105 views4 days ago
Commander
Size: 100Salt sum: 28.21
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JuanLebos

105 views4 days ago
Commander
Size: 100Salt sum: 28.21

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{"ops":[{"insert":"How to Play This Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Zinnia, Valley's Voice - Flying / Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. / Creature spells you cast gain offspring {2} as you cast them. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)\n\n"},{"attributes":{"bold":true},"insert":"Overview:"},{"insert":" MAKE ALL THE TOKENS! Create as many as possible and utilize win-cons that exploit massively wide and deep boards (or just burn everyone to death on token entry LOL)\n\n"},{"attributes":{"bold":true},"insert":"You Get A Token, And You Get A Token, And EVERYBODY GETS TOKENS!!!!! Get as many things on the battlefield as possible with copies as quickly as possible"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utilizing your commander's ability to tokenize every non-legendary creature is huge here. Especially for things with triggered abilities."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is a bide your time deck, so attacking early means little. Establish the big board as quickly/often as possible in case of board wipes"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"More creatures == More power"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"And Creature Beget Creature Who Beget Creature Who Beget Creature Who Beget.... - More creatures create more value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is also beneficial to get token generating creatures themselves onto the battlefield early with those copies."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"They will then create more and more creatures getting out of hand quickly"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"r=sin(5θ)+0.3sin(10θ) - Good luck calculating the number of petals on the ever expanding flower of pain, we're forcing Sophie's Choice here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need to force decisions on blocking, but if they get too big, they just become indestructible or unblockable utilizing other abilities"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Make all the creatures difficult to stop, or just choose what blocks and how"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"To Infinity And Beyond! - Exploit those infinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Identify the pieces for infinite combos and make sure they are cast in an order that doesn't allow much of a response"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"CC + HotH = infinite combat phases that continue to ping 4 for eternity"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"PR + HotH = infinite combat phases where new copies can continually attack players until dead"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"EA - all those tokens you created? Yeah, they have menace now. Good luck blocking all of that."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw - keeping cards in your hand will always be the challenge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck lacks a bit in recurring card draw, so when you can utilize it, do so"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"As often as you can ping players for damage with these to generate card draw, do it. They're usually flying or evasive or just difficult to handle in numbers and ignored because of bigger threats"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jackpot! - Tokens win you the game (obviously)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either use the wide board to craft absurd attack advantage, or use the wide board to burn people to death through aristocrats"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Make creature creation matter at specific intervals to get maximum damage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Dip - EtB triggers can be abused with impunity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you're able to re-use EtB triggers, do so"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Blink, blink, blink. Soul Herder is cheap and easy to come in with a copy. Restoration Angel can blink cards every turn. Abuse those triggers"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disaster Recovery - So, you've been wiped out by a salty b****"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you're able, utilizing sacrifice for complete protection is a great strategy."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You can recover WAAAAAAY fast then most people can, so do that. Quick like. You've prepared for this."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing Time - Time for them to go home, but they can't stay here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelm with a massive amount of creatures, attack, repeat"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Extra combat forever"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Devilish Valet go Brrrrrrrrrrrr"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Burn the witches using token creation to ping life away."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Halo Fountain LOL"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nThis has been a surprisingly fun deck to play once you know the ins and outs well. There are a LOT of ways to win with this deck, and it's fun to find more each time I play it.\n"}]}

Commander

Qty: 1 Price: $229.99
Zinnia, Valley's Voice
Flying
Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast gain offspring
as you cast them. (You may pay an additional
as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Legendary Creature - Bird Bard
Zinnia, Valley's Voice (blc) 104

Commander

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Anthem

Qty: 3 Price: $6.07
Dictate of Heliod
Flash
Creatures you control get +2/+2.
Enchantment
Dictate of Heliod (jou) 8
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)
Enchantment
Fervor (m13) 129
Jazal Goldmane
First strike (This creature deals combat damage before creatures without first strike.)
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Legendary Creature - Warrior Cat
Jazal Goldmane (fdn) 497

