396 views26 days ago
Commander
Size: 100Salt sum: 38.08
 avatar

Archavious

396 views26 days ago
Commander
Size: 100Salt sum: 38.08

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Archetype: Mono-Black Spellslinger / Edict Control / Punisher Burn\nPower Bracket: Bracket 2 (Focused / Synergistic Control)\n\n"},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":" forces opponents into a punishing dilemma: sacrifice a nontoken creature at your end step or lose life equal to twice the number of instants and sorceries in your graveyard. Combined with Surveil 1 on every spell cast, this deck shifts traditional mono-black control into an aggressive, inevitable life-drain clock.\n\n\nCore Game Plan & Commander Timing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly Game (Turns 1–3: Acceleration & Fueling the Yard)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Develop Mana: Prioritize 2-mana ramp ([Jet Medallion], [Arcane Signet], [Fellwar Stone], [Thought Vessel]) to set up mana for future multi-spell turns.\n• Stock the Graveyard: Cast cheap draw and rituals ([Night's Whisper], [Sign in Blood], [Dark Ritual]) to hit land drops and build your spell count to 3–5 before Fandaniel ever enters the battlefield.\n• Early Board Control: Deploy cheap spot removal ([Defile], [Tragic Slip], [Dismember]) against high-threat commanders or value engines.\n\nMid Game (Turns 4–6: Deploying Fandaniel & The Squeeze)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• When to Cast Fandaniel: Do not rush Fandaniel out on curve if your graveyard is empty. Deploy him only when you have 4+ instants/sorceries in the yard (threatening 8+ damage immediately) and hold up protection ([Malakir Rebirth], [Darkness]) or have [Lightning Greaves] equipped.\n• Token Stripping: Because Fandaniel targets nontoken creatures, use sweepers ([Toxic Deluge], [Mutilate], [Gix's Command]) or modal edicts ([Sheoldred's Edict]) to eliminate token shields, forcing opponents to sacrifice key commanders or take lethal burn.\n• Establish Value Engines: Set up sustained card advantage and board presence with [Toshiro Umezawa], [Sedgemoor Witch], and [Black Market Connections].\n\nLate Game (Turn 7+: The Inevitable Close)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Trigger Multipliers: Duplicate Fandaniel's end-step trigger using [Strionic Resonator] or [Peter Parker's Camera], forcing players to resolve two separate sacrifice/damage steps back-to-back.\n• Big Mana Finishers: Convert high mana generation ([Cabal Coffers], [Cabal Stronghold], [Crypt Ghast], [Bubbling Muck]) into a game-ending [Exsanguinate] or overwhelming board state with transformed [Sheoldred].\n\n\nMulligan Plan & Hand Evaluation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• Ideal Keep (Snap Keep): 3 Lands (or 2 + MDFC), 1 Mana Rock, 1 Low-CMC Draw/Ritual, 1 Edict/Removal spell.\n• Playable Keep (Keep): 3–4 Lands, solid draw/removal suite, lacking ramp (slower, but interactive).\n• Greedy Trap (Mulligan): 5+ Lands, Fandaniel, and expensive top-end spells ([Massacre Wurm], [Invoke Despair]) without early plays.\n• Uncastable Hand (Mulligan): 1-Land hands lacking [Dark Ritual] or [Expedition Map].\n\nMulligan Heuristics:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPrioritize Early Spell Density: Keep hands that can cast at least two cheap spells by Turn 3. Fandaniel needs spells in the graveyard before arriving on the board to make his burn relevant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Value 2-CMC Ramp: Hitting a Turn 2 rock allows you to hold up interaction while developing your board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Count Colored Mana Sources: Ensure utility lands ([Bojuka Bog], [Maze of Ith]) and MDFCs ([Fell the Profane], [Hagra Mauling]) do not leave you color-screwed on double-black pips early."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHigh-Impact Synergies & Standout Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• [Toshiro Umezawa]: The premier synergy to the deck. Every dead opposing creature lets you recast instant-speed edicts ([Soul Shatter], [Liliana's Triumph], [Sheoldred's Edict]) from your graveyard, chaining removal while triggering Fandaniel's Surveil.\n• [The Darkness Crystal]: Provides cost reduction, lifegain, passive graveyard exile on opposing creatures, and late-game theft of sacrificed threats.\n• [Bloodchief Ascension]: Powers up in 1–2 turn cycles off Fandaniel's end-step burn. Once active with 3 quest counters, any board wipe or mass edict drains opponents for lethal damage.\n• [Primal Amulet]: Lowers spell costs early and transforms quickly into a reusable spell copier.\n• [Peter Parker's Camera] & [Strionic Resonator]: Duplicates Fandaniel's end-step trigger, doubling the sacrifice demand or doubling the graveyard-scaled life loss.\n\n\nMatchup Strategies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• Vs. Go-Wide & Token Swarms: Tokens can absorb generic edicts, though Fandaniel specifically checks for nontoken creatures. Clear token swarms with [Massacre Wurm], [Toxic Deluge], or [Mutilate] so Fandaniel's trigger hits their real commanders directly.\n• Vs. Voltron & \"Protect the Queen\": Edicts completely bypass Hexproof, Shroud, Indestructible, and Ward. Hold [Sudden Edict] (Split Second) or [Sheoldred's Edict] to remove their threat at instant speed during combat or in response to equip triggers.\n• Vs. Control & Countermagic: Bait counterspells using secondary permanents ([Phyrexian Arena], [Professor Onyx], [Sheoldred]). Rely on uncounterable Split Second spells ([Sudden Spoiling], [Sudden Edict]) and land-based card draw ([War Room], [Geier Reach Sanitarium]).\n• Vs. Reanimator & Graveyard Decks: Forced sacrifice effects fill opposing graveyards with high-value recursion targets. Prioritize early graveyard hate via [Bojuka Bog], [Soul-Guide Lantern], or [The Darkness Crystal] to shut down reanimation lines.\n\n\nKey Piloting Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• The Golden Rule of Casting Fandaniel: Never tap out for Fandaniel on Turn 5 with an empty or near-empty graveyard. With only 1–2 spells in the bin, opponents will happily take 2–4 damage to keep their best creatures. Cast him only when the burn threat is 8+ damage or when you have mana up to protect him.\n• Cast Edicts Pre-End Step: Cast instant-speed removal during your Second Main Phase or on the preceding player's end step. This ensures maximum spell count in your graveyard when Fandaniel's end-step ability resolves.\n• Aggressive Surveilling: With Fandaniel on the field, mill instants and sorceries into your graveyard off surveil triggers unless you immediately need the card in hand. Every spell binned adds +2 damage to each end-step trigger.\n• Manage Life as a Resource: Spells like [Toxic Deluge], [Blood Pact], [Dismember], and [Night's Whisper] lower your life total quickly. Use [Exsanguinate], [March of Wretched Sorrow], [Bloodchief Ascension], and [Sedgemoor Witch] Pest tokens to maintain a healthy life cushion.\n"}]}

