Sources: Ensure utility lands ([Bojuka Bog], [Maze of Ith]) and MDFCs ([Fell the Profane], [Hagra Mauling]) do not leave you color-screwed on double-black pips early."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHigh-Impact Synergies & Standout Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• [Toshiro Umezawa]: The premier synergy to the deck. Every dead opposing creature lets you recast instant-speed edicts ([Soul Shatter], [Liliana's Triumph], [Sheoldred's Edict]) from your graveyard, chaining removal while triggering Fandaniel's Surveil.\n• [The Darkness Crystal]: Provides cost reduction, lifegain, passive graveyard exile on opposing creatures, and late-game theft of sacrificed threats.\n• [Bloodchief Ascension]: Powers up in 1–2 turn cycles off Fandaniel's end-step burn. Once active with 3 quest counters, any board wipe or mass edict drains opponents for lethal damage.\n• [Primal Amulet]: Lowers spell costs early and transforms quickly into a reusable spell copier.\n• [Peter Parker's Camera] & [Strionic Resonator]: Duplicates Fandaniel's end-step trigger, doubling the sacrifice demand or doubling the graveyard-scaled life loss.\n\n\nMatchup Strategies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• Vs. Go-Wide & Token Swarms: Tokens can absorb generic edicts, though Fandaniel specifically checks for nontoken creatures. Clear token swarms with [Massacre Wurm], [Toxic Deluge], or [Mutilate] so Fandaniel's trigger hits their real commanders directly.\n• Vs. Voltron & \"Protect the Queen\": Edicts completely bypass Hexproof, Shroud, Indestructible, and Ward. Hold [Sudden Edict] (Split Second) or [Sheoldred's Edict] to remove their threat at instant speed during combat or in response to equip triggers.\n• Vs. Control & Countermagic: Bait counterspells using secondary permanents ([Phyrexian Arena], [Professor Onyx], [Sheoldred]). Rely on uncounterable Split Second spells ([Sudden Spoiling], [Sudden Edict]) and land-based card draw ([War Room], [Geier Reach Sanitarium]).\n• Vs. Reanimator & Graveyard Decks: Forced sacrifice effects fill opposing graveyards with high-value recursion targets. Prioritize early graveyard hate via [Bojuka Bog], [Soul-Guide Lantern], or [The Darkness Crystal] to shut down reanimation lines.\n\n\nKey Piloting Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• The Golden Rule of Casting Fandaniel: Never tap out for Fandaniel on Turn 5 with an empty or near-empty graveyard. With only 1–2 spells in the bin, opponents will happily take 2–4 damage to keep their best creatures. Cast him only when the burn threat is 8+ damage or when you have mana up to protect him.\n• Cast Edicts Pre-End Step: Cast instant-speed removal during your Second Main Phase or on the preceding player's end step. This ensures maximum spell count in your graveyard when Fandaniel's end-step ability resolves.\n• Aggressive Surveilling: With Fandaniel on the field, mill instants and sorceries into your graveyard off surveil triggers unless you immediately need the card in hand. Every spell binned adds +2 damage to each end-step trigger.\n• Manage Life as a Resource: Spells like [Toxic Deluge], [Blood Pact], [Dismember], and [Night's Whisper] lower your life total quickly. Use [Exsanguinate], [March of Wretched Sorrow], [Bloodchief Ascension], and [Sedgemoor Witch] Pest tokens to maintain a healthy life cushion.\n"}]}








































































