Artaud
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Commander
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Commander
Commander
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Combo Parts
Armed with Proof
When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
Enchantment

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Combo Parts
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Draw
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf

Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Detective

Draw
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Finisher
Finisher
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Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ramp
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery

Sunder the Gateway
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
• Incubate 2, then transform an Incubator token you control.
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
• Incubate 2, then transform an Incubator token you control.
Sorcery

White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery

Removal
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Toolbox
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Toolbox
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Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
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Maybeboard
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Phyrexia lost a war. Their plane is lost in Multiverse, Praetors are gone, invasion forces decimated and armory depleted. But "},{"insert":{"card-link":"Ekthi, Contaminator Priest"}},{"insert":" doesn't surrender. With the help of her "},{"insert":{"card-link":"Germ"}},{"insert":" tokens she "},{"attributes":{"bold":true},"insert":"Grinds"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Salvages"},{"insert":" what is left to "},{"attributes":{"bold":true},"insert":"Summon"},{"insert":" better minions and "},{"attributes":{"bold":true},"insert":"Blast"},{"insert":" the opposition away.\n\nWhen I first saw Ekthi she reminded me of the long lost "},{"insert":{"card-link":"Salvaging Station"}},{"insert":" +"},{"insert":{"card-link":"Flayer Husk"}},{"insert":" combo (details in deck's combo section). She allows to run this combo with any 1 or 0 mana Equipment (see "},{"attributes":{"bold":true},"insert":"Toolbox"},{"insert":" category) but makes it somewhat harder to execute due to giving Phyrexians +1/+1. This opens more opportunities and shenenigans though including running whole "},{"attributes":{"bold":true},"insert":"Stations"},{"insert":" package and "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" combos.\n\nThe main focus is cheapest Equipment with diverse scope of abilities. Removal in form of "},{"insert":{"card-link":"Ninja's Kunai"}},{"insert":", "},{"insert":{"card-link":"Deconstruction Hammer"}},{"insert":" or "},{"insert":{"card-link":"Trusty Boomerang"}},{"insert":" becomes ready to use right away (assuming Haste outlet is around), even multiple times after being Salvaged or cast again. "},{"insert":{"card-link":"Skullclamp"}},{"insert":" is good on its own but with Stations explodes to draw whole library. While "},{"insert":{"card-link":"Bloodforged Battle-Axe"}},{"insert":" and "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" are kind of \"standard\" here I ommited "},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" due to not contributing to any combos and synergies most of the other Equips do.\n\nMost of"},{"insert":{"card-link":"Ekthi, Contaminator Priest"}},{"insert":" and "},{"insert":{"card-link":"Salvaging Station"}},{"insert":" combos require artifact sac outlet or creature sac with "},{"insert":{"card-link":"Karn, Silver Golem"}},{"insert":". These combos require 4 or more parts to run so I will list only most prominent ones:\n "},{"insert":{"card-link":"Stitcher's Graft"}},{"insert":" - saccing Graft forces sacrifice of "},{"insert":{"card-link":"Germ"}},{"insert":" which triggers Station untap. Result - infinite benefit from sac outlet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Skullclamp"}},{"insert":" - created token immediately dies triggering Salvaging station. In response sacrifice Skullclam to return it after Station untap and repeat the process to draw any number of cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-saccing Removal (eg. "},{"insert":{"card-link":"Blazing Torch"}},{"insert":") - requires "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" or any Haste Equipment (there are 3). If it kills a creature, Station untaps. If not, Germ must be sacrificed to keep the loop going. In corner cases we can shoot "},{"insert":{"card-link":"Germ"}},{"insert":" itself if it benefits some way like "},{"insert":{"card-link":"Haliya, Guided by Light"}},{"insert":" giving infinite life of "},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":" drawing a library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" - with Haste outlet and creature sac it creates infinite colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mandibular Kite"}},{"insert":" - better replacement for "},{"insert":{"card-link":"Flayer Husk"}},{"insert":" which creates 2 Germ tokens on entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact and/or Creature sacrifice outlets often generate infinite mana as a \"side effect\". While there is not much to do with it "},{"insert":{"card-link":"Sigil of Distinction"}},{"insert":" can make one creature arbitrary huge to one-shot someone and cards like "},{"insert":{"card-link":"Wrench"}},{"insert":" or "},{"insert":{"card-link":"Krovod Haunch"}},{"insert":" can provide infinite resources/life.\n\nAside of Salvaging Station there are also combos involving "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":". Token created by "},{"insert":{"card-link":"Ekthi, Contaminator Priest"}},{"insert":" triggers Curio to return another creature, notably:\n"},{"insert":{"card-link":"Lion Sash"}},{"insert":" - being both Equipment and Creature it's bounced by created Germ to be cast again. Any cost reducers and mana engines can make infinite tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glint Hawk"}},{"insert":" - Germ bounces Hawk to be cast again and return Equipment for another cast and another Germ. Rince and repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Armed with Proof"}},{"insert":" - kind of secret tech creating 2 Clue-Equipments along with 2 Germs. Can be bounced only by "},{"insert":{"card-link":"Sigarda's Aid"}},{"insert":" but may be worth a trouble or even a source of infinite mana and draw if more "},{"attributes":{"bold":true},"insert":"Combo Parts"},{"insert":" are involved."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Karn, Silver Golem"}},{"insert":" - can animate any Equipment in response to its ETB to bounce this Equip to hand directly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere rest of the deck consists of obligatory Tutors like "},{"insert":{"card-link":"Tezzeret, Cruel Captain"}},{"insert":" (it's Combo/Toolbox build after all) , cost reducers and standard Equipment-synergy dorks ("},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" is always OP for such builds) as well as some backup Reanimation ("},{"insert":{"card-link":"Auriok Salvagers"}},{"insert":" are used without "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":"? Preposterous!). There are also two bombs in "},{"attributes":{"bold":true},"insert":"Finisher"},{"insert":" category to end games via combat if there is enough "},{"insert":{"card-link":"Germ"}},{"insert":" tokens to send into a red zone.\n\nUnlike most of the other Ekthi builds this one can still work even without its Commander (if killed too many times or locked somehow). Maybeboard section includes some more expensive and gamechanging cards to elevate this deck to Bracket 3 of higher if anyone wishes.\n"}]}



































































