Farmere
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Commander
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{"ops":[{"attributes":{"color":"#008a00"},"insert":" Hello and welcome to my Uugguu the Omniplasm deck! "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck goes together like PB&J! or PB&Ooze? :D\nThis deck is a blend of synergy and combo as is my play-style in MTG. \nThere are four main strategies this deck utilizes to achieve victory.\n \n"},{"attributes":{"color":"#008a00","underline":true},"insert":"THE OBVIOUS GAME-PLAN"},{"attributes":{"color":"#008a00"},"insert":":"},{"insert":" Kill a Non Token ooze. Get two more that are exact copies that are not legendary. \nUugguu's Ability is the engine that drives the madness \n"},{"attributes":{"italic":true},"insert":"Whenever another nontoken Ooze creature you control dies, create two tokens that are copies of that creature, except they're 2/2 and they aren't legendary."},{"insert":"\n"},{"attributes":{"italic":true},"insert":" "},{"insert":"To get the ball rolling use the sac outlets available in the deck. Cards like,"},{"insert":{"card-link":"Birthing Pod"}},{"insert":","},{"insert":{"card-link":"Claws of Gix"}},{"insert":", "},{"insert":{"card-link":"Thoughtpicker Witch"}},{"insert":" , "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" ,"},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":" , "},{"insert":{"card-link":"High Market"}},{"insert":" ,"},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" , "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" , and "},{"insert":{"card-link":"Gluttonous Slime"}},{"insert":". Some act as straight sac outlets, others are bi-functional and act as a sac and a replacement effect to source another creature.\n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"THE NOT SO OBVIOUS:"},{"insert":" You can also use Uugguu's ability to copy lands!\nSince all Uugguu cares about is a non token ooze creature dying, lands that you animate and become creatures turn into token copies as long as they are also oozes when they die. Land cards like "},{"insert":{"card-link":"Mutavault"}},{"insert":" and "},{"insert":{"card-link":"Soulstone Sanctuary"}},{"insert":" can be animated and since they are all creature types when they die replace themselves. \nThese cards can be tutored up with "},{"insert":{"card-link":"Expedition Map"}},{"insert":" .\n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"THE HIDDEN GAME PLAN"},{"attributes":{"color":"#008a00"},"insert":": "},{"insert":"Clone your commander. INCREASE the token generation by a factor of six!\nEven your commander is fodder in this scheme. If you clone your commander, the legend rule will apply. You want to sac your original commander. Its death will fuel your flames to victory! When it dies it will create two token copies of itself and leave the cloned copy on the board. In effect you will have the power to make six token copies off of one death! The MVP of this strategy is "},{"insert":{"card-link":"Phantasmal Image"}},{"insert":".\n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"THE GAME ENDING COMBO:"},{"attributes":{"color":"#008a00"},"insert":" "},{"insert":"Turn your non token non ooze creatures into oozes. copy them for victory. \nThe main game ending combo uses "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" by turning him into a ooze creature by means of cards like"},{"insert":{"card-link":"Runed Stalactite"}},{"insert":" , "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":", or "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":". Once saced Uugguu creates non token ooze copies. The end result is that the table dies to a massive drain. You can also short cut this game ending combo with "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" and "},{"insert":{"card-link":"Nanogene Conversion"}},{"insert":".\n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"FUTURE DEVELOPMENT:"},{"attributes":{"color":"#008a00"},"insert":" "},{"insert":"This deck is lacking on interaction and spot removal. It does contain some but not nearly enough to control a entire board or respond to game ending threats. It has a modest package that allows it to combat and control the board. When building the deck I optimized for fast ramp and creature production. Striking that balance resulted in a compromise. It contains two boardwipes; "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Damnation"}},{"insert":". It also runs three creatures that also interact, "},{"insert":{"card-link":"Chomping Changeling"}},{"insert":" , "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" , "},{"insert":{"card-link":"Gelatinous Cube"}},{"insert":". The counter package is used to protect your growing board; "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" , "},{"insert":{"card-link":"Counterspell"}},{"insert":" , "},{"insert":{"card-link":"Memory Lapse"}},{"insert":" . \n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"CLOSING THOUGHTS: "},{"insert":"\nUugguu gives the pilot a way to play that's both interactive and fun, and it's a refreshing change of pace in the Commander scene. You can play Ooze tribal and generate value, or you can go completely off the rails and overwhelm your opponents by Xeroxing your commander. Eventually the battlefield becomes a sea of Oozes, everyone's life total is disappearing, and you're left wondering how a Commander game turned into an episode of Double Dare. Nickelodeon would be proud.\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n \n"}]}
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Clones
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter

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Counters
Experiment One
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Human Ooze

Counters
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Creature
Creature
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tokens
Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Drivnod, Carnage Dominus
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ( can be paid with either or 2 life.)
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

