335 views4 days ago
Commander
Size: 103Salt sum: 28.55
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Vortakk

335 views4 days ago
Commander
Size: 103Salt sum: 28.55

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{"ops":[{"insert":"This is a budget bracket 3 deck that aims to win on turn 6 using a mass reanimation spell like Raise the Past or Command the Dreadhorde. It can do so very consistently if uninterrupted, and it is relatively resilient to removal thanks to reanimation effects and redundancy. The game plan is as follows:\n\nPre-game: mulligan aggressively until you get a hand with a soul sister effect and both your colours. Ideal hands will have other creatures and card advantage. A mass reanimation spell is also nice, but not necessary. Exceptionally, you can keep a hand without a soul sister if you have another way to fill your graveyard (e.g. Snarling Gorehound). You never need more than 2 lands; in fact, 2 or 3 is ideal.\n\nTurn 1: Play a soul sister effect. Soul Warden is ideal, because it will generate the most triggers over subsequent turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 2: Play Amalia, gain 1 life, and explore. You may play another soul sister effect instead, especially if you didn't play one T1. When exploring with Amalia, always put nonlands into the graveyard unless: a) you explored into removal that you need immediately OR b) you explored into a mass reanimation spell and don't already have one OR c) you're at the end of an explore chain and explored into a utility piece that is powerful in your situation (e.g. Soul Warden, if you will lack ways to trigger life gain on subsequent turns). However, it's generally better to toss even the useful cards, since this will put creatures into the graveyard and churn through your deck as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns 3–5: Play out creatures, maximizing your life gain triggers by playing additional soul sister effects first. Also prioritize card advantage creatures like Dark Confidant, which will generate value without further investment. If you can do so efficiently, play gainlands and sacrifice creatures for additional value (e.g. if you have Moseo or Zulaport Cutthroat on the battlefield). By the end of T5, you want a mass reanimation spell in your hand or on top of your library. However, wait "},{"attributes":{"italic":true},"insert":"as long as possible"},{"insert":" before stopping your explore triggers to leave a reanimation spell on top, because there should be enough creatures in the yard to win the game T6. If you have a sacrifice outlet like Umbral Collar Zealot on the battlefield, sacrifice your whole board right before your T6, unless your reanimation spell might be countered."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 6: Generate as many last life gain triggers as you have spare mana for (e.g. by attacking with a pest token) before casting your mass reanimation spell. This almost always ends the game: it puts several soul sister effects into play, all of which see each other and any other creatures, and generating enough separate instances of life gain to win through one or more drain creature like Marauding Blight-Priest. It may be necessary to re-sacrifice your whole board with an Umbral Collar Zealot to secure a few last drain triggers from a Zulaport Cutthroat. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 7: If you needed to spend T6 exploring to further fill the yard OR your T6 reanimation spell wasn't enough to end the game, cast a mass reanimation spell now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThat's it! The gameplay is simple and quite consistent, but I've tried to include enough interaction to thwart opposing game plans and keep things interesting. Graveyard hate and to a lesser extent removal for Amalia can nix your winning chances, and this deck is still a work in progress. \n\nSome fun cards and interactions:\nAvenger of the Fallen carries otherwise bad games by generating a ton of warrior tokens ETBs for all your soul sisters to see. If you have a death trigger creature that causes life gain when the warriors are sacrificed, the value becomes absurd and can theoretically set up a T5 win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lurking Chupacabra is a one-sided board wipe if it's part of a mass reanimation cycle. Really funny card. That said, the deck's removal is the suite most subject to change as I experiment; cards like Ayli may not be good enough. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Single-target reanimation has felt inefficient to me in testing, but Moseo and Lurrus are both good because they enable reanimation once a turn for little to no cost (plus, Lurrus can grab any cheap permanent). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Daxos gains life when creatures enter OR die, so it's especially efficient. Similarly, South Wind Avatar both sets up life gain and converts it into damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp isn't necessary for this deck to function, but PuPu UFO or Walking Atlas on turn 3 will put 3 extra lands on the battlefield by the time you go for a mass reanimation spell T6. This can smooth things over when you have a slow start. Amalia = you will ALWAYS have extra lands, even though there are few in the deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAs with all my lists, the sideboard includes upgrades to the deck that are over-budget or that I can't find for myself. The maybeboard contains sidegrades or niche cards. This deck can easily function with budget replacements for all cards over $4 if you want to make it even cheaper. \n"}]}

Commander

Qty: 1 Price: $0.99
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout
Amalia Benavides Aguirre (lci) 299

Commander

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Big Boys

Qty: 2 Price: $2.58
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 12
Leonardo, Cutting Edge
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature - Mutant Ninja Turtle
Leonardo, Cutting Edge (tmt) 15

Big Boys

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Drain

Qty: 8 Price: $18.88
Cliffhaven Vampire
Flying
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Warrior Ally
Cliffhaven Vampire (ogw) 153
Cruel Celebrant
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Cruel Celebrant (lcc) 267
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble
Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 245Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 245
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
Creature - Avatar Spirit Snake
South Wind Avatar (tmt) 78
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Vizkopa Guildmage
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Creature - Human Wizard
Vizkopa Guildmage (ima) 211
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (c20) 142

