445 views29 hrs ago
Commander
Size: 100Salt sum: 30.91
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Earelene

445 views29 hrs ago
Commander
Size: 100Salt sum: 30.91

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{"ops":[{"insert":"[Work In Progress : since Seluma is not out yet, I'm making experiments here so it's likely to evolve !]\n\n\t\tHello girlies !\n\n\tI'm trying here to make an angel deck to change from my Kaalia's. It appears, she is too frightning for many. Plus she's already heavily played. So I needed another commander for my angel deck. Here enters Seluma. Since she allows angels of any colour, I had to try her. She looked like a perfect angels commander for playing any angel you would love.\n\n\tSo the rules are the same as my Kaalia's deck : bracket 2 rules, full angel thematic deck, ladies on every art (that is not a land), and only foil cards. (This is a sparkly girl's deck!)\n\nFirst, the "},{"attributes":{"underline":true,"color":"#008a00","bold":true},"insert":"lands"},{"insert":" :"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since we are only allowed basic lands, you'll find here basic lands (of course) and every fetch cards that can fetch a "},{"attributes":{"bold":true},"insert":"plain"},{"insert":" and any other :"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The usual Fetch lands ("},{"attributes":{"bold":true},"insert":"Arid Mesa"},{"insert":", "},{"attributes":{"bold":true},"insert":"Flooded Strand"},{"insert":", "},{"attributes":{"bold":true},"insert":"Marsh Flats"},{"insert":", "},{"attributes":{"bold":true},"insert":"Windswept Heath"},{"insert":"), and the Prismatic Vist a which here is great. Fetched lands this way enter untapped."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"The "},{"attributes":{"bold":true},"insert":"Bant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Esper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Naya"},{"insert":" panoramas"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"The free fetch basic lands : "},{"attributes":{"bold":true},"insert":"Evolving Wilds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Terramorphic Expanse"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vibrant Cityscape"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Fabled Passage"},{"insert":" that may have the land enter untapped."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"The payed fetch basic lands (but at leath you can use them for colorless mana) : "},{"attributes":{"bold":true},"insert":"Promising vein"},{"insert":", and Urza's Cave which allows us to fetch any land (like "},{"attributes":{"bold":true},"insert":"Nykthos, Shrine to Nyx"},{"insert":" !)."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Krosan Verge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Myriad Landscape"},{"insert":" which allow us to ramp by fetching two lands."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Speaking of ramp : since we're almost mono-white (and since angels have a lot of devotion to white), "},{"attributes":{"bold":true},"insert":"Nykthos, Shrine to Nyx"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exotic Orchad"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Plaza of Heroes"},{"insert":" which are our closest from Command Tower."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"And finally three utility lands :"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Geier Reach Sanitarium"},{"insert":" : for mill reason (see later)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rogue Passage"},{"insert":" : so our commander can deal damage to a player if needed."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Witch Enchanter // Witch-Blessed Meadow"},{"insert":" : which will be one ouf our possible removal"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#9933ff"},"insert":"Angels"},{"attributes":{"color":"#ffffff"},"insert":" : Now, of course, this will be an angels' deck. So anytime we can do something we need to make this deck function with an angel, we'll put thiss angel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#c285ff"},"insert":"Angel support"},{"attributes":{"color":"#ffffff"},"insert":" : With this set of mind, we'll put cards that support our angels. Bonus point with card that are angels. "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Rinoa, Angel Wing"},{"attributes":{"color":"#ffffff"},"insert":" is the only exception but she really helps and tries her best with angel in her name ! (Plus I love her, so I really wanted her here ! <3 )"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0066cc"},"insert":"Card Advantage"},{"insert":" and "},{"attributes":{"color":"#66a3e0"},"insert":"mill"},{"insert":" : Since Seluma raise angel back from the deads, having angels in the graveyard is a great idea. Now we have three ways to have angels in oour graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Angels dying : not really helpful in our case. We'd rather have them alive (in fact we need them in the graveyard ine the frist place to be able to save them !). So we'll let our enemies kill them."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#66a3e0"},"insert":"Mill"},{"insert":" : Now we're talking. Self mill is a way to put angels in the graveyard. So here come : "},{"attributes":{"bold":true},"insert":"Geier Reach Sanitarium"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Queen of Dale"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Warring Triad"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Firja, Judge of Valor"},{"insert":". But as a mono white deck, it's not easy for us. Happily for us, there's an universal way to self mill…"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0066cc"},"insert":"Card Advantage"},{"insert":" : Worst case scenario, we draw too much and we have to discard at the end of our turn. Which would be great : we caan choose to put angels for Seluma in our graaveyard and keep cards we'd want to play. So I put there as many card advantage cards asa I could. Notably :"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Errant and Giada"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Serra Paragon"},{"insert":" : they don't help us fill our hand. Worst, "},{"attributes":{"bold":true},"insert":"Serra Paragon"},{"insert":" might exile our card which we do not want. But I''m still leaving them becaause, they are angels and I use "},{"attributes":{"bold":true},"insert":"Serra Paragon"},{"insert":" on NOT angels cards. So we are less anoyed when the get exiled. Plus if I caast card from the library, I'm not emptying my hand, so more chaance to have 8 or moore cards at the end of the turn."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Liesa, Forgotten Archangel : Same reason : she preveents us from having card in the graveyard. But she helps us fill our hand, getting to 8 cards or more and then chosse which angel we put in the graveyard for Seluma. Plus she exiles enemies' card, and, of course, she an angel !"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Ramps"},{"insert":" : Not many surprise here. Since we'll be cheating less card than with Kaalia, and we have basics lands, here enters our angels ramps ("},{"attributes":{"bold":true},"insert":"Giada, Font of Hope"},{"insert":", "},{"attributes":{"bold":true},"insert":"Herald of War"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Maelstrom Archangel"},{"insert":"), but also "},{"attributes":{"bold":true},"insert":"Pearl Medallion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ff9900"},"insert":"Removals"},{"insert":" : No surprise here, every removal angels and angel themed cards ("},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Destroy Evil"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"Board wipes"},{"insert":" : Same logic here : "},{"attributes":{"bold":true},"insert":"Akroma's Vengeance"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Austere Command"},{"insert":" and angels board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDon't hesitate to give me your thoughts or advice !\n\nThank you for reading this ! <3\n\n\n"}]}

