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Commander
Size: 100Salt sum: 57.56
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Cheezus_Christ

211 views2 months ago
Commander
Size: 100Salt sum: 57.56

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{"ops":[{"attributes":{"bold":true},"insert":"Sash and Waistcoat, Unmen - Faceless Combatants"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"This deck wants to go wide with an army of unblockable creatures that get buffed with +1/+1 counters and proliferation or equipment, or go big Voltron with one buffed up creature."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Combos: "},{"insert":"There are a few fun combos in this deck, although they are kind of high on the mana curve. Which is where the facedown effect comes into play to help it be easier to pull off. Once the combo pieces are on board and facedown, you can blink them to have them turn face up, or use the activated ability of "},{"insert":{"card-link":"Ixidor, Reality Sculptor"}},{"insert":" .\n"},{"attributes":{"underline":true},"insert":"Combo 1:"},{"insert":" "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" . Once both cards are cast or turned face up, and you have a wide enough board state you can swing out to end the game in one swoop as all your creatures will grow exponentially larger.\n"},{"attributes":{"underline":true},"insert":"Combo 2:"},{"insert":" "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" and "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . If both creatures can be cast or turned face up this will lock your opponents out of the game till one or both cards are removed from play. Allowing you to full swing and not have to worry about leaving up blockers.\n\n"},{"attributes":{"bold":true},"insert":"Win-Cons"},{"insert":": There are a couple ways this deck is wanting to win, unblockable combat damage, card draw, or a two card creature combo that prevents anyone else from attacking or blocking.\n"},{"attributes":{"underline":true},"insert":"Win-Con 1:"},{"insert":" The first way this deck wants to win is by making an army of facedown unblockable 2/2's and buffing them with counters or equipment. A very simple and classic strategy that I feel mono blue doesn't do enough. This is also made easier with the "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" , "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" combo, and the +1/+1 counters/proliferate package\n"},{"attributes":{"underline":true},"insert":"Win-Con 2:"},{"insert":" This is the thing blue loves to do and excels at, card draw. I put "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" in as an alt Win-Con to take advantage of the card draw engine and also the +1/+1 counter/proliferate cards that are buffing the facedown cards as well.\n"},{"attributes":{"underline":true},"insert":"Win-Con 3:"},{"insert":" This is also a combat Win-Con, Using the Combo of"},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" , and"},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . This combo locks the board out from attacking unless they happen to have Islandwalkers or a way to give creatures Islandwalk.\n\n"},{"attributes":{"bold":true},"insert":"Redundancy:"},{"insert":" I added "},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" as a redundancy or alternate way to get cards face down, and also a way to be more selective about what cards are put face down. I also added some creatures that morph such as"},{"insert":{"card-link":"Gudul Lurker"}},{"insert":" , and"},{"insert":{"card-link":"Brine Elemental"}},{"insert":" to be able to morph them from hand.\n\n"},{"attributes":{"bold":true},"insert":"Removal: "},{"insert":"The removal package in this deck is mostly counterspells like "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" and "},{"insert":{"card-link":"Essence Capture"}},{"insert":" as well as a few creatures that counter or bounce like "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" and "},{"insert":{"card-link":"Thousand Winds"}},{"insert":" .\n"}]}

Commander

Qty: 1 Price: $0.00
Sash and Waistcoat, Unmen
Whenever a face-down creature attacks one of your opponents, it can't be blocked this combat.
: Manifest the top card of your library. Any player may activate this ability but only as a sorcery. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature - Rogue Insect
Sash and Waistcoat, Unmen (mbc) 11

Commander

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Anthem

Qty: 2 Price: $19.48
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (plst) DDS-58
Ixidor, Reality Sculptor
Face-down creatures get +1/+1.
: Turn target face-down creature face up.
Legendary Creature - Human Wizard
Ixidor, Reality Sculptor (plst) ONS-89

