172 views4 years ago
Commander
Size: 100Salt sum: 48.93
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Balamoore

172 views4 years ago
Commander
Size: 100Salt sum: 48.93
No deck tags

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Iymrith, Desert Doom
Flying
Iymrith has ward
as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Legendary Creature - Dragon
Iymrith, Desert Doom (afr) 62

Commander

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Ichor Wellspring
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Ichor Wellspring (mbs) 110
Illuminated Folio
,
, Reveal two cards from your hand that share a color: Draw a card.
Artifact - Book
Illuminated Folio (shm) 254
Implement of Examination
, Sacrifice this artifact: Draw a card.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Implement of Examination (aer) 156
Infinite Hourglass
At the beginning of your upkeep, put a time counter on this artifact.
All creatures get +1/+0 for each time counter on this artifact.
: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
Artifact
Infinite Hourglass (ice) 323
Iron Maiden
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact
Iron Maiden (ulg) 127

Artifact

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Icebreaker Kraken
Affinity for snow lands (This spell costs
less to cast for each snow land you control.)
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Snow Creature - Kraken
Icebreaker Kraken (khm) 63
Icefall Regent
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Spells your opponents cast that target this creature cost
more to cast.
Creature - Dragon
Icefall Regent (dtk) 58
Identity Thief
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature - Shapeshifter
Identity Thief (emn) 64
Illusionary Forces
Flying
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature - Illusion
Illusionary Forces (ice) 75
Illusionary Presence
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature - Illusion
Illusionary Presence (ice) 76
Illusionary Servant
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Illusion
Illusionary Servant (m10) 57
Illusionary Wall
Defender, flying, first strike
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature - Illusion Wall
Illusionary Wall (ice) 78
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever this creature is dealt damage, draw that many cards.
Creature - Cat Illusion
Illusory Ambusher (c15) 12
Illusory Angel
Cast this spell only if you've cast another spell this turn.
Flying
Creature - Angel Illusion
Illusory Angel (m15) 59
Imagecrafter
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Creature - Human Wizard
Imagecrafter (ons) 87
Imaginary Pet
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
Creature - Illusion
Imaginary Pet (usg) 81
Impaler Shrike
Flying
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
Creature - Bird Phyrexian
Impaler Shrike (nph) 36
Imperious Mindbreaker
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Creature - Human Wizard
Imperious Mindbreaker (voc) 71
Incubator Drone
Devoid (This card has no color.)
When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Incubator Drone (bfz) 60
Indentured Djinn
Flying
When this creature enters, each other player may draw up to three cards.
Creature - Djinn
Indentured Djinn (mmq) 85
Indigo Faerie
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Creature - Wizard Faerie
Indigo Faerie (eve) 24
Infiltrator il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Rogue Kor
Infiltrator il-Kor (fut) 37
Information Dealer
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Creature - Human Wizard
Information Dealer (ons) 88
Inga Rune-Eyes
When Inga Rune-Eyes enters, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Legendary Creature - Human Wizard
Inga Rune-Eyes (khm) 304
Ingenious Skaab
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: This creature gets +1/-1 until end of turn.
Creature - Horror Zombie
Ingenious Skaab (emn) 66
Ingenious Thief
Flying
When this creature enters, look at target player's hand.
Creature - Human Rogue
Ingenious Thief (por) 58
Ink Dissolver
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.
Creature - Wizard Merfolk
Ink Dissolver (mor) 36
Inkfathom Divers
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Soldier Merfolk
Inkfathom Divers (lrw) 70
Inkwell Leviathan
Trample
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Shroud (This creature can't be the target of spells or abilities.)
Creature Artifact - Leviathan
Inkwell Leviathan (con) 30
Inspired Sphinx
Flying
When this creature enters, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
Creature - Sphinx
Inspired Sphinx (gnt) 2
Inspired Sprite
Flash
Flying
Whenever you cast a Wizard spell, you may untap this creature.
: Draw a card, then discard a card.
Creature - Wizard Faerie
Inspired Sprite (mor) 37
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (znc) 27
Iridescent Drake
Flying
When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.
Creature - Drake
Iridescent Drake (uds) 35
Island Fish Jasconius
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this creature.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Creature - Fish
Island Fish Jasconius (4ed) 78
Isleback Spawn
Shroud (This creature can't be the target of spells or abilities.)
This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
Creature - Kraken
Isleback Spawn (shm) 40
Isperia's Skywatch
Flying
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature - Knight Vedalken
Isperia's Skywatch (rtr) 43
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (roe) 7
Ixidron
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Creature - Illusion
Ixidron (c14) 116

Creature

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Ice Cage
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Enchantment - Aura
Ice Cage (m10) 56
Ice Cave
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Enchantment
Ice Cave (apc) 24
Ice Over
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Enchantment - Aura
Ice Over (aer) 35
Ichthyomorphosis
Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Enchantment - Aura
Ichthyomorphosis (thb) 51
Icy Prison
When this enchantment enters, exile target creature.
At the beginning of your upkeep, sacrifice this enchantment unless any player pays
.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Icy Prison (ice) 74
Idle Thoughts
: Draw a card if you have no cards in hand.
Enchantment
Idle Thoughts (eve) 23
Illusory Gains
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
Enchantment - Aura
Illusory Gains (dtk) 59
Illusory Wrappings
Enchant creature
Enchanted creature has base power and toughness 0/2.
Enchantment - Aura
Illusory Wrappings (akh) 58
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (emn) 65
In Bolas's Clutches
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
Legendary Enchantment - Aura
In Bolas's Clutches (dom) 54
Infiltrator's Magemark
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Enchantment - Aura
Infiltrator's Magemark (gpt) 28
Insight
Whenever an opponent casts a green spell, you draw a card.
Enchantment
Insight (tmp) 68

Enchantment

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Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant
Illusionist's Gambit (c13) 47

Instant

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Island
(
: Add
.)
Basic Land - Island
Island (vow) 271

Land

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Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (sok) 40
Inaction Injunction
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
Sorcery
Inaction Injunction (rtr) 41
Increasing Confusion
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Confusion (dka) 41
Inevitable Betrayal
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Inevitable Betrayal (mh2) 47
Ingenious Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Sorcery
Ingenious Mastery (stx) 297
Inscription of Insight
Kicker

Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery
Inscription of Insight (znr) 329
Inspired Idea
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Sorcery
Inspired Idea (vow) 360
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Inspiring Refrain (c21) 27
Interpret the Signs
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Interpret the Signs (jou) 43
Into the Void
Return up to two target creatures to their owners' hands.
Sorcery
Into the Void (avr) 62

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
78 pips - 55 cards
38 mana - 38 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
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