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Commander
Size: 100Salt sum: 23.91
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Zach1911Moore@gmail.com

472 views24 days ago
Commander
Size: 100Salt sum: 23.91

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{"ops":[{"insert":"\t"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"insert":"\nFirst thing to know about this deck is it isn't designed to win, it probably can but that's not the point. The point is to Ooze things that should be unoozeable. This deck can make every permanent type into Ooze then split them. I will now give a general overview of the category's I've put in the deck starting with. \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Omni-Ooze"},{"insert":"\nThese are cards that change your creatures to Ooze and this deck needs one of these, you may want to hard mulligan for one of these cards or a tutor for one. There are Two types of cards in this category.\n\t\tEverything is Ooze - cards like "},{"insert":{"card-link":"Conspiracy"}},{"insert":" "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":" or my favorite "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":" \n\t\tSingle target Ooze - Mostly equipment like "},{"insert":{"card-link":"Runed Stalactite"}},{"insert":" and a single creature "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":" \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Sac Outlet"},{"insert":"\nThe other category the deck needs if the Oozes don't die they don't split. Yet again split into two general categories.\n\tSacrifice Everything - Cards like "},{"insert":{"card-link":"Spawning Pit"}},{"insert":" "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" or"},{"insert":{"card-link":"Vampire Aristocrat"}},{"insert":" \n\tSingle Target Sacrifice - these are all lands like "},{"insert":{"card-link":"High Market"}},{"insert":" "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" or"},{"insert":{"card-link":"Grim Backwoods"}},{"insert":" \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Artifact Ooze"},{"insert":"\nThis is the way we Ooze non creature artifacts, by making them into creatures kind of obvious. this category has artifact lands in it which I wont even bother to give examples for, just know animating an artifact land and splitting it makes mana dorks, the rest of the category are.\n\tArtifact animators - cards like "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" and "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":" \n\tMass Artifact animators - only card is "},{"insert":{"card-link":"March of the Machines"}},{"insert":"\n\tArtifact Creator - "},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" this one card allows the deck to Ooze anything make a card into an artifact have an Omni-Ooze card out then animate it and sac it, a lot of work but it is very funny to make "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" into an ooze\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Attraction Ooze"},{"insert":"\nSo this is a strange category, did you know.\nAttractions are a commander legal card type"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Attractions are cards not tokens"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Attractions are all artifacts so if you creature animate them you can make them into Ooze and split them"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Now that that's out of the way the whole category is just cards that make attractions like "},{"insert":{"card-link":"Deadbeat Attendant"}},{"insert":" some of the other effects of the cards in the category are useful but mostly they summon attractions\nNot in the category but i thought i would go over the better attractions here\n\t"},{"insert":{"card-link":"Storybook Ride"}},{"insert":" "},{"insert":{"card-link":"Trash Bin"}},{"insert":" "},{"insert":{"card-link":"Information Booth"}},{"insert":" Little card advantage engines \n\t"},{"insert":{"card-link":"Swinging Ship"}},{"insert":" "},{"insert":{"card-link":"Roller Coaster"}},{"insert":" "},{"insert":{"card-link":"Kiddie Coaster"}},{"insert":" help with combat and closing games\n\t"},{"insert":{"card-link":"Ferris Wheel"}},{"insert":" "},{"insert":{"card-link":"Tunnel of Love"}},{"insert":" "},{"insert":{"card-link":"Bounce Chamber"}},{"insert":" Temporary Removal \n\t"},{"insert":{"card-link":"Haunted House"}},{"insert":" this acts like the card "},{"insert":{"card-link":"Shallow Grave"}},{"insert":" which means you can sac the revived card before the end step to avoid it getting exiled and end up with more Ooze copies\n\t"},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" the big one if you have a small collection of oozes then make them all into copies of "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" then you can sac Uugguu to make Lots of copies of him, probably have the mana to replay Uugguu just to sac it again, this attraction was the closest I was willing to get to what I think is the easiest way to build this commander Oops All Clones\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Draw not Ooze but can be"},{"insert":"\nAlright this category has very little to do with Ooze but I had to surrender to the commander truism - Drawing