Anthem

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Artifact

Qty: 1 Price: $2.29
Panther Habit
If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip
Artifact - Equipment
Panther Habit (msc) 112

Artifact

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Copy

Qty: 2 Price: $6.98
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260
Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Stolen Identity (ncc) 233

Copy

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Counters

Qty: 6 Price: $77.66
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment
Andúril, Narsil Reforged (hoc) 40
Armory of Iroas
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Armory of Iroas (cmr) 299
Ent-Draught Basin
,
: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Artifact
Ent-Draught Basin (ltr) 238
Lyla, Holographic Assistant
Whenever you draw a card, put a +1/+1 counter on target creature.
Legendary Creature Artifact - Advisor Illusion
Lyla, Holographic Assistant (spe) 7
Sword of Hours
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sword of Hours (afc) 61

Counters

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Creature

Qty: 3 Price: $10.27
April O'Neil, Human Element
Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Human Detective
April O'Neil, Human Element (tmc) 107
Donatello, Gadget Master
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Legendary Creature - Mutant Ninja Turtle
Donatello, Gadget Master (tmt) 35
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33

Creature

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Draw

Qty: 10 Price: $99.70
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (tle) 156
Crown of Gondor
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature you control enters, if there is no monarch, you become the monarch.
Equip
. This ability costs
less to activate if you're the monarch.
Legendary Artifact - Equipment
Crown of Gondor (ltc) 75
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor
Danny Pink (who) 39
Kozilek, the Broken Reality
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
Legendary Creature - Eldrazi
Kozilek, the Broken Reality (mh3) 10
One with the Multiverse
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Enchantment
One with the Multiverse (dsc) 121
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (mkm) 67
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Artifact
Teferi's Puzzle Box (j22) 801
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment
The Aetherspark (dft) 231
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Enchantment

Qty: 1 Price: $3.49
Stark's Ingenuity
Enchant creature you control
When this Aura enters, you may pay
. If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Stark's Ingenuity (msc) 533

Enchantment

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Evasion

Qty: 3 Price: $2.63
Alora, Merry Thief
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Rogue Halfling
Alora, Merry Thief (clb) 55
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (dsc) 111
Gudul Lurker
This creature can't be blocked.
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Salamander
Gudul Lurker (plst) DTK-56

Evasion

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Infect

Qty: 1 Price: $1.29
Viral Drake
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Drake Phyrexian
Viral Drake (plst) NPH-49

Infect

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Land

Qty: 36 Price: $27.50
Island
(
: Add
.)
Basic Land - Island
Island (hob) 190
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416

Land

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Proliferate

Qty: 3 Price: $41.13
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment
Sword of Truth and Justice (h1r) 32
Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Tekuthal, Inquiry Dominus (eoc) 78
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80

Proliferate

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Protection

Qty: 6 Price: $33.04
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (plst) CN2-214
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (cmr) 407
Web of Inertia
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Enchantment
Web of Inertia (plst) JUD-53

Protection

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Pump

Qty: 2 Price: $1.04
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Legendary Artifact - Equipment
Conformer Shuriken (fic) 98
Pennon Blade
Equipped creature gets +1/+1 for each creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Pennon Blade (cmr) 329

Pump

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Ramp

Qty: 4 Price: $35.46
Glistening Sphere
This artifact enters tapped.
When this artifact enters, proliferate.
: Add one mana of any color.
Corrupted —
: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
Artifact
Glistening Sphere (onc) 20
Scroll of Fate
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Artifact
Scroll of Fate (dsc) 251
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9

