nivlem96
166 views45 days ago
Commander
Size: 100Salt sum: 27.36
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Dwarves
Balin, Loremaster
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Legendary Creature - Dwarf Bard

Bifur, Melodic Rider
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if a triggered ability of a Dwarf you control triggers, that ability triggers an additional time.
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if a triggered ability of a Dwarf you control triggers, that ability triggers an additional time.
Legendary Creature - Dwarf Bard

Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Legendary Creature - Warrior Dwarf

Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Legendary Creature - Dwarf Noble

Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Warrior Dwarf

Depala, Pilot Exemplar
Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
Legendary Creature - Dwarf Pilot

Fíli the Pathfinder
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Legendary Creature - Scout Dwarf

Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf

Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Legendary Creature - Dwarf Noble

Dwarves
(CTRL to add secondary)
Equipment
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment

Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Dwarven Mattock
When this Equipment enters, attach it to target Dwarf you control.
Equipped creature gets +2/+2 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Equipment
(CTRL to add secondary)
Equipment Support
Equipment Support
(CTRL to add secondary)
Lands
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Lands
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Spells
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Spells
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Durin's Folk, Dwalin, Weaponmaster"},{"attributes":{"header":1},"insert":"\n"},{"insert":"boros dwarf equipment. bracket 3. one game changer (Enlightened Tutor).\nwhat the deck does"},{"attributes":{"header":2},"insert":"\n"},{"insert":"you put counters on weapons. every turn. then at some point you stack all the weapons on one dwarf, give him double strike and trample, and someone dies.\nthat's it. it's not a combo deck and it's not a token deck. it's a deck that builds one enormous creature out of parts it collected over four or five turns, and the parts keep their value even when the creature dies.\nthe reason this works and normal voltron doesn't is hone counters. a hone counter sits on the Equipment, not on the creature. so when they kill your guy, you lose nothing. you attach the same pile to a different dwarf next turn and swing again.\nthe commander"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dwalin, Weaponmaster"},{"insert":", {1}{R/W}, 2/1 first strike. when he enters or attacks, put a hone counter on each Equipment you control.\ntwo mana. that matters more than it looks. he dies a lot, and you want to recast him five or six times a game without it wrecking your curve.\nthe trigger is on enter "},{"attributes":{"italic":true},"insert":"and"},{"insert":" attack, so a Dwalin that lives two turns has already put three or four counters on everything. and it's "},{"attributes":{"italic":true},"insert":"each"},{"insert":" Equipment, including the ones sitting unattached. those counters wait for you.\none thing to internalise: hone counters only give +1/+0 while that Equipment is attached to a creature. an unattached weapon with nine counters is doing nothing. that's why half this deck is effects that attach things for free.\nstoried is your real turn one"},{"attributes":{"header":2},"insert":"\n"},{"insert":"five cards have storied: Dwalin, Kíli, Thorin Oakenshield, Bifur, Fíli. the threshold is three artifacts, legendaries and/or Sagas. you have twenty Equipment and nineteen legendary dwarves, so you hit it around turn three without trying.\nonce you have an enduring story you keep it for the whole game, even if the permanents die. it's a designation on you, not on a permanent, and nothing removes it. so getting there early is genuinely the most important thing you do in the first three turns, more important than casting Dwalin.\nstoried isn't a triggered ability and doesn't use the stack. no window, no response, it just happens.\nthe pieces"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"trigger doubler."},{"insert":" Bifur, Melodic Rider. while you have an enduring story, any triggered ability of a Dwarf you control triggers twice. Dwalin is a Dwarf, so that's two hone counters per Equipment per attack. it also doubles Thorin Mountain-king's ETB, Thorin King of Durin's Folk's treasure trigger, Balin's draw and Dáin Ironfoot's Axe token. it does "},{"attributes":{"italic":true},"insert":"not"},{"insert":" usefully double double strike. that's the one place it does nothing.\n"},{"attributes":{"bold":true},"insert":"double strike."