Commander

Qty: 1 Price: $0.00
Seluma, Light of Aysen
Rulebreaker — A deck with this commander can have Angel cards of any color identity and any basic land cards.
Flying
Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield.
Legendary Creature - Warrior Angel
Seluma, Light of Aysen (mbc) 4

Commander

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Angel support

Qty: 24 Price: $283.19
Adarkar Valkyrie
Flying, vigilance
: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Snow Creature - Angel
Adarkar Valkyrie (mma) 1
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Legendary Creature - Angel
Akroma, Vision of Ixidor (cmr) 2
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (soc) 133
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Creature - Angel
Angelic Field Marshal (cmm) 456
Angelic Guardian
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature - Angel
Angelic Guardian (m20) 302
Angelic Skirmisher
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature - Angel
Angelic Skirmisher (gtc) 3
Archangel Avacyn
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Legendary Creature - Angel
Archangel Avacyn // Avacyn, the Purifier (inr) 11Archangel Avacyn // Avacyn, the Purifier (inr) 11
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (2xm) 5
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (mul) 100
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (2xm) 335
Avacyn, Angel of Horror
Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Angel
Avacyn, Angel of Horror (frc) 7
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel
Gisela, Blade of Goldnight (cmm) 579
Light of the Legion
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When this creature dies, put a +1/+1 counter on each white creature you control.
Creature - Angel
Light of the Legion (grn) 19
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel
Linvala, Shield of Sea Gate (znr) 368
Lyra Dawnbringer
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Legendary Creature - Angel
Lyra Dawnbringer (dmr) 13
Lyra, Archangel of Dawn
Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
Legendary Creature - Knight Angel
Lyra, Archangel of Dawn (fra) 294
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Legendary Creature - Angel
Reya Dawnbringer (uma) 32
Rinoa, Angel Wing
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn.
Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
Legendary Creature - Human Rebel Warlock
Rinoa, Angel Wing (fic) 450
Selenia, the Cursed Heart
Flying, lifelink
If you would gain life, you gain twice that much life instead.
When Selenia dies, create a legendary black Aura Curse enchantment token named Selenia's Curse attached to target opponent. The token has enchant player and "If enchanted player would lose life, they lose twice that much life instead."
Legendary Creature - Warrior Angel
Selenia, the Cursed Heart (mbc) 50
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (m20) 36
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (mh2) 30
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (dom) 35
Thraben Watcher
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Creature - Angel
Thraben Watcher (mh2) 34
Twilight Shepherd
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Angel
Twilight Shepherd (shm) 25