Ramp

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Removal

Qty: 11 Price: $9.03
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Brine Elemental
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, each opponent skips their next untap step.
Creature - Elemental
Brine Elemental (tsr) 55
Essence Capture
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Instant
Essence Capture (neo) 52
Illithid Harvester
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
Creature - Horror
Illithid Harvester // Plant Tadpoles (clb) 76
Kheru Spellsnatcher
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Creature - Wizard Snake
Kheru Spellsnatcher (dsc) 119
Moonsnare Specialist
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When this creature enters, return up to one target creature to its owner's hand.
Creature - Human Ninja
Moonsnare Specialist (j25) 328
Serum Snare
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Serum Snare (one) 68
Stratus Dancer
Flying
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, counter target instant or sorcery spell.
Creature - Djinn Monk
Stratus Dancer (c19) 96
Thousand Winds
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, return all other tapped creatures to their owners' hands.
Creature - Elemental
Thousand Winds (plst) DDN-58
Voidwalk
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Voidwalk (gtc) 55
Zimone's Hypothesis
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
Instant
Zimone's Hypothesis (soc) 206

Removal

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Tokens

Qty: 2 Price: $3.08
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (fic) 262
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
56 pips - 42 cards
38 mana - 35 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
6 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Sash and Waistcoat, Unmen - Faceless Combatants"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"This deck wants to go wide with an army of unblockable creatures that get buffed with +1/+1 counters and proliferation or equipment, or go big Voltron with one buffed up creature."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Combos: "},{"insert":"There are a few fun combos in this deck, although they are kind of high on the mana curve. Which is where the facedown effect comes into play to help it be easier to pull off. Once the combo pieces are on board and facedown, you can blink them to have them turn face up, or use the activated ability of "},{"insert":{"card-link":"Ixidor, Reality Sculptor"}},{"insert":" .\n"},{"attributes":{"underline":true},"insert":"Combo 1:"},{"insert":" "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" . Once both cards are cast or turned face up, and you have a wide enough board state you can swing out to end the game in one swoop as all your creatures will grow exponentially larger.\n"},{"attributes":{"underline":true},"insert":"Combo 2:"},{"insert":" "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" and "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . If both creatures can be cast or turned face up this will lock your opponents out of the game till one or both cards are removed from play. Allowing you to full swing and not have to worry about leaving up blockers.\n\n"},{"attributes":{"bold":true},"insert":"Win-Cons"},{"insert":": There are a couple ways this deck is wanting to win, unblockable combat damage, card draw, or a two card creature combo that prevents anyone else from attacking or blocking.\n"},{"attributes":{"underline":true},"insert":"Win-Con 1:"},{"insert":" The first way this deck wants to win is by making an army of facedown unblockable 2/2's and buffing them with counters or equipment. A very simple and classic strategy that I feel mono blue doesn't do enough. This is also made easier with the "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" , "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" combo, and the +1/+1 counters/proliferate package\n"},{"attributes":{"underline":true},"insert":"Win-Con 2:"},{"insert":" This is the thing blue loves to do and excels at, card draw. I put "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" in as an alt Win-Con to take advantage of the card draw engine and also the +1/+1 counter/proliferate cards that are buffing the facedown cards as well.\n"},{"attributes":{"underline":true},"insert":"Win-Con 3:"},{"insert":" This is also a combat Win-Con, Using the Combo of"},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" , and"},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . This combo locks the board out from attacking unless they happen to have Islandwalkers or a way to give creatures Islandwalk.\n\n"},{"attributes":{"bold":true},"insert":"Redundancy:"},{"insert":" I added "},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" as a redundancy or alternate way to get cards face down, and also a way to be more selective about what cards are put face down. I also added some creatures that morph such as"},{"insert":{"card-link":"Gudul Lurker"}},{"insert":" , and"},{"insert":{"card-link":"Brine Elemental"}},{"insert":" to be able to morph them from hand.\n\n"},{"attributes":{"bold":true},"insert":"Removal: "},{"insert":"The removal package in this deck is mostly counterspells like "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" and "},{"insert":{"card-link":"Essence Capture"}},{"insert":" as well as a few creatures that counter or bounce like "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" and "},{"insert":{"card-link":"Thousand Winds"}},{"insert":" .\n"}]}
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