BiniTheVessel
33 views16 days ago
Commander
Size: 29Salt sum: 0
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Flying
When this creature dies, Draw a card.
Tap and sacrifice this creature: Give target heathcliff +0/+2 until end of turn, If Heath would have Seven or more toughness or more, draw an aditional card
(Sacrificing this card counts as it dying).
When this creature dies, Draw a card.
Tap and sacrifice this creature: Give target heathcliff +0/+2 until end of turn, If Heath would have Seven or more toughness or more, draw an aditional card
(Sacrificing this card counts as it dying).
Token Creature - Cleared white spirit
2 / 2
Faust, Outis's Second
Mansion Loyalty — As long as you control a Noble, whenever a Noble creature you control causes you to Scry, choose one:
If you see a land card among them, you may pay . If you do, put it onto the battlefield tapped under your control.
Gain 2 life for each card you put at the bottom of your library. If you put all the scried cards on top instead, Scry X + 2, where X is the number of cards you just scried. (This second Scry does not trigger Faust's ability again).
If you see a land card among them, you may pay . If you do, put it onto the battlefield tapped under your control.
Gain 2 life for each card you put at the bottom of your library. If you put all the scried cards on top instead, Scry X + 2, where X is the number of cards you just scried. (This second Scry does not trigger Faust's ability again).
Creature - Human Butler
0 / 0
Heathcliff, 7th Investigator
Disarm, pair (+4/+0, first strike), Partner
Whenever a creature’s power becomes 0 during combat, choose one —
• Intuition — Investigate. (Create a clue token)
• Wrap up — Put -1/-1 counters on that creature equal to half its previous power, rounded up.
• Forensics — Put a first strike, vigilance or +1/+1 counter on a creature you control.
Whenever a creature’s power becomes 0 during combat, choose one —
• Intuition — Investigate. (Create a clue token)
• Wrap up — Put -1/-1 counters on that creature equal to half its previous power, rounded up.
• Forensics — Put a first strike, vigilance or +1/+1 counter on a creature you control.
Legendary Creature - Human detective
3 / 4
Hindley, Drunken Wretch
When Hindley enters place any numbre of sinking counters in lands you control, then amass dead rabbits X where x is half the total number of sinking counters on lands you control rounded up
Hindley gains +X/+0 where X is Half the combined power in Dead rabbits army tokens you control
at the beggining of your end step scry X where X is Hindley's power, If hindley's power is 3 or more Dead rabbits you control gain trample and menance
Hindley's power cannot be higher than 5.
Hindley gains +X/+0 where X is Half the combined power in Dead rabbits army tokens you control
at the beggining of your end step scry X where X is Hindley's power, If hindley's power is 3 or more Dead rabbits you control gain trample and menance
Hindley's power cannot be higher than 5.
Legendary Creature - Human Noble
0 / 3
Ishmael, Liu Fixer
Menace, Double Strike, Partner with Heathcliff, 7th investigator
As long as Ishmael blocks or is blocked by one creature, she has +3/+2 until end of step. Before the end of combat, if a creature died or has 0 power, choose one:
• Intense blaze — Put a +1/+1 counter on Ishmael
• Hellterfly's dream — Add (you don’t lose this mana as steps and phases end).
As long as Ishmael blocks or is blocked by one creature, she has +3/+2 until end of step. Before the end of combat, if a creature died or has 0 power, choose one:
• Intense blaze — Put a +1/+1 counter on Ishmael
• Hellterfly's dream — Add (you don’t lose this mana as steps and phases end).
Legendary Creature - Human Warrior
3 / 3
Mersault, Dead rabbits Boss
When Mersault enters, target player puts 2 sinking counters on lands they control. after this amass dead rabbits 1. if one or both the lands with sinking counters were tapped when placed, amass a second dead rabbits gang token.
Mercenary creatures you control have "when this creature deals combat damage to a player they put a sinking counter on a land they control"
Every end step amass dead rabbits equal to the total number of sinking counters in lands
Mercenary creatures you control have "when this creature deals combat damage to a player they put a sinking counter on a land they control"
Every end step amass dead rabbits equal to the total number of sinking counters in lands
Creature - Human Mercenary
1 / 3
Outis, 7th South Director
Whenever another nontoken creature you control enters, investigate.
Tap, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Tap, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Legendary Creature - Snake Elf Scout
1 / 2
Outis, Head of Butlers
1RG tap: Chose one
1- The tokens enter tapped and fight target creature, planeswalker or player on an out of sequence combat, if target is a player or plainswalker then defender may alocate blockers as normal
Lieutenant ward cost must be paid regardless of person targeting the cards (This ward cost afects its own owner)
1- The tokens enter tapped and fight target creature, planeswalker or player on an out of sequence combat, if target is a player or plainswalker then defender may alocate blockers as normal
Lieutenant ward cost must be paid regardless of person targeting the cards (This ward cost afects its own owner)
Creature - Human Butler
1 / 3
Rodion, Liu South Director
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Legendary Creature - Human Warrior
3 / 3
Ryoshu, Kurokumo Clan Wakashu
First strike
Whenever Ryōshū deals damage to a creature and no damage is dealt to Ryōshū this turn, put a +1/+1 counter on her.
, : Ryōshū fights target creature.
Whenever Ryōshū deals damage to a creature you control, you may draw a card or gain a poise counter.
Partner (You can have two commanders if both have partner.)
Whenever Ryōshū deals damage to a creature and no damage is dealt to Ryōshū this turn, put a +1/+1 counter on her.
, : Ryōshū fights target creature.
Whenever Ryōshū deals damage to a creature you control, you may draw a card or gain a poise counter.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human samurai artist
2 / 3
Sinclair, Blade lineage salsu
Whenever Sinclair is dealt combat damage, put a +1/+1 counter on it at the beginning of the next step.
Blade Temperance — : Sinclair deals no combat damage this turn. Double the number of counters put on it this turn, and you gain a poise counter for each counter gained this way. (You don't lose poise counters as steps and phases end.)
To Claim Their Bones — , Spend ten poise counters: Put three +1/+1 counters, a double strike counter, and a trample counter on Sinclair. If you control a creature named Ryoshu, Kurokumo Clan Wakashu, put a menace counter on it.
Partner with Ryoshu, Kurokumo Clan Wakashu.
1/3
Blade Temperance — : Sinclair deals no combat damage this turn. Double the number of counters put on it this turn, and you gain a poise counter for each counter gained this way. (You don't lose poise counters as steps and phases end.)
To Claim Their Bones — , Spend ten poise counters: Put three +1/+1 counters, a double strike counter, and a trample counter on Sinclair. If you control a creature named Ryoshu, Kurokumo Clan Wakashu, put a menace counter on it.
Partner with Ryoshu, Kurokumo Clan Wakashu.
1/3
Legendary Creature - Human samurai trainee
1 / 3
W Corp. WARP Express
When W Corp Warp express enters chose one
1: Create 0/1 colorless serf tokens at the begining of every other player's end step and every one of your upkeeps, at the begining of every one of your end steps destroy all serf tokens you control.
2: Create a 0/1 colorless serf token on every one of your upkeeps
1: Create 0/1 colorless serf tokens at the begining of every other player's end step and every one of your upkeeps, at the begining of every one of your end steps destroy all serf tokens you control.
2: Create a 0/1 colorless serf token on every one of your upkeeps
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