39536 views5 years ago
Commander
Size: 100Est cost: $15086.14Salt sum: 84.16
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ClydeBankston

39536 views5 years ago
Commander
Size: 100Est cost: $15086.14Salt sum: 84.16
No deck tags

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Commander

Qty: 1 Price: $4.49
Brago, King Eternal
Flying
Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Legendary Creature - Spirit Noble
Brago, King Eternal (ema) 198

Commander

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Artifact

Qty: 27 Price: $3371.49
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Arcum's Astrolabe
(
can be paid with one mana from a snow source.)
When this artifact enters, draw a card.
,
: Add one mana of any color.
Snow Artifact
Arcum's Astrolabe (mh1) 220
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (gk2) 24
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (cm2) 173
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (ema) 219
Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (6ed) 278
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cm2) 189
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (m20) 227
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Jeweled Lotus
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Jeweled Lotus (cmr) 695
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (plst) C19-217
Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (znr) 245
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add
.
Artifact
Mana Crypt (phpr) 5
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (uma) 229
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mm2) 223
Pithing Needle
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Pithing Needle (rtr) 231
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (lrw) 259
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (ema) 232
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7
Sphere of Resistance
Spells cost
more to cast.
Artifact
Sphere of Resistance (exo) 139
Static Orb
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Artifact
Static Orb (7ed) 319
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (c19) 224
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256
Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact
Tangle Wire (nem) 139
Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost
to cast costs
to cast instead.)
Artifact
Trinisphere (dst) 154
Winter Orb
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Artifact
Winter Orb (ema) 234

Artifact

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Creature

Qty: 14 Price: $364.82
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (akh) 5
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Ethersworn Canonist
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Creature Artifact - Human Cleric
Ethersworn Canonist (mma) 14
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Phyrexian Revoker
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
Creature Artifact - Horror Phyrexian
Phyrexian Revoker (m15) 225
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (plst) CN2-22
Rishadan Cutpurse
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay
.
Creature - Human Pirate
Rishadan Cutpurse (mmq) 93
Rishadan Footpad
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay
.
Creature - Human Pirate
Rishadan Footpad (plst) MMQ-94
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (znr) 39
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (mh1) 73
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (plst) DDU-41
Trophy Mage
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Trophy Mage (paer) 48
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (mm3) 55

Creature

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Enchantment

Qty: 9 Price: $122.23
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (plst) C15-60
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (uma) 46
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (plst) C15-3
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (thb) 58
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (ss2) 4
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (jmp) 169
Stasis
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Enchantment
Stasis (5ed) 127
Stupefying Touch
Enchant creature
When this Aura enters, draw a card.
Enchanted creature's activated abilities can't be activated.
Enchantment - Aura
Stupefying Touch (ema) 74

Enchantment

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Instant

Qty: 14 Price: $447.36
Counterspell
Counter target spell.
Instant
Counterspell (plst) A25-50
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (mm3) 35
Dispel
Counter target instant spell.
Instant
Dispel (plst) BFZ-76
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (ema) 9
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (mh1) 52
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (2xm) 51
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (ima) 65
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (c16) 98
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cst) 54
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49

Instant

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Land

Qty: 30 Price: $1297.80
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (mma) 219
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (10e) 347
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mm3) 229
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eld) 333
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (pxln) 255p
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (prna) 251p
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mm3) 239
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mm3) 240
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (shm) 277
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mm3) 244
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (sld) 2
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (sld) 1
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248

Land

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Planeswalker

Qty: 2 Price: $35.98
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (war) 61
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret
Tezzeret the Seeker (mm2) 62

Planeswalker

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Sorcery

Qty: 3 Price: $9441.97
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (hop) 9
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (2ed) 85
Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay
, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery
Transmute Artifact (atq) 14