Commander

Qty: 1 Price: $0.79
Fandaniel, Telophoroi Ascian
Whenever you cast an instant or sorcery spell, surveil 1.
At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
Legendary Creature - Wizard Elder
Fandaniel, Telophoroi Ascian (fic) 46

Commander

(CTRL to add secondary)

Artifact

Qty: 14 Price: $189.52
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Black Mage's Rod (fin) 90
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Peter Parker's Camera
This artifact enters with three film counters on it.
,
, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Peter Parker's Camera (spm) 171
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (eoc) 143
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 96
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (mb2) 100

Artifact

(CTRL to add secondary)

Creature

Qty: 5 Price: $65.95
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (gtc) 61
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (fdn) 714
Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock
Sedgemoor Witch (stx) 86
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian
Sheoldred // The True Scriptures (mom) 125Sheoldred // The True Scriptures (mom) 125
Toshiro Umezawa
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Samurai
Toshiro Umezawa (bok) 89

Creature

(CTRL to add secondary)

Enchantment

Qty: 3 Price: $48.97
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180

Enchantment

(CTRL to add secondary)

Instant

Qty: 25 Price: $122.73
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (stx) 64
Blood Pact
Target player draws two cards and loses 2 life.
Instant
Blood Pact (dsc) 76
Bloodline Culling
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
Instant
Bloodline Culling (mid) 89
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Curtains' Call
Undaunted (This spell costs
less to cast for each opponent.)
Destroy two target creatures.
Instant
Curtains' Call (cmm) 146
Dark Ritual
Add
.
Instant
Dark Ritual (4ed) 129
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (spg) 124
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (mh1) 86
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (soa) 28
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Hagra Mauling
This spell costs
less to cast if an opponent controls no basic lands.
Destroy target creature.
Instant
Hagra Mauling // Hagra Broodpit (znr) 106Hagra Mauling // Hagra Broodpit (znr) 106
Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant
Hostile Negotiations (bro) 105
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
March of Wretched Sorrow
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs
less to cast for each card exiled this way.
March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Instant
March of Wretched Sorrow (neo) 111
Moonlight Bargain
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Instant
Moonlight Bargain (rav) 95
Reverent Howl
Choose one —
• Target player draws two cards and loses 2 life.
• Target creature gets +2/+2 and gains lifelink until end of turn.
Instant
Reverent Howl (hob) 81
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (one) 108
Soul Shatter
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Soul Shatter (znr) 127
Stinging Study
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Instant
Stinging Study (c21) 44
Sudden Edict
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target player sacrifices a creature of their choice.
Instant
Sudden Edict (mh2) 346
Sudden Spoiling
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Instant
Sudden Spoiling (c14) 164
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (inr) 134
Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Transpose (fic) 52
Visions of Villainy
This spell costs
less to cast if you control a Villain.
You draw two cards and lose 2 life.
Instant
Visions of Villainy (msh) 120
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162

