Sopot_Cw_0000999
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Commander
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{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Orvar, the All-Form"},{"insert":" and his ability to create token copies of permanents whenever they are targeted by an instant or sorcery spell you control.\n\nThe deck uses cheap targeting spells such as "},{"attributes":{"bold":true},"insert":"Cerulean Wisps, Clockspinning, Glamerdye, Mind Bend, Trait Doctoring, Thermal Flux, Twiddle, and Whim of Volrath"},{"insert":" to trigger Orvar for very little mana. These spells can turn into additional copies of whichever permanent is most useful at the time.\n\nCopying creatures such as "},{"attributes":{"bold":true},"insert":"Mulldrifter, Peregrine Drake, Master of Waves, Venser, Shaper Savant, and Agent of Treachery"},{"insert":" provides repeated enters-the-battlefield effects and allows the deck to generate cards, mana, creatures, or interaction. "},{"attributes":{"bold":true},"insert":"Coveted Jewel"},{"insert":" is another strong copy target because each new copy draws cards and provides additional mana.\n\nThe deck uses "},{"attributes":{"bold":true},"insert":"High Tide, Nykthos, Shrine to Nyx, Peregrine Drake, Sapphire Medallion, and other mana sources"},{"insert":" to support turns where several Orvar triggers can be generated in succession.\n\nCards such as "},{"attributes":{"bold":true},"insert":"Ghostly Flicker, Displace, Slip Out the Back, Dive Down, and Mizzium Skin"},{"insert":" can protect important pieces while some also provide additional value from enters-the-battlefield abilities.\n\nThe deck wins by using Orvar to repeatedly copy high-value permanents, generate large amounts of resources, and overwhelm the table. "},{"attributes":{"bold":true},"insert":"Master of Waves, Psychosis Crawler, and Thassa's Oracle"},{"insert":" provide additional ways to convert the deck's large amounts of mana, card draw, and devotion into a win.\n"}]}
Commander
Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

Commander
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Blink
Blink
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Copy
Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Whim of Volrath
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant

Copy
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Draw
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Proliferate
Proliferate
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Protection
Protection
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Ramp
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Instant

Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Ramp
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Removal
Removal
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Tokens
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Tokens
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Untap
Untap
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Orvar, the All-Form"},{"insert":" and his ability to create token copies of permanents whenever they are targeted by an instant or sorcery spell you control.\n\nThe deck uses cheap targeting spells such as "},{"attributes":{"bold":true},"insert":"Cerulean Wisps, Clockspinning, Glamerdye, Mind Bend, Trait Doctoring, Thermal Flux, Twiddle, and Whim of Volrath"},{"insert":" to trigger Orvar for very little mana. These spells can turn into additional copies of whichever permanent is most useful at the time.\n\nCopying creatures such as "},{"attributes":{"bold":true},"insert":"Mulldrifter, Peregrine Drake, Master of Waves, Venser, Shaper Savant, and Agent of Treachery"},{"insert":" provides repeated enters-the-battlefield effects and allows the deck to generate cards, mana, creatures, or interaction. "},{"attributes":{"bold":true},"insert":"Coveted Jewel"},{"insert":" is another strong copy target because each new copy draws cards and provides additional mana.\n\nThe deck uses "},{"attributes":{"bold":true},"insert":"High Tide, Nykthos, Shrine to Nyx, Peregrine Drake, Sapphire Medallion, and other mana sources"},{"insert":" to support turns where several Orvar triggers can be generated in succession.\n\nCards such as "},{"attributes":{"bold":true},"insert":"Ghostly Flicker, Displace, Slip Out the Back, Dive Down, and Mizzium Skin"},{"insert":" can protect important pieces while some also provide additional value from enters-the-battlefield abilities.\n\nThe deck wins by using Orvar to repeatedly copy high-value permanents, generate large amounts of resources, and overwhelm the table. "},{"attributes":{"bold":true},"insert":"Master of Waves, Psychosis Crawler, and Thassa's Oracle"},{"insert":" provide additional ways to convert the deck's large amounts of mana, card draw, and devotion into a win.\n"}]}





































































