Biglilsis
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Commander
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{"ops":[{"insert":"My first thought when I saw The Unluckiest Planeswalker (once I got past \"Hey! The curse guy!\") was how he could color fix really well and then how he was even better as drawing card. The second thing I thought was OHMYGAWD! NEW LAND ENCHANTMENT COMMANDER!! I LOVE LAND ENCHANTMENTS!!! LET'S GOOOOOO!!!!! (Pretty much verbatim)\n\n+1 Ability\nAs I said, Mr. Curses works quite well as a color fixing mana dork, and I wanted to lean into that instead of running a ton of rocks and rainbow lands. So we excluded both. In fact, this is a 5 color mono-red land enchantment deck. Obviously since we are talking land auras, I am running some of the famous ones such as [[Abundant Growth]], [[Wild Growth]], and [[Nature’s Embrace]]. These pair so well with cards like [[Fertile Ground]] and [[Dawn’s Reflection]] to stack the effects to tap one land for 4 or more mana at a time. All of these are castable with no other fixing than The Unluckiest Planeswalker. And the more of them we get on board, the more color fixing we have available.\n\nColor fixing to definitely play more enchantments on my lands, but also on yours. Land enchantments make me so happy because what do you "},{"attributes":{"italic":true},"insert":"mean"},{"insert":" I can steal that Gaea’s Cradle instead of Strip Mining it thanks to [[Annex]]?! I can tap this one land and spit out 5/5 beasts? Thanks [[Spawning Grounds]]! And I love “Counterspell And” type effects like [[Sunken Field]] and [[Buried in the Garden]] that move my game plan along while also messing with my opponents’ plans.\n\nAnd since we are talking about messing with my opponents’ plans, no one said this wasn’t a curse deck, its just a cursed lands deck. We are using cards like [[Lithoform Blight]] and, literally, [[Cursed Land]] to enchant our opponents’ lands. There are a lot of very good lands running around the format these days and having some way to spot remove them is definitely a good idea. We can also work on keeping the token deck under control a little bit with [[Nettlevine Blight]].\n\n-3 Ability\nI adore the fact that the design for The Unluckiest Planeswalker makes it so that he potentially becomes his own curse. Drawing "},{"attributes":{"italic":true,"bold":true},"insert":"double"},{"insert":" the number of cards as auras we control is not only strong but dangerous. The more you lean into the aura synergy, the closer you get to decking yourself. Because this man knows how to draw cards! And if we have [[Rowan’s Talent]] attached to him at the time, its off to the races.\n\nSo we are going to weaponize that and ty to win with cards like [[Psychosis Crawler]] and we make enough mana in the deck thanks to the aura ramp and [[Koth of the Hammer]] that we can just load up some [[Words of War]] triggers before activating his -3 ability. Words of War also doubles as a great way to keep from decking ourselves and so does the little [[Obstinate Familiar]].\n\nAll of that brings us back to the land base and the fact this is a 5 color "},{"attributes":{"bold":true},"insert":"mono-red"},{"insert":" deck. Meaning we want things to burn. Cards like [[Valakut, the Molten Pinnacle]] and [[Longshot, Rebel Bowman]] start off our burn by pinging on nearly everything we put on board, including our commander. [[Koth of the Hammer]] gives us plenty of mana to dump into a [[Jaya’s Immolating Inferno]] to kill the table or can turn all of our mountains into shots to the players’ faces. And I love [[Last Light of Durin’s Day]] here finding [[Desert Were-Worm]] or the chaos pick of [[Themberchaud]]. Nothing feels more fitting for a deck with The Unluckiest Planeswalker than one that risks taking ourselves out with our own wincons!\n\n\n"}]}
Commander
The Unluckiest Planeswalker
Rulebreaker — A deck with this commander can have Aura cards of any color identity and any basic land cards.
+1: Add one mana of any color. When you spend this mana to cast an Aura spell this turn, create a 1/1 red Gremlin creature token.
−3: Discard your hand, then draw cards equal to twice the number of Auras you control. For each Aura attached to you, attach it to an opponent of your choice.
The Unluckiest Planeswalker can be your commander.
+1: Add one mana of any color. When you spend this mana to cast an Aura spell this turn, create a 1/1 red Gremlin creature token.
−3: Discard your hand, then draw cards equal to twice the number of Auras you control. For each Aura attached to you, attach it to an opponent of your choice.
The Unluckiest Planeswalker can be your commander.
Legendary Planeswalker

Commander
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Cursed Land
Cursed Land
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Direct Damage
Smoke Spirits' Aid
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Sorcery