Sorcery

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Maybeboard

Qty: 17 Price: $172.59
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (ulg) 29
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (uma) 11
Hullbreacher
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Merfolk Pirate
Hullbreacher (cmr) 635
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (plst) DDO-20
Negate
Counter target noncreature spell.
Instant
Negate (p09) 8
Oath of Jace
When Oath of Jace enters, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Legendary Enchantment
Oath of Jace (ogw) 60
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (a25) 68
Parallax Wave
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Enchantment
Parallax Wave (plst) NEM-17
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (2xm) 62
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (gtc) 44
Relic of Progenitus
: Target player exiles a card from their graveyard.
, Exile this artifact: Exile all graveyards. Draw a card.
Artifact
Relic of Progenitus (ema) 231
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35
Stifle
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Stifle (cns) 108
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (war) 221
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant
Trickbind (tsp) 88
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add
.
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer
Urza, Lord High Artificer (mh1) 75
Weathered Runestone
Nonland permanent cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Weathered Runestone (khm) 247

Maybeboard

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Deck Info

Deck stats

15 pips - 12 cards
24 mana - 20 cards
43 pips - 32 cards
30 mana - 26 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
20 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Brago: Blink and you'll miss it"},{"attributes":{"header":1},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nHi! I'm ClydeBankston, and I've been playing Brago in one form or another for the past three or four-ish years. I firmly believe that this deck is the best competitive Brago deck out there, and has been honed over many, "},{"attributes":{"bold":true},"insert":"many "},{"insert":"hours of playtesting and goldfishing. \n\nWhy play Brago?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It's Azorius"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You get to play terrible cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He allows for you to have essentially double mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's stax!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You will not enjoy Brago if you:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Like very consistent hands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Like to play good cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dislike stax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dislike the combat step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brago is a very inconsistent general, and is also quite weak due to the deck just "},{"attributes":{"bold":true},"insert":"not working"},{"insert":" if he's not on the board. His inconsistencies stem from a requirement of two factors to be met. An ideal hand will have a T2 Brago with a stax piece/value engine of some sort. Due to this, aggressive mulligans are often demanded and put you at a card disadvantage.\n\nAlso check out MXYZ's tempo list "},{"attributes":{"link":"https://www.moxfield.com/decks/hbLMs7xcfUyun2nxK-sRlw"},"insert":"HERE"},{"insert":"\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=j-njgMhh38I"},"insert":"Playing With Power made a video about how the deck works, so watching it before carrying on reading is adviseable because they explained things very clearly."},{"insert":"\n\n--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nSo...how DO you win anyway?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nThis was actually a very easy but complex question to answer, and Brago doesn't actually 'win' immediately after comboing off. Yet another reason why he's considered to not be the best.\n\nStrionic Resonator Loops:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Have "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" on board with 2+ mana available in rocks (Not "},{"insert":{"card-link":"Mox Diamond"}},{"insert":" or "},{"insert":{"card-link":"Chrome Mox"}},{"insert":" , so exclude these during your maths)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Swing with Brago. When combat damage is dealt, a trigger goes onto the stack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" in response to the trigger. A copy goes onto the stack over the original. Let that resolve. Flicker the resonator and your rocks. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remember, there is still the original trigger on the stack. Repeat Step 3 x Infinity, you have infinite blinks and most likely infinite colourless mana during your combat step. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note: With an "},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":" out you can filter your colourless for coloured mana.