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Commander
Size: 100Salt sum: 27.36
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nivlem96

166 views45 days ago
Commander
Size: 100Salt sum: 27.36
No deck tags

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Commander

Qty: 1 Price: $0.49
Dwalin, Weaponmaster
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Legendary Creature - Warrior Dwarf
Dwalin, Weaponmaster (hob) 154

Commander

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Dwarves

Qty: 21 Price: $100.63
Balin, Loremaster
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Legendary Creature - Dwarf Bard
Balin, Loremaster (hob) 87
Bifur, Melodic Rider
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if a triggered ability of a Dwarf you control triggers, that ability triggers an additional time.
Legendary Creature - Dwarf Bard
Bifur, Melodic Rider (hob) 147
Bofur, Reliable Guardian
Lifelink
Legendary Creature - Scout Dwarf
Bofur, Reliable Guardian // Concerted Care (hob) 6
Bruenor Battlehammer
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Legendary Creature - Warrior Dwarf
Bruenor Battlehammer (afr) 219
Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip
. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Legendary Creature - Warrior Dwarf
Dáin Ironfoot (hob) 302
Dáin of the Ancient Halls
Vigilance, haste
Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent.
Legendary Creature - Dwarf Noble
Dáin of the Ancient Halls (hoc) 104
Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays
for each of those creatures.
Legendary Creature - Dwarf Noble
Dáin, Lord of the Iron Hills (hob) 8
Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Warrior Dwarf
Dáin's Company (hob) 152
Depala, Pilot Exemplar
Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala becomes tapped, you may pay
. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
Legendary Creature - Dwarf Pilot
Depala, Pilot Exemplar (kld) 178
Dwarven Recruiter
When this creature enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
Creature - Dwarf
Dwarven Recruiter (plst) ODY-186
Fíli and Kíli, Joyous
Haste
: Add
. Spend this mana only to cast Dwarf, Equipment, and Saga spells.
Legendary Creature - Dwarf Bard
Fíli and Kíli, Joyous (hoc) 1
Fíli the Pathfinder
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Legendary Creature - Scout Dwarf
Fíli the Pathfinder (hob) 14
Giott, King of the Dwarves
Double strike
Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
Legendary Creature - Dwarf Noble
Giott, King of the Dwarves (fin) 223
Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf
Kíli the Resourceful (hob) 17
Koll, the Forgemaster
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Legendary Creature - Warrior Dwarf
Koll, the Forgemaster (khm) 220
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf
Magda, Brazen Outlaw (khm) 142
Ori, Plate Stacker
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
Legendary Creature - Dwarf Bard
Ori, Plate Stacker (hoc) 6
Reyav, Master Smith
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Legendary Creature - Artificer Dwarf
Reyav, Master Smith (cmr) 290
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward
.
Legendary Creature - Dwarf Noble
Thorin Oakenshield (hob) 165
Thorin, King of Durin's Folk
Whenever Thorin or another Dwarf you control enters, create a Treasure token.
Other Dwarves you control get +1/+0 for each artifact token you control.
Legendary Creature - Dwarf Noble
Thorin, King of Durin's Folk (hoc) 3
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Legendary Creature - Dwarf Noble
Thorin, Mountain-king (hob) 114

Dwarves

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Equipment

Qty: 20 Price: $282.76
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Bearded Axe
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip
Artifact - Equipment
Bearded Axe (khm) 388
Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling
(
: Attach to target Halfling you control. Equip only as a sorcery.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment
Bilbo's Ring (ltr) 298
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Dwarven Mattock
When this Equipment enters, attach it to target Dwarf you control.
Equipped creature gets +2/+2 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dwarven Mattock (hob) 172
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (msc) 286
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (pip) 234
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip
Legendary Artifact - Equipment
Orcrist, Goblin-cleaver (hob) 177
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip
Legendary Artifact - Equipment
Sting, Bilbo's Sword (hob) 178
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (2xm) 297
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment
Umezawa's Jitte (plst) BOK-163

Equipment

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Equipment Support

Qty: 6 Price: $77.14
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (j25) 59
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Legendary Creature - God
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (soc) 176
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31