Angel support

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Angels

Qty: 6 Price: $24.74
Basandra, Battle Seraph
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
Legendary Creature - Angel
Basandra, Battle Seraph (cma) 174
Exquisite Archangel
Flying
If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.
Creature - Angel
Exquisite Archangel (aer) 18
Radiant, Archangel
Flying, vigilance
Radiant gets +1/+1 for each other creature on the battlefield with flying.
Legendary Creature - Angel
Radiant, Archangel (ulg) 20
Resolute Archangel
Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Creature - Angel
Resolute Archangel (m15) 28
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Legendary Creature - Angel
Sigarda, Host of Herons (inr) 247
Valkyrie Harbinger
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Creature - Cleric Angel
Valkyrie Harbinger (j25) 275

Angels

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Card advantage

Qty: 11 Price: $61.89
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Legendary Creature - Angel
Aurelia, the Law Above (mkm) 188
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (sld) 1338
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (bfz) 22
Errant and Giada
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
Legendary Creature - Human Angel
Errant and Giada (mom) 224
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (moc) 81
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 312
Liesa, Forgotten Archangel
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
Legendary Creature - Angel
Liesa, Forgotten Archangel (mid) 232
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (fca) 24
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (bbd) 240
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (dmu) 32
Sigarda, Font of Blessings
Flying
Other permanents you control have hexproof.
You may look at the top card of your library any time.
You may cast Angel spells and Human spells from the top of your library.
Legendary Creature - Angel
Sigarda, Font of Blessings (mat) 47

Card advantage

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Land

Qty: 33 (34 w/ MDFC)Price: $356.17
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (zne) 9
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (ala) 221
Esper Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Land
Esper Panorama (ncc) 399
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (pip) 263
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eoc) 60
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (zne) 1
Forest
(
: Add
.)
Basic Land - Forest
Forest (thb) 254
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (jud) 141
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (zne) 6
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (thb) 253
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmm) 660
Naya Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
Naya Panorama (ncc) 417
Plains
(
: Add
.)
Basic Land - Plains
Plains (thb) 250
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (eos) 78
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27
Promising Vein
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land - Cave
Promising Vein (lci) 279
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (thb) 252
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sos) 265
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (zne) 5

Land

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Mill

Qty: 5 Price: $36.11
Firja, Judge of Valor
Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Legendary Creature - Cleric Angel
Firja, Judge of Valor (khm) 209
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (emn) 203
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 193

Mill

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Ramps

Qty: 7 Price: $110.25
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (fdc) 4
Herald of War
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost
less to cast for each +1/+1 counter on this creature.
Creature - Angel
Herald of War (j25) 207
Maelstrom Archangel
Flying
Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Creature - Angel
Maelstrom Archangel (con) 115
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 347
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2783
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (fic) 362

