Zach1911Moore@gmail.com
472 views24 days ago
Commander
Size: 100Salt sum: 23.91
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"\t"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"insert":"\nFirst thing to know about this deck is it isn't designed to win, it probably can but that's not the point. The point is to Ooze things that should be unoozeable. This deck can make every permanent type into Ooze then split them. I will now give a general overview of the category's I've put in the deck starting with. \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Omni-Ooze"},{"insert":"\nThese are cards that change your creatures to Ooze and this deck needs one of these, you may want to hard mulligan for one of these cards or a tutor for one. There are Two types of cards in this category.\n\t\tEverything is Ooze - cards like "},{"insert":{"card-link":"Conspiracy"}},{"insert":" "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":" or my favorite "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":" \n\t\tSingle target Ooze - Mostly equipment like "},{"insert":{"card-link":"Runed Stalactite"}},{"insert":" and a single creature "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":" \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Sac Outlet"},{"insert":"\nThe other category the deck needs if the Oozes don't die they don't split. Yet again split into two general categories.\n\tSacrifice Everything - Cards like "},{"insert":{"card-link":"Spawning Pit"}},{"insert":" "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" or"},{"insert":{"card-link":"Vampire Aristocrat"}},{"insert":" \n\tSingle Target Sacrifice - these are all lands like "},{"insert":{"card-link":"High Market"}},{"insert":" "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" or"},{"insert":{"card-link":"Grim Backwoods"}},{"insert":" \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Artifact Ooze"},{"insert":"\nThis is the way we Ooze non creature artifacts, by making them into creatures kind of obvious. this category has artifact lands in it which I wont even bother to give examples for, just know animating an artifact land and splitting it makes mana dorks, the rest of the category are.\n\tArtifact animators - cards like "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" and "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":" \n\tMass Artifact animators - only card is "},{"insert":{"card-link":"March of the Machines"}},{"insert":"\n\tArtifact Creator - "},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" this one card allows the deck to Ooze anything make a card into an artifact have an Omni-Ooze card out then animate it and sac it, a lot of work but it is very funny to make "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" into an ooze\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Attraction Ooze"},{"insert":"\nSo this is a strange category, did you know.\nAttractions are a commander legal card type"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Attractions are cards not tokens"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Attractions are all artifacts so if you creature animate them you can make them into Ooze and split them"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Now that that's out of the way the whole category is just cards that make attractions like "},{"insert":{"card-link":"Deadbeat Attendant"}},{"insert":" some of the other effects of the cards in the category are useful but mostly they summon attractions\nNot in the category but i thought i would go over the better attractions here\n\t"},{"insert":{"card-link":"Storybook Ride"}},{"insert":" "},{"insert":{"card-link":"Trash Bin"}},{"insert":" "},{"insert":{"card-link":"Information Booth"}},{"insert":" Little card advantage engines \n\t"},{"insert":{"card-link":"Swinging Ship"}},{"insert":" "},{"insert":{"card-link":"Roller Coaster"}},{"insert":" "},{"insert":{"card-link":"Kiddie Coaster"}},{"insert":" help with combat and closing games\n\t"},{"insert":{"card-link":"Ferris Wheel"}},{"insert":" "},{"insert":{"card-link":"Tunnel of Love"}},{"insert":" "},{"insert":{"card-link":"Bounce Chamber"}},{"insert":" Temporary Removal \n\t"},{"insert":{"card-link":"Haunted House"}},{"insert":" this acts like the card "},{"insert":{"card-link":"Shallow Grave"}},{"insert":" which means you can sac the revived card before the end step to avoid it getting exiled and end up with more Ooze copies\n\t"},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" the big one if you have a small collection of oozes then make them all into copies of "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" then you can sac Uugguu to make Lots of copies of him, probably have the mana to replay Uugguu just to sac it again, this attraction was the closest I was willing to get to what I think is the easiest way to build this commander Oops All Clones\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Draw not Ooze but can be"},{"insert":"\nAlright this category has very little to do with Ooze but I had to surrender to the commander truism - Drawing cards is better then almost everything else you could be doing\n\t"},{"insert":{"card-link":"Homicide