HellSpawn67
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Commander
Commander
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Artifact
A Container of Booster Packs
, , Exile this artifact: You may reveal a container holding at least three different sealed booster packs. If you do, select one of those packs at random, open it, and put a card from it into your hand. (You're responsible for providing the booster packs and the container. Other cards from the opened pack remain out of the game.)
Artifact

Everythingamajig
, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact

Everythingamajig
, : Scry 2.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact

Artifact
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Counters
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Creature Artifact - Clown Robot

Counters
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Creature
Border Guardian
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature.
Whenever you cast a black-bordered spell, this creature can't be blocked this turn.
Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
Whenever you cast a black-bordered spell, this creature can't be blocked this turn.
Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
Creature Artifact - Knight

Champion of the Hareish
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
Creature - Soldier Rabbit

Cinnamon, Seasoned Steed
Other Food creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
At the beginning of your combat step, you may put a +1/+1 counter on target noncreature Food you control. If you do, it becomes a 0/0 Knight creature in addition to its other types.
, , Sacrifice Cinnamon, Seasoned Steed: You gain 3 life.
At the beginning of your combat step, you may put a +1/+1 counter on target noncreature Food you control. If you do, it becomes a 0/0 Knight creature in addition to its other types.
, , Sacrifice Cinnamon, Seasoned Steed: You gain 3 life.
Legendary Creature Artifact - Horse Food

Farseeing Flockmate
Flying
Flying backup (When this creature enters the battlefield, put a flying counter on target creature. If that's another creature, it also gains the following ability until end of turn.)
Whenever this creature deals combat damage to a player, planeswalker, or battle, surveil 1.
Flying backup (When this creature enters the battlefield, put a flying counter on target creature. If that's another creature, it also gains the following ability until end of turn.)
Whenever this creature deals combat damage to a player, planeswalker, or battle, surveil 1.
Creature - Wizard Bird

Fear of the Unknown
Trample
When you cast this spell, choose a playtest card you own from outside the game. Exile it. You may cast that card as long as it remains exiled. Mana of any type can be spent to cast that spell. (In a sealed event, outside the game is your sideboard.)
When you cast this spell, choose a playtest card you own from outside the game. Exile it. You may cast that card as long as it remains exiled. Mana of any type can be spent to cast that spell. (In a sealed event, outside the game is your sideboard.)
Creature Enchantment - Nightmare

Fioran Reformist
When Fioran Reformist enters the battlefield, if a player is the monarch, get rid of the monarchy.
Democracy is in effect until Fioran Reformist leaves the battlefield. (At the beginning of each player's end step, if they control more creatures than each other player, they draw a card. Players can't become the monarch.)
Democracy is in effect until Fioran Reformist leaves the battlefield. (At the beginning of each player's end step, if they control more creatures than each other player, they draw a card. Players can't become the monarch.)
Creature - Human Advisor

Fluros of Myra's Marvels
As Fluros of Myra's Marvels enters, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Legendary Creature - Merfolk Performer

Knight of Lost Causes
Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
Creature - Human Knight

Really Charming Prince
Flying
When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
Creature - Faerie Noble

Tax Taker
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)
Creature - Rat Advisor

The Pleasant Taxer
As The Pleasant Taxer enters the battlefield, choose casting creature spells, casting noncreature spells, searching libraries, drawing a card beyond the first each turn, or activating abilities other than mana abilities.
Doing the chosen action costs players more.
Doing the chosen action costs players more.
Legendary Creature - Human Wizard

Your Favorite Missing Character
During deckbuilding, choose any two colors, up to three creature types, a new name, and one of the following abilities for this card to have.
• When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control.
• At the beginning of your upkeep, surveil 1.
• Equip costs you pay cost less.
• Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
• When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control.
• At the beginning of your upkeep, surveil 1.
• Equip costs you pay cost less.
• Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Legendary Creature

Creature
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Draw
Draw
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Enchantment
Ambiguity
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Enchantment

Animate Spell
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Enchantment - Aura

Duelists' Convocation International
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Enchantment

Enchantment
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Finisher
Finisher
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Instant
Call Up Emrakul to Help
Kicker (You may pay an additional as you cast this spell.)
Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.
Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.
Instant

Head to Head
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Instant

Instant
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Land
______
When you play this land for the first time, its name forever becomes a creature type and a noncreature card type of your choice belonging to your first name. (For example, Gavin's Dragon and Sorceries. Make sure to fill in the name so everyone knows where they're shopping.)
: Add .
: Add one mana of any color. Spend this mana only to cast spells of the chosen types or spells whose names begin with the first letter of your name.
: Add .
: Add one mana of any color. Spend this mana only to cast spells of the chosen types or spells whose names begin with the first letter of your name.
Land

Command Power Plant
: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander's color identity instead.
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Land

Mana Conference
When Mana Conference enters the battlefield, each player secretly chooses a basic land type, then those choices are revealed. Mana Conference gains each basic land type that received at least one vote. (Basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Land

Land
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Ramp
Ramp
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Removal
GO TO JAIL
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Enchantment

Removal
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Sorcery
17-Year Cicadas
Create ten 1/1 white Insect creature tokens with flying. Exile 17-Year Cicadas with seventeen time counters on it.
Suspend 17 — (Rather than cast this card from your hand, you may pay and exile it with seventeen time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever you cast a spell, if this card is suspended, remove a time counter from it.
Suspend 17 — (Rather than cast this card from your hand, you may pay and exile it with seventeen time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever you cast a spell, if this card is suspended, remove a time counter from it.
Sorcery

Banned Eldraine Card
As an additional cost to play Banned Eldraine Card, pay , , , , , or . It becomes a copy respectively of Cauldron Familiar, Escape to the Wilds, Fires of Invention, Lucky Clover, Mystic Sanctuary, Once Upon A Time for the rest of the game in all zones. (You can't choose Oko. Because let's be real, nobody wants to play against Oko again.)
Sorcery

Identify the Culprit
Secretly choose a creature target opponent controls. Then, that player guesses which creature it is. Reveal the chosen creature. If they guessed incorrectly, exile the creature you chose. Otherwise, return Identify the Culprit to its owner's hand and you can't cast it again this turn.
Sorcery

May the Mana Be with You
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)
Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)
Sorcery

Sorcery
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Tokens
Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
, : You may put a token from your graveyard or hand onto the battlefield.
, : You may put a token from your graveyard or hand onto the battlefield.
Legendary Creature - Human Performer

Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Artifact - Equipment

Tokens
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Sideboard
Hard Hat Area
Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact - Contraption

Sideboard
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Deck Info
Deck stats
Card NameQtyOdds
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Deck extras (0)
Description
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