cards is better then almost everything else you could be doing\n\t"},{"insert":{"card-link":"Homicide Investigator"}},{"insert":" "},{"insert":{"card-link":"Midnight Reaper"}},{"insert":" cards that draw when non-token creatures die\n\t"},{"insert":{"card-link":"Kitchen"}},{"insert":" "},{"insert":{"card-link":"Fountainport"}},{"insert":" lands that can draw cards with spare mana \n\t"},{"insert":{"card-link":"Graveshifter"}},{"insert":" doesn't draw cards but is card advantage if you play Graveshifter sac it you return 3 Creatures from the graveyard one of them can be Graveshifter allowing for a slow grindy Card advantage engine\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"\tRamp I can Ooze"},{"insert":"\nPretty simple category, some of the plays in this deck can be mana intensive so ramp is necessary but we can ramp in some odd ways\n"},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" "},{"insert":{"card-link":"Mutable Explorer"}},{"insert":" - cards that fetch or create lands on entry if made into oozes can fetch 3 each\n"},{"insert":{"card-link":"Mutavault"}},{"insert":" "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" "},{"insert":{"card-link":"Corrupted Zendikon"}},{"insert":" - cards that are lands or rocks that are oozes using a sac outlet with these makes 2 mana dorks\n"},{"insert":{"card-link":"Invasion of Zendikar // Awakened Skyclave"}},{"insert":" "},{"insert":{"card-link":"Coming Attraction"}},{"insert":" - spells that fetch basics but also make something Splitable the battle can also be split by using"},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" and animating it and sacing it which I think means you would make 2 2/2s that you can attack yourself after choosing an opponent to protect it\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Lands Oozeable"},{"insert":"\nSo this category is mostly is mostly just the lands in the deck that don't have secondary purpose but it also includes 2 cards that let you make ooze lands\n"},{"insert":{"card-link":"Ba Sing Se"}},{"insert":" "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":" - earthbending lands giving them the ooze typing and sacing them isn't exactly efficient use of your time but making token lands is a fun time and allows me to say even the lands can be ooze in this pile \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Planeswalker Ooze"},{"insert":"\n"},{"insert":{"card-link":"Kaito, Bane of Nightmares"}},{"insert":" - there are other planeswalkers that can be split but Kaito is the only one in these colors that makes itself into a creature and stays a planeswalker meaning he becomes a 2/2 that can block for himself. \n"},{"insert":{"card-link":"Oko, the Ringleader"}},{"insert":" from the Maybeboard clones a creature which I believe means if he was an ooze and dies he will just become two copies of what he was cloning which is why I'm not running him cause cloning creatures is the easy way out I want to do ooze based alchemy\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Opponents Ooze"},{"insert":"\n"},{"insert":{"card-link":"Cybership"}},{"insert":" - not even the opponents deck is safe from my Oozey ways the ability to slowly Ooze the opponents library was too funny to pass up, this only functions cause even upside down cards are cards meaning they can be split\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Weird Ooze"},{"insert":"\ncards that don't fit into other categories\n"},{"insert":{"card-link":"Octomancer"}},{"insert":" - never bother to gift anything with this card all you want to do is immediately sacrifice it and use its clones triggers to copy itself, remember its ability goes off every end step meaning making Ooze on other players turns is now very optimal\n"},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" - is a strange card normally but in this deck you already want to sacrifice non token creatures so the extra value is nice but you can also either earthbend or artifact animate the turned over lands to sacrifice them again to make more ooze, cause facedown cards are cards, in fact with earthbending I am pretty sure when the card dies and earthbending tries to return it to the battlefield it will come back face up meaning you can sac it again for more oozes of the front side and Yedora will turn it back to a facedown forest which Probably goes infinite some way with Beifong's Bounty Hunters\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Finding Ooze Everywhere"},{"insert":"\nThis is the tutor category and here I will explain what you should tutor with these cards\nFirst things first Transmute "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" is an example of these type of tutor effects, they allow you to find any cards with the same mana cost and all but one of the tutors in the deck are this type of tutor so I'm just gonna list one of the tutors by mana value and some examples of what you want to tutor up, if I say The instead of Like it means its the only option in its value, also dont be afraid to just cast these if you have what you need already I've won games off a well timed "},{"insert":{"card-link":"Perplex"}},{"insert":"\n \n\t0 - "},{"insert":{"card-link":"Tolaria West"}},{"insert":" either Sac outlets like "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":", draw lands like"},{"insert":{"card-link":"Lounge"}},{"insert":" , Ooze lands like "},{"insert":{"card-link":"Faceless Haven"}},{"insert":", artifact lands like"},{"insert":{"card-link":"Mistvault Bridge"}},{"insert":" , the Earthbending land "},{"insert":{"card-link":"Ba Sing Se"}},{"insert":", a different tutor land "},{"insert":{"card-link":"Hobbit Hole"}},{"insert":" or if your real desperate just a color you need\n\n\t2 - "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" Sac outlets like "},{"insert":{"card-link":"Hammerhead, Maggia Boss"}},{"insert":", the draw engine "},{"insert":{"card-link":"Homicide Investigator"}},{"insert":", the attraction creator "},{"insert":{"card-link":"Deadbeat Attendant"}},{"insert":", the artifact animator "},{"insert":{"card-link":"Toymaker"}},{"insert":", an Omni-Ooze card like"},{"insert":{"card-link":"Stalactite Dagger"}},{"insert":", a ramp card like"},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":" or the artifact transformer"},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" in fact I recommend this one if you already have an Omni-Ooze card and a sac engine cause non of the other cards can fetch this effect\n\n\t3 - "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" the Omni-Ooze effect "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":", a ramp card like "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":", the artifact animator "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":", a draw engine like "},{"insert":{"card-link":"Agent Venom"}},{"insert":", a sac outlet like "},{"insert":{"card-link":"Woe Strider"}},{"insert":", or an attraction creator like"},{"insert":{"card-link":"Dee Kay, Finder of the Lost"}},{"insert":" \n\n\t4 - "},{"insert":{"card-link":"Dimir House Guard"}},{"insert":" a Omni-Ooze effect like "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":", a artifact animator like "},{"insert":{"card-link":"Katsumasa, the Animator"}},{"insert":", The mass artifact animator "},{"insert":{"card-link":"March of the Machines"}},{"insert":", a ramp card like "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", The sac outlet "},{"insert":{"card-link":"Phantom Train"}},{"insert":", The earthbending "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":", a card advantage engine like "},{"insert":{"card-link":"Graveshifter"}},{"insert":", an Attraction creator like "},{"insert":{"card-link":"Discourtesy Clerk"}},{"insert":", or the Planeswalker "},{"insert":{"card-link":"Kaito, Bane of Nightmares"}},{"insert":"\n\n\t5 - "},{"insert":{"card-link":"Brainspoil"}},{"insert":" a Omni-Ooze effect like "},{"insert":{"card-link":"Conspiracy"}},{"insert":", the Attraction creator"},{"insert":{"card-link":"Spinnerette, Arachnobat"}},{"insert":" and both weird cards "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" and "},{"insert":{"card-link":"Octomancer"}},{"insert":"\n\n\t6 - "},{"insert":{"card-link":"Netherborn Phalanx"}},{"insert":" so you can only tutor the Omni-Ooze card "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":" or "},{"insert":{"card-link":"Cybership"}},{"insert":" to Ooze the opponents library, which you would think would mean I should cut Netherborn cause it tutors so little but if you read "},{"insert":{"card-link":"Netherborn Phalanx"}},{"insert":" itself its a really good card to copy in general if you make 3 copies it tends to finish people if they've taken some damage and have a board presence \n\n\t"},{"insert":{"card-link":"Hobbit Hole"}},{"insert":" - this card seems odd without any halflings in the deck but Changeling works even in deck so this card actually tutors The Omni-Ooze card "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":", the ramp cards "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" and "},{"insert":{"card-link":"Mutable Explorer"}},{"insert":", the card advantage engine "},{"insert":{"card-link":"Graveshifter"}},{"insert":" and for completeness a Basic Land\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"\tClosing Thoughts"},{"insert":"\nI join these contests when the Prompt interests me and when I saw "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" I was like, there's gotta be somethin stupid I can do with him, and I think I was right it even gave me a chance to shove attractions into another deck, Screw "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":" we've had commander decks over a hundred cards for awhile now what else can you call my 100 card commander deck with 15 card attraction deck. I also decided this time to Make this deck on a budget, I wanted a deck that someone might actually buy not a pile of 50 dollar bills so I made some choices you can see in the maybe board where I cut expensive sac outlets and an artifact animator, I only regret cutting Karn cause the deck could use another artifact animator probably replacing Kaito if you want the deck to be better with little change in price or Octomancer or Cybership if you want the funny Planeswalker splitting , this deck should be sub 75 dollars unless "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" is a ten dollar card but I cant possibly know how much Its worth.\n"}]}