Investigator"}},{"insert":" "},{"insert":{"card-link":"Midnight Reaper"}},{"insert":" cards that draw when non-token creatures die\n\t"},{"insert":{"card-link":"Kitchen"}},{"insert":" "},{"insert":{"card-link":"Fountainport"}},{"insert":" lands that can draw cards with spare mana \n\t"},{"insert":{"card-link":"Graveshifter"}},{"insert":" doesn't draw cards but is card advantage if you play Graveshifter sac it you return 3 Creatures from the graveyard one of them can be Graveshifter allowing for a slow grindy Card advantage engine\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"\tRamp I can Ooze"},{"insert":"\nPretty simple category, some of the plays in this deck can be mana intensive so ramp is necessary but we can ramp in some odd ways\n"},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" "},{"insert":{"card-link":"Mutable Explorer"}},{"insert":" - cards that fetch or create lands on entry if made into oozes can fetch 3 each\n"},{"insert":{"card-link":"Mutavault"}},{"insert":" "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" "},{"insert":{"card-link":"Corrupted Zendikon"}},{"insert":" - cards that are lands or rocks that are oozes using a sac outlet with these makes 2 mana dorks\n"},{"insert":{"card-link":"Invasion of Zendikar // Awakened Skyclave"}},{"insert":" "},{"insert":{"card-link":"Coming Attraction"}},{"insert":" - spells that fetch basics but also make something Splitable the battle can also be split by using"},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" and animating it and sacing it which I think means you would make 2 2/2s that you can attack yourself after choosing an opponent to protect it\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Lands Oozeable"},{"insert":"\nSo this category is mostly is mostly just the lands in the deck that don't have secondary purpose but it also includes 2 cards that let you make ooze lands\n"},{"insert":{"card-link":"Ba Sing Se"}},{"insert":" "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":" - earthbending lands giving them the ooze typing and sacing them isn't exactly efficient use of your time but making token lands is a fun time and allows me to say even the lands can be ooze in this pile \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Planeswalker Ooze"},{"insert":"\n"},{"insert":{"card-link":"Kaito, Bane of Nightmares"}},{"insert":" - there are other planeswalkers that can be split but Kaito is the only one in these colors that makes itself into a creature and stays a planeswalker meaning he becomes a 2/2 that can block for himself. \n"},{"insert":{"card-link":"Oko, the Ringleader"}},{"insert":" from the Maybeboard clones a creature which I believe means if he was an ooze and dies he will just become two copies of what he was cloning which is why I'm not running him cause cloning creatures is the easy way out I want to do ooze based alchemy\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Opponents Ooze"},{"insert":"\n"},{"insert":{"card-link":"Cybership"}},{"insert":" - not even the opponents deck is safe from my Oozey ways the ability to slowly Ooze the opponents library was too funny to pass up, this only functions cause even upside down cards are cards meaning they can be split\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Weird Ooze"},{"insert":"\ncards that don't fit into other categories\n"},{"insert":{"card-link":"Octomancer"}},{"insert":" - never bother to gift anything with this card all you want to do is immediately sacrifice it and use its clones triggers to copy itself, remember its ability goes off every end step meaning making Ooze on other players turns is now very optimal\n"},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" - is a strange card normally but in this deck you already want to sacrifice non token creatures so the extra value is nice but you can also either earthbend or artifact animate the turned over lands to sacrifice them again to make more ooze, cause facedown cards are cards, in fact with earthbending I am pretty sure when the card dies and earthbending tries to return it to the battlefield it will come back face up meaning you can sac it again for more oozes of the front side and Yedora will turn it back to a facedown forest which Probably goes infinite some way with Beifong's Bounty Hunters\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Finding Ooze Everywhere"},{"insert":"\nThis is the tutor category and here I will explain what you should tutor with these cards\nFirst things first Transmute "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" is an example of these type of tutor effects, they allow you to find any cards with the same mana cost and all but one of the tutors in the deck are this type of tutor so I'm just gonna list one of the tutors by mana value and some examples of what you want to tutor up, if I say The instead of Like it means its the only option in its value, also dont be afraid to just cast these if you have what you need already I've won games off a well timed "},{"insert":{"card-link":"Perplex"}},{"insert":"\n \n\t0 - "},{"insert":{"card-link":"Tolaria West"}},{"insert":" either Sac outlets like "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":", draw lands like"},{"insert":{"card-link":"Lounge"}},{"insert":" , Ooze