Ramps

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Raseboards

Qty: 4 Price: $2.87
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (a25) 3
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (mkc) 56
Kindred Judgment
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Judgment (fra) 13
Sunblast Angel
Flying
When this creature enters, destroy all tapped creatures.
Creature - Angel
Sunblast Angel (som) 22

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Removals

Qty: 9 Price: $109.51
Admonition Angel
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature - Angel
Admonition Angel (sld) 154
Angel of Despair
Flying
When this creature enters, destroy target permanent.
Creature - Angel
Angel of Despair (uma) 196
Angel of Serenity
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature - Angel
Angel of Serenity (rtr) 1
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (fic) 229
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (dmu) 17
Firemane Avenger
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Creature - Angel
Firemane Avenger (gtc) 163
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Razia, Boros Archangel
Flying, vigilance, haste
: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Legendary Creature - Angel
Razia, Boros Archangel (rav) 223
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (sld) 2655Witch Enchanter // Witch-Blessed Meadow (sld) 2655

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Sideboard

Qty: 15 Price: $68.52
Aegis Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Creature - Angel
Aegis Angel (m12) 1
Breathkeeper Seraph
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Creature - Angel
Breathkeeper Seraph (voc) 31
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (fdc) 20
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (scd) 17
Deathless Angel
Flying
: Target creature gains indestructible until end of turn.
Creature - Angel
Deathless Angel (roe) 17
Enduring Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
Creature - Angel
Enduring Angel // Angelic Enforcer (mid) 17Enduring Angel // Angelic Enforcer (mid) 17
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (sta) 69
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (pw26) 3
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 15
Illusory Angel
Cast this spell only if you've cast another spell this turn.
Flying
Creature - Angel Illusion
Illusory Angel (ima) 59
Renegade Reaper
Flying
When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
Creature - Angel Berserker
Renegade Reaper (khm) 386
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 1021
Troop of Ponies
,
, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature - Horse
Troop of Ponies (hob) 3
Weeping Angel
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.
If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
Creature Artifact - Angel Alien
Weeping Angel (who) 453
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (lcc) 119

Sideboard

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Maybeboard

Qty: 56 Price: $1096.99
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (stx) 262
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (fca) 21
Angel of Jubilation
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Creature - Angel
Angel of Jubilation (avr) 2
Angel of the Dire Hour
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
Creature - Angel
Angel of the Dire Hour (plst) C14-1
Angelheart Vial
Whenever you're dealt damage, you may put that many charge counters on this artifact.
,
, Remove four charge counters from this artifact: You gain 2 life and draw a card.
Artifact
Angelheart Vial (roe) 215
Angelic Arbiter
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Creature - Angel
Angelic Arbiter (jmp) 86
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchantment - Aura
Angelic Destiny (m12) 3
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (ori) 4
Avacyn, Guardian Angel
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Legendary Creature - Angel
Avacyn, Guardian Angel (m15) 3
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (zne) 3
Bruna, the Fading Light
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Legendary Creature - Angel Horror
Bruna, the Fading Light (emn) 15
Chancellor of the Annex
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays
.
Flying
Whenever an opponent casts a spell, counter it unless that player pays
.
Creature - Angel Phyrexian
Chancellor of the Annex (nph) 6
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Daily Bugle Building
: Add
.
,
: Add one mana of any color.
Smear Campaign —
,
: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Daily Bugle Building (spm) 179
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Creature Artifact - Angel
Darksteel Angel (frc) 98
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (khc) 22
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (sld) 2230
Empyrial Archangel
Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to this creature instead.
Creature - Angel
Empyrial Archangel (2x2) 493
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Instant
Everybody Lives! (who) 18
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 692
Gisela, the Broken Blade
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Legendary Creature - Angel Horror
Gisela, the Broken Blade (emn) 28
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (clu) 63
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (soa) 135
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Creature - Angel
Herald of Eternal Dawn (fdn) 423
Jenara, Asura of War
Flying
: Put a +1/+1 counter on Jenara.
Legendary Creature - Angel
Jenara, Asura of War (v15) 11
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (mh2) 263
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (sld) 1045
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (mm3) 13
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Lyra, Tolarian Archangel
Flying
At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.
: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
Legendary Creature - Wizard Angel
Lyra, Tolarian Archangel (fra) 301
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 420
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (fic) 353
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zne) 10
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (sld) 1236
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (sld) 2684
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (sld) 496
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (zne) 2
Raffine's Informant
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Wizard
Raffine's Informant (snc) 26
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (ltc) 373
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (khm) 24
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (snc) 463
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zne) 7
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (blc) 152
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (sld) 797
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 466
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (sld) 1495
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (zne) 8
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (tsr) 289
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (zne) 4