},{"insert":" Reyav, Master Smith and Dáin Ironfoot. both give it to every equipped attacking creature, not just one. this is the multiplier on everything else. all those hone counters count twice.\n"},{"attributes":{"bold":true},"insert":"free attach."},{"insert":" Hammer of Nazahn, Puresteel Paladin, Ardenn, Balan, Forge Anew, Sigarda's Aid, Armed and Armored, Thorin Mountain-king, Kíli, and the self-attaching Equipment (Sting, Dwarven Mattock, Mithril Coat, Dáin Ironfoot's Axe). you want two of these on board before you commit.\nArmed and Armored is the one to hold. it's an instant, it says \"choose\" rather than \"target\" so it can't be fizzled, and it lets you pile everything onto an unblocked dwarf after blockers are declared.\n"},{"attributes":{"bold":true},"insert":"evasion."},{"insert":" Orcrist and The Reaver Cleaver give trample. Basilisk Collar gives deathtouch. those two together mean each blocker eats exactly one damage and the rest goes through. Bilbo's Ring makes a dwarf unblockable outright but you have to attach it before you attack.\n"},{"attributes":{"bold":true},"insert":"draw."},{"insert":" Kíli, Sram, Puresteel, Balin, Skullclamp, Mask of Memory, Sword of Fire and Ice. Dáin's Company digs four deep for a Dwarf or an Equipment.\n"},{"attributes":{"bold":true},"insert":"protection."},{"insert":" Mithril Coat (flash, indestructible, auto-attaches to a legendary, and nineteen of your dwarves qualify), Commander's Plate (protection from blue, black and green in boros), Concerted Care off Bofur, Boros Charm, Koll for the board wipe, Thorin Oakenshield's ward.\nhow it plays out"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"turns 1 to 3."},{"insert":" get to three artifacts/legendaries. cheap Equipment, a one or two mana dwarf, a rock. don't jam Dwalin into open mana if you can help it, he'll eat a Swords and you'd rather he arrives when the board is already set up.\n"},{"attributes":{"bold":true},"insert":"turns 3 to 5."},{"insert":" Dwalin plus one attach engine. start attacking with him even for two damage, because the counters are the point, not the damage. Kíli or Sram to keep the hand full.\n"},{"attributes":{"bold":true},"insert":"turns 5 to 7."},{"insert":" this is where you find Reyav or Dáin Ironfoot. once double strike is available, count the table's life totals before you attack. you're usually closer to lethal than it looks.\n"},{"attributes":{"bold":true},"insert":"the kill."},{"insert":" stack everything on one dwarf with Armed and Armored or Balan, double strike from Reyav, trample from Orcrist, and swing. with six or seven Equipment carrying four counters each that's forty-plus doubled. deathtouch from the Collar means chumping doesn't work.\nit's a four-card stack, so it's not a two-card infinite and it's not a bracket 4 line. it also means you can assemble it several different ways, which is why the deck is consistent.\nwhat beats you"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"sweepers."},{"insert":" you commit a lot of small dwarves. Koll returns them to hand instead of the yard, Mithril Coat and Commander's Plate save the important one, but a Toxic Deluge on turn five still hurts.\n"},{"attributes":{"bold":true},"insert":"artifact wipes."},{"insert":" Vandalblast and Bane of Progress are the real problem, because they take the counters with them. Diamond Pick-Axe and Mithril Coat are indestructible and survive anything that says destroy. that's two out of twenty, so don't overextend Equipment onto an empty board if a green or red artifact deck is at the table.\n"},{"attributes":{"bold":true},"insert":"targeted removal in response to the pile."},{"insert":" attach with Armed and Armored at instant speed after blockers, not in your main phase, and this mostly stops mattering.\n"},{"attributes":{"bold":true},"insert":"graveyard-agnostic exile."},{"insert":" you have no recursion beyond Forge Anew's single Equipment. play around it.\nrule zero"},{"attributes":{"header":2},"insert":"\n"},{"insert":"bracket 3. one game changer, Enlightened Tutor. no mass land denial, no two-card infinite combos, no extra turns. five tutors and they're all narrow: Steelshaper's Gift, Open the Armory, Stoneforge, Dwarven Recruiter, Magda.\nrealistic kill turn is seven to nine. it's an aggro deck that needs to set up, so it's not going to run over a table on turn four, but it does end games rather than grinding forever.\nflex slots"},{"attributes":{"header":2},"insert":"\n"},{"insert":"if the meta is fast, cut Ori, Plate Stacker (seven mana) and Fíli the Pathfinder for cheaper interaction.\nif you want to push the power without leaving bracket 3, you have two more game changer slots. Ancient Tomb and Smothering Tithe both fit and both make the deck noticeably more consistent.\nif you find you're drawing Equipment but not creatures to hold them, Iron Hills Blacksmith and Ori, Keeper of Songs are the on-theme cheap dwarves to add back.\n"}]}




































