Anthem

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Burn

Qty: 2 Price: $12.48
Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
Witty Roastmaster
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Devil Citizen
Witty Roastmaster (snc) 131

Burn

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Copy

Qty: 1 Price: $8.49
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (blc) 276

Copy

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Creature

Qty: 2 Price: $5.78
Akim, the Soaring Wind
Flying
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
: Creature tokens you control gain double strike until end of turn.
Legendary Creature - Bird Dinosaur
Akim, the Soaring Wind (c20) 6
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add
.
Legendary Creature - Wizard Bird
Kykar, Wind's Fury (cmm) 343

Creature

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Draw

Qty: 10 Price: $26.38
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature - Wizard Bird
Curiosity Crafter (soc) 191
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (fic) 238
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost
less to cast.
Enchantment - Class
Fortune Teller's Talent (blc) 14
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 15
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever this creature is dealt damage, draw that many cards.
Creature - Cat Illusion
Illusory Ambusher (blc) 167
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (znc) 31
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 15
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (soc) 116
Rowdy Research
This spell costs
less to cast for each creature that attacked this turn.
Draw three cards.
Instant
Rowdy Research (blc) 173

Draw

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Evasion

Qty: 3 Price: $1.43
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (cmm) 46
Rapid Augmenter
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on this creature and this creature can't be blocked this turn.
Creature - Artificer Otter
Rapid Augmenter (blc) 38
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature - Human Rogue
Tetsuko Umezawa, Fugitive (blc) 177

Evasion

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Finisher

Qty: 3 Price: $5.37
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior
Combat Celebrant (j25) 531
Devilish Valet
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Creature - Warrior Devil
Devilish Valet (blc) 195
Port Razer
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Orc Pirate
Port Razer (lcc) 230

Finisher

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Land

Qty: 39 Price: $210.39
Abraded Bluffs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Abraded Bluffs (otj) 251
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Alpine Meadow
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Mountain
Alpine Meadow (khm) 248
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (who) 260
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (soc) 52
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Flood Plain
This land enters tapped.
, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flood Plain (cmm) 994
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (blc) 307
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (eoc) 42
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (fic) 404
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (pip) 268
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lonely Arroyo (otj) 260
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Molten Tributary
(
: Add
or
.)
This land enters tapped.
Land - Island Mountain
Molten Tributary (soc) 387
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (blc) 318
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (soc) 396
Sacred Peaks
(
: Add
or
.)
This land enters tapped.
Land - Plains Mountain
Sacred Peaks (dmu) 254
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (blc) 333
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (blc) 339
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (blc) 340
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (blc) 344
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (blc) 346
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (blc) 348
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (blc) 349
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (dft) 267
Turbulent Springs
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Mountain
Turbulent Springs (soc) 57
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 58
Volatile Fjord
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Mountain
Volatile Fjord (khm) 273
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (mom) 276

Land

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Landfall

Qty: 1 Price: $0.59
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (tdc) 114

Landfall

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Protection

Qty: 2 Price: $13.78
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (m3c) 290
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167

Protection

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Ramp

Qty: 7 Price: $15.43
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Dazzling Theater
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Dazzling Theater // Prop Room (dsk) 3
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Rose Room Treasurer
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay
. When you do, this creature deals X damage to any target.
Creature - Warrior Ogre
Rose Room Treasurer (blc) 201
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128

Ramp

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Recursion

Qty: 2 Price: $2.48
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (blc) 144
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Sorcery
Storm of Souls (blc) 156

Recursion

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Removal

Qty: 11 Price: $340.05
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (m3c) 152
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Counterspell
Counter target spell.
Instant
Counterspell (sld) 7010
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
End Hostilities
Destroy all creatures and all permanents attached to creatures.
Sorcery
End Hostilities (ktk) 8
Junk Winder
Affinity for tokens (This spell costs
less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Creature - Serpent
Junk Winder (blc) 169
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (blc) 146
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 10
Stolen by the Fae
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Sorcery
Stolen by the Fae (j25) 369

