387 views5 days ago
Commander
Size: 100Salt sum: 41.11
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fattpenguin3

387 views5 days ago
Commander
Size: 100Salt sum: 41.11

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Commander

Qty: 1 Price: $0.00
Ekthi, Contaminator Priest
Other Phyrexians you control get +1/+1.
Each Equipment you control has living weapon. (Whenever an Equipment you control enters, create a 0/0 black Phyrexian Germ creature token, then attach that Equipment to it.)
Legendary Creature - Cleric Phyrexian
Ekthi, Contaminator Priest (mbc) 1

Commander

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Doublers

Qty: 5 Price: $154.95
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi
Echoes of Eternity (mh3) 320
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (drc) 135
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 7

Doublers

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Draw

Qty: 8 Price: $135.22
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Glimmer Lens
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip
Artifact - Equipment
Glimmer Lens (onc) 6
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Swordsman's Steel
When this Equipment enters, draw a card for each Equipment you control.
Equipped creature gets +2/+2 for each Equipment you control.
Equip
Artifact - Equipment
Swordsman's Steel (msc) 752
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment
The Aetherspark (dft) 231

Draw

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Equipment for stats/tokens

Qty: 17 Price: $175.69
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Adaptive Omnitool (drc) 16
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment
Andúril, Narsil Reforged (hoc) 40
Brass Knuckles
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brass Knuckles (pip) 227
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Fishing Gear
Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.
Equip
Artifact - Equipment
Fishing Gear (fic) 461
Horn of Valhalla
Equipped creature gets +1/+1 for each creature you control.
Equip
Artifact - Equipment
Horn of Valhalla // Ysgard's Call (clb) 26
Hulkbuster Armor
Equipped creature has base power and toughness 9/9 and has flying.
Equip Hero

Equip
Legendary Artifact - Equipment
Hulkbuster Armor (msc) 107
Kemba's Banner
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+1 for each creature you control.
Equip
Artifact - Equipment
Kemba's Banner (onc) 7
Long-Lost Lances
Equipped creature gets +2/+0.
During your turn, creatures you control that are equipped have first strike and vigilance.
Equip
Artifact - Equipment
Long-Lost Lances (hoc) 7
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 23
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Machinist's Arsenal (fin) 23
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (pip) 234
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mkc) 233
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Artifact - Equipment
Strength-Testing Hammer (unf) 193
Wrecking Ball Arm
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Wrecking Ball Arm (fic) 100

Equipment for stats/tokens

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Game enders

Qty: 5 Price: $66.45
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (pip) 226
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchantment
Divine Visitation (msc) 131
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact
Thousand Moons Smithy // Barracks of the Thousand (lci) 39Thousand Moons Smithy // Barracks of the Thousand (lci) 39

Game enders

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Land

Qty: 36 (37 w/ MDFC)Price: $6058.94
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (sld) 1735
Mishra's Workshop
: Add
. Spend this mana only to cast artifact spells.
Land
Mishra's Workshop (atq) 81
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 315
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 132
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Urza's Workshop
: Add
.
Metalcraft —
: Add
for each Urza's land you control. Activate only if you control three or more artifacts.
Land - Urza's
Urza's Workshop (brc) 28
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404

Land

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Protection

Qty: 4 Price: $98.46
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (tdc) 118
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Ramp

Qty: 14 Price: $177.03
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (plst) XLN-235Dowsing Dagger // Lost Vale (plst) XLN-235
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (mbc) 74
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip
Legendary Artifact - Equipment
Orcrist, Goblin-cleaver (hob) 177
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (cmm) 413
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Ramp

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Removal

Qty: 3 Price: $15.83
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment
Umezawa's Jitte (plst) BOK-163