lands like "},{"insert":{"card-link":"Faceless Haven"}},{"insert":", artifact lands like"},{"insert":{"card-link":"Mistvault Bridge"}},{"insert":" , the Earthbending land "},{"insert":{"card-link":"Ba Sing Se"}},{"insert":", a different tutor land "},{"insert":{"card-link":"Hobbit Hole"}},{"insert":" or if your real desperate just a color you need\n\n\t2 - "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" Sac outlets like "},{"insert":{"card-link":"Hammerhead, Maggia Boss"}},{"insert":", the draw engine "},{"insert":{"card-link":"Homicide Investigator"}},{"insert":", the attraction creator "},{"insert":{"card-link":"Deadbeat Attendant"}},{"insert":", the artifact animator "},{"insert":{"card-link":"Toymaker"}},{"insert":", an Omni-Ooze card like"},{"insert":{"card-link":"Stalactite Dagger"}},{"insert":", a ramp card like"},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":" or the artifact transformer"},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" in fact I recommend this one if you already have an Omni-Ooze card and a sac engine cause non of the other cards can fetch this effect\n\n\t3 - "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" the Omni-Ooze effect "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":", a ramp card like "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":", the artifact animator "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":", a draw engine like "},{"insert":{"card-link":"Agent Venom"}},{"insert":", a sac outlet like "},{"insert":{"card-link":"Woe Strider"}},{"insert":", or an attraction creator like"},{"insert":{"card-link":"Dee Kay, Finder of the Lost"}},{"insert":" \n\n\t4 - "},{"insert":{"card-link":"Dimir House Guard"}},{"insert":" a Omni-Ooze effect like "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":", a artifact animator like "},{"insert":{"card-link":"Katsumasa, the Animator"}},{"insert":", The mass artifact animator "},{"insert":{"card-link":"March of the Machines"}},{"insert":", a ramp card like "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", The sac outlet "},{"insert":{"card-link":"Phantom Train"}},{"insert":", The earthbending "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":", a card advantage engine like "},{"insert":{"card-link":"Graveshifter"}},{"insert":", an Attraction creator like "},{"insert":{"card-link":"Discourtesy Clerk"}},{"insert":", or the Planeswalker "},{"insert":{"card-link":"Kaito, Bane of Nightmares"}},{"insert":"\n\n\t5 - "},{"insert":{"card-link":"Brainspoil"}},{"insert":" a Omni-Ooze effect like "},{"insert":{"card-link":"Conspiracy"}},{"insert":", the Attraction creator"},{"insert":{"card-link":"Spinnerette, Arachnobat"}},{"insert":" and both weird cards "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" and "},{"insert":{"card-link":"Octomancer"}},{"insert":"\n\n\t6 - "},{"insert":{"card-link":"Netherborn Phalanx"}},{"insert":" so you can only tutor the Omni-Ooze card "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":" or "},{"insert":{"card-link":"Cybership"}},{"insert":" to Ooze the opponents library, which you would think would mean I should cut Netherborn cause it tutors so little but if you read "},{"insert":{"card-link":"Netherborn Phalanx"}},{"insert":" itself its a really good card to copy in general if you make 3 copies it tends to finish people if they've taken some damage and have a board presence \n\n\t"},{"insert":{"card-link":"Hobbit Hole"}},{"insert":" - this card seems odd without any halflings in the deck but Changeling works even in deck so this card actually tutors The Omni-Ooze card "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":", the ramp cards "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" and "},{"insert":{"card-link":"Mutable Explorer"}},{"insert":", the card advantage engine "},{"insert":{"card-link":"Graveshifter"}},{"insert":" and for completeness a Basic Land\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"\tClosing Thoughts"},{"insert":"\nI join these contests when the Prompt interests me and when I saw "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" I was like, there's gotta be somethin stupid I can do with him, and I think I was right it even gave me a chance to shove attractions into another deck, Screw "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":" we've had commander decks over a hundred cards for awhile now what else can you call my 100 card commander deck with 15 card attraction deck. I also decided this time to Make this deck on a budget, I wanted a deck that someone might actually buy not a pile of 50 dollar bills so I made some choices you can see in the maybe board where I cut expensive sac outlets and an artifact animator, I only regret cutting Karn cause the deck could use another artifact animator probably replacing Kaito if you want the deck to be better with little change in price or Octomancer or Cybership if you want the funny Planeswalker splitting , this deck should be sub 75 dollars unless "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" is a ten dollar card but I cant possibly know how much Its worth.\n"}]}
Artifact Ooze
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk

Artifact Ooze
(CTRL to add secondary)
Attraction Ooze
Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Legendary Creature - Zombie Employee

The Most Dangerous Gamer
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Legendary Creature - Human Gamer Guest

Attraction Ooze
(CTRL to add secondary)
Draw not Ooze but can be
Draw not Ooze but can be
(CTRL to add secondary)
Finding Ooze Everywhere
Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant

Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton

Netherborn Phalanx
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Horror

Finding Ooze Everywhere
(CTRL to add secondary)
Land's Oozeable
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary

Land's Oozeable
(CTRL to add secondary)
Omni-Ooze
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Stalactite Dagger
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Omni-Ooze
(CTRL to add secondary)
Opponents Ooze
Opponents Ooze
(CTRL to add secondary)
Planeswalker Ooze
Kaito, Bane of Nightmares
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
−2: Tap target creature. Put two stun counters on it.
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
−2: Tap target creature. Put two stun counters on it.
Legendary Planeswalker - Kaito

Planeswalker Ooze
(CTRL to add secondary)
Ramp I can Ooze
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp I can Ooze
(CTRL to add secondary)
Sac Outlet
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Sac Outlet
(CTRL to add secondary)
Weird Ooze
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog

Weird Ooze
(CTRL to add secondary)
Attraction
Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction

Tunnel of Love
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction

Attraction
(CTRL to add secondary)
Maybeboard
Dimir Machinations
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery

Eloise, Nephalia Sleuth
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Creature - Human Rogue

Erebos, Bleak-Hearted
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Legendary Creature Enchantment - God

Oko, the Ringleader
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Legendary Planeswalker - Oko

Oko, the Trickster
+1: Put two +1/+1 counters on up to one target creature you control.
0: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
0: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Legendary Planeswalker - Oko

Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\t"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"insert":"\nFirst thing to know about this deck is it isn't designed to win, it probably can but that's not the point. The point is to Ooze things that should be unoozeable. This deck can make every permanent type into Ooze then split them. I will now give a general overview of the category's I've put in the deck starting with. \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Omni-Ooze"},{"insert":"\nThese are cards that change your creatures to Ooze and this deck needs one of these, you may want to hard mulligan for one of these cards or a tutor for one. There are Two types of cards in this category.\n\t\tEverything is Ooze - cards like "},{"insert":{"card-link":"Conspiracy"}},{"insert":" "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":" or my favorite "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":" \n\t\tSingle target Ooze - Mostly equipment like "},{"insert":{"card-link":"Runed Stalactite"}},{"insert":" and a single creature "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":" \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Sac Outlet"},{"insert":"\nThe other category the deck needs if the Oozes don't die they don't split. Yet again split into two general categories.\n\tSacrifice Everything - Cards like "},{"insert":{"card-link":"Spawning Pit"}},{"insert":" "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" or"},{"insert":{"card-link":"Vampire Aristocrat"}},{"insert":" \n\tSingle Target Sacrifice - these are all lands like "},{"insert":{"card-link":"High Market"}},{"insert":" "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" or"},{"insert":{"card-link":"Grim Backwoods"}},{"insert":" \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Artifact Ooze"},{"insert":"\nThis is the way we Ooze non creature artifacts, by making them into creatures kind of obvious. this category has artifact lands in it which I wont even bother to give examples for, just know animating an artifact land and splitting it makes mana dorks, the rest of the category are.\n\tArtifact animators - cards like "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" and "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":" \n\tMass Artifact animators - only card is "},{"insert":{"card-link":"March of the Machines"}},{"insert":"\n\tArtifact Creator - "},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" this one card allows the deck to Ooze anything make a card into an artifact have an Omni-Ooze card out then animate it and sac it, a lot of work but it is very funny to make "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" into an ooze\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Attraction Ooze"},{"insert":"\nSo this is a strange category, did you know.\nAttractions are a commander legal card type"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Attractions are cards not tokens"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Attractions are all artifacts so if you creature animate them you can make them into Ooze and split them"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Now that that's out of the way the whole category is just cards that make attractions like "},{"insert":{"card-link":"Deadbeat Attendant"}},{"insert":" some of the other effects of the cards in the category are useful but mostly they summon attractions\nNot in the category but i thought i would go over the better attractions here\n\t"},{"insert":{"card-link":"Storybook Ride"}},{"insert":" "},{"insert":{"card-link":"Trash Bin"}},{"insert":" "},{"insert":{"card-link":"Information Booth"}},{"insert":" Little card advantage engines \n\t"},{"insert":{"card-link":"Swinging Ship"}},{"insert":" "},{"insert":{"card-link":"Roller Coaster"}},{"insert":" "},{"insert":{"card-link":"Kiddie Coaster"}},{"insert":" help with combat and closing games\n\t"},{"insert":{"card-link":"Ferris Wheel"}},{"insert":" "},{"insert":{"card-link":"Tunnel of Love"}},{"insert":" "},{"insert":{"card-link":"Bounce Chamber"}},{"insert":" Temporary Removal \n\t"},{"insert":{"card-link":"Haunted House"}},{"insert":" this acts like the card "},{"insert":{"card-link":"Shallow Grave"}},{"insert":" which means you can sac the revived card before the end step to avoid it getting exiled and end up with more Ooze copies\n\t"},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" the big one if you have a small collection of oozes then make them all into copies of "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" then you can sac Uugguu to make Lots of copies of him, probably have the mana to replay Uugguu just to sac it again, this attraction was the closest I was willing to get to what I think is the easiest way to build this commander Oops All Clones\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Draw not Ooze but can be"},{"insert":"\nAlright this category has very little to do with Ooze but I had to surrender to the commander truism - Drawing cards is better then almost everything else you could be doing\n\t"},{"insert":{"card-link":"Homicide Investigator"}},{"insert":" "},{"insert":{"card-link":"Midnight Reaper"}},{"insert":" cards that