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Tokens & Extras

Qty: 28 Price: $32.49
Angel
Flying
Creature Token - Angel
Angel (tdsc) 2
Angel
Flying, vigilance
Creature Token - Angel
Angel (ttdc) 2
Citizen
Creature Token - Citizen
Citizen (ttdc) 26
Soldier
Creature Token - Soldier
Soldier (tonc) 7
Spirit
Flying
Creature Token - Spirit
Spirit (tsoc) 6
The Monarch
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
Card
The Monarch (totc) 29
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (sld) 1432

Tokens & Extras

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Deck Info

Deck stats

103 pips - 58 cards
12 mana - 11 cards
3 pips - 3 cards
0 mana - 3 cards
10 pips - 6 cards
0 mana - 5 cards
9 pips - 7 cards
0 mana - 4 cards
3 pips - 3 cards
0 mana - 3 cards
0 pips - 0 cards
13 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"[Work In Progress : since Seluma is not out yet, I'm making experiments here so it's likely to evolve !]\n\n\t\tHello girlies !\n\n\tI'm trying here to make an angel deck to change from my Kaalia's. It appears, she is too frightning for many. Plus she's already heavily played. So I needed another commander for my angel deck. Here enters Seluma. Since she allows angels of any colour, I had to try her. She looked like a perfect angels commander for playing any angel you would love.\n\n\tSo the rules are the same as my Kaalia's deck : bracket 2 rules, full angel thematic deck, ladies on every art (that is not a land), and only foil cards. (This is a sparkly girl's deck!)\n\nFirst, the "},{"attributes":{"underline":true,"color":"#008a00","bold":true},"insert":"lands"},{"insert":" :"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since we are only allowed basic lands, you'll find here basic lands (of course) and every fetch cards that can fetch a "},{"attributes":{"bold":true},"insert":"plain"},{"insert":" and any other :"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The usual Fetch lands ("},{"attributes":{"bold":true},"insert":"Arid Mesa"},{"insert":", "},{"attributes":{"bold":true},"insert":"Flooded Strand"},{"insert":", "},{"attributes":{"bold":true},"insert":"Marsh Flats"},{"insert":", "},{"attributes":{"bold":true},"insert":"Windswept Heath"},{"insert":"), and the Prismatic Vist a which here is great. Fetched lands this way enter untapped."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"The "},{"attributes":{"bold":true},"insert":"Bant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Esper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Naya"},{"insert":" panoramas"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"The free fetch basic lands : "},{"attributes":{"bold":true},"insert":"Evolving Wilds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Terramorphic Expanse"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vibrant Cityscape"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Fabled Passage"},{"insert":" that may have the land enter untapped."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"The payed fetch basic lands (but at leath you can use them for colorless mana) : "},{"attributes":{"bold":true},"insert":"Promising vein"},{"insert":", and Urza's Cave which allows us to fetch any land (like "},{"attributes":{"bold":true},"insert":"Nykthos, Shrine to Nyx"},{"insert":" !)."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Krosan Verge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Myriad Landscape"},{"insert":" which allow us to ramp by fetching two lands."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Speaking of ramp : since we're almost mono-white (and since angels have a lot of devotion to white), "},{"attributes":{"bold":true},"insert":"Nykthos, Shrine to Nyx"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exotic Orchad"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Plaza of Heroes"},{"insert":" which are our closest from Command Tower."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"And finally three utility lands :"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Geier Reach Sanitarium"},{"insert":" : for mill reason (see later)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rogue Passage"},{"insert":" : so our commander can deal damage to a player if needed."