Removal

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Tutor

Qty: 2 Price: $47.98
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59

Tutor

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Deck Info

Deck stats

31 pips - 24 cards
34 mana - 32 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
5 pips - 2 cards
29 mana - 18 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This is a tokens deck that utilizes"},{"insert":{"card-link":"Ekthi, Contaminator Priest"}},{"insert":"'s ability to generate tokens by casting equipment due to living weapon, but that on its own didn't seem interesting enough, so I decided to have Ekthi as the only creature in the deck, making both an equipment deck and a tokens deck with only one creature in it. \n\nDue to most equipment not requiring colored mana to cast, I figured that for the lands to try and run the Tron lands. Although there few land tutors for any land in mono-white, especially without creatures (this deck runs "},{"insert":{"card-link":"Urza's Cave"}},{"insert":", "},{"insert":{"card-link":"Expedition Map"}},{"insert":" , and "},{"insert":{"card-link":"World Map"}},{"insert":" ), if we fetch planar nexus with one of them then it will automatically turn them on without the need for all three. This deck also runs plenty of good utility lands to fetch if extra mana is not needed; Both"},{"insert":{"card-link":"Urza's Saga"}},{"insert":" and "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" can fetch equipment for us, "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" and "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" can help swing in easier, and "},{"insert":{"card-link":"Vesuva"}},{"insert":" and "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" can copy another utility land/provide a second Tron land. There are also other multiple mana lands that work on their own in "},{"insert":{"card-link":"Mishra's Workshop"}},{"insert":" and "},{"insert":{"card-link":"Three Tree City"}},{"insert":", while "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" can help ramp if you have multiple basics in your hand. As for non-land ramp, there is a mix mana rocks to get our commander out earlier as well as equipment to ramp us as they generate tokens.\n\nFor the equipment, there is a mix of equipment that mainly just provides stats, such as "},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" and "},{"insert":{"card-link":"Hulkbuster Armor"}},{"insert":", equipment that synergizes with our tokens/equipment strategy such as "},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" and "},{"insert":{"card-link":"Nettlecyst"}},{"insert":", and equipment that also has other utility. \n\nTo actually generate tokens, there are many cheap equipment spells, most of which make 1 token, although notably "},{"insert":{"card-link":"Brass Knuckles"}},{"insert":" and any equipment that already has living weapon, for mirrodin!, or job select will make 2 tokens. There is also a small blink package, with "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" being reusable and "},{"insert":{"card-link":"Eldrazi Confluence"}},{"insert":" making 3 tokens which can be either phyrexians if you blink an equipment, or scions from the third mode. There is also every non-creature token doubler that would work with the living weapon trigger, those being "},{"insert":{"card-link":"Renewed Solidarity"}},{"insert":" (on end step), "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", "},{"insert":{"card-link":"Panharmonicon"}},{"insert":", "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":", and "},{"insert":{"card-link":"Echoes of Eternity"}},{"insert":", which actually quadruples most tokens due to copying the equipment on cast and then doubling the living weapon etb. \n\nAs for winning the game, due to the no other creatures we can't use some of the common win-cons in token decks such as "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":", although some of the common win-cons are still here, such as "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" and "},{"insert":{"card-link":"Akroma's Memorial"}},{"insert":". On top of these, we also have "},{"insert":{"card-link":"Bloodforged Battle-Axe"}},{"insert":", which doubles both itself and our tokens each turn (assuming all battle-axe's connect), "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" can easily make very large creatures due to the deck generating creatures with most of its artifacts, and "},{"insert":{"card-link":"Divine Visitation"}},{"insert":" turns all of our 0/0's (which are 1/1's most of the time) into flying vigilant 4/4's. \n\nThere is also a generic board-wide protection package, although it mostly only protects creatures. For card advantage, the previously aforementioned inventor's fair and urza's saga, along with"},{"insert":{"card-link":"Steelshaper's Gift"}},{"insert":" and"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", can tutor depending on the situation, while a few of our equipment also draw cards, notably "},{"insert":{"card-link":"Skullclamp"}},{"insert":", which will draw 2 on cast due to generating a body that immediately dies, while"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" will always be on if we cast an equipment earlier in the turn. Some of the best targets for said tutors are the win-cons, with "},{"insert":{"card-link":"Bloodforged Battle-Axe"}},{"insert":" notably being fetchable with Urza's Saga, skullclamp due to how many cards it can draw, any of the doubler's in the case of enlightened tutor, "},{"insert":{"card-link":"Masterwork of Ingenuity"}},{"insert":" to copy any equipment, "},{"insert":{"card-link":"Andúril, Narsil Reforged"}},{"insert":" to pump the board, "},{"insert":{"card-link":"Umezawa's Jitte"}},{"insert":" for removal, or one of the many equipment that ramp or pump based on number of creatures.\n\nFinally, I built this as a bracket 3 with no budget restrictions since I usually play online, but if you wanted to downgrade to a bracket 2 I'd swap the game changers as such:\n"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" -> "},{"insert":{"card-link":"Open the Armory"}},{"insert":" \n"},{"insert":{"card-link":"Mishra's Workshop"}},{"insert":" -> "},{"insert":{"card-link":"Temple of the False God"}},{"insert":"\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" -> "},{"insert":{"card-link":"Dawn's Truce"}},{"insert":"/"},{"insert":{"card-link":"Perch Protection"}},{"insert":"\nWhile I feel this would power it down enough to be a 2, you can also cut some of the non-equipment ramp or token doublers in favor of more equipment, removal, or protection.\n\nAs a side note, I really wanted to make "},{"insert":{"card-link":"Razor Boomerang"}},{"insert":", a famously bad card, a win-con through infinitely playing it using cost reducers to make it free and haste enablers to let the germ's it creates tap to return it to hand, but there are both too few haste enablers in mono-white and requires too many resources to set up if not focusing solely on this strategy, so I opted to not run it in favor of a more balanced deck, so it will be a project for another day.\n\nThat about sums it up, so thanks for reading all of this and I hope you enjoy!\n"}]}
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