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Commander
Size: 100Salt sum: 26.54
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Scerkrowe

75 views40 days ago
Commander
Size: 100Salt sum: 26.54
No deck tags

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Commander

Qty: 1 Price: $0.49
Noyan Dar, Roil Shaper
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Legendary Creature - Merfolk Ally
Noyan Dar, Roil Shaper (bfz) 216

Commander

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Counters

Qty: 1 Price: $0.35
Wall of Resurgence
Defender
When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Creature - Wall
Wall of Resurgence (ogw) 39

Counters

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Creature

Qty: 3 Price: $4.83
Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 297
Cyclone Sire
Flying
When this creature dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Creature - Elemental
Cyclone Sire (ogw) 54
The Dawning Archaic
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Avatar
The Dawning Archaic (sos) 289

Creature

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Draw

Qty: 17 Price: $114.83
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 304
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (ice) 61
Coastal Discovery
Draw two cards.
Awaken 4—
(If you cast this spell for
, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Coastal Discovery (bfz) 73
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (sld) 1524
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (sta) 3
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (mor) 32
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (sld) 228
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 285
Honor
Put a +1/+1 counter on target creature.
Draw a card.
Sorcery
Honor (eoe) 21
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (sth) 35
Metamorphic Blast
Spree (Choose one or more additional costs.)
+
— Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+
— Target player draws two cards.
Instant
Metamorphic Blast (otj) 57
Mysteries of the Deep
Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Instant
Mysteries of the Deep (wwk) 33
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (sld) 2068
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (lrw) 79
Pore Over the Pages
Draw three cards, untap up to two lands, then discard a card.
Sorcery
Pore Over the Pages (soi) 79
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Quicken (gpt) 31
Shadow of the Second Sun
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Enchantment - Aura
Shadow of the Second Sun (mh3) 402

Draw

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Evasion

Qty: 1 Price: $0.35
Halimar Tidecaller
When this creature enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Creature - Human Wizard Ally
Halimar Tidecaller (bfz) 79

Evasion

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Finisher

Qty: 2 Price: $1.34
Avalanche Caller
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Snow Creature - Human Wizard
Avalanche Caller (khm) 45
Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—
(If you cast this spell for
, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Part the Waterveil (bfz) 80

Finisher

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Land

Qty: 38 Price: $346.52
Cactus Preserve
This land enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land - Desert
Cactus Preserve (otc) 40
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (csp) 145
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (eos) 56
Faerie Conclave
This land enters tapped.
: Add
.
: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Land
Faerie Conclave (ulg) 139
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ons) 316
Forbidding Watchtower
This land enters tapped.
: Add
.
: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Land
Forbidding Watchtower (ulg) 140
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Great Hall of the Biblioplex
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Land
Great Hall of the Biblioplex (sos) 257
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (dis) 174
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (ogw) 172
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (sld) 2519
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (eos) 68
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (eos) 73
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (bfz) 241
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (mh2) 252
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (con) 143
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (ice) 371
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (ice) 367
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (eos) 89
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (slc) 22

Land

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Lifegain

Qty: 1 Price: $0.35
Ondu Rising
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4—
(If you cast this spell for
, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Ondu Rising (bfz) 41

Lifegain

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Protection

Qty: 12 Price: $70.20
And They Shall Know No Fear
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Instant
And They Shall Know No Fear (40k) 9
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (ktk) 5
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 295
Earthshape
Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.
Instant
Earthshape (tle) 67
Encircling Fissure
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2—
(If you cast this spell for
, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Encircling Fissure (bfz) 23
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Lost in the Maze (mkm) 395
Mizzium Skin
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Mizzium Skin (rtr) 45
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Sacred Ground
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Enchantment
Sacred Ground (sth) 12
Surge of Salvation
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Surge of Salvation (mom) 41
Terra Eternal
All lands have indestructible.
Enchantment
Terra Eternal (wwk) 22
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
Legendary Creature - Human Samurai Noble
The Wandering Rescuer (dsk) 41

Protection

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Ramp

Qty: 13 Price: $73.55
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (lrw) 52
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (c21) 12
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (ths) 213
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (brr) 72
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (otj) 8
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (sta) 6
Mindsplice Apparatus
Flash
At the beginning of your upkeep, put an oil counter on this artifact.
Instant and sorcery spells you cast cost
less to cast for each oil counter on this artifact.
Artifact
Mindsplice Apparatus (one) 63
Scaretiller
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Creature Artifact - Scarecrow
Scaretiller (znc) 117
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (mrd) 245
Tithe
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Instant
Tithe (vis) 23
Turnabout
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Instant
Turnabout (usg) 105
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183

Ramp

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Recursion

Qty: 1 Price: $34.99
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303

Recursion

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Removal

Qty: 10 Price: $20.14
Clutch of Currents
Return target creature to its owner's hand.
Awaken 3—
(If you cast this spell for
, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Clutch of Currents (bfz) 72
Planar Outburst
Destroy all nonland creatures.
Awaken 4—
(If you cast this spell for
, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Planar Outburst (bfz) 42
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (usg) 93
Roil Spout
Put target creature on top of its owner's library.
Awaken 4—
(If you cast this spell for
, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Roil Spout (bfz) 219
Rush of Ice
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—
(If you cast this spell for
, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Rush of Ice (bfz) 84
Scatter to the Winds
Counter target spell.
Awaken 3—
(If you cast this spell for
, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Scatter to the Winds (bfz) 85
Sheer Drop
Destroy target tapped creature.
Awaken 3—
(If you cast this spell for
, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Sheer Drop (ddp) 9
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (ulg) 43
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Removal

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Tokens & Extras

Qty: 2 Price: $1.18
Citizen
Creature Token - Citizen
Citizen (tsnc) 12
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tznr) 12

Tokens & Extras

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Deck Info

Deck stats

28 pips - 26 cards
23 mana - 21 cards
40 pips - 32 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
7 mana - 7 cards
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Deck extras (0)

Description

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