809 views30 days ago
Commander
Size: 100Salt sum: 46.48
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darkran

809 views30 days ago
Commander
Size: 100Salt sum: 46.48

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{"ops":[{"insert":"My goal was to create to create a Blor "},{"insert":{"card-link":"Blor the Impervious"}},{"insert":" Voltron deck but that was very simple, and I'm not a big fan of creating Voltron. I've never really made one before so I wanted to have a really unique twist that isn't really seen in mono green. Of course, we got the ramp, we got the counters, because obviously I need to do that to be able to push through damage in order to win the game. However my first big concern when building was around Farewell. That's a big issue for my commander because of the non-targeted exile and those types of effects along with mass sacrifice effects will lead to Blor dying. \n\nHe already has indestructible, he already has hexproof, and trample is kind of thrown in there as well so he already has a great sort of Boggles Strat with this with this totality of it all, I came to the conclusion of that I wanted to create a boardwipe deck that also disincentivized my opponents from casting non target removal to take out Blor. So the idea behind this is the cards that destroy non-land permanenants are neutral colored artifact board wipes. A neat side effect is they only destroy nonland permanents therefore it will not qualify as mass land destruction and won't push me into bracket 4. This combined with adding a subfocus on mass land animation disincentivizes regular wraths or mass exiles or mass sacrifice or toxic deluge -X - X style effects by basically forcing the opponent that wants to deal with my Blor they have to blow up their entire board as well as mine and I'm OK with that because I'm a green deck and if we have to start over from zero I can probably hold back a couple of late mana dorks and you know one or two lands maybe and be able to you know come back much more aggressively than they are. \n\nSo I found this a really unique concept, and I'm surprised that no one has ever done this before. I mean obviously we have cards like Zurgo where people that have built him around wraths but that's in the wrath colors black, red, and white. But mono green wrath? It's a unique strategy that is an unexplored space. I investigated Archidekt and there are some Voltron green commanders there's even some boardwiping mono green decks but there hasn't been or at least I have not seen any decks created of a Voltron wrath commander in monogreen.\n\nMy favorite card I found was “The Moment” it helps Blor avoid some of the few silver bullet removals that can actually hit it while the second mode is the exact type of boardwipe my deck is looking for."},{"insert":{"card-link":"The Moment"}},{"insert":" \n\nWhile this build is very unconventional, it by no means is ineffective. I have have designed this deck to hold its own at bracket 2 and 3 tables and can kill someone on turn 6 if it doesnt have to deploy it defenses which obviously slow it down a decent amount of the time.\n\n\nOk enough about the vibes, reasoning,or explanation about the picks. Heres the primer for how this deck wants to play\n\n\nWe have 13 2 mana or less ramp spells/dorks. Our goal is to have at least one of them in our hand along with 2-3 lands\n\nTurn 1: Once we have a keepable hand we play a land turn 1 and usually throwout a mana accerator or if we dont have one of those we might as well drop a hardened scales or equipment if we have 1\n\nTurn 2: ramp, ramp, we want to play a land and a 2 mana ramp or 3 mana if we have a dork. this turn also can enable us to sneak in a tapped land if \n\nTurn 3: in an ideal world we hit ramp ramp and are able to cast Blor here. But we dont play expecting this, its nice upside if we can but usually we are on 4 mana here. so here if we cant cast the commander we play a protection piece to maintain our life total like "},{"insert":{"card-link":"Crawlspace"}},{"insert":" or "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" , a buff piece for when we play Blor like "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":" "},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" "},{"insert":{"card-link":"Maester Seymour"}},{"insert":" , or we set up one of our many Blordwipes (trademark pending) like "},{"insert":{"card-link":"Karn's Sylex"}},{"insert":" or "},{"insert":{"card-link":"Time Bomb"}},{"insert":" to clear the way on a future turn.\n\nTurn 4: Usually we play Blor here hopefully we have some stuff already on the board to get his power buffed up a bit immediatly. If hes already in play great skip ahead.\n\nTurn 5: Cast our buffs/ equipments then hit someone for 6-8 damage usually\n\nTurn 6: this is an important turn, this where you decide do i go all in to try and take out one player and hope Blor can survive a cycle and then try and do the same to the next player, or as I recommend We set up a jigsaw trap and say "},{"insert":{"card-link":"Let's Play a Game"}},{"insert":" . If our opponents want to take our massive frog out, they will have to pay a heavy cost to do so. This is where we drop "},{"insert":{"card-link":"Living Plane"}},{"insert":" "},{"insert":{"card-link":"Nature's Revolt"}},{"insert":" "},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" . Any "},{"insert":{"card-link":"Farewell"}},{"insert":" "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" will wipe everyone's board completely. as a mono green deck its much easier for us to bounce back as we have both ramp and no need to worry about color fixing. \n\nTurn 7: Hopefully we have dissuaded our opponents from doing anything too rash. But our hands a bit empty, thats where our card draw suite comes in with "},{"insert":{"card-link":"Lifestream's Blessing"}},{"insert":" "},{"insert":{"card-link":"Hunter's Insight"}},{"insert":" \nwith the damage/power draw spells ive found the floor to be about 5 cards and the ceiling to be around 20+. From there we should have enough protection pieces, 1 sided Blordwipes, plus life gain to finish off our opponents.\n\nThanks for reading this and hopefully this helps you wipe out everything in Blor's way\n\n\nP.S. sorry if its a bit rambly, used text to speech to type this up.\n"}]}