The Only Ooze

Qty: 1 Price: $0.00
Uugguu, the Omniplasm
Whenever another nontoken Ooze creature you control dies, create two tokens that are copies of that creature, except they're 2/2 and they aren't legendary.
Legendary Creature - Ooze
Uugguu, the Omniplasm (mbc) 54

The Only Ooze

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Artifact Ooze

Qty: 13 Price: $22.61
Darkmoss Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Darkmoss Bridge (dsc) 269
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (dst) 164
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn
Karn, the Great Creator (mb2) 3
Katsumasa, the Animator
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Legendary Creature - Artificer Moonfolk
Katsumasa, the Animator (nec) 15
Liquimetal Coating
: Target permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Coating (brr) 28
March of the Machines
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Enchantment
March of the Machines (plst) MRD-42
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (mh2) 249
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (j25) 773
Tanglepool Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Tanglepool Bridge (drc) 175
Toymaker
,
, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Creature Artifact - Spellshaper
Toymaker (plst) MMQ-314
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (mrd) 285
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (mrd) 286
Xenic Poltergeist
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Creature - Spirit
Xenic Poltergeist (5ed) 206

Artifact Ooze

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Attraction Ooze

Qty: 9 Price: $3.71
"Lifetime" Pass Holder
This creature enters tapped.
When this creature dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
Creature - Zombie Guest
"Lifetime" Pass Holder (unf) 79
Deadbeat Attendant
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Vampire Employee
Deadbeat Attendant (unf) 69
Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Legendary Creature - Zombie Employee
Dee Kay, Finder of the Lost (unf) 167
Discourtesy Clerk
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Creature - Vampire Employee
Discourtesy Clerk (unf) 70
Monitor Monitor
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Once each turn, you may pay
to reroll one or more dice you rolled.
Creature - Human Employee
Monitor Monitor (unf) 52
Petting Zookeeper
Reach
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Elf Employee
Petting Zookeeper (unf) 150
Seasoned Buttoneer
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Vedalken Employee
Seasoned Buttoneer (unf) 58
Spinnerette, Arachnobat
Reach
When Spinnerette enters, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
Legendary Creature - Spider Performer
Spinnerette, Arachnobat (unf) 180
The Most Dangerous Gamer
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Legendary Creature - Human Gamer Guest
The Most Dangerous Gamer (unf) 174

Attraction Ooze

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Draw not Ooze but can be

Qty: 9 Price: $8.93
Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Legendary Creature - Soldier Hero Symbiote
Agent Venom (spm) 49
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Graveshifter
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Shapeshifter
Graveshifter (ecl) 104
Homicide Investigator
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Homicide Investigator (mkm) 343
Kitchen
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Kitchen (clu) 17
Lounge
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Lounge (clu) 19
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Creature - Knight Zombie
Midnight Reaper (fdn) 609
Secret Passage
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Secret Passage (clu) 20
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Enchantment
Ulvenwald Mysteries (inr) 222

Draw not Ooze but can be

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Finding Ooze Everywhere

Qty: 9 Price: $10.99
Brainspoil
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery
Brainspoil (rav) 78
Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Clutch of the Undercity (rav) 197
Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton
Dimir House Guard (rvr) 324
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 314
Hobbit Hole
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Halflingcycling
(
, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.)
Land
Hobbit Hole (hob) 184
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Netherborn Phalanx
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Horror
Netherborn Phalanx (gk1) 6
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (plst) FUT-173

Finding Ooze Everywhere

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Land's Oozeable

Qty: 18 Price: $36.82
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary
Beifong's Bounty Hunters (tla) 379
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Frost Marsh
This land enters tapped.
: Add
or
.
Snow Land
Frost Marsh (plst) CSP-146
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Rimewood Falls
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Forest
Rimewood Falls (khm) 266
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 285
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (khm) 279
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 280
Woodland Chasm
(
: Add
or
.)
This land enters tapped.
Snow Land - Swamp Forest
Woodland Chasm (khm) 274

Land's Oozeable

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Omni-Ooze

Qty: 11 Price: $18.91
Amoeboid Changeling
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
Creature - Shapeshifter
Amoeboid Changeling (plst) LRW-51
Amorphous Axe
Equipped creature gets +3/+0 and is every creature type.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Amorphous Axe (cmr) 295
Arcane Adaptation
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Arcane Adaptation (xln) 46
Conspiracy
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Conspiracy (acr) 88
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Leyline of Transformation (dsk) 63
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Enchantment
March of the World Ooze (dft) 169
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132
Runed Stalactite
Equipped creature gets +1/+1 and is every creature type.
Equip
Artifact - Equipment
Runed Stalactite (plst) LRW-260
Stalactite Dagger
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stalactite Dagger (ecl) 261
Unnatural Selection
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Enchantment
Unnatural Selection (mb2) 38
Xenograft
As this enchantment enters, choose a creature type.
Each creature you control is the chosen type in addition to its other types.
Enchantment
Xenograft (nph) 51

Omni-Ooze

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Opponents Ooze

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Cybership
Flying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
Artifact - Vehicle
Cybership (who) 177

Opponents Ooze

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Planeswalker Ooze

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Kaito, Bane of Nightmares
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
−2: Tap target creature. Put two stun counters on it.
Legendary Planeswalker - Kaito
Kaito, Bane of Nightmares (pdsk) 220p

