Vortakk
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Commander
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{"ops":[{"insert":"This is a budget bracket 3 deck that aims to win on turn 6 using a mass reanimation spell like Raise the Past or Command the Dreadhorde. It can do so very consistently if uninterrupted, and it is relatively resilient to removal thanks to reanimation effects and redundancy. The game plan is as follows:\n\nPre-game: mulligan aggressively until you get a hand with a soul sister effect and both your colours. Ideal hands will have other creatures and card advantage. A mass reanimation spell is also nice, but not necessary. Exceptionally, you can keep a hand without a soul sister if you have another way to fill your graveyard (e.g. Snarling Gorehound). You never need more than 2 lands; in fact, 2 or 3 is ideal.\n\nTurn 1: Play a soul sister effect. Soul Warden is ideal, because it will generate the most triggers over subsequent turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 2: Play Amalia, gain 1 life, and explore. You may play another soul sister effect instead, especially if you didn't play one T1. When exploring with Amalia, always put nonlands into the graveyard unless: a) you explored into removal that you need immediately OR b) you explored into a mass reanimation spell and don't already have one OR c) you're at the end of an explore chain and explored into a utility piece that is powerful in your situation (e.g. Soul Warden, if you will lack ways to trigger life gain on subsequent turns). However, it's generally better to toss even the useful cards, since this will put creatures into the graveyard and churn through your deck as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns 3–5: Play out creatures, maximizing your life gain triggers by playing additional soul sister effects first. Also prioritize card advantage creatures like Dark Confidant, which will generate value without further investment. If you can do so efficiently, play gainlands and sacrifice creatures for additional value (e.g. if you have Moseo or Zulaport Cutthroat on the battlefield). By the end of T5, you want a mass reanimation spell in your hand or on top of your library. However, wait "},{"attributes":{"italic":true},"insert":"as long as possible"},{"insert":" before stopping your explore triggers to leave a reanimation spell on top, because there should be enough creatures in the yard to win the game T6. If you have a sacrifice outlet like Umbral Collar Zealot on the battlefield, sacrifice your whole board right before your T6, unless your reanimation spell might be countered."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 6: Generate as many last life gain triggers as you have spare mana for (e.g. by attacking with a pest token) before casting your mass reanimation spell. This almost always ends the game: it puts several soul sister effects into play, all of which see each other and any other creatures, and generating enough separate instances of life gain to win through one or more drain creature like Marauding Blight-Priest. It may be necessary to re-sacrifice your whole board with an Umbral Collar Zealot to secure a few last drain triggers from a Zulaport Cutthroat. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 7: If you needed to spend T6 exploring to further fill the yard OR your T6 reanimation spell wasn't enough to end the game, cast a mass reanimation spell now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThat's it! The gameplay is simple and quite consistent, but I've tried to include enough interaction to thwart opposing game plans and keep things interesting. Graveyard hate and to a lesser extent removal for Amalia can nix your winning chances, and this deck is still a work in progress. \n\nSome fun cards and interactions:\nAvenger of the Fallen carries otherwise bad games by generating a ton of warrior tokens ETBs for all your soul sisters to see. If you have a death trigger creature that causes life gain when the warriors are sacrificed, the value becomes absurd and can theoretically set up a T5 win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lurking Chupacabra is a one-sided board wipe if it's part of a mass reanimation cycle. Really funny card. That said, the deck's removal is the suite most subject to change as I experiment; cards like Ayli may not be good enough. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Single-target reanimation has felt inefficient to me in testing, but Moseo and Lurrus are both good because they enable reanimation once a turn for little to no cost (plus, Lurrus can grab any cheap permanent). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Daxos gains life when creatures enter OR die, so it's especially efficient. Similarly, South Wind Avatar both sets up life gain and converts it into damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp isn't necessary for this deck to function, but PuPu UFO or Walking Atlas on turn 3 will put 3 extra lands on the battlefield by the time you go for a mass reanimation spell T6. This can smooth things over when you have a slow start. Amalia = you will ALWAYS have extra lands, even though there are few in the deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAs with all my lists, the sideboard includes upgrades to the deck that are over-budget or that I can't find for myself. The maybeboard contains sidegrades or niche cards. This deck can easily function with budget replacements for all cards over $4 if you want to make it even cheaper. \n"}]}
Commander
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout

Commander
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Big Boys
Leonardo, Cutting Edge
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature - Mutant Ninja Turtle

Big Boys
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Drain
Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble


Drain
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Draw
Darkstar Augur
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Draw
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Land
Land
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Lifegain
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case

Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Lifegain
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Ramp
Ramp
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Recursion
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock

Recursion
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Removal
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor

Removal
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Sac Outlet
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Legendary Creature - Warrior Cat Zombie

Sac Outlet
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Tokens
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact

Tokens
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Sideboard
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

Sideboard
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Maybeboard
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Nesting Bot
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
Creature Artifact - Robot

Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a budget bracket 3 deck that aims to win on turn 6 using a mass reanimation spell like Raise the Past or Command the Dreadhorde. It can do so very consistently if uninterrupted, and it is relatively resilient to removal thanks to reanimation effects and redundancy. The game plan is as follows:\n\nPre-game: mulligan aggressively until you get a hand with a soul sister effect and both your colours. Ideal hands will have other creatures and card advantage. A mass reanimation spell is also nice, but not necessary. Exceptionally, you can keep a hand without a soul sister if you have another way to fill your graveyard (e.g. Snarling Gorehound). You never need more than 2 lands; in fact, 2 or 3 is ideal.\n\nTurn 1: Play a soul sister effect. Soul Warden is ideal, because it will generate the most triggers over subsequent turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 2: Play Amalia, gain 1 life, and explore. You may play another soul sister effect instead, especially if you didn't play one T1. When exploring with Amalia, always put nonlands into the graveyard unless: a) you explored into removal that you need immediately OR b) you explored into a mass reanimation spell and don't already have one OR c) you're at the end of an explore chain and explored into a utility piece that is powerful in your situation (e.g. Soul Warden, if you will lack ways to trigger life gain on subsequent turns). However, it's generally better to toss even the useful cards, since this will put creatures into the graveyard and churn through your deck as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns 3–5: Play out creatures, maximizing your life gain triggers by playing additional soul sister effects first. Also prioritize card advantage creatures like Dark Confidant, which will generate value without further investment. If you can do so efficiently, play gainlands and sacrifice creatures for additional value (e.g. if you have Moseo or Zulaport Cutthroat on the battlefield). By the end of T5, you want a mass reanimation spell in your hand or on top of your library. However, wait "},{"attributes":{"italic":true},"insert":"as long as possible"},{"insert":" before stopping your explore triggers to leave a reanimation spell on top, because there should be enough creatures in the yard to win the game T6. If you have a sacrifice outlet like Umbral Collar Zealot on the battlefield, sacrifice your whole board right before your T6, unless your reanimation spell might be countered."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 6: Generate as many last life gain triggers as you have spare mana for (e.g. by attacking with a pest token) before casting your mass reanimation spell. This almost always ends the game: it puts several soul sister effects into play, all of which see each other and any other creatures, and generating enough separate instances of life gain to win through one or more drain creature like Marauding Blight-Priest. It may be necessary to re-sacrifice your whole board with an Umbral Collar Zealot to secure a few last drain triggers from a Zulaport Cutthroat. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn 7: If you needed to spend T6 exploring to further fill the yard OR your T6 reanimation spell wasn't enough to end the game, cast a mass reanimation spell now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThat's it! The gameplay is simple and quite consistent, but I've tried to include enough interaction to thwart opposing game plans and keep things interesting. Graveyard hate and to a lesser extent removal for Amalia can nix your winning chances, and this deck is still a work in progress. \n\nSome fun cards and interactions:\nAvenger of the Fallen carries otherwise bad games by generating a ton of warrior tokens ETBs for all your soul sisters to see. If you have a death trigger creature that causes life gain when the warriors are sacrificed, the value becomes absurd and can theoretically set up a T5 win."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lurking Chupacabra is a one-sided board wipe if it's part of a mass reanimation cycle. Really funny card. That said, the deck's removal is the suite most subject to change as I experiment; cards like Ayli may not be good enough. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Single-target reanimation has felt inefficient to me in testing, but Moseo and Lurrus are both good because they enable reanimation once a turn for little to no cost (plus, Lurrus can grab any cheap permanent). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Daxos gains life when creatures enter OR die, so it's especially efficient. Similarly, South Wind Avatar both sets up life gain and converts it into damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp isn't necessary for this deck to function, but PuPu UFO or Walking Atlas on turn 3 will put 3 extra lands on the battlefield by the time you go for a mass reanimation spell T6. This can smooth things over when you have a slow start. Amalia = you will ALWAYS have extra lands, even though there are few in the deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAs with all my lists, the sideboard includes upgrades to the deck that are over-budget or that I can't find for myself. The maybeboard contains sidegrades or niche cards. This deck can easily function with budget replacements for all cards over $4 if you want to make it even cheaper. \n"}]}



































































































