79 views9 hrs ago
Commander
Size: 56Salt sum: 18.14
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RebelsMTG

79 views9 hrs ago
Commander
Size: 56Salt sum: 18.14

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{"ops":[{"insert":"Visit "},{"attributes":{"link":"https://rebelsmtg.com/"},"insert":"RebelsMTG.com"},{"insert":" to learn more about the format.\n\n"},{"attributes":{"bold":true},"insert":"Rebels Format Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels uses 60‑card singleton decks.\n"},{"attributes":{"bold":true},"insert":"Players start at 25 life, and commander damage is still 21."},{"insert":"\nLibraries are built from only commons, uncommons, and basic lands.\nCards banned in Commander, Game Changers, and Sol Ring are also banned in Rebels.\n\n"},{"attributes":{"bold":true},"insert":"Command Zone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each deck has two slots for Command Zone Cards: one rare slot and one nonrare slot.\nThe rare slot can be any rarity. The nonrare slot must be a common or uncommon.\nAt least one of your Command Zone Cards must interact with combat, such as a creature, vehicle, spacecraft, or planeswalker.\n"},{"attributes":{"bold":true},"insert":"Only one of your Command Zone Cards can be chosen as your Commander."},{"insert":"\nYour Commander and your other Command Zone Cards can still be played from the command zone, return to the command zone, and have a commander tax.\nYour \"commander's color identity\" is the combined color identity of all of your Command Zone Cards.\n\n"},{"attributes":{"bold":true},"insert":"Sideboarding "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may have a sideboard of up to 10 commons, uncommons, or basic lands.\nBefore each game, reveal your Command Zone Cards and then sideboard up to 5 cards.\n"},{"attributes":{"bold":true},"insert":"This deck is setup for Fast Sideboarding, meaning the deck is missing 5 cards, and the sideboard has 5 cards too many."},{"insert":"\nAfter Commanders are revealed, add 5 cards from your sideboard to your library.\n\n"},{"attributes":{"bold":true},"insert":"Additional Rules"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some of these decks use either the Special Actions, Partners, Outlanders, or Signature Cards rules. Some decks will list such a rule below this, and you can check the website for more information.\n=============================================================="},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"PRIMER"},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tThis deck is all about getting Azula on the battlefield and doubling your spells on attack. At base, you should always be able to cast your copy of "},{"insert":{"card-link":"Fire Nation Attacks"}},{"insert":" from the command zone, but there are plenty of spells in the deck for our beloved "},{"attributes":{"strike":true},"insert":"princess "},{"insert":"Fire Lord to use."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tLike all other Commander-focused decks, this deck loses most of its power without Azula on the field. So save your "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":", "},{"insert":{"card-link":"Octopus Form"}},{"insert":" , and "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" to protect your Fire Lord. This is also why we run "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" rather than "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" , so we can still target Azula with "},{"insert":{"card-link":"Temur Battle Rage"}},{"insert":" or "},{"insert":{"card-link":"Bulk Up"}},{"insert":" ."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\t"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" can provide a huge amount of recursion for your best spells if used properly. Don't forget that firebending mana can be used on effects that aren't spells, like "},{"insert":{"card-link":"Expedition Map"}},{"insert":" or "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" . Use those effects to get Mystic Sanctuary or the islands to power it. "},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tKeeping a hand full of powerful spells is relatively easy in Grixis colors. An early "},{"insert":{"card-link":"Diary of Dreams"}},{"insert":" can provide free card draw, and the many bounce lands in the deck provide discard fodder for cards with additional costs of discarding a card from your hand, like "},{"insert":{"card-link":"Abandon Attachments"}},{"insert":" or "},{"insert":{"card-link":"Demand Answers"}},{"insert":" ."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tPilot this deck aggressively, and become the threat that everyone else tries to stop. A single turn with sufficient firebending mana from Azula or "},{"insert":{"card-link":"Zuko, Exiled Prince"}},{"insert":" can see Azula hitting for the commander damage limit if unblocked, or one-shotting an opponent. "},{"attributes":{"align":"justify"},"insert":"\n"}]}