Drain

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Draw

Qty: 10 Price: $24.40
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Human Wizard
Dark Confidant (fin) 94
Darkstar Augur
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock
Darkstar Augur (blb) 90
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier
Haliya, Guided by Light (eoe) 19
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Kindly Customer
When this creature enters, draw a card.
Creature - Human Citizen
Kindly Customer (tle) 79
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (cmm) 838
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Land

Qty: 33 (34 w/ MDFC)Price: $23.19
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (tdc) 348
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 59
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 253
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Fisk Tower
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Fisk Tower (msh) 265
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 82
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (tdm) 267
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 87
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (otc) 339

Land

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Lifegain

Qty: 16 Price: $33.82
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (msc) 768
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (plst) KLD-5
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Daxos, Blessed by the Sun
Daxos's toughness is equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Legendary Creature Enchantment - Demigod
Daxos, Blessed by the Sun (plst) THB-9
Deathgreeter
Whenever another creature dies, you may gain 1 life.
Creature - Human Shaman
Deathgreeter (ala) 71
Distinguished Conjurer
Whenever another creature you control enters, you gain 1 life.
,
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Creature - Human Wizard
Distinguished Conjurer (mh3) 264
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 297
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Hinterland Sanctifier
Whenever another creature you control enters, you gain 1 life.
Creature - Cleric Rabbit
Hinterland Sanctifier (fdn) 730
Impassioned Orator
Whenever another creature you control enters, you gain 1 life.
Creature - Human Cleric
Impassioned Orator (rna) 12
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Bird Bat
Lifecreed Duo (blb) 20
Lunarch Veteran
Whenever another creature you control enters, you gain 1 life.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Lunarch Veteran // Luminous Phantom (dbl) 27Lunarch Veteran // Luminous Phantom (dbl) 27
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (mm3) 24
Soul's Attendant
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Soul's Attendant (roe) 44
Spectrum Sentinel
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)
Whenever a nonbasic land an opponent controls enters, you gain 1 life.
Creature Artifact - Soldier
Spectrum Sentinel (bro) 244
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (plst) NPH-25

Lifegain

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Mill

Qty: 1 Price: $0.35
Snarling Gorehound
Menace
Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Dog
Snarling Gorehound (mkm) 105

Mill

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Ramp

Qty: 5 Price: $8.25
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (khc) 96
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 239
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (drc) 142
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131

Ramp

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Recursion

Qty: 10 Price: $22.60
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (dft) 77
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 83
Command the Dreadhorde
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Sorcery
Command the Dreadhorde (war) 82
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (tdc) 185
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare
Lurrus of the Dream-Den (iko) 226
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock
Moseo, Vein's New Dean (sos) 91
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22
Rally the Ancestors
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Instant
Rally the Ancestors (frf) 22
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Sorcery
Storm of Souls (blc) 156

Recursion

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Removal

Qty: 10 Price: $12.18
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 80
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor
Ayli, Eternal Pilgrim (fdn) 652
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (lcc) 191
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (tdc) 284
Lurking Chupacabra
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
Creature - Beast Horror
Lurking Chupacabra (xln) 111
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Shattered Acolyte
Lifelink
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Dwarf Warlock
Shattered Acolyte (sos) 31
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (tdc) 91
Withering Curse
All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead.
Sorcery
Withering Curse (sos) 105

Removal

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Sac Outlet

Qty: 3 Price: $2.77
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 123
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Legendary Creature - Warrior Cat Zombie
Zahur, Glory's Past (pdft) 229p

Sac Outlet

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Tokens

Qty: 4 Price: $3.13
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
,
: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact
Animation Module (kld) 194
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Human Warrior
Avenger of the Fallen (tdm) 73
Germinate Recruits
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.
Instant
Germinate Recruits (fra) 9
Hunted Witness
When this creature dies, create a 1/1 white Soldier creature token with lifelink.
Creature - Human
Hunted Witness (grn) 15

Tokens

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Sideboard

Qty: 4 Price: $20.96
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (2x2) 170
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Creature - Vampire Cleric
Elenda's Hierophant (lcc) 71
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote
Gwenom, Remorseless (spm) 56
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
,
, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Legendary Creature - Human Cleric
Liliana the Faultless (fra) 200