Equipment Support

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Lands

Qty: 35 Price: $64.21
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (msc) 247
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (otj) 269
Iron Hills
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery.
Land
Iron Hills (hob) 185
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 317
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (fic) 424
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
The Lonely Mountain
(
: Add
.)
This land enters tapped unless you control an Equipment.
,
: Create a 2/2 red Dwarf creature token. This ability costs
less to activate for each Equipment you control. Activate only as a sorcery.
Land - Mountain
The Lonely Mountain (hob) 187

Lands

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Ramp

Qty: 4 Price: $7.06
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217

Ramp

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Spells

Qty: 13 Price: $65.08
An Unexpected Party
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Enchantment
An Unexpected Party // At the Door (hob) 29
Armed and Armored
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Instant
Armed and Armored (nec) 80
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (ltr) 17
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (pip) 222

Spells

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Deck Info

Deck stats

41 pips - 33 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
27 pips - 24 cards
31 mana - 28 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Durin's Folk, Dwalin, Weaponmaster"},{"attributes":{"header":1},"insert":"\n"},{"insert":"boros dwarf equipment. bracket 3. one game changer (Enlightened Tutor).\nwhat the deck does"},{"attributes":{"header":2},"insert":"\n"},{"insert":"you put counters on weapons. every turn. then at some point you stack all the weapons on one dwarf, give him double strike and trample, and someone dies.\nthat's it. it's not a combo deck and it's not a token deck. it's a deck that builds one enormous creature out of parts it collected over four or five turns, and the parts keep their value even when the creature dies.\nthe reason this works and normal voltron doesn't is hone counters. a hone counter sits on the Equipment, not on the creature. so when they kill your guy, you lose nothing. you attach the same pile to a different dwarf next turn and swing again.\nthe commander"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dwalin, Weaponmaster"},{"insert":", {1}{R/W}, 2/1 first strike. when he enters or attacks, put a hone counter on each Equipment you control.\ntwo mana. that matters more than it looks. he dies a lot, and you want to recast him five or six times a game without it wrecking your curve.\nthe trigger is on enter "},{"attributes":{"italic":true},"insert":"and"},{"insert":" attack, so a Dwalin that lives two turns has already put three or four counters on everything. and it's "},{"attributes":{"italic":true},"insert":"each"},{"insert":" Equipment, including the ones sitting unattached. those counters wait for you.\none thing to internalise: hone counters only give +1/+0 while that Equipment is attached to a creature. an unattached weapon with nine counters is doing nothing. that's why half this deck is effects that attach things for free.\nstoried is your real turn one"},{"attributes":{"header":2},"insert":"\n"},{"insert":"five cards have storied: Dwalin, Kíli, Thorin Oakenshield, Bifur, Fíli. the threshold is three artifacts, legendaries and/or Sagas. you have twenty Equipment and nineteen legendary dwarves, so you hit it around turn three without trying.\nonce you have an enduring story you keep it for the whole game, even if the permanents die. it's a designation on you, not on a permanent, and nothing removes it. so getting there early is genuinely the most important thing you do in the first three turns, more important than casting Dwalin.\nstoried isn't a triggered ability and doesn't use the stack. no window, no response, it just happens.\nthe pieces"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"trigger doubler."},{"insert":" Bifur, Melodic Rider. while you have an enduring story, any triggered ability of a Dwarf you control triggers twice. Dwalin is a Dwarf, so that's two hone counters per Equipment per attack. it also doubles Thorin Mountain-king's ETB, Thorin King of Durin's Folk's treasure trigger, Balin's draw and Dáin Ironfoot's Axe token. it does "},{"attributes":{"italic":true},"insert":"not"},{"insert":" usefully double double strike. that's the one place it does nothing.\n"},{"attributes":{"bold":true},"insert":"double strike."},{"insert":" Reyav, Master Smith and Dáin Ironfoot. both give it to every equipped attacking creature, not just one. this is the multiplier on everything else. all those hone counters count twice.