Commander

Qty: 2 Price: $1.34
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble
Fire Lord Azula (tla) 220
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add
. This mana lasts until end of combat.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Fire Nation Attacks (tla) 133

Commander

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Artifact

Qty: 6 Price: $14.10
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Diary of Dreams
Whenever you cast an instant or sorcery spell, put a page counter on this artifact.
,
: Draw a card. This ability costs
less to activate for each page counter on this artifact.
Artifact - Book
Diary of Dreams (sos) 248
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (fic) 366

Artifact

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Creature

Qty: 8 Price: $5.92
Dragonfly Swarm
Flying, ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card.
Creature - Dragon Insect
Dragonfly Swarm (tla) 215
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Katara, Seeking Revenge
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
When Katara enters, draw a card, then discard a card unless her additional cost was paid.
Katara gets +1/+1 for each Lesson card in your graveyard.
Legendary Creature - Human Warrior Ally
Katara, Seeking Revenge (tle) 148
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (dmr) 94
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (tdc) 235
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (blb) 234
Ty Lee, Artful Acrobat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ty Lee attacks, you may pay
. When you do, target creature can't block this turn.
Legendary Creature - Human Performer
Ty Lee, Artful Acrobat (tla) 158
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: Exile the top card of your library. You may play that card this turn.
Legendary Creature - Human Noble
Zuko, Exiled Prince (tla) 163

Creature

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Enchantment

Qty: 1 Price: $0.35
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "
: Add
" named Humble Merchant. (It loses all other creature types and names.)
Enchantment - Aura
Honest Work (tla) 55

Enchantment

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Instant

Qty: 14 Price: $37.54
Abandon Attachments
You may discard a card. If you do, draw two cards.
Instant - Lesson
Abandon Attachments (tla) 205
Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
Instant - Lesson
Accumulate Wisdom (tla) 44
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Azula Always Lies
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Instant - Lesson
Azula Always Lies (tla) 84
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (fdn) 80
Dark Ritual
Add
.
Instant
Dark Ritual (mb2) 179
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Octopus Form
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant - Lesson
Octopus Form (tla) 66
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant - Lesson
Solstice Revelations (tla) 153
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (pls) 128
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Instant

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Land

Qty: 23 Price: $11.78
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Crosis's Catacombs
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.
Land - Lair
Crosis's Catacombs (dmr) 242
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (m3c) 350
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tle) 295
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (ecc) 161
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284

Land

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Sorcery

Qty: 2 Price: $6.84
Iroh's Demonstration
Choose one —
• Iroh's Demonstration deals 1 damage to each creature your opponents control.
• Iroh's Demonstration deals 4 damage to target creature.
Sorcery - Lesson
Iroh's Demonstration (tla) 141
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60

Sorcery

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Sideboard

Qty: 15 Price: $51.41
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (tle) 163
Combustion Technique
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
Instant - Lesson
Combustion Technique (tla) 128
Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery
Ember Island Production (tla) 48
Ensnare
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Instant
Ensnare (nem) 32
Epic Downfall
Exile target creature with mana value 3 or greater.
Sorcery
Epic Downfall (tla) 96
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (mb2) 164
Katara, Bending Prodigy
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend
: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Legendary Creature - Human Warrior Ally
Katara, Bending Prodigy (tla) 59
Ozai's Cruelty
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
Sorcery - Lesson
Ozai's Cruelty (tla) 113
Price of Freedom
Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery - Lesson
Price of Freedom (tla) 149
Ruinous Waterbending
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life.
Sorcery - Lesson
Ruinous Waterbending (tla) 118
Tidal Bore
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
Instant
Tidal Bore (mmq) 109
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Twin Blades (tla) 157
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (j25) 608