draw when non-token creatures die\n\t"},{"insert":{"card-link":"Kitchen"}},{"insert":" "},{"insert":{"card-link":"Fountainport"}},{"insert":" lands that can draw cards with spare mana \n\t"},{"insert":{"card-link":"Graveshifter"}},{"insert":" doesn't draw cards but is card advantage if you play Graveshifter sac it you return 3 Creatures from the graveyard one of them can be Graveshifter allowing for a slow grindy Card advantage engine\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"\tRamp I can Ooze"},{"insert":"\nPretty simple category, some of the plays in this deck can be mana intensive so ramp is necessary but we can ramp in some odd ways\n"},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" "},{"insert":{"card-link":"Mutable Explorer"}},{"insert":" - cards that fetch or create lands on entry if made into oozes can fetch 3 each\n"},{"insert":{"card-link":"Mutavault"}},{"insert":" "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" "},{"insert":{"card-link":"Corrupted Zendikon"}},{"insert":" - cards that are lands or rocks that are oozes using a sac outlet with these makes 2 mana dorks\n"},{"insert":{"card-link":"Invasion of Zendikar // Awakened Skyclave"}},{"insert":" "},{"insert":{"card-link":"Coming Attraction"}},{"insert":" - spells that fetch basics but also make something Splitable the battle can also be split by using"},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" and animating it and sacing it which I think means you would make 2 2/2s that you can attack yourself after choosing an opponent to protect it\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Lands Oozeable"},{"insert":"\nSo this category is mostly is mostly just the lands in the deck that don't have secondary purpose but it also includes 2 cards that let you make ooze lands\n"},{"insert":{"card-link":"Ba Sing Se"}},{"insert":" "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":" - earthbending lands giving them the ooze typing and sacing them isn't exactly efficient use of your time but making token lands is a fun time and allows me to say even the lands can be ooze in this pile \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Planeswalker Ooze"},{"insert":"\n"},{"insert":{"card-link":"Kaito, Bane of Nightmares"}},{"insert":" - there are other planeswalkers that can be split but Kaito is the only one in these colors that makes itself into a creature and stays a planeswalker meaning he becomes a 2/2 that can block for himself. \n"},{"insert":{"card-link":"Oko, the Ringleader"}},{"insert":" from the Maybeboard clones a creature which I believe means if he was an ooze and dies he will just become two copies of what he was cloning which is why I'm not running him cause cloning creatures is the easy way out I want to do ooze based alchemy\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Opponents Ooze"},{"insert":"\n"},{"insert":{"card-link":"Cybership"}},{"insert":" - not even the opponents deck is safe from my Oozey ways the ability to slowly Ooze the opponents library was too funny to pass up, this only functions cause even upside down cards are cards meaning they can be split\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Weird Ooze"},{"insert":"\ncards that don't fit into other categories\n"},{"insert":{"card-link":"Octomancer"}},{"insert":" - never bother to gift anything with this card all you want to do is immediately sacrifice it and use its clones triggers to copy itself, remember its ability goes off every end step meaning making Ooze on other players turns is now very optimal\n"},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" - is a strange card normally but in this deck you already want to sacrifice non token creatures so the extra value is nice but you can also either earthbend or artifact animate the turned over lands to sacrifice them again to make more ooze, cause facedown cards are cards, in fact with earthbending I am pretty sure when the card dies and earthbending tries to return it to the battlefield it will come back face up meaning you can sac it again for more oozes of the front side and Yedora will turn it back to a facedown forest which Probably goes infinite some way with Beifong's Bounty Hunters\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Finding Ooze Everywhere"},{"insert":"\nThis is the tutor category and here I will explain what you should tutor with these cards\nFirst things first Transmute "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" is an example of these type of tutor effects, they allow you to find any cards with the same mana cost and all but one of the tutors in the deck are this type of tutor so I'm just gonna list one of the tutors by mana value and some examples of what you want to tutor up, if I say The instead of Like it means its the only option in its value, also dont be afraid to just cast these if you have what you need already I've won games off a well timed "},{"insert":{"card-link":"Perplex"}},{"insert":"\n \n\t0 - "},{"insert":{"card-link":"Tolaria West"}},{"insert":" either Sac outlets like "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":", draw lands like"},{"insert":{"card-link":"Lounge"}},{"insert":" , Ooze lands like "},{"insert":{"card-link":"Faceless Haven"}},{"insert":", artifact lands like"},{"insert":{"card-link":"Mistvault Bridge"}},{"insert":" , the Earthbending land "},{"insert":{"card-link":"Ba Sing Se"}},{"insert":", a different tutor land "},{"insert":{"card-link":"Hobbit Hole"}},{"insert":" or if your real desperate just a color you need\n\n\t2 - "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" Sac outlets like "},{"insert":{"card-link":"Hammerhead, Maggia Boss"}},{"insert":", the draw engine "},{"insert":{"card-link":"Homicide Investigator"}},{"insert":", the attraction creator "},{"insert":{"card-link":"Deadbeat Attendant"}},{"insert":", the artifact animator "},{"insert":{"card-link":"Toymaker"}},{"insert":", an Omni-Ooze card like"},{"insert":{"card-link":"Stalactite Dagger"}},{"insert":", a ramp card like"},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":" or the artifact transformer"},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" in fact I recommend this one if you already have an Omni-Ooze card and a sac engine cause non of the other cards can fetch this effect\n\n\t3 - "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" the Omni-Ooze effect "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":", a ramp card like "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":", the artifact animator "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":", a draw engine like "},{"insert":{"card-link":"Agent Venom"}},{"insert":", a sac outlet like "},{"insert":{"card-link":"Woe Strider"}},{"insert":", or an attraction creator like"},{"insert":{"card-link":"Dee Kay, Finder of the Lost"}},{"insert":" \n\n\t4 - "},{"insert":{"card-link":"Dimir House Guard"}},{"insert":" a Omni-Ooze effect like "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":", a artifact animator like "},{"insert":{"card-link":"Katsumasa, the Animator"}},{"insert":", The mass artifact animator "},{"insert":{"card-link":"March of the Machines"}},{"insert":", a ramp card like "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", The sac outlet "},{"insert":{"card-link":"Phantom Train"}},{"insert":", The earthbending "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":", a card advantage engine like "},{"insert":{"card-link":"Graveshifter"}},{"insert":", an Attraction creator like "},{"insert":{"card-link":"Discourtesy Clerk"}},{"insert":", or the Planeswalker "},{"insert":{"card-link":"Kaito, Bane of Nightmares"}},{"insert":"\n\n\t5 - "},{"insert":{"card-link":"Brainspoil"}},{"insert":" a Omni-Ooze effect like "},{"insert":{"card-link":"Conspiracy"}},{"insert":", the Attraction creator"},{"insert":{"card-link":"Spinnerette, Arachnobat"}},{"insert":" and both weird cards "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" and "},{"insert":{"card-link":"Octomancer"}},{"insert":"\n\n\t6 - "},{"insert":{"card-link":"Netherborn Phalanx"}},{"insert":" so you can only tutor the Omni-Ooze card "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":" or "},{"insert":{"card-link":"Cybership"}},{"insert":" to Ooze the opponents library, which you would think would mean I should cut Netherborn cause it tutors so little but if you read "},{"insert":{"card-link":"Netherborn Phalanx"}},{"insert":" itself its a really good card to copy in general if you make 3 copies it tends to finish people if they've taken some damage and have a board presence \n\n\t"},{"insert":{"card-link":"Hobbit Hole"}},{"insert":" - this card seems odd without any halflings in the deck but Changeling works even in deck so this card actually tutors The Omni-Ooze card "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":", the ramp cards "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" and "},{"insert":{"card-link":"Mutable Explorer"}},{"insert":", the card advantage engine "},{"insert":{"card-link":"Graveshifter"}},{"insert":" and for completeness a Basic Land\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"\tClosing Thoughts"},{"insert":"\nI join these contests when the Prompt interests me and when I saw "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" I was like, there's gotta be somethin stupid I can do with him, and I think I was right it even gave me a chance to shove attractions into another deck, Screw "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":" we've had commander decks over a hundred cards for awhile now what else can you call my 100 card commander deck with 15 card attraction deck. I also decided this time to Make this deck on a budget, I wanted a deck that someone might actually buy not a pile of 50 dollar bills so I made some choices you can see in the maybe board where I cut expensive sac outlets and an artifact animator, I only regret cutting Karn cause the deck could use another artifact animator probably replacing Kaito if you want the deck to be better with little change in price or Octomancer or Cybership if you want the funny Planeswalker splitting , this deck should be sub 75 dollars unless "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" is a ten dollar card but I cant possibly know how much Its worth.\n"}]}










































































