Sideboard

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Maybeboard

Qty: 26 Price: $46.30
Ajani's Welcome
Whenever a creature you control enters, you gain 1 life.
Enchantment
Ajani's Welcome (plst) M19-6
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (plst) THB-1
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (m3c) 167
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (fdn) 139
Continue?
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
Instant
Continue? (tmc) 7
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Dewdrop Cure (blb) 10
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (dmr) 80
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 11
Foot Headquarters
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Foot Headquarters (tmt) 185
Infestation Sage
When this creature dies, create a 1/1 black and green Insect creature token with flying.
Creature - Elf Warlock
Infestation Sage (fdn) 64
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 100
Nesting Bot
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
Creature Artifact - Robot
Nesting Bot (dft) 22
Ollenbock Escort
Vigilance
Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
Creature - Human Cleric
Ollenbock Escort (dbl) 294
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65
Pyrrhic Revival
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
Sorcery
Pyrrhic Revival (eve) 93
Retribution of the Ancients
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Enchantment
Retribution of the Ancients (ktk) 85
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Season of Loss
Choose up to five
worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery
Season of Loss (blb) 112
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (psos) 260p
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (plst) ELD-107
Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Sorcery
Tragic Arrogance (soc) 182
Umbral Expanse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp
Umbral Expanse (soc) 60
Veinwitch Coven
Menace
Whenever you gain life, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Vampire Warlock
Veinwitch Coven (soc) 228

Maybeboard

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Deck Info

Deck stats

47 pips - 39 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 2 cards
41 pips - 33 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a budget bracket 3 deck that aims to win on turn 6 using a mass reanimation spell like Raise the Past or Command the Dreadhorde. It can do so very consistently if uninterrupted, and it is relatively resilient to removal thanks to reanimation effects and redundancy. The game plan is as follows:\n\nPre-game: mulligan aggressively until you get a hand with a soul sister effect and both your colours. Ideal hands will have other creatures and card advantage. A mass reanimation spell is also nice, but not necessary. Exceptionally, you can keep a hand without a soul sister if you have another way to fill your graveyard (e.g. Snarling Gorehound). You never need more than 2 lands; in fact, 2 or 3 is ideal.\n\nTurn 1: Play a soul sister effect. Soul Warden is ideal, because it will generate the most triggers over subsequent turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 2: Play Amalia, gain 1 life, and explore. You may play another soul sister effect instead, especially if you didn't play one T1. When exploring with Amalia, always put nonlands into the graveyard unless: a) you explored into removal that you need immediately OR b) you explored into a mass reanimation spell and don't already have one OR c) you're at the end of an explore chain and explored into a utility piece that is powerful in your situation (e.g. Soul Warden, if you will lack ways to trigger life gain on subsequent turns). However, it's generally better to toss even the useful cards, since this will put creatures into the graveyard and churn through your deck as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns 3–5: Play out creatures, maximizing your life gain triggers by playing additional soul sister effects first. Also prioritize card advantage creatures like Dark Confidant, which will generate value without further investment. If you can do so efficiently, play gainlands and sacrifice creatures for additional value (e.g. if you have Moseo or Zulaport Cutthroat on the battlefield). By the end of T5, you want a mass reanimation spell in your hand or on top of your library. However, wait "},{"attributes":{"italic":true},"insert":"as long as possible"},{"insert":" before stopping your explore triggers to leave a reanimation spell on top, because there should be enough creatures in the yard to win the game T6. If you have a sacrifice outlet like Umbral Collar Zealot on the battlefield, sacrifice your whole board right before your T6, unless your reanimation spell might be countered."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 6: Generate as many last life gain triggers as you have spare mana for (e.g. by attacking with a pest token) before casting your mass reanimation spell. This almost always ends the game: it puts several soul sister effects into play, all of which see each other and any other creatures, and generating enough separate instances of life gain to win through one or more drain creature like Marauding Blight-Priest. It may be necessary to re-sacrifice your whole board with an Umbral Collar Zealot to secure a few last drain triggers from a Zulaport Cutthroat. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 7: If you needed to spend T6 exploring to further fill the yard OR your T6 reanimation spell wasn't enough to end the game, cast a mass reanimation spell now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThat's it! The gameplay is simple and quite consistent, but I've tried to include enough interaction to thwart opposing game plans and keep things interesting. Graveyard hate and to a lesser extent removal for Amalia can nix your winning chances, and this deck is still a work in progress. \n\nSome fun cards and interactions:\nAvenger of the Fallen carries otherwise bad games by generating a ton of warrior tokens ETBs for all your soul sisters to see. If you have a death trigger creature that causes life gain when the warriors are sacrificed, the value becomes absurd and can theoretically set up a T5 win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lurking Chupacabra is a one-sided board wipe if it's part of a mass reanimation cycle. Really funny card. That said, the deck's removal is the suite most subject to change as I experiment; cards like Ayli may not be good enough. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Single-target reanimation has felt inefficient to me in testing, but Moseo and Lurrus are both good because they enable reanimation once a turn for little to no cost (plus, Lurrus can grab any cheap permanent). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Daxos gains life when creatures enter OR die, so it's especially efficient. Similarly, South Wind Avatar both sets up life gain and converts it into damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp isn't necessary for this deck to function, but PuPu UFO or Walking Atlas on turn 3 will put 3 extra lands on the battlefield by the time you go for a mass reanimation spell T6. This can smooth things over when you have a slow start. Amalia = you will ALWAYS have extra lands, even though there are few in the deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAs with all my lists, the sideboard includes upgrades to the deck that are over-budget or that I can't find for myself. The maybeboard contains sidegrades or niche cards. This deck can easily function with budget replacements for all cards over $4 if you want to make it even cheaper. \n"}]}
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