\n"},{"attributes":{"bold":true},"insert":"free attach."},{"insert":" Hammer of Nazahn, Puresteel Paladin, Ardenn, Balan, Forge Anew, Sigarda's Aid, Armed and Armored, Thorin Mountain-king, Kíli, and the self-attaching Equipment (Sting, Dwarven Mattock, Mithril Coat, Dáin Ironfoot's Axe). you want two of these on board before you commit.\nArmed and Armored is the one to hold. it's an instant, it says \"choose\" rather than \"target\" so it can't be fizzled, and it lets you pile everything onto an unblocked dwarf after blockers are declared.\n"},{"attributes":{"bold":true},"insert":"evasion."},{"insert":" Orcrist and The Reaver Cleaver give trample. Basilisk Collar gives deathtouch. those two together mean each blocker eats exactly one damage and the rest goes through. Bilbo's Ring makes a dwarf unblockable outright but you have to attach it before you attack.\n"},{"attributes":{"bold":true},"insert":"draw."},{"insert":" Kíli, Sram, Puresteel, Balin, Skullclamp, Mask of Memory, Sword of Fire and Ice. Dáin's Company digs four deep for a Dwarf or an Equipment.\n"},{"attributes":{"bold":true},"insert":"protection."},{"insert":" Mithril Coat (flash, indestructible, auto-attaches to a legendary, and nineteen of your dwarves qualify), Commander's Plate (protection from blue, black and green in boros), Concerted Care off Bofur, Boros Charm, Koll for the board wipe, Thorin Oakenshield's ward.\nhow it plays out"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"turns 1 to 3."},{"insert":" get to three artifacts/legendaries. cheap Equipment, a one or two mana dwarf, a rock. don't jam Dwalin into open mana if you can help it, he'll eat a Swords and you'd rather he arrives when the board is already set up.\n"},{"attributes":{"bold":true},"insert":"turns 3 to 5."},{"insert":" Dwalin plus one attach engine. start attacking with him even for two damage, because the counters are the point, not the damage. Kíli or Sram to keep the hand full.\n"},{"attributes":{"bold":true},"insert":"turns 5 to 7."},{"insert":" this is where you find Reyav or Dáin Ironfoot. once double strike is available, count the table's life totals before you attack. you're usually closer to lethal than it looks.\n"},{"attributes":{"bold":true},"insert":"the kill."},{"insert":" stack everything on one dwarf with Armed and Armored or Balan, double strike from Reyav, trample from Orcrist, and swing. with six or seven Equipment carrying four counters each that's forty-plus doubled. deathtouch from the Collar means chumping doesn't work.\nit's a four-card stack, so it's not a two-card infinite and it's not a bracket 4 line. it also means you can assemble it several different ways, which is why the deck is consistent.\nwhat beats you"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"sweepers."},{"insert":" you commit a lot of small dwarves. Koll returns them to hand instead of the yard, Mithril Coat and Commander's Plate save the important one, but a Toxic Deluge on turn five still hurts.\n"},{"attributes":{"bold":true},"insert":"artifact wipes."},{"insert":" Vandalblast and Bane of Progress are the real problem, because they take the counters with them. Diamond Pick-Axe and Mithril Coat are indestructible and survive anything that says destroy. that's two out of twenty, so don't overextend Equipment onto an empty board if a green or red artifact deck is at the table.\n"},{"attributes":{"bold":true},"insert":"targeted removal in response to the pile."},{"insert":" attach with Armed and Armored at instant speed after blockers, not in your main phase, and this mostly stops mattering.\n"},{"attributes":{"bold":true},"insert":"graveyard-agnostic exile."},{"insert":" you have no recursion beyond Forge Anew's single Equipment. play around it.\nrule zero"},{"attributes":{"header":2},"insert":"\n"},{"insert":"bracket 3. one game changer, Enlightened Tutor. no mass land denial, no two-card infinite combos, no extra turns. five tutors and they're all narrow: Steelshaper's Gift, Open the Armory, Stoneforge, Dwarven Recruiter, Magda.\nrealistic kill turn is seven to nine. it's an aggro deck that needs to set up, so it's not going to run over a table on turn four, but it does end games rather than grinding forever.\nflex slots"},{"attributes":{"header":2},"insert":"\n"},{"insert":"if the meta is fast, cut Ori, Plate Stacker (seven mana) and Fíli the Pathfinder for cheaper interaction.\nif you want to push the power without leaving bracket 3, you have two more game changer slots. Ancient Tomb and Smothering Tithe both fit and both make the deck noticeably more consistent.\nif you find you're drawing Equipment but not creatures to hold them, Iron Hills Blacksmith and Ori, Keeper of Songs are the on-theme cheap dwarves to add back.\n"}]}
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