Commander

Qty: 1 Price: $0.00
Blor the Impervious
Trample, hexproof, indestructible
Legendary Creature - Warrior Frog
Blor the Impervious (mbc) 28

Commander

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Blordwipe

Qty: 8 Price: $120.02
Boompile
: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Boompile (cmm) 371
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Artifact
Coercive Portal (cns) 56
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (dsc) 178
Karn's Sylex
Karn's Sylex enters tapped.
Players can't pay life to cast spells or to activate abilities that aren't mana abilities.
,
, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Legendary Artifact
Karn's Sylex (dmu) 234
Nevinyrral's Disk
This artifact enters tapped.
,
: Destroy all artifacts, creatures, and enchantments.
Artifact
Nevinyrral's Disk (ced) 267
Oblivion Stone
,
: Put a fate counter on target permanent.
,
, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Artifact
Oblivion Stone (mps) 41
The Moment
At the beginning of your upkeep, put a time counter on The Moment.
,
: Untap target creature you control. It phases out until The Moment leaves the battlefield.
,
: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Legendary Artifact
The Moment (who) 459
Time Bomb
At the beginning of your upkeep, put a time counter on this artifact.
,
, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.
Artifact
Time Bomb (ice) 342

Blordwipe

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Counters

Qty: 13 Price: $158.39
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (zen) 196
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (pip) 468
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 338
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (sld) 1890
Gift of the Viper
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Instant
Gift of the Viper (mh3) 156
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (wot) 55
Hydra's Growth
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchantment - Aura
Hydra's Growth (plst) THB-172
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Enchantment - Aura
Level Up (tmc) 31
Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf
Maester Seymour (fic) 160
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (mom) 372
Predatory Hunger
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Predatory Hunger (exo) 117
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 342
Vastwood Fortification
Put a +1/+1 counter on target creature.
Instant
Vastwood Fortification // Vastwood Thicket (znr) 216Vastwood Fortification // Vastwood Thicket (znr) 216

Counters

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Draw

Qty: 6 Price: $166.44
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (m12) 180
Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Lifestream's Blessing (fic) 122
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (pw25) 1
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 364Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 364
Well Rested
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
Enchantment - Aura
Well Rested (pip) 88

Draw

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Finisher

Qty: 1 Price: $1.29
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (iko) 170

Finisher

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Land

Qty: 32 (37 w/ MDFC)Price: $1204.00
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (exp) 36
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (eld) 388
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (uma) 237
Forest
(
: Add
.)
Basic Land - Forest
Forest (unf) 239
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (isd) 240
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (rvr) 464
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 116
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (lrw) 270
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Oakhollow Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Land
Oakhollow Village (blb) 258
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
The Tabernacle at Pendrell Vale
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay
."
Legendary Land
The Tabernacle at Pendrell Vale (prm) 60450
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 479
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 716
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (zne) 5
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (exp) 19
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 441