Direct Damage
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Land
Land
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Mono Red
Koth of the Hammer
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
−2: Add for each Mountain you control.
−5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"
−2: Add for each Mountain you control.
−5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"
Legendary Planeswalker - Koth

Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Enchantment

Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant - Lesson

Themberchaud
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Legendary Creature - Dragon

Mono Red
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Mono Red You Said?
Mono Red You Said?
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Protection
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Protection
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Ramp
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura

Ramp
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Tokens
Tokens
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Walkers
Jaya's Phoenix
Flying, haste
Whenever this creature deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return this card from your graveyard to the battlefield.
Whenever this creature deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return this card from your graveyard to the battlefield.
Creature - Phoenix

Rowan's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."
Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."
Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Enchantment - Aura

Teferi's Talent
Enchant planeswalker
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Enchantment - Aura

Vivien's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.
Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.
Enchantment - Aura

Walkers
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We Draw CARDS
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

We Draw CARDS
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"My first thought when I saw The Unluckiest Planeswalker (once I got past \"Hey! The curse guy!\") was how he could color fix really well and then how he was even better as drawing card. The second thing I thought was OHMYGAWD! NEW LAND ENCHANTMENT COMMANDER!! I LOVE LAND ENCHANTMENTS!!! LET'S GOOOOOO!!!!! (Pretty much verbatim)\n\n+1 Ability\nAs I said, Mr. Curses works quite well as a color fixing mana dork, and I wanted to lean into that instead of running a ton of rocks and rainbow lands. So we excluded both. In fact, this is a 5 color mono-red land enchantment deck. Obviously since we are talking land auras, I am running some of the famous ones such as [[Abundant Growth]], [[Wild Growth]], and [[Nature’s Embrace]]. These pair so well with cards like [[Fertile Ground]] and [[Dawn’s Reflection]] to stack the effects to tap one land for 4 or more mana at a time. All of these are castable with no other fixing than The Unluckiest Planeswalker. And the more of them we get on board, the more color fixing we have available.\n\nColor fixing to definitely play more enchantments on my lands, but also on yours. Land enchantments make me so happy because what do you "},{"attributes":{"italic":true},"insert":"mean"},{"insert":" I can steal that Gaea’s Cradle instead of Strip Mining it thanks to [[Annex]]?! I can tap this one land and spit out 5/5 beasts? Thanks [[Spawning Grounds]]! And I love “Counterspell And” type effects like [[Sunken Field]] and [[Buried in the Garden]] that move my game plan along while also messing with my opponents’ plans.\n\nAnd since we are talking about messing with my opponents’ plans, no one said this wasn’t a curse deck, its just a cursed lands deck. We are using cards like [[Lithoform Blight]] and, literally, [[Cursed Land]] to enchant our opponents’ lands. There are a lot of very good lands running around the format these days and having some way to spot remove them is definitely a good idea. We can also work on keeping the token deck under control a little bit with [[Nettlevine Blight]].\n\n-3 Ability\nI adore the fact that the design for The Unluckiest Planeswalker makes it so that he potentially becomes his own curse. Drawing "},{"attributes":{"italic":true,"bold":true},"insert":"double"},{"insert":" the number of cards as auras we control is not only strong but dangerous. The more you lean into the aura synergy, the closer you get to decking yourself. Because this man knows how to draw cards! And if we have [[Rowan’s Talent]] attached to him at the time, its off to the races.\n\nSo we are going to weaponize that and ty to win with cards like [[Psychosis Crawler]] and we make enough mana in the deck thanks to the aura ramp and [[Koth of the Hammer]] that we can just load up some [[Words of War]] triggers before activating his -3 ability. Words of War also doubles as a great way to keep from decking ourselves and so does the little [[Obstinate Familiar]].\n\nAll of that brings us back to the land base and the fact this is a 5 color "},{"attributes":{"bold":true},"insert":"mono-red"},{"insert":" deck. Meaning we want things to burn. Cards like [[Valakut, the Molten Pinnacle]] and [[Longshot, Rebel Bowman]] start off our burn by pinging on nearly everything we put on board, including our commander. [[Koth of the Hammer]] gives us plenty of mana to dump into a [[Jaya’s Immolating Inferno]] to kill the table or can turn all of our mountains into shots to the players’ faces. And I love [[Last Light of Durin’s Day]] here finding [[Desert Were-Worm]] or the chaos pick of [[Themberchaud]]. Nothing feels more fitting for a deck with The Unluckiest Planeswalker than one that risks taking ourselves out with our own wincons!\n\n\n"}]}

























