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Witch Enchanter // Witch-Blessed Meadow"},{"insert":" : which will be one ouf our possible removal"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#9933ff"},"insert":"Angels"},{"attributes":{"color":"#ffffff"},"insert":" : Now, of course, this will be an angels' deck. So anytime we can do something we need to make this deck function with an angel, we'll put thiss angel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#c285ff"},"insert":"Angel support"},{"attributes":{"color":"#ffffff"},"insert":" : With this set of mind, we'll put cards that support our angels. Bonus point with card that are angels. "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Rinoa, Angel Wing"},{"attributes":{"color":"#ffffff"},"insert":" is the only exception but she really helps and tries her best with angel in her name ! (Plus I love her, so I really wanted her here ! <3 )"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0066cc"},"insert":"Card Advantage"},{"insert":" and "},{"attributes":{"color":"#66a3e0"},"insert":"mill"},{"insert":" : Since Seluma raise angel back from the deads, having angels in the graveyard is a great idea. Now we have three ways to have angels in oour graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Angels dying : not really helpful in our case. We'd rather have them alive (in fact we need them in the graveyard ine the frist place to be able to save them !). So we'll let our enemies kill them."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#66a3e0"},"insert":"Mill"},{"insert":" : Now we're talking. Self mill is a way to put angels in the graveyard. So here come : "},{"attributes":{"bold":true},"insert":"Geier Reach Sanitarium"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mask of Memory"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Queen of Dale"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Warring Triad"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Firja, Judge of Valor"},{"insert":". But as a mono white deck, it's not easy for us. Happily for us, there's an universal way to self mill…"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0066cc"},"insert":"Card Advantage"},{"insert":" : Worst case scenario, we draw too much and we have to discard at the end of our turn. Which would be great : we caan choose to put angels for Seluma in our graaveyard and keep cards we'd want to play. So I put there as many card advantage cards asa I could. Notably :"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Errant and Giada"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Serra Paragon"},{"insert":" : they don't help us fill our hand. Worst, "},{"attributes":{"bold":true},"insert":"Serra Paragon"},{"insert":" might exile our card which we do not want. But I''m still leaving them becaause, they are angels and I use "},{"attributes":{"bold":true},"insert":"Serra Paragon"},{"insert":" on NOT angels cards. So we are less anoyed when the get exiled. Plus if I caast card from the library, I'm not emptying my hand, so more chaance to have 8 or moore cards at the end of the turn."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"insert":"Liesa, Forgotten Archangel : Same reason : she preveents us from having card in the graveyard. But she helps us fill our hand, getting to 8 cards or more and then chosse which angel we put in the graveyard for Seluma. Plus she exiles enemies' card, and, of course, she an angel !"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Ramps"},{"insert":" : Not many surprise here. Since we'll be cheating less card than with Kaalia, and we have basics lands, here enters our angels ramps ("},{"attributes":{"bold":true},"insert":"Giada, Font of Hope"},{"insert":", "},{"attributes":{"bold":true},"insert":"Herald of War"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Maelstrom Archangel"},{"insert":"), but also "},{"attributes":{"bold":true},"insert":"Pearl Medallion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sword of the Animist"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ff9900"},"insert":"Removals"},{"insert":" : No surprise here, every removal angels and angel themed cards ("},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Destroy Evil"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"Board wipes"},{"insert":" : Same logic here : "},{"attributes":{"bold":true},"insert":"Akroma's Vengeance"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Austere Command"},{"insert":" and angels board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDon't hesitate to give me your thoughts or advice !\n\nThank you for reading this ! <3\n\n\n"}]}
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