Cheezus_Christ
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Sash and Waistcoat, Unmen - Faceless Combatants"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"This deck wants to go wide with an army of unblockable creatures that get buffed with +1/+1 counters and proliferation or equipment, or go big Voltron with one buffed up creature."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Combos: "},{"insert":"There are a few fun combos in this deck, although they are kind of high on the mana curve. Which is where the facedown effect comes into play to help it be easier to pull off. Once the combo pieces are on board and facedown, you can blink them to have them turn face up, or use the activated ability of "},{"insert":{"card-link":"Ixidor, Reality Sculptor"}},{"insert":" .\n"},{"attributes":{"underline":true},"insert":"Combo 1:"},{"insert":" "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" . Once both cards are cast or turned face up, and you have a wide enough board state you can swing out to end the game in one swoop as all your creatures will grow exponentially larger.\n"},{"attributes":{"underline":true},"insert":"Combo 2:"},{"insert":" "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" and "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . If both creatures can be cast or turned face up this will lock your opponents out of the game till one or both cards are removed from play. Allowing you to full swing and not have to worry about leaving up blockers.\n\n"},{"attributes":{"bold":true},"insert":"Win-Cons"},{"insert":": There are a couple ways this deck is wanting to win, unblockable combat damage, card draw, or a two card creature combo that prevents anyone else from attacking or blocking.\n"},{"attributes":{"underline":true},"insert":"Win-Con 1:"},{"insert":" The first way this deck wants to win is by making an army of facedown unblockable 2/2's and buffing them with counters or equipment. A very simple and classic strategy that I feel mono blue doesn't do enough. This is also made easier with the "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" , "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" combo, and the +1/+1 counters/proliferate package\n"},{"attributes":{"underline":true},"insert":"Win-Con 2:"},{"insert":" This is the thing blue loves to do and excels at, card draw. I put "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" in as an alt Win-Con to take advantage of the card draw engine and also the +1/+1 counter/proliferate cards that are buffing the facedown cards as well.\n"},{"attributes":{"underline":true},"insert":"Win-Con 3:"},{"insert":" This is also a combat Win-Con, Using the Combo of"},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" , and"},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . This combo locks the board out from attacking unless they happen to have Islandwalkers or a way to give creatures Islandwalk.\n\n"},{"attributes":{"bold":true},"insert":"Redundancy:"},{"insert":" I added "},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" as a redundancy or alternate way to get cards face down, and also a way to be more selective about what cards are put face down. I also added some creatures that morph such as"},{"insert":{"card-link":"Gudul Lurker"}},{"insert":" , and"},{"insert":{"card-link":"Brine Elemental"}},{"insert":" to be able to morph them from hand.\n\n"},{"attributes":{"bold":true},"insert":"Removal: "},{"insert":"The removal package in this deck is mostly counterspells like "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" and "},{"insert":{"card-link":"Essence Capture"}},{"insert":" as well as a few creatures that counter or bounce like "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" and "},{"insert":{"card-link":"Thousand Winds"}},{"insert":" .\n"}]}
Commander
Sash and Waistcoat, Unmen
Whenever a face-down creature attacks one of your opponents, it can't be blocked this combat.
: Manifest the top card of your library. Any player may activate this ability but only as a sorcery. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
: Manifest the top card of your library. Any player may activate this ability but only as a sorcery. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature - Rogue Insect

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Blink
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
(CTRL to add secondary)
Copy
Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Copy
(CTRL to add secondary)
Counters
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

Sword of Hours
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Counters
(CTRL to add secondary)
Creature
Donatello, Gadget Master
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Legendary Creature - Mutant Ninja Turtle

Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero

Creature
(CTRL to add secondary)
Draw
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor

Kozilek, the Broken Reality
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
Other colorless creatures you control get +3/+2.
Legendary Creature - Eldrazi

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Draw
(CTRL to add secondary)
Evasion
Alora, Merry Thief
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Rogue Halfling

Evasion
(CTRL to add secondary)
Infect
Viral Drake
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Drake Phyrexian

Infect
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Proliferate
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Proliferate
(CTRL to add secondary)
Protection
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
(CTRL to add secondary)
Pump
Conformer Shuriken
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
Equip
Legendary Artifact - Equipment

Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Kheru Spellsnatcher
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Creature - Wizard Snake

Voidwalk
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Removal
(CTRL to add secondary)
Tokens
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Sash and Waistcoat, Unmen - Faceless Combatants"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"This deck wants to go wide with an army of unblockable creatures that get buffed with +1/+1 counters and proliferation or equipment, or go big Voltron with one buffed up creature."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Combos: "},{"insert":"There are a few fun combos in this deck, although they are kind of high on the mana curve. Which is where the facedown effect comes into play to help it be easier to pull off. Once the combo pieces are on board and facedown, you can blink them to have them turn face up, or use the activated ability of "},{"insert":{"card-link":"Ixidor, Reality Sculptor"}},{"insert":" .\n"},{"attributes":{"underline":true},"insert":"Combo 1:"},{"insert":" "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" and "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" . Once both cards are cast or turned face up, and you have a wide enough board state you can swing out to end the game in one swoop as all your creatures will grow exponentially larger.\n"},{"attributes":{"underline":true},"insert":"Combo 2:"},{"insert":" "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" and "},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . If both creatures can be cast or turned face up this will lock your opponents out of the game till one or both cards are removed from play. Allowing you to full swing and not have to worry about leaving up blockers.\n\n"},{"attributes":{"bold":true},"insert":"Win-Cons"},{"insert":": There are a couple ways this deck is wanting to win, unblockable combat damage, card draw, or a two card creature combo that prevents anyone else from attacking or blocking.\n"},{"attributes":{"underline":true},"insert":"Win-Con 1:"},{"insert":" The first way this deck wants to win is by making an army of facedown unblockable 2/2's and buffing them with counters or equipment. A very simple and classic strategy that I feel mono blue doesn't do enough. This is also made easier with the "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" , "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" combo, and the +1/+1 counters/proliferate package\n"},{"attributes":{"underline":true},"insert":"Win-Con 2:"},{"insert":" This is the thing blue loves to do and excels at, card draw. I put "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" in as an alt Win-Con to take advantage of the card draw engine and also the +1/+1 counter/proliferate cards that are buffing the facedown cards as well.\n"},{"attributes":{"underline":true},"insert":"Win-Con 3:"},{"insert":" This is also a combat Win-Con, Using the Combo of"},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":" , and"},{"insert":{"card-link":"Stormtide Leviathan"}},{"insert":" . This combo locks the board out from attacking unless they happen to have Islandwalkers or a way to give creatures Islandwalk.\n\n"},{"attributes":{"bold":true},"insert":"Redundancy:"},{"insert":" I added "},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" as a redundancy or alternate way to get cards face down, and also a way to be more selective about what cards are put face down. I also added some creatures that morph such as"},{"insert":{"card-link":"Gudul Lurker"}},{"insert":" , and"},{"insert":{"card-link":"Brine Elemental"}},{"insert":" to be able to morph them from hand.\n\n"},{"attributes":{"bold":true},"insert":"Removal: "},{"insert":"The removal package in this deck is mostly counterspells like "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" and "},{"insert":{"card-link":"Essence Capture"}},{"insert":" as well as a few creatures that counter or bounce like "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" and "},{"insert":{"card-link":"Thousand Winds"}},{"insert":" .\n"}]}












































