JuanLebos
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Commander
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{"ops":[{"insert":"How to Play This Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Zinnia, Valley's Voice - Flying / Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. / Creature spells you cast gain offspring {2} as you cast them. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)\n\n"},{"attributes":{"bold":true},"insert":"Overview:"},{"insert":" MAKE ALL THE TOKENS! Create as many as possible and utilize win-cons that exploit massively wide and deep boards (or just burn everyone to death on token entry LOL)\n\n"},{"attributes":{"bold":true},"insert":"You Get A Token, And You Get A Token, And EVERYBODY GETS TOKENS!!!!! Get as many things on the battlefield as possible with copies as quickly as possible"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utilizing your commander's ability to tokenize every non-legendary creature is huge here. Especially for things with triggered abilities."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is a bide your time deck, so attacking early means little. Establish the big board as quickly/often as possible in case of board wipes"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"More creatures == More power"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"And Creature Beget Creature Who Beget Creature Who Beget Creature Who Beget.... - More creatures create more value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is also beneficial to get token generating creatures themselves onto the battlefield early with those copies."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"They will then create more and more creatures getting out of hand quickly"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"r=sin(5θ)+0.3sin(10θ) - Good luck calculating the number of petals on the ever expanding flower of pain, we're forcing Sophie's Choice here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need to force decisions on blocking, but if they get too big, they just become indestructible or unblockable utilizing other abilities"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Make all the creatures difficult to stop, or just choose what blocks and how"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"To Infinity And Beyond! - Exploit those infinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Identify the pieces for infinite combos and make sure they are cast in an order that doesn't allow much of a response"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"CC + HotH = infinite combat phases that continue to ping 4 for eternity"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"PR + HotH = infinite combat phases where new copies can continually attack players until dead"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"EA - all those tokens you created? Yeah, they have menace now. Good luck blocking all of that."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw - keeping cards in your hand will always be the challenge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck lacks a bit in recurring card draw, so when you can utilize it, do so"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"As often as you can ping players for damage with these to generate card draw, do it. They're usually flying or evasive or just difficult to handle in numbers and ignored because of bigger threats"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jackpot! - Tokens win you the game (obviously)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either use the wide board to craft absurd attack advantage, or use the wide board to burn people to death through aristocrats"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Make creature creation matter at specific intervals to get maximum damage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Dip - EtB triggers can be abused with impunity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you're able to re-use EtB triggers, do so"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Blink, blink, blink. Soul Herder is cheap and easy to come in with a copy. Restoration Angel can blink cards every turn. Abuse those triggers"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disaster Recovery - So, you've been wiped out by a salty b****"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you're able, utilizing sacrifice for complete protection is a great strategy."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You can recover WAAAAAAY fast then most people can, so do that. Quick like. You've prepared for this."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing Time - Time for them to go home, but they can't stay here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelm with a massive amount of creatures, attack, repeat"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Extra combat forever"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Devilish Valet go Brrrrrrrrrrrr"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Burn the witches using token creation to ping life away."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Halo Fountain LOL"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nThis has been a surprisingly fun deck to play once you know the ins and outs well. There are a LOT of ways to win with this deck, and it's fun to find more each time I play it.\n"}]}
Commander
Zinnia, Valley's Voice
Flying
Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast gain offspring as you cast them. (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast gain offspring as you cast them. (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Legendary Creature - Bird Bard

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Blink
Blink
(CTRL to add secondary)
Burn
Burn
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Draw
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Draw
(CTRL to add secondary)
Evasion
Rapid Augmenter
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
Creature - Artificer Otter

Evasion
(CTRL to add secondary)
Finisher
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen

Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment

Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"How to Play This Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Zinnia, Valley's Voice - Flying / Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. / Creature spells you cast gain offspring {2} as you cast them. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)\n\n"},{"attributes":{"bold":true},"insert":"Overview:"},{"insert":" MAKE ALL THE TOKENS! Create as many as possible and utilize win-cons that exploit massively wide and deep boards (or just burn everyone to death on token entry LOL)\n\n"},{"attributes":{"bold":true},"insert":"You Get A Token, And You Get A Token, And EVERYBODY GETS TOKENS!!!!! Get as many things on the battlefield as possible with copies as quickly as possible"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utilizing your commander's ability to tokenize every non-legendary creature is huge here. Especially for things with triggered abilities."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is a bide your time deck, so attacking early means little. Establish the big board as quickly/often as possible in case of board wipes"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"More creatures == More power"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"And Creature Beget Creature Who Beget Creature Who Beget Creature Who Beget.... - More creatures create more value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is also beneficial to get token generating creatures themselves onto the battlefield early with those copies."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"They will then create more and more creatures getting out of hand quickly"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"r=sin(5θ)+0.3sin(10θ) - Good luck calculating the number of petals on the ever expanding flower of pain, we're forcing Sophie's Choice here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need to force decisions on blocking, but if they get too big, they just become indestructible or unblockable utilizing other abilities"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Make all the creatures difficult to stop, or just choose what blocks and how"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"To Infinity And Beyond! - Exploit those infinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Identify the pieces for infinite combos and make sure they are cast in an order that doesn't allow much of a response"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"CC + HotH = infinite combat phases that continue to ping 4 for eternity"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"PR + HotH = infinite combat phases where new copies can continually attack players until dead"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"EA - all those tokens you created? Yeah, they have menace now. Good luck blocking all of that."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw - keeping cards in your hand will always be the challenge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck lacks a bit in recurring card draw, so when you can utilize it, do so"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"As often as you can ping players for damage with these to generate card draw, do it. They're usually flying or evasive or just difficult to handle in numbers and ignored because of bigger threats"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jackpot! - Tokens win you the game (obviously)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either use the wide board to craft absurd attack advantage, or use the wide board to burn people to death through aristocrats"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Make creature creation matter at specific intervals to get maximum damage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Dip - EtB triggers can be abused with impunity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you're able to re-use EtB triggers, do so"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Blink, blink, blink. Soul Herder is cheap and easy to come in with a copy. Restoration Angel can blink cards every turn. Abuse those triggers"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disaster Recovery - So, you've been wiped out by a salty b****"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you're able, utilizing sacrifice for complete protection is a great strategy."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You can recover WAAAAAAY fast then most people can, so do that. Quick like. You've prepared for this."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing Time - Time for them to go home, but they can't stay here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelm with a massive amount of creatures, attack, repeat"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Extra combat forever"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Devilish Valet go Brrrrrrrrrrrr"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Burn the witches using token creation to ping life away."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Halo Fountain LOL"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nThis has been a surprisingly fun deck to play once you know the ins and outs well. There are a LOT of ways to win with this deck, and it's fun to find more each time I play it.\n"}]}
























































