Removal

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Tokens

Qty: 11 Price: $32.99
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen
Boss's Chauffeur (blc) 137
Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Enchantment
Echoing Assault (blc) 24
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (blc) 97
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (plst) ZNR-16
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (ltc) 171
Jacked Rabbit
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Creature - Warrior Rabbit
Jacked Rabbit (blc) 9
Murmuration
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Enchantment
Murmuration (blc) 10
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (pip) 171
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (iko) 67
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact
Thousand Moons Smithy // Barracks of the Thousand (lci) 39Thousand Moons Smithy // Barracks of the Thousand (lci) 39

Tokens

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Deck Info

Deck stats

47 pips - 30 cards
28 mana - 28 cards
24 pips - 19 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 5 cards
13 pips - 12 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"How to Play This Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Zinnia, Valley's Voice - Flying / Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. / Creature spells you cast gain offspring {2} as you cast them. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)\n\n"},{"attributes":{"bold":true},"insert":"Overview:"},{"insert":" MAKE ALL THE TOKENS! Create as many as possible and utilize win-cons that exploit massively wide and deep boards (or just burn everyone to death on token entry LOL)\n\n"},{"attributes":{"bold":true},"insert":"You Get A Token, And You Get A Token, And EVERYBODY GETS TOKENS!!!!! Get as many things on the battlefield as possible with copies as quickly as possible"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Utilizing your commander's ability to tokenize every non-legendary creature is huge here. Especially for things with triggered abilities."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is a bide your time deck, so attacking early means little. Establish the big board as quickly/often as possible in case of board wipes"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"More creatures == More power"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"And Creature Beget Creature Who Beget Creature Who Beget Creature Who Beget.... - More creatures create more value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is also beneficial to get token generating creatures themselves onto the battlefield early with those copies."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"They will then create more and more creatures getting out of hand quickly"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"r=sin(5θ)+0.3sin(10θ) - Good luck calculating the number of petals on the ever expanding flower of pain, we're forcing Sophie's Choice here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need to force decisions on blocking, but if they get too big, they just become indestructible or unblockable utilizing other abilities"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Make all the creatures difficult to stop, or just choose what blocks and how"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"To Infinity And Beyond! - Exploit those infinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Identify the pieces for infinite combos and make sure they are cast in an order that doesn't allow much of a response"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"CC + HotH = infinite combat phases that continue to ping 4 for eternity"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"PR + HotH = infinite combat phases where new copies can continually attack players until dead"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"EA - all those tokens you created? Yeah, they have menace now. Good luck blocking all of that."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw - keeping cards in your hand will always be the challenge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck lacks a bit in recurring card draw, so when you can utilize it, do so"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"As often as you can ping players for damage with these to generate card draw, do it. They're usually flying or evasive or just difficult to handle in numbers and ignored because of bigger threats"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jackpot! - Tokens win you the game (obviously)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Either use the wide board to craft absurd attack advantage, or use the wide board to burn people to death through aristocrats"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Make creature creation matter at specific intervals to get maximum damage"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Dip - EtB triggers can be abused with impunity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you're able to re-use EtB triggers, do so"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Blink, blink, blink. Soul Herder is cheap and easy to come in with a copy. Restoration Angel can blink cards every turn. Abuse those triggers"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disaster Recovery - So, you've been wiped out by a salty b****"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you're able, utilizing sacrifice for complete protection is a great strategy."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You can recover WAAAAAAY fast then most people can, so do that. Quick like. You've prepared for this."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing Time - Time for them to go home, but they can't stay here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelm with a massive amount of creatures, attack, repeat"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Extra combat forever"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Devilish Valet go Brrrrrrrrrrrr"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Burn the witches using token creation to ping life away."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Halo Fountain LOL"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\nThis has been a surprisingly fun deck to play once you know the ins and outs well. There are a LOT of ways to win with this deck, and it's fun to find more each time I play it.\n"}]}
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