Planeswalker Ooze

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Ramp I can Ooze

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Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Coming Attraction
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Sorcery
Coming Attraction (unf) 135
Corrupted Zendikon
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Enchantment - Aura
Corrupted Zendikon (wwk) 55
Faceless Haven
: Add
.
: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (
can be paid with one mana from a snow source.)
Snow Land
Faceless Haven (khm) 255
Firdoch Core
Changeling (This card is every creature type.)
: Add one mana of any color.
: This artifact becomes a 4/4 artifact creature until end of turn.
Artifact Kindred - Shapeshifter
Firdoch Core (ecl) 255
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
Artifact - Vehicle
Lumbering Worldwagon (dft) 168
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "
: Add
" and "
: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Creature - Shapeshifter
Mutable Explorer (ecl) 186
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (m14) 228
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c19) 177
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (soc) 355
Soulstone Sanctuary
: Add
.
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Soulstone Sanctuary (fdn) 133
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 203

Ramp I can Ooze

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Sac Outlet

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Grim Backwoods
: Add
.
,
, Sacrifice a creature: Draw a card.
Land
Grim Backwoods (soc) 377
Hammerhead, Maggia Boss
Sacrifice another creature or artifact: Put a +1/+1 counter on Hammerhead.
Legendary Creature - Human Rogue Villain
Hammerhead, Maggia Boss (msc) 659
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Hostile Hostel
: Add
.
,
, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Land
Hostile Hostel // Creeping Inn (mid) 264Hostile Hostel // Creeping Inn (mid) 264
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Phantom Train
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Artifact - Vehicle
Phantom Train (fin) 110
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (plst) TD2-69
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (soc) 227
Vampire Aristocrat
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature - Vampire Rogue Noble
Vampire Aristocrat (mm3) 86
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (m11) 120
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror
Woe Strider (soc) 231
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Creature - Vampire Aetherborn
Yahenni, Undying Partisan (soc) 232

Sac Outlet

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Weird Ooze

Qty: 2 Price: $0.84
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog
Octomancer (blc) 37
Yedora, Grave Gardener
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Legendary Creature - Druid Treefolk
Yedora, Grave Gardener (dsc) 209

Weird Ooze

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Attraction

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Bounce Chamber
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact - Attraction
Bounce Chamber (unf) 201a
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
Drop Tower (unf) 209b
Ferris Wheel
Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
Artifact - Attraction
Ferris Wheel (unf) 210
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
Fortune Teller (unf) 212c
Hall of Mirrors
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Artifact - Attraction
Hall of Mirrors (unf) 216a
Haunted House
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Artifact - Attraction
Haunted House (unf) 217b
Information Booth
Visit — Draw a card.
Artifact - Attraction
Information Booth (unf) 218b
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
Kiddie Coaster (unf) 219a
Merry-Go-Round
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Artifact - Attraction
Merry-Go-Round (unf) 222a
Roller Coaster
Visit — Creatures you control get +2/+0 until end of turn.
Artifact - Attraction
Roller Coaster (unf) 225d
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
Spinny Ride (unf) 227e
Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction
Storybook Ride (unf) 229a
Swinging Ship
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Artifact - Attraction
Swinging Ship (unf) 231a
Trash Bin
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact - Attraction
Trash Bin (unf) 232b
Tunnel of Love
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction
Tunnel of Love (unf) 234a

Attraction

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Maybeboard

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Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (cns) 196
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (6ed) 274
Dimir Machinations
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sorcery
Dimir Machinations (rav) 84
Eloise, Nephalia Sleuth
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Creature - Human Rogue
Eloise, Nephalia Sleuth (mic) 3
Erebos, Bleak-Hearted
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Legendary Creature Enchantment - God
Erebos, Bleak-Hearted (thb) 262
Ethereal Usher
,
: Target creature can't be blocked this turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Ethereal Usher (rav) 47
Grafted Wargear
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Grafted Wargear (cmr) 312
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (ktk) 73
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (avr) 107
Heaped Harvest
When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
,
, Sacrifice this artifact: You gain 3 life.
Artifact - Food
Heaped Harvest (blb) 175
High-Society Hunter
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
Creature - Vampire Noble
High-Society Hunter (fdn) 61
Karn, Silver Golem
Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
Legendary Creature Artifact - Golem
Karn, Silver Golem (usg) 298
Machine God's Effigy
You may have this artifact enter as a copy of any creature on the battlefield, except it's an artifact and it has "
: Add
." (It's not a creature.)
: Add
.
Artifact
Machine God's Effigy (brc) 16
Mirror of the Forebears
As this artifact enters, choose a creature type.
: Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
Artifact
Mirror of the Forebears (c17) 54
Nature's Revolt
All lands are 2/2 creatures that are still lands.
Enchantment
Nature's Revolt (tmp) 240
Oko, the Ringleader
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Legendary Planeswalker - Oko
Oko, the Ringleader (otj) 223
Oko, the Trickster
+1: Put two +1/+1 counters on up to one target creature you control.
0: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Legendary Planeswalker - Oko
Oko, the Trickster (eld) 309
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter
Omni-Changeling (ecl) 62
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Phyrexian Plaguelord
, Sacrifice this creature: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Creature - Carrier Phyrexian
Phyrexian Plaguelord (plst) CMA-61
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Rude Awakening
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Rude Awakening (5dn) 92
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Species Specialist
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
Creature - Human Warrior
Species Specialist (c20) 47

