Qryncineration
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Commander
Size: 100Salt sum: 35.81
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{"ops":[{"insert":"Tired of winning the same every game? Want to try something different? Welcome to Spell Slinger. The goal is to ramp up your mana total with treasures, counter key parts of your opponents' combos, and then adapt the win con to your game. If your opponent has lots of high value non-legendary creatures, let them bring them onto the battlefiled then turn your commander and all of your "},{"insert":{"card-link":"Treasure"}},{"insert":" into a copy of those with "},{"insert":{"card-link":"Mirrorform"}},{"insert":" . Want to punish them for drawing through their deck? "},{"insert":{"card-link":"Jidoor, Aristocratic Capital // Overture"}},{"insert":" plus "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" plus "},{"insert":{"card-link":"Mathemagics"}},{"insert":" or "},{"insert":{"card-link":"Mirrorform"}},{"insert":" turns your creatures, enchantments, artifacts, and all of your "},{"insert":{"card-link":"Treasure"}},{"insert":" into a milling machine. Want to be rewarded for countering all of your opponent's spells? "},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":" plus any of your instants and socercies allows you to bring out 5/5 dragon tokens with flying for each instant or sorcery.\n\nThere is a standard desirable hand but there is not a standard desirable play order.\n\nThe opening desirable hand has a path to get to 3 mana with with both mana colors and at least one sorcery or instant. Your goal is to get Sanar out, start creating treasure tokens, then use his prepared spell to find your win condition.\n\nPlaying the first few turns depends entirely on your opponents' deck/decks. You want to time your creatures, enchantments, sorceries, and instants to maximize your opponents' mana expenditure, minimize your loss of treasure tokens, and interrupt your opponents' deck strategy until you have your win condition in place.\n"}]}
Commander
Commander
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Burn
Burn
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Copy
Copy
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Counters
Counters
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Creature
Loki Laufeyson
, : When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up — : Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain God Sorcerer

Phoenix of Iteration
Flying
Opus — Whenever you cast an instant or sorcery spell, Phoenix of Iteration perpetually gets +1/+1. If five or more mana was spent to cast that spell, you may exile Phoenix of Iteration, then return it to the battlefield tapped under its owner's control. This ability also triggers if this card is in your graveyard.
Opus — Whenever you cast an instant or sorcery spell, Phoenix of Iteration perpetually gets +1/+1. If five or more mana was spent to cast that spell, you may exile Phoenix of Iteration, then return it to the battlefield tapped under its owner's control. This ability also triggers if this card is in your graveyard.
Creature - Elemental Phoenix

Creature
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Draw
Portent of Calamity
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Sorcery

Draw
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Enchantment
Enchantment
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Finisher
Emrakul, the Aeons Torn
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Finisher
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Instant
Instant
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Land
Land
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Ramp
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Ramp
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Removal
Removal
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Tired of winning the same every game? Want to try something different? Welcome to Spell Slinger. The goal is to ramp up your mana total with treasures, counter key parts of your opponents' combos, and then adapt the win con to your game. If your opponent has lots of high value non-legendary creatures, let them bring them onto the battlefiled then turn your commander and all of your "},{"insert":{"card-link":"Treasure"}},{"insert":" into a copy of those with "},{"insert":{"card-link":"Mirrorform"}},{"insert":" . Want to punish them for drawing through their deck? "},{"insert":{"card-link":"Jidoor, Aristocratic Capital // Overture"}},{"insert":" plus "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" plus "},{"insert":{"card-link":"Mathemagics"}},{"insert":" or "},{"insert":{"card-link":"Mirrorform"}},{"insert":" turns your creatures, enchantments, artifacts, and all of your "},{"insert":{"card-link":"Treasure"}},{"insert":" into a milling machine. Want to be rewarded for countering all of your opponent's spells? "},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":" plus any of your instants and socercies allows you to bring out 5/5 dragon tokens with flying for each instant or sorcery.\n\nThere is a standard desirable hand but there is not a standard desirable play order.\n\nThe opening desirable hand has a path to get to 3 mana with with both mana colors and at least one sorcery or instant. Your goal is to get Sanar out, start creating treasure tokens, then use his prepared spell to find your win condition.\n\nPlaying the first few turns depends entirely on your opponents' deck/decks. You want to time your creatures, enchantments, sorceries, and instants to maximize your opponents' mana expenditure, minimize your loss of treasure tokens, and interrupt your opponents' deck strategy until you have your win condition in place.\n"}]}


































