Instant

(CTRL to add secondary)

Land

Qty: 34 (37 w/ MDFC)Price: $141.06
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mb2) 106
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c13) 295
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 292
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $7.49
Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana
Professor Onyx (pstx) 83p

Planeswalker

(CTRL to add secondary)

Sorcery

Qty: 17 Price: $31.19
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (plst) UDS-54
Circle of Power
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Sorcery
Circle of Power (fin) 583
Cornered by Black Mages
Target opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Sorcery
Cornered by Black Mages (fin) 93
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Sorcery
Decree of Pain (dsc) 136
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Diresight (tle) 162
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fdn) 173
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (soa) 29
Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery
Gix's Command (bro) 97
Introduction to Annihilation
Exile target nonland permanent. Its controller draws a card.
Sorcery - Lesson
Introduction to Annihilation (stx) 3
Invoke Despair
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Sorcery
Invoke Despair (neo) 101
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (mb2) 45
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ltc) 205
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (cmm) 182
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (m13) 110
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (msc) 159
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161

Sorcery

(CTRL to add secondary)

Maybeboard

Qty: 7 Price: $5.05
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Sorcery
Black Sun's Zenith (ecc) 71
Diabolic Edict
Target player sacrifices a creature of their choice.
Instant
Diabolic Edict (j22) 67
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m14) 209
Ghastly Demise
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Instant
Ghastly Demise (cmr) 129
Innocent Blood
Each player sacrifices a creature of their choice.
Sorcery
Innocent Blood (ody) 145
Liliana's Triumph
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
Instant
Liliana's Triumph (war) 98
Mire in Misery
Each opponent sacrifices a creature or enchantment of their choice.
Sorcery
Mire in Misery (c19) 19