\nNote #2: All of this is happening during your combat damage step after combat damage has been dealt. YOU ARE NOT IN THE END OF COMBAT STEP. I REPEAT. YOU ARE NOT AT THE END OF COMBAT.\n\nWhy is this important?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the premier and most well known way for Brago to win. With these triggers ETBs you control will influence what paths you will take to victory. By comboing with "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" you have several ways of winning.\nIf you have an "},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":" or a "},{"insert":{"card-link":"Stupefying Touch"}},{"insert":" out then you are capable of drawing infinite cards. With 2UU up your next step is to draw until you hit a "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" to bounce all your enemies' permanents. DO NOT DRAW OUT YOUR DECK. You do not win this turn. You'll probably want to have 10-15 cards left."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you have a pirate ("},{"insert":{"card-link":"Rishadan Cutpurse"}},{"insert":" or "},{"insert":{"card-link":"Rishadan Footpad"}},{"insert":"), "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" then you can get rid of all your opponents' permanents, as compared to "},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" which only hits nonland permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen your opponents have no permanents in play:"},{"attributes":{"header":3},"insert":"\n"},{"insert":" Cast a "},{"insert":{"card-link":"Trinisphere"}},{"insert":" or a "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" to lock them out off the game. If your opponents don't concede then you have to play the game out. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your opponents haven't conceded to a hard lock. Now you much consider the route to victory. The first priority is to get "},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":" into play. His ult wins you the game quickly (because Brago beats in a timed environment just sucks and is pretty pointless). If you don't have a Tezzeret in your deck/or the field then you should ignore the next two steps and just play creatures and beat your opponents to death."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spend 1/2 turns just playing out artifacts and, if possible, assemble "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" to play out your artifacts in one turn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When you have enough artifacts out, ult "},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":" and swing for lethal with your artifact army and win. To know exactly how many to play one should play out a general rule is to divide your opponents' combined life totals by five."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIn our list we have "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" as mentioned above, but we also run "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":". This is a situational grab. It's really only used in order to draw into the Resonator.\n\n--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nStax"},{"attributes":{"header":1},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nStax is the gameplan of this deck. Brago couples with artifact stax particularly well due to his blinking. Things like "},{"insert":{"card-link":"Static Orb"}},{"insert":" don't matter since your rocks get blinked and enter untapped, ready for another use. Let's just go through the list, shall we?\n"},{"insert":{"card-link":"Aura of Silence"}},{"insert":": It taxes your opponents from playing rocks. It can also get rid of a pesky "},{"insert":{"card-link":"Stony Silence"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":": It stops hulk. It stops Yisan. It stops fetches. Enough said."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Back to Basics"}},{"insert":": We play Azorius so our fetches just grab basics. It's very detrimental to 3+ colour decks (also known as most cEDH decks)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cursed Totem"}},{"insert":": We have no creature abilities. I see this as an absolute win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" : This card is nuts. Clearly nobody realised that this stops generals from being cast. That's bonkers in and of itself, stopping not only a random "},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" but also stuff like "},{"insert":{"card-link":"Yisan, the Wanderer Bard"}},{"insert":" or "},{"insert":{"card-link":"Godo, Bandit Warlord"}},{"insert":". Because this card just isn't good enough, it is a brick wall for "},{"insert":{"card-link":"Kess, Dissident Mage"}},{"insert":" . Think "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":" on crack. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ethersworn Canonist"}},{"insert":": Most of our cards are artifacts and it stops storm/"},{"insert":{"card-link":"Food Chain"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":": It stops reanimator builds and "},{"insert":{"card-link":"Yisan, the Wanderer Bard"}},{"insert":", I like it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grasp of Fate"}},{"insert":": It's just good since it is a 3 for 1 card and we always take the best thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":": It generates card advantage, gets blinked by Brago, and stops unfair things. Did I mention it's one-sided?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Parallax Wave"}},{"insert":": It stops general-based decks like "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" or "},{"insert":{"card-link":"Yisan, the Wanderer Bard"}},{"insert":" and gets blinked by Brago to reset the counters. Good in the same way "},{"insert":{"card-link":"Grasp of Fate"}},{"insert":" and "},{"insert":{"card-link":"Oblivion Ring"}},{"insert":" are good. It's targeted, recurring, removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pithing Needle"}},{"insert":" and "},{"insert":{"card-link":"Phyrexian Revoker"}},{"insert":" are situational \"Turn that thing off\" cards. They are just very good, almost never a dead draw. With "},{"insert":{"card-link":"Pithing Needle"}},{"insert":" you can also turn off fetches."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rest in Peace"}},{"insert":": The best graveyard hate piece in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" and "},{"insert":{"card-link":"Trinisphere"}},{"insert":" are good locks post-combo and we don't really care about them because of our abundance of mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stasis"}},{"insert":": The best stax piece we have in the deck tied with "},{"insert":{"card-link":"Tangle Wire"}},{"insert":". It exists forever due to our ability to blink coloured mana rocks over and over again in order to pay for it "},{"attributes":{"bold":true},"insert":"FOREVER"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Static Orb"}},{"insert":": Amazing, pairs well with "},{"insert":{"card-link":"Tangle Wire"}},{"insert":". We have lots of artifact mana which can be blinked and Brago gives our creatures psuedo-vigilance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Winter Orb"}},{"insert":": Great card, we have lots of artifact mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nGeneral Tips/Knowledge"},{"attributes":{"header":1},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nThis is just about good stuff and ways to use it.\nWith "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" in your opening hand, keep that hand. Turn One tutor for a "},{"insert":{"card-link":"Mana Crypt"}},{"insert":", then get a Turn 2 Brago out. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you cast a "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" then generally that grabs either a "},{"insert":{"card-link":"Mana Crypt"}},{"insert":" or an "},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":". Typically you should grab Crypt, however, if you have a bunch of rocks then grab the Astrolabe. It also allows for a cheeky Resonator topdeck to win the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When casting "},{"insert":{"card-link":"Trophy Mage"}},{"insert":", generally I take a "},{"insert":{"card-link":"Tangle Wire"}},{"insert":", blink it, then grab a "},{"insert":{"card-link":"Static Orb"}},{"insert":". I find this more impactful on my opponents than getting "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":"+"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":". Another way to go is to grab a "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and a "},{"insert":{"card-link":"Tangle Wire"}},{"insert":"/"},{"insert":{"card-link":"Static Orb"}},{"insert":" because that at least lets you cast stuff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":" is the best card in your deck. ALWAYS minus him since, after getting blinked, he is considered a 'new' card and therefore can be down-ticked again, or essentially twice in a turn. It's really good. With Tezzeret an early...TANGLE WIRE can just lock down the game. Remember, with Tezzeret you can always -0 for a "},{"insert":{"card-link":"Mana Crypt"}},{"insert":". Did I mention he's amazing?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":" can also, in a pinch, grab "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" first. Then you flicker and -3. In response pay 2 mana from the "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" trigger to copy it. Grab "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":". Now you can draw your deck and all that goodly goodness."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When in doubt grab "},{"insert":{"card-link":"Tangle Wire"}},{"insert":". It's a really good card in this deck, and one of my favourite pieces to use."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you have Resonator combo in hand and a "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" in play you can 'win' by grabbing Venser with it. It also sets up a lock because you can grab "},{"insert":{"card-link":"Trophy Mage"}},{"insert":"/"},{"insert":{"card-link":"Tribute Mage"}},{"insert":"->"},{"insert":{"card-link":"Trinisphere"}},{"insert":"/"},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" for the lock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" on Brago you can't blink him, so keep that in mind. This also means that you can't achieve a "},{"insert":{"card-link":"Stasis"}},{"insert":" lock with Greaves on him. If you have greaves on Brago but want to achieve a "},{"insert":{"card-link":"Stasis"}},{"insert":" lock then out them onto one of your hatebears pre-combat, blink, then put them back onto Brago."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"ALWAYS ATTACK THE BLACK PLAYER. Just do it on principle. If there's multiple then just keep smacking and pray you chose correctly. This is because many black decks run "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" and/or "},{"insert":{"card-link":"Necropotence"}},{"insert":". This requires a bit of meta-specific knowledge because many decks don't run these cards anymore."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It may feel good to "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" a "},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":", but overall that's never really the play. It's just really greedy. Besides, it gives an opponent a FLYING BLOCKER for Brago so whatever you're draking should be 100% worth it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Containment Priest"}},{"insert":" is an interesting card. On our opponent's side it will cause Brago and whatever other creatures we have to be exiled. On our side it can be blinked alongside our permanents and will not exile those other things."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nFlex Slots"},{"attributes":{"header":1},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n\nIn this deck there are about 4 flex slots which you can alter to tune this deck to your meta. They are essentially as follows.\n"},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" and/or "},{"insert":{"card-link":"Grasp of Fate"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":" in a post-Hulk world is there to stop reanimator decks and "},{"insert":{"card-link":"Yisan, the Wanderer Bard"}},{"insert":". Also, "},{"insert":{"card-link":"Kess, Dissident Mage"}},{"insert":". What was once an autoinclude is now a situational stax piece. You don't lose much for playing it when it stops unfair stuff."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" is a pretty alright card. It exiles things but if multiple people play "},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" I would understand cutting it (because it gives the Tymna player more creatures to attack with and draw cards)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo tune this for your meta (as you should, since stax is pretty bad without some tuning) the following cards should be added in. \n"},{"insert":{"card-link":"Relic of Progenitus"}},{"insert":" if against mainly decks like "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" or reanimator builds such as "},{"attributes":{"link":"https://www.moxfield.com/decks/CwZ4jijMkkWpvx7smX2-jQ"},"insert":"Razakats"},{"insert":" and "},{"insert":{"card-link":"Anje Falkenrath"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Run "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" (T3feri) if in a counter-heavy meta or one where Brago is one of the faster decks since it bounces stuff+draws a card every turn. I wouldn't run this in a combo-centric meta. If you are in a T2-3 meta (Tazri, Scion, etc) then this is the card for you!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Run "},{"insert":{"card-link":"Rule of Law"}},{"insert":" if you play in a meta where the only real archetypes are storm and "},{"insert":{"card-link":"Food Chain"}},{"insert":". Other that that there's no reason to run it since it hurts our game-winning turn and use of blinked rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Run Mom ("},{"insert":{"card-link":"Mother of Runes"}},{"insert":") if your meta has consistent single-target removal. "},{"insert":{"card-link":"Giver of Runes"}},{"insert":" isn't quite as good but will essentially serve the same purpose. Remember to "},{"attributes":{"bold":true},"insert":"not"},{"insert":" blink them because if you do they will have summoning sickness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Run "},{"insert":{"card-link":"Containment Priest"}},{"insert":" "},{"attributes":{"strike":true},"insert":"in a very Hulk heavy meta"},{"insert":" (imagine having to tech against hulk) if your meta is filled with decks cheating mana costs. Some of these decks include reanimator decks ("},{"attributes":{"link":"https://www.moxfield.com/decks/CwZ4jijMkkWpvx7smX2-jQ"},"insert":"Razakats"},{"insert":", Anje, "},{"insert":{"card-link":"Varolz, the Scar-Striped"}},{"insert":"), Yisan and, of course, BRAGO."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your meta is filled with too many "},{"insert":{"card-link":"Opposition Agent"}},{"insert":"s then I'd recommend running "},{"insert":{"card-link":"Pongify"}},{"insert":", "},{"insert":{"card-link":"Rapid Hybridization"}},{"insert":", or even both but that could easily become too overkill."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Run "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" if you have too many general-focused strategies in your meta. The card is very slow and can often be pretty bad."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Run "},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":" if your meta devolves into nothing but "},{"insert":{"card-link":"Yisan, the Wanderer Bard"}},{"insert":" and creature-based scepter decks. Otherwise it's very slow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Run "},{"insert":{"card-link":"Pongify"}},{"insert":", "},{"insert":{"card-link":"Rapid Hybridization"}},{"insert":", or both should your meta devolve into creature-dependent decks like "},{"insert":{"card-link":"Najeela, the Blade-Blossom"}},{"insert":" and/or "},{"insert":{"card-link":"Opposition Agent"}},{"insert":" in every other person's deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nWhy don't you run..."},{"attributes":{"header":1},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n"},{"insert":{"card-link":"Shimmer Myr"}},{"insert":"? Shimmer Myr certainly has a place in some Brago decks as an enabler for infinite coloured mana if you have access to card draw during your combat phase, but it's too dead of a draw outside of this. If you are in topdeck mode then it truly does nothing and is almost never a welcome sight outside of its niche use in the combat step. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":"? Walking Ballista and "},{"insert":{"card-link":"Shimmer Myr"}},{"insert":" was something I toyed around with for a while, but at the end of the day it isn't consistent at all. It enabled us to win in one turn after comboing off but instead made us run dead cards, something this deck can't really afford to do already because of its place in the meta. It's yet another dead draw, though could be transformed into a decently sized beater if we had nothing else to do with our rocks. We don't need these alternate wincons because once we have a lock then your opponents physically cannot do more than play a fetch and crack it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Helm of Obedience"}},{"insert":"? We just don't need Helm of Obedience. Our wincons are alright as they are and, although "},{"insert":{"card-link":"Grand Arbiter Augustin IV"}},{"insert":" and some Control Zur builds utilise the combo we have better options. "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" wins are infinitely more preferable and efficient, though if you have to run this I guess that's fine. I'm not a fan, personally."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":"/"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":"? With no real way to abuse Dramatic Scepter in the command zone like CST decks just...just don't do it. Dramatic Reversal on its own may be fine if used strictly as a blue ritual or something like that. With the printing of "},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" it may be viable but, like I said, we don't have a reliable outlet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archaeomancer"}},{"insert":"? For those who don't know, Archaeomancer enables several different combos as well as being a value engine. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With cards such as "},{"insert":{"card-link":"Time Warp"}},{"insert":" or "},{"insert":{"card-link":"Capture of Jingzhou"}},{"insert":" it is possible to achieve infinite turns by casting the extra turn spell, blinking "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" to get back the extra turn spell, then rinse and repeat until you win through beats. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Alternatively you could lock players out of their own turn or protect your own using "},{"insert":{"card-link":"Silence"}},{"insert":", but as we aren't a fast combo deck it really wasn't that great. In a "},{"attributes":{"link":"https://youtu.be/6clUWjcvBYE?t=966"},"insert":"PWP video this lock was shown"},{"insert":", but that's probably better in a more traditional control/fast combo build similar to "},{"insert":{"card-link":"Grand Arbiter Augustin IV"}},{"insert":". This is a great card to use if people want to build a staxless Brago shell. Not recommended, but probably one of the better options here. It's also 4cmc. If you create a deck more similar to MXYZ's list then this is fringe usable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Grand Arbiter Augustin IV"}},{"insert":"? It's a slightly better "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" which decreases the cost of our general. It is 4cmc though, and generally speaking we want to have an incredibly low average cmc. To me the effect just isn't worth it but if you are playing in a slower meta then go for it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hierophant's Chalice"}},{"insert":"/"},{"insert":{"card-link":"Mortarpod"}},{"insert":"? These just don't do it for me, the argument is very similar to that of running Ballista/Shimmer Myr. They just aren't great."