HeyWhisky
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Commander
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{"ops":[{"insert":"A devils contract always has fine print, lucky for you, you're the devil who wrote it. "},{"attributes":{"italic":true},"insert":"-TLDR pick the weakest link and kingmake them to knock out your opponents and then finish them off with a combo.-"},{"insert":"\n\nFirst thing is first, once you hit around turn four or five you pick the weakest looking player. This requires a lot of politicking to boost them up and getting yourself ready to strike them down once your other opponents are dead or when your \"business partner\" tries to turn on you. This deck is technically a bracket 4 due to the infinite combos and game changers BUT if you STICK TO THE THEME and play the game out until the end instead of rushing to the combo pieces and using them instantly it's more of a bracket 3 deck.\n\nHow you will do this is offer them help and start to use most of your \"target player\" or targeted tutor cards to kingmake them. You want to lift them up and gain their trust by helping them as much as possible. You are going to use your own tutor effects to go get Miss Highwater as soon as you can, you need to get her counters on the other players to help build your board state to eventually defend yourself from your "},{"attributes":{"italic":true},"insert":"business partner "},{"insert":"and other's trying to stop you. There is an ok protection package in this deck to keep her safe, don't waste them on anything but her or maybe a finisher piece if you think you can secure the win right then and there.\n\nThere are other infinite finisher combos to go find and also clever ways to put people down quickly. Using Orcish Bowmasters, Scrawling Crawler or Pschyosis Crawler and Peer Into The Abyss to remove one, two or even all of your opponents at once. Mikaeus, The Unhallowed and Triskelion infinitely trigger to ping one damage to any target. For more fun ways to kill someone try using Phage, The Untouchable and Rogues Passage, Shizo, Death's Storehouse or Minas Morgul to let Phage one tap someone. A more cleaver way is to wait until Archfiend Of The Dross has one counter on it and cast Fateful Handoff to get rid of it. There is also Zenos Yae Galvus for some shenanigans to end the game early.\n\nIf all goes to plan, and it's much more fun when it does, you will accomplish your goal of raising your very own little Warlock to kill your opponents before you strike them down like any good Patron would.\n"}]}
Commander
Kuroki, Thief of Talents
Menace
At the beginning of your end step, target opponent may draw four cards. If they do, look at that player's hand and you may cast a spell from their hand without paying its mana cost. If they don't, put two +1/+1 counters on Kuroki.
At the beginning of your end step, target opponent may draw four cards. If they do, look at that player's hand and you may cast a spell from their hand without paying its mana cost. If they don't, put two +1/+1 counters on Kuroki.
Legendary Creature - Spirit

Commander
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Artifact
Avarice Amulet
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact

Artifact
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Creature
Miss Highwater
Menace
Whenever Miss Highwater deals combat damage to a player who doesn't have a contract counter, they may discard their hand. If they do, they draw seven cards and get a contract counter. For as long as they have a contract counter, when they lose the game, for each artifact and creature they controlled, create a token that's a copy of it.
Whenever Miss Highwater deals combat damage to a player who doesn't have a contract counter, they may discard their hand. If they do, they draw seven cards and get a contract counter. For as long as they have a contract counter, when they lose the game, for each artifact and creature they controlled, create a token that's a copy of it.
Legendary Creature - Demon Advisor

Creature
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Drain
Archfiend of the Dross
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature - Demon Phyrexian

Drain
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Draw
Draw
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Land
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Land
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Protection
Protection
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Ramp
The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Ramp
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Recursion
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Sorcery

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Revive the Fallen
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Sorcery

Recursion
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Removal
Deadly Cover-Up
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Sorcery

Phage the Untouchable
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Legendary Creature - Avatar Minion

Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble


Removal
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Sorcery
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
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Tutor
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"A devils contract always has fine print, lucky for you, you're the devil who wrote it. "},{"attributes":{"italic":true},"insert":"-TLDR pick the weakest link and kingmake them to knock out your opponents and then finish them off with a combo.-"},{"insert":"\n\nFirst thing is first, once you hit around turn four or five you pick the weakest looking player. This requires a lot of politicking to boost them up and getting yourself ready to strike them down once your other opponents are dead or when your \"business partner\" tries to turn on you. This deck is technically a bracket 4 due to the infinite combos and game changers BUT if you STICK TO THE THEME and play the game out until the end instead of rushing to the combo pieces and using them instantly it's more of a bracket 3 deck.\n\nHow you will do this is offer them help and start to use most of your \"target player\" or targeted tutor cards to kingmake them. You want to lift them up and gain their trust by helping them as much as possible. You are going to use your own tutor effects to go get Miss Highwater as soon as you can, you need to get her counters on the other players to help build your board state to eventually defend yourself from your "},{"attributes":{"italic":true},"insert":"business partner "},{"insert":"and other's trying to stop you. There is an ok protection package in this deck to keep her safe, don't waste them on anything but her or maybe a finisher piece if you think you can secure the win right then and there.\n\nThere are other infinite finisher combos to go find and also clever ways to put people down quickly. Using Orcish Bowmasters, Scrawling Crawler or Pschyosis Crawler and Peer Into The Abyss to remove one, two or even all of your opponents at once. Mikaeus, The Unhallowed and Triskelion infinitely trigger to ping one damage to any target. For more fun ways to kill someone try using Phage, The Untouchable and Rogues Passage, Shizo, Death's Storehouse or Minas Morgul to let Phage one tap someone. A more cleaver way is to wait until Archfiend Of The Dross has one counter on it and cast Fateful Handoff to get rid of it. There is also Zenos Yae Galvus for some shenanigans to end the game early.\n\nIf all goes to plan, and it's much more fun when it does, you will accomplish your goal of raising your very own little Warlock to kill your opponents before you strike them down like any good Patron would.\n"}]}






































