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
14 pips - 13 cards
17 mana - 17 cards
6 pips - 6 cards
15 mana - 13 cards
16 pips - 16 cards
20 mana - 17 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Visit "},{"attributes":{"link":"https://rebelsmtg.com/"},"insert":"RebelsMTG.com"},{"insert":" to learn more about the format.\n\n"},{"attributes":{"bold":true},"insert":"Rebels Format Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels uses 60‑card singleton decks.\n"},{"attributes":{"bold":true},"insert":"Players start at 25 life, and commander damage is still 21."},{"insert":"\nLibraries are built from only commons, uncommons, and basic lands.\nCards banned in Commander, Game Changers, and Sol Ring are also banned in Rebels.\n\n"},{"attributes":{"bold":true},"insert":"Command Zone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each deck has two slots for Command Zone Cards: one rare slot and one nonrare slot.\nThe rare slot can be any rarity. The nonrare slot must be a common or uncommon.\nAt least one of your Command Zone Cards must interact with combat, such as a creature, vehicle, spacecraft, or planeswalker.\n"},{"attributes":{"bold":true},"insert":"Only one of your Command Zone Cards can be chosen as your Commander."},{"insert":"\nYour Commander and your other Command Zone Cards can still be played from the command zone, return to the command zone, and have a commander tax.\nYour \"commander's color identity\" is the combined color identity of all of your Command Zone Cards.\n\n"},{"attributes":{"bold":true},"insert":"Sideboarding "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may have a sideboard of up to 10 commons, uncommons, or basic lands.\nBefore each game, reveal your Command Zone Cards and then sideboard up to 5 cards.\n"},{"attributes":{"bold":true},"insert":"This deck is setup for Fast Sideboarding, meaning the deck is missing 5 cards, and the sideboard has 5 cards too many."},{"insert":"\nAfter Commanders are revealed, add 5 cards from your sideboard to your library.\n\n"},{"attributes":{"bold":true},"insert":"Additional Rules"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some of these decks use either the Special Actions, Partners, Outlanders, or Signature Cards rules. Some decks will list such a rule below this, and you can check the website for more information.\n=============================================================="},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"PRIMER"},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tThis deck is all about getting Azula on the battlefield and doubling your spells on attack. At base, you should always be able to cast your copy of "},{"insert":{"card-link":"Fire Nation Attacks"}},{"insert":" from the command zone, but there are plenty of spells in the deck for our beloved "},{"attributes":{"strike":true},"insert":"princess "},{"insert":"Fire Lord to use."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tLike all other Commander-focused decks, this deck loses most of its power without Azula on the field. So save your "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":", "},{"insert":{"card-link":"Octopus Form"}},{"insert":" , and "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" to protect your Fire Lord. This is also why we run "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" rather than "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" , so we can still target Azula with "},{"insert":{"card-link":"Temur Battle Rage"}},{"insert":" or "},{"insert":{"card-link":"Bulk Up"}},{"insert":" ."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\t"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" can provide a huge amount of recursion for your best spells if used properly. Don't forget that firebending mana can be used on effects that aren't spells, like "},{"insert":{"card-link":"Expedition Map"}},{"insert":" or "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" . Use those effects to get Mystic Sanctuary or the islands to power it. "},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tKeeping a hand full of powerful spells is relatively easy in Grixis colors. An early "},{"insert":{"card-link":"Diary of Dreams"}},{"insert":" can provide free card draw, and the many bounce lands in the deck provide discard fodder for cards with additional costs of discarding a card from your hand, like "},{"insert":{"card-link":"Abandon Attachments"}},{"insert":" or "},{"insert":{"card-link":"Demand Answers"}},{"insert":" ."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tPilot this deck aggressively, and become the threat that everyone else tries to stop. A single turn with sufficient firebending mana from Azula or "},{"insert":{"card-link":"Zuko, Exiled Prince"}},{"insert":" can see Azula hitting for the commander damage limit if unblocked, or one-shotting an opponent. "},{"attributes":{"align":"justify"},"insert":"\n"}]}
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