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":"? Linvala is great but it doesn't stop as much nowadays. It's slow and clunky, as well as competing with Brago as a four drop. You can play it if you have a meta filled with "},{"insert":{"card-link":"Captain Sisay"}},{"insert":" or "},{"insert":{"card-link":"Yisan, the Wanderer Bard"}},{"insert":" but it's still very slow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Parallax Wave"}},{"insert":" or "},{"insert":{"card-link":"Parallax Tide"}},{"insert":"? Parallax Wave is the better of the two but both are 4cmc which, as has been said before, competes with Brago. They are also very slow. In the case of Parallax Wave it can help against generals like "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":", "},{"insert":{"card-link":"Yisan, the Wanderer Bard"}},{"insert":", and "},{"insert":{"card-link":"Godo, Bandit Warlord"}},{"insert":" to ensure they cannoy do anything but it's a pretty niche card which is oftentimes not good. Parallax Tide is just bad. Don't run it in a competitive deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More nonbasic lands? Stuff like "},{"insert":{"card-link":"Reflecting Pool"}},{"insert":", "},{"insert":{"card-link":"City of Brass"}},{"insert":", and "},{"insert":{"card-link":"Mana Confluence"}},{"insert":"? I just don't like nonbasic lands. In a two colour deck we're fine with essentially just fetches and basics. Some stuff is too good to not have like the two fetchable dual lands we are currently running. Having less nonbasics also means that we are more resistant to "},{"insert":{"card-link":"Blood Moon"}},{"insert":" effects and also to "},{"insert":{"card-link":"Back to Basics"}},{"insert":". It's really all a matter of preference."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nBudget Replacements"},{"attributes":{"header":1},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nIn place of the expensive rocks ("},{"insert":{"card-link":"Mox Diamond"}},{"insert":", "},{"insert":{"card-link":"Mana Crypt"}},{"insert":", "},{"insert":{"card-link":"Grim Monolith"}},{"insert":", and "},{"insert":{"card-link":"Mox Opal"}},{"insert":") you should put in the 2cmc rocks like "},{"insert":{"card-link":"Mind Stone"}},{"insert":", "},{"insert":{"card-link":"Prismatic Lens"}},{"insert":", and "},{"insert":{"card-link":"Thought Vessel"}},{"insert":". (Also possibly "},{"insert":{"card-link":"Fractured Powerstone"}},{"insert":") This will really hamper the power of "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" so I'd consider just taking him out in favour of a hate bear if you are going down this road. Even "},{"insert":{"card-link":"Fractured Powerstone"}},{"insert":" is alright if you are on a budget and I'd certainly play it before something like "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reshape"}},{"insert":" is a cheaper but also 'fixed' "},{"insert":{"card-link":"Transmute Artifact"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fetches and duals can be replaced with basics if necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Snow-Covered lands are too expensive/outside your budget then "},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":" can be replaced with a "},{"insert":{"card-link":"Prophetic Prism"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The more expensive stax pieces ("},{"insert":{"card-link":"Static Orb"}},{"insert":", "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":", and "},{"insert":{"card-link":"Trinisphere"}},{"insert":") can be replaced with cantrips to help you dig or yet more bears. It is quite crucial to get your hands on a "},{"insert":{"card-link":"Sphere of Resistance"}},{"insert":" and/or a "},{"insert":{"card-link":"Trinisphere"}},{"insert":" ASAP in order to ensure victory after comboing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nUpdates"},{"attributes":{"header":1},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n"},{"attributes":{"underline":true},"insert":"Kaldheim"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kaldheim has give us "},{"insert":{"card-link":"Weathered Runestone"}},{"insert":", an interesting card which is one one mana more than "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":" and does quite a lot more than it. Unfortunately, this increase in power comes at the cost of one mana so it's not goin into the main list. The main reason for this is that Turn Two, I find, is either devoted to holding up counterspells or ramping with something like an "},{"insert":{"card-link":"Azorius Signet"}},{"insert":", setting up a Turn 3 Brago. If you play in a slower meta then Weathered Runestone is an automatic upgrade but I can't justify putting it into the main list.\n\nWith the format getting quicker, those of us in the Discord server came to the conclusion that more interaction was needed, hence the inclusion of both FOW and FON. This allows us to play a more wild game and tap out for Brago whilst carrying answers. We decided to take out "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" and "},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":" because they are slow and had been lagging behind for quite some time. Doing this takes out two flex slots and, consequently, makes Brago even more optimised.\n\n"},{"insert":{"card-link":"Force of Will"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Force of Negation"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Parallax Wave"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Weathered Runestone"}},{"insert":" to the mayboard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Commander Legends"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander Legends has granted us "},{"insert":{"card-link":"Jeweled Lotus"}},{"insert":". This adds to the possibility of more T1 or T2 Bragos and gives the possibility of more speed to keep up with an ever-more competitive and focused metagame. "},{"insert":{"card-link":"Delay"}},{"insert":" isn't the best counterspell in the world and has been underperforming for some time.