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
22 pips - 17 cards
16 mana - 16 cards
31 pips - 28 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 4 cards
18 pips - 16 cards
17 mana - 17 cards
0 pips - 0 cards
10 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\t"},{"attributes":{"underline":true,"bold":true},"insert":"Introduction"},{"insert":"\nFirst thing to know about this deck is it isn't designed to win, it probably can but that's not the point. The point is to Ooze things that should be unoozeable. This deck can make every permanent type into Ooze then split them. I will now give a general overview of the category's I've put in the deck starting with. \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Omni-Ooze"},{"insert":"\nThese are cards that change your creatures to Ooze and this deck needs one of these, you may want to hard mulligan for one of these cards or a tutor for one. There are Two types of cards in this category.\n\t\tEverything is Ooze - cards like "},{"insert":{"card-link":"Conspiracy"}},{"insert":" "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":" or my favorite "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":" \n\t\tSingle target Ooze - Mostly equipment like "},{"insert":{"card-link":"Runed Stalactite"}},{"insert":" and a single creature "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":" \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Sac Outlet"},{"insert":"\nThe other category the deck needs if the Oozes don't die they don't split. Yet again split into two general categories.\n\tSacrifice Everything - Cards like "},{"insert":{"card-link":"Spawning Pit"}},{"insert":" "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" or"},{"insert":{"card-link":"Vampire Aristocrat"}},{"insert":" \n\tSingle Target Sacrifice - these are all lands like "},{"insert":{"card-link":"High Market"}},{"insert":" "},{"insert":{"card-link":"Susur Secundi, Void Altar"}},{"insert":" or"},{"insert":{"card-link":"Grim Backwoods"}},{"insert":" \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Artifact Ooze"},{"insert":"\nThis is the way we Ooze non creature artifacts, by making them into creatures kind of obvious. this category has artifact lands in it which I wont even bother to give examples for, just know animating an artifact land and splitting it makes mana dorks, the rest of the category are.\n\tArtifact animators - cards like "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" and "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":" \n\tMass Artifact animators - only card is "},{"insert":{"card-link":"March of the Machines"}},{"insert":"\n\tArtifact Creator - "},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" this one card allows the deck to Ooze anything make a card into an artifact have an Omni-Ooze card out then animate it and sac it, a lot of work but it is very funny to make "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" into an ooze\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Attraction Ooze"},{"insert":"\nSo this is a strange category, did you know.\nAttractions are a commander legal card type"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Attractions are cards not tokens"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Attractions are all artifacts so if you creature animate them you can make them into Ooze and split them"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Now that that's out of the way the whole category is just cards that make attractions like "},{"insert":{"card-link":"Deadbeat Attendant"}},{"insert":" some of the other effects of the cards in the category are useful but mostly they summon attractions\nNot in the category but i thought i would go over the better attractions here\n\t"},{"insert":{"card-link":"Storybook Ride"}},{"insert":" "},{"insert":{"card-link":"Trash Bin"}},{"insert":" "},{"insert":{"card-link":"Information Booth"}},{"insert":" Little card advantage engines \n\t"},{"insert":{"card-link":"Swinging Ship"}},{"insert":" "},{"insert":{"card-link":"Roller Coaster"}},{"insert":" "},{"insert":{"card-link":"Kiddie Coaster"}},{"insert":" help with combat and closing games\n\t"},{"insert":{"card-link":"Ferris Wheel"}},{"insert":" "},{"insert":{"card-link":"Tunnel of Love"}},{"insert":" "},{"insert":{"card-link":"Bounce Chamber"}},{"insert":" Temporary Removal \n\t"},{"insert":{"card-link":"Haunted House"}},{"insert":" this acts like the card "},{"insert":{"card-link":"Shallow Grave"}},{"insert":" which means you can sac the revived card before the end step to avoid it getting exiled and end up with more Ooze copies\n\t"},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" the big one if you have a small collection of oozes then make them all into copies of "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" then you can sac Uugguu to make Lots of copies of him, probably have the mana to replay Uugguu just to sac it again, this attraction was the closest I was willing to get to what I think is the easiest way to build this commander Oops All Clones\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Draw not Ooze but can be"},{"insert":"\nAlright this category has very little to do with Ooze but I had to surrender to the commander truism - Drawing cards is better