FormerGuardian
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Commander
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Commander
Ichigo Kurosaki, Substitute Soul Reaper
Ichigo gets +1/+1 for each color among other legendary permanents you control.
: Search your library for a legendary permanent card with mana value less than Ichigo's power, put that card onto the battlefield, then shuffle.
: Search your library for a legendary permanent card with mana value less than Ichigo's power, put that card onto the battlefield, then shuffle.
Legendary Creature - Human Soldier
2 / 2
Commander
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Anthem
Anthem
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Artifact
The Quincy Cross
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• The Quincy Cross deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
, : Choose one —
• Put a +1/+1 counter on target creature.
• The Quincy Cross deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Enchantment Artifact
Artifact
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Custom Card
Byakuya Kuchiki, Squad 6 Captain
During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Byakuya attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Byakuya attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
3 / 4
Isshin Kurosaki
Flash
Royal Guard — When Isshin Kurosaki enters, another target legendary permanent you control gains indestructible for as long as you control Isshin Kurosaki.
Whenever you cast a noncreature spell, Isshin Kurosaki gains indestructible until end of turn.
Royal Guard — When Isshin Kurosaki enters, another target legendary permanent you control gains indestructible for as long as you control Isshin Kurosaki.
Whenever you cast a noncreature spell, Isshin Kurosaki gains indestructible until end of turn.
Legendary Creature - Human Warrior
3 / 5
Izuru Kira, Squad 3 Lieutenant
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don’t, you may put a land card from your hand onto the battlefield.
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don’t, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Faerie Rogue
3 / 3
Kenpachi Zaraki, Squad 11 Captain
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Legendary Creature - Human Cleric
3 / 3
Kisuke Urahara
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
3 / 3
Mayuri Kurotsuchi, Squad 12 Captain
When Mayuri enters, create Nemu Kurotsuchi, a legendary 1/1 green and white Dog creature token.
Research and Development — Whenever Mayuri attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Research and Development — Whenever Mayuri attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Legendary Creature - Human Rebel Warlock
4 / 4
Orihime Inoue
Lifelink
, : Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
, : Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
Legendary Creature - Human Cleric
2 / 3
Rangiku Matsumoto, Squad 10 Lieutenant
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard
3 / 3
Renji Abarai, Squad 6 Lieutenant
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
Legendary Creature - Human Warrior
3 / 3
Retsu Unohana, Squad 4 Captain
First strike
Whenever Retsu Unohana attacks, put a +1/+1 counter on it.
Get Up Weakling — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Retsu Unohana's power from your graveyard to the battlefield.
Whenever Retsu Unohana attacks, put a +1/+1 counter on it.
Get Up Weakling — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Retsu Unohana's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
2 / 2
Rukia Kuchiki, Squad 13 Lieutenant
When Rukia enters, return up to one other target nonland permanent to its owner’s hand.
, : Exile Rukia, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.
, : Exile Rukia, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.
Legendary Creature - Human Noble Warrior
2 / 2
Sajin Komamura, Squad 7 Captain
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Legendary Creature - Human Rogue
3 / 3
Shun Shun Rikka
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Enchantment Artifact
Shunsui Kyoraku, Squad 8 Captain
Reach, trample
Whenever Shunsui deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Shunsui.
Playful Captain — At the beginning of your end step, if a counter was put on Shunsui this turn, put a +1/+1 counter on each other creature you control.
Whenever Shunsui deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Shunsui.
Playful Captain — At the beginning of your end step, if a counter was put on Shunsui this turn, put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Warrior
4 / 4
Soi Fon, Squad 2 Captain
First strike, trample, lifelink
Sting — Whenever Soi Fon deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Sting — Whenever Soi Fon deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier
3 / 2
The Art of Zanjutsu
When The Art of Zanjutsu enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment
Toshiro Hitsugaya, Squad 10 Captain
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Toshiro enters, create a 2/2 white Knight creature token.
, : Exile Toshiro, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.
When Toshiro enters, create a 2/2 white Knight creature token.
, : Exile Toshiro, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.
Legendary Creature - Human Noble Knight
3 / 3
Warrior's Resolve
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Enchantment
Yasutora Sado
Yasutora Sado can’t be blocked.
, : Another target creature you control can’t be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
, : Another target creature you control can’t be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
Legendary Creature - Human Rogue
2 / 2
Custom Card
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Draw
Draw
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Land
Land
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Protection
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Protection
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Ramp
Ramp
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Removal
Removal
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Deck Info
Deck stats
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