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
77 pips - 54 cards
46 mana - 37 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Archetype: Mono-Black Spellslinger / Edict Control / Punisher Burn\nPower Bracket: Bracket 2 (Focused / Synergistic Control)\n\n"},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":" forces opponents into a punishing dilemma: sacrifice a nontoken creature at your end step or lose life equal to twice the number of instants and sorceries in your graveyard. Combined with Surveil 1 on every spell cast, this deck shifts traditional mono-black control into an aggressive, inevitable life-drain clock.\n\n\nCore Game Plan & Commander Timing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly Game (Turns 1–3: Acceleration & Fueling the Yard)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Develop Mana: Prioritize 2-mana ramp ([Jet Medallion], [Arcane Signet], [Fellwar Stone], [Thought Vessel]) to set up mana for future multi-spell turns.\n• Stock the Graveyard: Cast cheap draw and rituals ([Night's Whisper], [Sign in Blood], [Dark Ritual]) to hit land drops and build your spell count to 3–5 before Fandaniel ever enters the battlefield.\n• Early Board Control: Deploy cheap spot removal ([Defile], [Tragic Slip], [Dismember]) against high-threat commanders or value engines.\n\nMid Game (Turns 4–6: Deploying Fandaniel & The Squeeze)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• When to Cast Fandaniel: Do not rush Fandaniel out on curve if your graveyard is empty. Deploy him only when you have 4+ instants/sorceries in the yard (threatening 8+ damage immediately) and hold up protection ([Malakir Rebirth], [Darkness]) or have [Lightning Greaves] equipped.\n• Token Stripping: Because Fandaniel targets nontoken creatures, use sweepers ([Toxic Deluge], [Mutilate], [Gix's Command]) or modal edicts ([Sheoldred's Edict]) to eliminate token shields, forcing opponents to sacrifice key commanders or take lethal burn.\n• Establish Value Engines: Set up sustained card advantage and board presence with [Toshiro Umezawa], [Sedgemoor Witch], and [Black Market Connections].\n\nLate Game (Turn 7+: The Inevitable Close)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"• Trigger Multipliers: Duplicate Fandaniel's end-step trigger using [Strionic Resonator] or [Peter Parker's Camera], forcing players to resolve two separate sacrifice/damage steps back-to-back.\n• Big Mana Finishers: Convert high mana generation ([Cabal Coffers], [Cabal Stronghold], [Crypt Ghast], [Bubbling Muck]) into a game-ending [Exsanguinate] or overwhelming board state with transformed [Sheoldred].\n\n\nMulligan Plan & Hand Evaluation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• Ideal Keep (Snap Keep): 3 Lands (or 2 + MDFC), 1 Mana Rock, 1 Low-CMC Draw/Ritual, 1 Edict/Removal spell.\n• Playable Keep (Keep): 3–4 Lands, solid draw/removal suite, lacking ramp (slower, but interactive).\n• Greedy Trap (Mulligan): 5+ Lands, Fandaniel, and expensive top-end spells ([Massacre Wurm], [Invoke Despair]) without early plays.\n• Uncastable Hand (Mulligan): 1-Land hands lacking [Dark Ritual] or [Expedition Map].\n\nMulligan Heuristics:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nPrioritize Early Spell Density: Keep hands that can cast at least two cheap spells by Turn 3. Fandaniel needs spells in the graveyard before arriving on the board to make his burn relevant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Value 2-CMC Ramp: Hitting a Turn 2 rock allows you to hold up interaction while developing your board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Count Colored Mana Sources: Ensure utility lands ([Bojuka Bog], [Maze of Ith]) and MDFCs ([Fell the Profane], [Hagra Mauling]) do not leave you color-screwed on double-black pips early."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHigh-Impact Synergies & Standout Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• [Toshiro Umezawa]: The premier synergy to the deck. Every dead opposing creature lets you recast instant-speed edicts ([Soul Shatter], [Liliana's Triumph], [Sheoldred's Edict]) from your graveyard, chaining removal while triggering Fandaniel's Surveil.\n• [The Darkness Crystal]: Provides cost reduction, lifegain, passive graveyard exile on opposing creatures, and late-game theft of sacrificed threats.\n• [Bloodchief Ascension]: Powers up in 1–2 turn cycles off Fandaniel's end-step burn. Once active with 3 quest counters, any board wipe or mass edict drains opponents for lethal damage.\n• [Primal Amulet]: Lowers spell costs early and transforms quickly into a reusable spell copier.\n• [Peter Parker's Camera] & [Strionic Resonator]: Duplicates Fandaniel's end-step trigger, doubling the sacrifice demand or doubling the graveyard-scaled life loss.\n\n\nMatchup Strategies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• Vs. Go-Wide & Token Swarms: Tokens can absorb generic edicts, though Fandaniel specifically checks for nontoken creatures. Clear token swarms with [Massacre Wurm], [Toxic Deluge], or [Mutilate] so Fandaniel's trigger hits their real commanders directly.\n• Vs. Voltron & \"Protect the Queen\": Edicts completely bypass Hexproof, Shroud, Indestructible, and Ward. Hold [Sudden Edict] (Split Second) or [Sheoldred's Edict] to remove their threat at instant speed during combat or in response to equip triggers.\n• Vs. Control & Countermagic: Bait counterspells using secondary permanents ([Phyrexian Arena], [Professor Onyx], [Sheoldred]). Rely on uncounterable Split Second spells ([Sudden Spoiling], [Sudden Edict]) and land-based card draw ([War Room], [Geier Reach Sanitarium]).\n• Vs. Reanimator & Graveyard Decks: Forced sacrifice effects fill opposing graveyards with high-value recursion targets. Prioritize early graveyard hate via [Bojuka Bog], [Soul-Guide Lantern], or [The Darkness Crystal] to shut down reanimation lines.\n\n\nKey Piloting Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n• The Golden Rule of Casting Fandaniel: Never tap out for Fandaniel on Turn 5 with an empty or near-empty graveyard. With only 1–2 spells in the bin, opponents will happily take 2–4 damage to keep their best creatures. Cast him only when the burn threat is 8+ damage or when you have mana up to protect him.\n• Cast Edicts Pre-End Step: Cast instant-speed removal during your Second Main Phase or on the preceding player's end step. This ensures maximum spell count in your graveyard when Fandaniel's end-step ability resolves.\n• Aggressive Surveilling: With Fandaniel on the field, mill instants and sorceries into your graveyard off surveil triggers unless you immediately need the card in hand. Every spell binned adds +2 damage to each end-step trigger.\n• Manage Life as a Resource: Spells like [Toxic Deluge], [Blood Pact], [Dismember], and [Night's Whisper] lower your life total quickly. Use [Exsanguinate], [March of Wretched Sorrow], [Bloodchief Ascension], and [Sedgemoor Witch] Pest tokens to maintain a healthy life cushion.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards