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Commander
Size: 62Salt sum: 18.84
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RebelsMTG.com

66 views5 days ago
Commander
Size: 62Salt sum: 18.84

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{"ops":[{"insert":"Visit "},{"attributes":{"link":"https://rebelsmtg.com/"},"insert":"RebelsMTG.com"},{"insert":" to learn more about the format.\n\n"},{"attributes":{"bold":true},"insert":"Rebels Format Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels uses 60‑card singleton decks.\n"},{"attributes":{"bold":true},"insert":"Players start at 25 life, and commander damage is still 21."},{"insert":"\nLibraries are built from only commons, uncommons, and basic lands.\nCards banned in Commander, Game Changers, and Sol Ring are banned in Rebels.\n\n"},{"attributes":{"bold":true},"insert":"Command Zone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each deck has two slots for Command Zone Cards: one rare slot and one nonrare slot.\nThe rare slot can be any rarity. The nonrare slot must be a common or uncommon.\nAt least one of your Command Zone Cards must interact with combat, such as a creature, vehicle, spacecraft, or planeswalker.\n"},{"attributes":{"bold":true},"insert":"Only one of your Command Zone Cards can be chosen as your Commander."},{"insert":"\nYour Commander and your other Command Zone Cards can still be played from the command zone, return to the command zone, and have a commander tax.\nYour \"commander's color identity\" is the combined color identity of all of your Command Zone Cards.\n\n"},{"attributes":{"bold":true},"insert":"Sideboarding "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may have a sideboard of up to 10 commons, uncommons, or basic lands.\nBefore each game, reveal your Command Zone Cards and then sideboard up to 5 cards.\nAfter Commanders are revealed, add 5 cards from your sideboard to your library.\n\n"},{"attributes":{"bold":true},"insert":"Additional Rules"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some of these decks use either the Special Actions, Partners, Outlanders, or Signature Cards rules. Some decks will list such a rule below this, and you can check the website for more information.\n=============================================================="},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n\nPrimer:\n\n\tThis deck is all about getting "},{"insert":{"card-link":"Yuffie, Materia Hunter"}},{"insert":" on the field with an absolutely MASSIVE hammer, to deliver maximum bonks. This deck excels at crushing one player at a time, dealing nearly unblockable damage in sets of 10+. \n\n\tThe tradeoff weakness is that this deck struggles against putting down multiple opponents, since there is only one \n"},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" for your creatures to use. So the pilot needs to be judicious about when/where to attach the hammer. \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Important"},{"insert":"! Don't forget that you can pay one generic mana to put Yuffie into your hand from the command zone! \n\n\tSince no creatures in this deck natively have trample, several instants give trample. The same is true for instants that give double strike, which can one-shot a player if used on Yuffie. \n\n\tThe deck lacks excessive defensive measures, so save your redirect effects ("},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":" "},{"insert":{"card-link":"Reroute"}},{"insert":" to redirect a kill spell at your key creatures. \n\n\tKeeping your hand full is difficult, as red really only has impulse draw. An early "},{"insert":{"card-link":"Diary of Dreams"}},{"insert":" can help with this, since the deck wants to play its spells early and often. There are sufficient targets for "},{"insert":{"card-link":"Demand Answers"}},{"insert":" , but you can use the colossus hammer itself in a pinch. \n"}]}

Commander

Qty: 2 Price: $2.28
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Yuffie, Materia Hunter
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
Legendary Creature - Human Ninja
Yuffie, Materia Hunter (fic) 65

Commander

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Artifact

Qty: 5 Price: $8.91
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 333
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Diary of Dreams
Whenever you cast an instant or sorcery spell, put a page counter on this artifact.
,
: Draw a card. This ability costs
less to activate for each page counter on this artifact.
Artifact - Book
Diary of Dreams (sos) 248
Liquimetal Coating
: Target permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Coating (cm2) 197
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145

Artifact

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Creature

Qty: 13 Price: $10.39
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (cmr) 460
Champion of the Flame
Trample
This creature gets +2/+2 for each Aura and Equipment attached to it.
Creature - Human Warrior
Champion of the Flame (cmm) 210
Clockwork Percussionist
Haste
When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Creature Artifact - Monkey Toy
Clockwork Percussionist (dsk) 130
Crimson Caravaneer
Double strike, trample
Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature - Human Scout
Crimson Caravaneer (pip) 56
Goblin Gaveleer
Trample
This creature gets +2/+0 for each Equipment attached to it.
Creature - Goblin Warrior
Goblin Gaveleer (2xm) 126
Harried Dronesmith
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
Creature - Human Artificer
Harried Dronesmith (mkm) 131
Hobgoblin, Mantled Marauder
Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
Legendary Creature - Human Goblin Villain
Hobgoblin, Mantled Marauder (msc) 805
Impetuous Sunchaser
Flying, haste
This creature attacks each combat if able.
Creature - Human Soldier
Impetuous Sunchaser (bng) 99
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Ornithopter
Flying
Creature Artifact - Thopter
Ornithopter (dmr) 233
Phoenix Chick
Flying, haste
This creature can't block.
Whenever you attack with three or more creatures, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Creature - Phoenix
Phoenix Chick (dmu) 140
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 158
Rograkh, Son of Rohgahh
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Kobold
Rograkh, Son of Rohgahh (cmr) 197