Land

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pet card

Qty: 1 Price: $3.49
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185

pet card

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Protection

Qty: 6 Price: $281.44
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (c13) 240
Kamahl, Fist of Krosa
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature - Human Druid
Kamahl, Fist of Krosa (ons) 268
Living Plane
All lands are 1/1 creatures that are still lands.
World Enchantment
Living Plane (leg) 193
Nature's Revolt
All lands are 2/2 creatures that are still lands.
Enchantment
Nature's Revolt (7ed) 260
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Artifact - Equipment
Pariah's Shield (rav) 267
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (5dn) 150

Protection

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Pump

Qty: 8 Price: $58.48
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (7ed) 232
Doc Ock's Tentacles
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Equip
Artifact - Equipment
Doc Ock's Tentacles (spm) 277
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 169
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 353
Strong Back
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Enchantment - Aura
Strong Back (pip) 402
Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault —
— Target creature gets +2/+2 until end of turn.
• Meteor Strikes —
— Double target creature's power and toughness until end of turn.
• Final Heaven —
— Triple target creature's power and toughness until end of turn.
Instant
Tifa's Limit Break (fin) 207

Pump

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Ramp

Qty: 16 Price: $2397.55
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (wwk) 95
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 408
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (usg) 240
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (hoc) 65
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 345
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 458
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 425
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (dom) 168
Malevolent Rumble
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Sorcery
Malevolent Rumble (mh3) 161
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (ice) 255
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
: Add
.
Legendary Artifact
Necklace of Girion (hoc) 12
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (p09) 7
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (plg24) 1
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Sol Ring
: Add
.
Artifact
Sol Ring (mps) 24
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (ptk) 153

Ramp

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Recursion

Qty: 1 Price: $9.49
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180

Recursion

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Removal

Qty: 7 Price: $33.89
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (clb) 595
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Epic Fight
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Sorcery
Epic Fight (msh) 166
Inscription of Abundance
Kicker

Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant
Inscription of Abundance (znr) 360
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment
Umezawa's Jitte (bok) 163
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (spg) 119

Removal

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Sideboard

Qty: 13 Price: $248.49
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (cn2) 175
Bone Sabres
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bone Sabres (40k) 88
Bow of Nylea
Attacking creatures you control have deathtouch.
,
: Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment
Bow of Nylea (ths) 153
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Contest of Claws (lcc) 12
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (j25) 750
Kusari-Gama
Equipped creature has "
: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kusari-Gama (chk) 260
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment - Aura
Lure (7ed) 255
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 308
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 609
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 373
Spinning Wheel Kick
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Sorcery
Spinning Wheel Kick (neo) 207
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (tle) 41
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 320

