RebelsMTG
21 views29 hrs ago
Commander
Size: 62Salt sum: 21.96
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Visit "},{"attributes":{"link":"https://rebelsmtg.com/"},"insert":"RebelsMTG.com"},{"insert":" to learn more about the format.\n\n"},{"attributes":{"bold":true},"insert":"Rebels Format Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels uses 60‑card singleton decks.\n"},{"attributes":{"bold":true},"insert":"Players start at 25 life, and commander damage is still 21."},{"insert":"\nLibraries are built from only commons, uncommons, and basic lands.\nCards banned in Commander, Game Changers, and Sol Ring are also banned in Rebels.\n\n"},{"attributes":{"bold":true},"insert":"Command Zone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each deck has two slots for Command Zone Cards: one rare slot and one nonrare slot.\nThe rare slot can be any rarity. The nonrare slot must be a common or uncommon.\nAt least one of your Command Zone Cards must interact with combat, such as a creature, vehicle, spacecraft, or planeswalker.\n"},{"attributes":{"bold":true},"insert":"Only one of your Command Zone Cards can be chosen as your Commander."},{"insert":"\nYour Commander and your other Command Zone Cards can still be played from the command zone, return to the command zone, and have a commander tax.\nYour \"commander's color identity\" is the combined color identity of all of your Command Zone Cards.\n\n"},{"attributes":{"bold":true},"insert":"Sideboarding "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may have a sideboard of up to 10 commons, uncommons, or basic lands.\nBefore each game, reveal your Command Zone Cards and then sideboard up to 5 cards.\n"},{"attributes":{"bold":true},"insert":"This deck is setup for Fast Sideboarding, meaning the deck is missing 5 cards, and the sideboard has 5 cards too many."},{"insert":"\nAfter Commanders are revealed, add 5 cards from your sideboard to your library.\n\n"},{"attributes":{"bold":true},"insert":"Additional Rules"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some of these decks use either the Special Actions, Partners, Outlanders, or Signature Cards rules. Some decks will list such a rule below this, and you can check the website for more information.\n=============================================================="},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TODO: ADD PRIMER"},{"insert":"\n"}]}
Commander
Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout

Commander
(CTRL to add secondary)
Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Enchantment
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has vigilance and reach.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +3/+3 and has vigilance and reach.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Tifa's Limit Break
Tiered (Choose one additional cost.)
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
• Somersault — — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — — Double target creature's power and toughness until end of turn.
• Final Heaven — — Triple target creature's power and toughness until end of turn.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Sorcery
(CTRL to add secondary)
Sideboard
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Visit "},{"attributes":{"link":"https://rebelsmtg.com/"},"insert":"RebelsMTG.com"},{"insert":" to learn more about the format.\n\n"},{"attributes":{"bold":true},"insert":"Rebels Format Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels uses 60‑card singleton decks.\n"},{"attributes":{"bold":true},"insert":"Players start at 25 life, and commander damage is still 21."},{"insert":"\nLibraries are built from only commons, uncommons, and basic lands.\nCards banned in Commander, Game Changers, and Sol Ring are also banned in Rebels.\n\n"},{"attributes":{"bold":true},"insert":"Command Zone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each deck has two slots for Command Zone Cards: one rare slot and one nonrare slot.\nThe rare slot can be any rarity. The nonrare slot must be a common or uncommon.\nAt least one of your Command Zone Cards must interact with combat, such as a creature, vehicle, spacecraft, or planeswalker.\n"},{"attributes":{"bold":true},"insert":"Only one of your Command Zone Cards can be chosen as your Commander."},{"insert":"\nYour Commander and your other Command Zone Cards can still be played from the command zone, return to the command zone, and have a commander tax.\nYour \"commander's color identity\" is the combined color identity of all of your Command Zone Cards.\n\n"},{"attributes":{"bold":true},"insert":"Sideboarding "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may have a sideboard of up to 10 commons, uncommons, or basic lands.\nBefore each game, reveal your Command Zone Cards and then sideboard up to 5 cards.\n"},{"attributes":{"bold":true},"insert":"This deck is setup for Fast Sideboarding, meaning the deck is missing 5 cards, and the sideboard has 5 cards too many."},{"insert":"\nAfter Commanders are revealed, add 5 cards from your sideboard to your library.\n\n"},{"attributes":{"bold":true},"insert":"Additional Rules"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some of these decks use either the Special Actions, Partners, Outlanders, or Signature Cards rules. Some decks will list such a rule below this, and you can check the website for more information.\n=============================================================="},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TODO: ADD PRIMER"},{"insert":"\n"}]}















