\n\nWith the release of "},{"insert":{"card-link":"Opposition Agent"}},{"insert":", spot removal is being made more and more necessary. "},{"insert":{"card-link":"Pongify"}},{"insert":" and "},{"insert":{"card-link":"Rapid Hybridization"}},{"insert":" are being added to the Mayboard as meta-specific options in place of other flex slots.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Zendikar Rising"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Zendikar Rising has been released and with it comes "},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" and "},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":", two amazing cards. "},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" is a second "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" which may also open the way for "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":"/"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" loops. This is turning out to be a pretty good day. I'm taking out "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" because it doesn't really do much.\n\n"},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" actually just removes cards from the game and gives people blockers on the ground. I don't see much wrong with this. It's going in, "},{"insert":{"card-link":"Oblivion Ring"}},{"insert":" is coming out because it just doesn't pull its own weight.\n\n"},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Oblivion Ring"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"FLASH IS BANNED"},{"attributes":{"header":3},"insert":"\n"},{"insert":"FLASH IS BANNED EFFECTIVE IMMEDIATELY. Also, we have all these cool cards from C20 and Ikoria. Most of these cards are pretty irrelevant, but we have a free counterspell so that's neat. Also, now that the king is dead, "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and Consult will be the premier way to win. Enter: The grindfest.\n\nObviously, all "},{"insert":{"card-link":"Stifle"}},{"insert":" effects out. We got some cool cards, one in IKO and the other from C20. "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" is an INTERESTING card to say the least. This card really messes over Brago but also messes over every other EDH deck out there. It's a good hatebear. If Oracle continues to be a huge problem then I may cut a counterspell for Stifle but we'll see. Mostly I'm just happy to get this anti-hulk tech out.\n\nWe also got "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" . It's a free counterspell and we always want to have Brago on the battlefield. I can't really say many bad things about it. I'm 100% playing this over other free counterspells like The Force's or Pact because this has more flexibility. A three cmc counterspell with the potential to be free is pretty alright.\n\nFinally, we're adding back in "},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":". With the boogeyman gone we can afford to play a four drop. We don't play creatures with activated abilities like, well, GREEN so we're fine.\n"},{"insert":{"card-link":"Stifle"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tale's End"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Trickbind"}},{"insert":" out "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Theros Beyond Death"},{"attributes":{"header":3},"insert":"\n"},{"insert":"So...fish hulk. We could typically be alright with hulk but now we have to have an answer. I'm adding in "},{"insert":{"card-link":"Tale's End"}},{"insert":" to have three ways to interact with it. At this point I'm not comfortable tapping out T2 unless it's for Brago. For this I'm taking out "},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":" because it doesn't stop Shuffle Hulk and in my meta it's just Yisan atm. I'd rather keep things up for fish hulk. Also lowers our curve.\n\nWe also got a great card selector with "},{"insert":{"card-link":"Omen of the Sea"}},{"insert":". IMHO it's better than "},{"insert":{"card-link":"Oath of Jace"}},{"insert":". It also has flash so we can hold up mana T2. All in all pretty decent. I'm still testing it, so will update if it doesn't do so well. It also means that if you have infinite coloured mana during the combat phase generally you can't deck yourself if you flash it in then start sculpting your hand.\n\n"},{"insert":{"card-link":"Tale's End"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omen of the Sea"}},{"insert":" in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Oath of Jace"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":" out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"--------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nWell that's all from me, so if you have any questions just put them below and I'll be happy to help. Alternatively I'm reasonably active playing Cockatrice under the name, well, ClydeBankston.\n\nFinally, please join the Brago discord. It's a generic Brago discord, supporting all forms of Brago and levels of optimisation.\n\nhttps://discord.gg/ZkX5uQ8\n"}]}
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