then almost everything else you could be doing\n\t"},{"insert":{"card-link":"Homicide Investigator"}},{"insert":" "},{"insert":{"card-link":"Midnight Reaper"}},{"insert":" cards that draw when non-token creatures die\n\t"},{"insert":{"card-link":"Kitchen"}},{"insert":" "},{"insert":{"card-link":"Fountainport"}},{"insert":" lands that can draw cards with spare mana \n\t"},{"insert":{"card-link":"Graveshifter"}},{"insert":" doesn't draw cards but is card advantage if you play Graveshifter sac it you return 3 Creatures from the graveyard one of them can be Graveshifter allowing for a slow grindy Card advantage engine\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"\tRamp I can Ooze"},{"insert":"\nPretty simple category, some of the plays in this deck can be mana intensive so ramp is necessary but we can ramp in some odd ways\n"},{"insert":{"card-link":"Summon: Fenrir"}},{"insert":" "},{"insert":{"card-link":"Mutable Explorer"}},{"insert":" - cards that fetch or create lands on entry if made into oozes can fetch 3 each\n"},{"insert":{"card-link":"Mutavault"}},{"insert":" "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" "},{"insert":{"card-link":"Corrupted Zendikon"}},{"insert":" - cards that are lands or rocks that are oozes using a sac outlet with these makes 2 mana dorks\n"},{"insert":{"card-link":"Invasion of Zendikar // Awakened Skyclave"}},{"insert":" "},{"insert":{"card-link":"Coming Attraction"}},{"insert":" - spells that fetch basics but also make something Splitable the battle can also be split by using"},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" and animating it and sacing it which I think means you would make 2 2/2s that you can attack yourself after choosing an opponent to protect it\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Lands Oozeable"},{"insert":"\nSo this category is mostly is mostly just the lands in the deck that don't have secondary purpose but it also includes 2 cards that let you make ooze lands\n"},{"insert":{"card-link":"Ba Sing Se"}},{"insert":" "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":" - earthbending lands giving them the ooze typing and sacing them isn't exactly efficient use of your time but making token lands is a fun time and allows me to say even the lands can be ooze in this pile \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Planeswalker Ooze"},{"insert":"\n"},{"insert":{"card-link":"Kaito, Bane of Nightmares"}},{"insert":" - there are other planeswalkers that can be split but Kaito is the only one in these colors that makes itself into a creature and stays a planeswalker meaning he becomes a 2/2 that can block for himself. \n"},{"insert":{"card-link":"Oko, the Ringleader"}},{"insert":" from the Maybeboard clones a creature which I believe means if he was an ooze and dies he will just become two copies of what he was cloning which is why I'm not running him cause cloning creatures is the easy way out I want to do ooze based alchemy\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Opponents Ooze"},{"insert":"\n"},{"insert":{"card-link":"Cybership"}},{"insert":" - not even the opponents deck is safe from my Oozey ways the ability to slowly Ooze the opponents library was too funny to pass up, this only functions cause even upside down cards are cards meaning they can be split\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Weird Ooze"},{"insert":"\ncards that don't fit into other categories\n"},{"insert":{"card-link":"Octomancer"}},{"insert":" - never bother to gift anything with this card all you want to do is immediately sacrifice it and use its clones triggers to copy itself, remember its ability goes off every end step meaning making Ooze on other players turns is now very optimal\n"},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" - is a strange card normally but in this deck you already want to sacrifice non token creatures so the extra value is nice but you can also either earthbend or artifact animate the turned over lands to sacrifice them again to make more ooze, cause facedown cards are cards, in fact with earthbending I am pretty sure when the card dies and earthbending tries to return it to the battlefield it will come back face up meaning you can sac it again for more oozes of the front side and Yedora will turn it back to a facedown forest which Probably goes infinite some way with Beifong's Bounty Hunters\n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Finding Ooze Everywhere"},{"insert":"\nThis is the tutor category and here I will explain what you should tutor with these cards\nFirst things first Transmute "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" is an example of these type of tutor effects, they allow you to find any cards with the same mana cost and all but one of the tutors in the deck are this type of tutor so I'm just gonna list one of the tutors by mana value and some examples of what you want to tutor up, if I say The instead of Like it means its the only option in its value, also dont be afraid to just cast these if you have what you need already I've won games off a well timed "},{"insert":{"card-link":"Perplex"}},{"insert":"\n \n\t0 - "},{"insert":{"card-link":"Tolaria West"}},{"insert":" either Sac outlets like "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":", draw