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Tutor
Tutor
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Deck Info
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Description
{"ops":[{"attributes":{"color":"#008a00"},"insert":" Hello and welcome to my Uugguu the Omniplasm deck! "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck goes together like PB&J! or PB&Ooze? :D\nThis deck is a blend of synergy and combo as is my play-style in MTG. \nThere are four main strategies this deck utilizes to achieve victory.\n \n"},{"attributes":{"color":"#008a00","underline":true},"insert":"THE OBVIOUS GAME-PLAN"},{"attributes":{"color":"#008a00"},"insert":":"},{"insert":" Kill a Non Token ooze. Get two more that are exact copies that are not legendary. \nUugguu's Ability is the engine that drives the madness \n"},{"attributes":{"italic":true},"insert":"Whenever another nontoken Ooze creature you control dies, create two tokens that are copies of that creature, except they're 2/2 and they aren't legendary."},{"insert":"\n"},{"attributes":{"italic":true},"insert":" "},{"insert":"To get the ball rolling use the sac outlets available in the deck. Cards like,"},{"insert":{"card-link":"Birthing Pod"}},{"insert":","},{"insert":{"card-link":"Claws of Gix"}},{"insert":", "},{"insert":{"card-link":"Thoughtpicker Witch"}},{"insert":" , "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" ,"},{"insert":{"card-link":"Evolutionary Leap"}},{"insert":" , "},{"insert":{"card-link":"High Market"}},{"insert":" ,"},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" , "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" , and "},{"insert":{"card-link":"Gluttonous Slime"}},{"insert":". Some act as straight sac outlets, others are bi-functional and act as a sac and a replacement effect to source another creature.\n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"THE NOT SO OBVIOUS:"},{"insert":" You can also use Uugguu's ability to copy lands!\nSince all Uugguu cares about is a non token ooze creature dying, lands that you animate and become creatures turn into token copies as long as they are also oozes when they die. Land cards like "},{"insert":{"card-link":"Mutavault"}},{"insert":" and "},{"insert":{"card-link":"Soulstone Sanctuary"}},{"insert":" can be animated and since they are all creature types when they die replace themselves. \nThese cards can be tutored up with "},{"insert":{"card-link":"Expedition Map"}},{"insert":" .\n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"THE HIDDEN GAME PLAN"},{"attributes":{"color":"#008a00"},"insert":": "},{"insert":"Clone your commander. INCREASE the token generation by a factor of six!\nEven your commander is fodder in this scheme. If you clone your commander, the legend rule will apply. You want to sac your original commander. Its death will fuel your flames to victory! When it dies it will create two token copies of itself and leave the cloned copy on the board. In effect you will have the power to make six token copies off of one death! The MVP of this strategy is "},{"insert":{"card-link":"Phantasmal Image"}},{"insert":".\n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"THE GAME ENDING COMBO:"},{"attributes":{"color":"#008a00"},"insert":" "},{"insert":"Turn your non token non ooze creatures into oozes. copy them for victory. \nThe main game ending combo uses "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" by turning him into a ooze creature by means of cards like"},{"insert":{"card-link":"Runed Stalactite"}},{"insert":" , "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":", or "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":". Once saced Uugguu creates non token ooze copies. The end result is that the table dies to a massive drain. You can also short cut this game ending combo with "},{"insert":{"card-link":"Kokusho, the Evening Star"}},{"insert":" and "},{"insert":{"card-link":"Nanogene Conversion"}},{"insert":".\n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"FUTURE DEVELOPMENT:"},{"attributes":{"color":"#008a00"},"insert":" "},{"insert":"This deck is lacking on interaction and spot removal. It does contain some but not nearly enough to control a entire board or respond to game ending threats. It has a modest package that allows it to combat and control the board. When building the deck I optimized for fast ramp and creature production. Striking that balance resulted in a compromise. It contains two boardwipes; "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Damnation"}},{"insert":". It also runs three creatures that also interact, "},{"insert":{"card-link":"Chomping Changeling"}},{"insert":" , "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" , "},{"insert":{"card-link":"Gelatinous Cube"}},{"insert":". The counter package is used to protect your growing board; "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" , "},{"insert":{"card-link":"Counterspell"}},{"insert":" , "},{"insert":{"card-link":"Memory Lapse"}},{"insert":" . \n\n"},{"attributes":{"color":"#008a00","underline":true},"insert":"CLOSING THOUGHTS: "},{"insert":"\nUugguu gives the pilot a way to play that's both interactive and fun, and it's a refreshing change of pace in the Commander scene. You can play Ooze tribal and generate value, or you can go completely off the rails and overwhelm your opponents by Xeroxing your commander. Eventually the battlefield becomes a sea of Oozes, everyone's life total is disappearing, and you're left wondering how a Commander game turned into an episode of Double Dare. Nickelodeon would be proud.\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n \n"}]}
















































































