Remiel777
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Commander
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{"ops":[{"insert":"Smaug is a Dockside impression from the command zone: he converts the table's mana rocks into a pile of Treasures, then turns every Treasure-funded spell into a card. Ramp hard, resolve Smaug, chain spells until the deck finds a line, and close the game the same turn.\n\nGameplan\nTurns 1–2 — Build the engine. Fast mana and cheap rocks. Every artifact we deploy is also a future Treasure via Krark-Clan Ironworks, and every artifact an opponent deploys is a Treasure on Smaug's ETB.\nTurn 3–4 — Land Smaug. Five mana is trivial with the rock suite. Expect 3–5 Treasures off the trigger in an artifact-heavy pod. From here, every spell paid with Treasure mana replaces itself.\nTurn 4+ — Convert to a win.Draw into a two-card combo or storm off with rituals and Storm-Kiln Artist. Torment of Hailfire is the catch-all payoff for any large mana turn.\n\nWin Conditions\n- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune— sacrifice LED for RRR, escape Wheel, draw 7, escape LED back, repeat. Mana-neutral, infinite storm count.\n- Worldgorger Dragon + Animate Dead / Necromancy— infinite mana; break the loop into Torment of Hailfire or Bolas's Citadel.\n- Dualcaster Mage + Twinflame / Molten Duplication— infinite hasty tokens; lethal on board, or instant with Reckless Fireweaver / Goblin Bombardment.\n- Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir — cast the deck, gain the life, fire the laser.\n- Ashnod's Altar + Pitiless Plunderer + Disciple of the Vault / Blood Artist — free sacrifice loop into incremental drain.\n\nKey Cards\n- Krark-Clan Ironworks — the single best Smaug enabler. Turns tapped Treasures into usable mana and converts dead rocks into storm fuel.\n- Amulet of Vigor— the Treasures enter untapped. Smaug becomes an outright ritual.\n- Storm-Kiln Artist— makes Treasures off every spell, which makes every subsequent spell draw a card off Smaug.\n- Professional Face-Breaker / Xorn— Treasure density that doesn't depend on opponents' boards.\n- Grapeshot — the cheapest exit from any storm turn, and escapable off Breach.\n\nInteraction\nTen pieces of removal and protection, weighted toward free and one-mana answers: Deadly Rollick, Deflecting Swat, Snuff Out, Terminate, Pyroblast. Vandalblast and Toxic Deluge cover artifact and creature combo decks. Chaos Warp is the catch-all for permanents Rakdos can't otherwise touch.\n"}]}
Commander
Commander
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Combo
Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Combo
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Copy
Copy
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Drain
Drain
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Land
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Ramp
Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tutor
Tutor
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Smaug is a Dockside impression from the command zone: he converts the table's mana rocks into a pile of Treasures, then turns every Treasure-funded spell into a card. Ramp hard, resolve Smaug, chain spells until the deck finds a line, and close the game the same turn.\n\nGameplan\nTurns 1–2 — Build the engine. Fast mana and cheap rocks. Every artifact we deploy is also a future Treasure via Krark-Clan Ironworks, and every artifact an opponent deploys is a Treasure on Smaug's ETB.\nTurn 3–4 — Land Smaug. Five mana is trivial with the rock suite. Expect 3–5 Treasures off the trigger in an artifact-heavy pod. From here, every spell paid with Treasure mana replaces itself.\nTurn 4+ — Convert to a win.Draw into a two-card combo or storm off with rituals and Storm-Kiln Artist. Torment of Hailfire is the catch-all payoff for any large mana turn.\n\nWin Conditions\n- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune— sacrifice LED for RRR, escape Wheel, draw 7, escape LED back, repeat. Mana-neutral, infinite storm count.\n- Worldgorger Dragon + Animate Dead / Necromancy— infinite mana; break the loop into Torment of Hailfire or Bolas's Citadel.\n- Dualcaster Mage + Twinflame / Molten Duplication— infinite hasty tokens; lethal on board, or instant with Reckless Fireweaver / Goblin Bombardment.\n- Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir — cast the deck, gain the life, fire the laser.\n- Ashnod's Altar + Pitiless Plunderer + Disciple of the Vault / Blood Artist — free sacrifice loop into incremental drain.\n\nKey Cards\n- Krark-Clan Ironworks — the single best Smaug enabler. Turns tapped Treasures into usable mana and converts dead rocks into storm fuel.\n- Amulet of Vigor— the Treasures enter untapped. Smaug becomes an outright ritual.\n- Storm-Kiln Artist— makes Treasures off every spell, which makes every subsequent spell draw a card off Smaug.\n- Professional Face-Breaker / Xorn— Treasure density that doesn't depend on opponents' boards.\n- Grapeshot — the cheapest exit from any storm turn, and escapable off Breach.\n\nInteraction\nTen pieces of removal and protection, weighted toward free and one-mana answers: Deadly Rollick, Deflecting Swat, Snuff Out, Terminate, Pyroblast. Vandalblast and Toxic Deluge cover artifact and creature combo decks. Chaos Warp is the catch-all for permanents Rakdos can't otherwise touch.\n"}]}






























































