lands like"},{"insert":{"card-link":"Lounge"}},{"insert":" , Ooze lands like "},{"insert":{"card-link":"Faceless Haven"}},{"insert":", artifact lands like"},{"insert":{"card-link":"Mistvault Bridge"}},{"insert":" , the Earthbending land "},{"insert":{"card-link":"Ba Sing Se"}},{"insert":", a different tutor land "},{"insert":{"card-link":"Hobbit Hole"}},{"insert":" or if your real desperate just a color you need\n\n\t2 - "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" Sac outlets like "},{"insert":{"card-link":"Hammerhead, Maggia Boss"}},{"insert":", the draw engine "},{"insert":{"card-link":"Homicide Investigator"}},{"insert":", the attraction creator "},{"insert":{"card-link":"Deadbeat Attendant"}},{"insert":", the artifact animator "},{"insert":{"card-link":"Toymaker"}},{"insert":", an Omni-Ooze card like"},{"insert":{"card-link":"Stalactite Dagger"}},{"insert":", a ramp card like"},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":" or the artifact transformer"},{"insert":{"card-link":"Liquimetal Coating"}},{"insert":" in fact I recommend this one if you already have an Omni-Ooze card and a sac engine cause non of the other cards can fetch this effect\n\n\t3 - "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" the Omni-Ooze effect "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":", a ramp card like "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":", the artifact animator "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":", a draw engine like "},{"insert":{"card-link":"Agent Venom"}},{"insert":", a sac outlet like "},{"insert":{"card-link":"Woe Strider"}},{"insert":", or an attraction creator like"},{"insert":{"card-link":"Dee Kay, Finder of the Lost"}},{"insert":" \n\n\t4 - "},{"insert":{"card-link":"Dimir House Guard"}},{"insert":" a Omni-Ooze effect like "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":", a artifact animator like "},{"insert":{"card-link":"Katsumasa, the Animator"}},{"insert":", The mass artifact animator "},{"insert":{"card-link":"March of the Machines"}},{"insert":", a ramp card like "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", The sac outlet "},{"insert":{"card-link":"Phantom Train"}},{"insert":", The earthbending "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":", a card advantage engine like "},{"insert":{"card-link":"Graveshifter"}},{"insert":", an Attraction creator like "},{"insert":{"card-link":"Discourtesy Clerk"}},{"insert":", or the Planeswalker "},{"insert":{"card-link":"Kaito, Bane of Nightmares"}},{"insert":"\n\n\t5 - "},{"insert":{"card-link":"Brainspoil"}},{"insert":" a Omni-Ooze effect like "},{"insert":{"card-link":"Conspiracy"}},{"insert":", the Attraction creator"},{"insert":{"card-link":"Spinnerette, Arachnobat"}},{"insert":" and both weird cards "},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" and "},{"insert":{"card-link":"Octomancer"}},{"insert":"\n\n\t6 - "},{"insert":{"card-link":"Netherborn Phalanx"}},{"insert":" so you can only tutor the Omni-Ooze card "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":" or "},{"insert":{"card-link":"Cybership"}},{"insert":" to Ooze the opponents library, which you would think would mean I should cut Netherborn cause it tutors so little but if you read "},{"insert":{"card-link":"Netherborn Phalanx"}},{"insert":" itself its a really good card to copy in general if you make 3 copies it tends to finish people if they've taken some damage and have a board presence \n\n\t"},{"insert":{"card-link":"Hobbit Hole"}},{"insert":" - this card seems odd without any halflings in the deck but Changeling works even in deck so this card actually tutors The Omni-Ooze card "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":", the ramp cards "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" and "},{"insert":{"card-link":"Mutable Explorer"}},{"insert":", the card advantage engine "},{"insert":{"card-link":"Graveshifter"}},{"insert":" and for completeness a Basic Land\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"\tClosing Thoughts"},{"insert":"\nI join these contests when the Prompt interests me and when I saw "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" I was like, there's gotta be somethin stupid I can do with him, and I think I was right it even gave me a chance to shove attractions into another deck, Screw "},{"insert":{"card-link":"Whtz, the Bibliophile"}},{"insert":" we've had commander decks over a hundred cards for awhile now what else can you call my 100 card commander deck with 15 card attraction deck. I also decided this time to Make this deck on a budget, I wanted a deck that someone might actually buy not a pile of 50 dollar bills so I made some choices you can see in the maybe board where I cut expensive sac outlets and an artifact animator, I only regret cutting Karn cause the deck could use another artifact animator probably replacing Kaito if you want the deck to be better with little change in price or Octomancer or Cybership if you want the funny Planeswalker splitting , this deck should be sub 75 dollars unless "},{"insert":{"card-link":"Uugguu, the Omniplasm"}},{"insert":" is a ten dollar card but I cant possibly know how much Its worth.\n"}]}
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