Creature

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Enchantment

Qty: 3 Price: $6.97
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class
Blacksmith's Talent (blb) 125
Break Through the Line
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Enchantment
Break Through the Line (frf) 94
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209

Enchantment

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Instant

Qty: 12 Price: $21.08
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Instant
Dreadmaw's Ire (lci) 147
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (tle) 166
Fury Charm
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Instant
Fury Charm (plst) IMA-130
Haste Magic
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Instant
Haste Magic (fin) 140
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (fca) 40
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Raking Claws
Target creature gains double strike until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Raking Claws (j22) 584
Reroute
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Instant
Reroute (rav) 139
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Instant

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Land

Qty: 23 Price: $22.13
Akoum Warrior
Trample
Creature - Warrior Minotaur
Akoum Warrior // Akoum Teeth (znr) 134Akoum Warrior // Akoum Teeth (znr) 134
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fin) 305

Land

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Sorcery

Qty: 4 Price: $3.98
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Act of Treason (rvr) 99
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Trash for Treasure
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Sorcery
Trash for Treasure (2xm) 148
Unexpected Request
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Sorcery
Unexpected Request (fin) 167

Sorcery

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Sideboard

Qty: 7 Price: $50.89
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Dwarven Catapult
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Instant
Dwarven Catapult (5ed) 220
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (ltc) 314
Overpowering Attack
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery
Overpowering Attack (acr) 37
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ema) 142
Pyrohemia
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pyrohemia (plst) PLC-119
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
32 pips - 32 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Visit "},{"attributes":{"link":"https://rebelsmtg.com/"},"insert":"RebelsMTG.com"},{"insert":" to learn more about the format.\n\n"},{"attributes":{"bold":true},"insert":"Rebels Format Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels uses 60‑card singleton decks.\n"},{"attributes":{"bold":true},"insert":"Players start at 25 life, and commander damage is still 21."},{"insert":"\nLibraries are built from only commons, uncommons, and basic lands.\nCards banned in Commander, Game Changers, and Sol Ring are banned in Rebels.\n\n"},{"attributes":{"bold":true},"insert":"Command Zone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each deck has two slots for Command Zone Cards: one rare slot and one nonrare slot.\nThe rare slot can be any rarity. The nonrare slot must be a common or uncommon.\nAt least one of your Command Zone Cards must interact with combat, such as a creature, vehicle, spacecraft, or planeswalker.\n"},{"attributes":{"bold":true},"insert":"Only one of your Command Zone Cards can be chosen as your Commander."},{"insert":"\nYour Commander and your other Command Zone Cards can still be played from the command zone, return to the command zone, and have a commander tax.\nYour \"commander's color identity\" is the combined color identity of all of your Command Zone Cards.\n\n"},{"attributes":{"bold":true},"insert":"Sideboarding "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may have a sideboard of up to 10 commons, uncommons, or basic lands.\nBefore each game, reveal your Command Zone Cards and then sideboard up to 5 cards.\nAfter Commanders are revealed, add 5 cards from your sideboard to your library.\n\n"},{"attributes":{"bold":true},"insert":"Additional Rules"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some of these decks use either the Special Actions, Partners, Outlanders, or Signature Cards rules. Some decks will list such a rule below this, and you can check the website for more information.\n=============================================================="},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n\nPrimer:\n\n\tThis deck is all about getting "},{"insert":{"card-link":"Yuffie, Materia Hunter"}},{"insert":" on the field with an absolutely MASSIVE hammer, to deliver maximum bonks. This deck excels at crushing one player at a time, dealing nearly unblockable damage in sets of 10+. \n\n\tThe tradeoff weakness is that this deck struggles against putting down multiple opponents, since there is only one \n"},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" for your creatures to use. So the pilot needs to be judicious about when/where to attach the hammer. \n\n\t"},{"attributes":{"underline":true,"bold":true},"insert":"Important"},{"insert":"! Don't forget that you can pay one generic mana to put Yuffie into your hand from the command zone! \n\n\tSince no creatures in this deck natively have trample, several instants give trample. The same is true for instants that give double strike, which can one-shot a player if used on Yuffie. \n\n\tThe deck lacks excessive defensive measures, so save your redirect effects ("},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":" "},{"insert":{"card-link":"Reroute"}},{"insert":" to redirect a kill spell at your key creatures. \n\n\tKeeping your hand full is difficult, as red really only has impulse draw. An early "},{"insert":{"card-link":"Diary of Dreams"}},{"insert":" can help with this, since the deck wants to play its spells early and often. There are sufficient targets for "},{"insert":{"card-link":"Demand Answers"}},{"insert":" , but you can use the colossus hammer itself in a pinch. \n"}]}
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