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
60 pips - 46 cards
36 mana - 31 cards
1 pip - 1 card
15 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"My goal was to create to create a Blor "},{"insert":{"card-link":"Blor the Impervious"}},{"insert":" Voltron deck but that was very simple, and I'm not a big fan of creating Voltron. I've never really made one before so I wanted to have a really unique twist that isn't really seen in mono green. Of course, we got the ramp, we got the counters, because obviously I need to do that to be able to push through damage in order to win the game. However my first big concern when building was around Farewell. That's a big issue for my commander because of the non-targeted exile and those types of effects along with mass sacrifice effects will lead to Blor dying. \n\nHe already has indestructible, he already has hexproof, and trample is kind of thrown in there as well so he already has a great sort of Boggles Strat with this with this totality of it all, I came to the conclusion of that I wanted to create a boardwipe deck that also disincentivized my opponents from casting non target removal to take out Blor. So the idea behind this is the cards that destroy non-land permanenants are neutral colored artifact board wipes. A neat side effect is they only destroy nonland permanents therefore it will not qualify as mass land destruction and won't push me into bracket 4. This combined with adding a subfocus on mass land animation disincentivizes regular wraths or mass exiles or mass sacrifice or toxic deluge -X - X style effects by basically forcing the opponent that wants to deal with my Blor they have to blow up their entire board as well as mine and I'm OK with that because I'm a green deck and if we have to start over from zero I can probably hold back a couple of late mana dorks and you know one or two lands maybe and be able to you know come back much more aggressively than they are. \n\nSo I found this a really unique concept, and I'm surprised that no one has ever done this before. I mean obviously we have cards like Zurgo where people that have built him around wraths but that's in the wrath colors black, red, and white. But mono green wrath? It's a unique strategy that is an unexplored space. I investigated Archidekt and there are some Voltron green commanders there's even some boardwiping mono green decks but there hasn't been or at least I have not seen any decks created of a Voltron wrath commander in monogreen.\n\nMy favorite card I found was “The Moment” it helps Blor avoid some of the few silver bullet removals that can actually hit it while the second mode is the exact type of boardwipe my deck is looking for."},{"insert":{"card-link":"The Moment"}},{"insert":" \n\nWhile this build is very unconventional, it by no means is ineffective. I have have designed this deck to hold its own at bracket 2 and 3 tables and can kill someone on turn 6 if it doesnt have to deploy it defenses which obviously slow it down a decent amount of the time.\n\n\nOk enough about the vibes, reasoning,or explanation about the picks. Heres the primer for how this deck wants to play\n\n\nWe have 13 2 mana or less ramp spells/dorks. Our goal is to have at least one of them in our hand along with 2-3 lands\n\nTurn 1: Once we have a keepable hand we play a land turn 1 and usually throwout a mana accerator or if we dont have one of those we might as well drop a hardened scales or equipment if we have 1\n\nTurn 2: ramp, ramp, we want to play a land and a 2 mana ramp or 3 mana if we have a dork. this turn also can enable us to sneak in a tapped land if \n\nTurn 3: in an ideal world we hit ramp ramp and are able to cast Blor here. But we dont play expecting this, its nice upside if we can but usually we are on 4 mana here. so here if we cant cast the commander we play a protection piece to maintain our life total like "},{"insert":{"card-link":"Crawlspace"}},{"insert":" or "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" , a buff piece for when we play Blor like "},{"insert":{"card-link":"The Earth Crystal"}},{"insert":" "},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" "},{"insert":{"card-link":"Maester Seymour"}},{"insert":" , or we set up one of our many Blordwipes (trademark pending) like "},{"insert":{"card-link":"Karn's Sylex"}},{"insert":" or "},{"insert":{"card-link":"Time Bomb"}},{"insert":" to clear the way on a future turn.\n\nTurn 4: Usually we play Blor here hopefully we have some stuff already on the board to get his power buffed up a bit immediatly. If hes already in play great skip ahead.\n\nTurn 5: Cast our buffs/ equipments then hit someone for 6-8 damage usually\n\nTurn 6: this is an important turn, this where you decide do i go all in to try and take out one player and hope Blor can survive a cycle and then try and do the same to the next player, or as I recommend We set up a jigsaw trap and say "},{"insert":{"card-link":"Let's Play a Game"}},{"insert":" . If our opponents want to take our massive frog out, they will have to pay a heavy cost to do so. This is where we drop "},{"insert":{"card-link":"Living Plane"}},{"insert":" "},{"insert":{"card-link":"Nature's Revolt"}},{"insert":" "},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" . Any "},{"insert":{"card-link":"Farewell"}},{"insert":" "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" will wipe everyone's board completely. as a mono green deck its much easier for us to bounce back as we have both ramp and no need to worry about color fixing. \n\nTurn 7: Hopefully we have dissuaded our opponents from doing anything too rash. But our hands a bit empty, thats where our card draw suite comes in with "},{"insert":{"card-link":"Lifestream's Blessing"}},{"insert":" "},{"insert":{"card-link":"Hunter's Insight"}},{"insert":" \nwith the damage/power draw spells ive found the floor to be about 5 cards and the ceiling to be around 20+. From there we should have enough protection pieces, 1 sided Blordwipes, plus life gain to finish off our opponents.\n\nThanks for reading this and hopefully this helps you wipe out everything in Blor's way\n\n\nP.S. sorry if its a bit rambly, used text to speech to type this up.\n"}]}
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