302 views28 days ago
Commander
Size: 60Salt sum: 24.91
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RebelsMTG.com

302 views28 days ago
Commander
Size: 60Salt sum: 24.91

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{"ops":[{"insert":"Visit "},{"attributes":{"link":"https://rebelsmtg.com/?ref=archidekt"},"insert":"RebelsMTG.com"},{"insert":" to learn more about the format.\n\n"},{"attributes":{"bold":true},"insert":"Rebels Format Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels uses 60+ card singleton decks.\nPlayers start at 25 life, and commander damage still counts at 21.\nLibraries are built only from commons, uncommons, and basic lands.\nCards banned in Commander, Game Changers, and Sol Ring are also banned in Rebels.\n\n"},{"attributes":{"bold":true},"insert":"Command Zone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each deck has two Command Zone Cards: one rare slot and one nonrare slot.\nThe rare slot can be any rarity, and the nonrare slot must be a common or uncommon.\nAt least one of your Command Zone Cards must interact with combat, such as a creature, vehicle, spacecraft, or planeswalker.\nOnly one of these cards can be chosen as your Commander for Commander Damage and game effects.\nCommand Zone Cards which are not your Commander can still be played from the command zone, return to the command zone, and have a commander tax.\nYour color identity combines both Command Zone Cards.\n\n"},{"attributes":{"bold":true},"insert":"Sideboarding "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may have a sideboard of up to 10 commons, uncommons, or basic lands.\nBefore each game, reveal your Command Zone Cards and then sideboard up to 5 cards.\nSome decks have a 15 card "},{"attributes":{"bold":true},"insert":"fast sideboard"},{"insert":", meaning the decks needs 5 more cards from its sideboard in its library.\nAt the start of the game, reveal your Command Zone Cards and then move 5 cards from your sideboard to your library.\n\n"},{"attributes":{"bold":true},"insert":"Special Actions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels add extra Special Actions which can be taken at sorcery speed.\nSee the website for details.\nThese actions let you move your Commander between zones under certain conditions. They also let you play lands from the command zone.\n\n"},{"attributes":{"bold":true},"insert":"Why Play Rebels"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels is fast to build, fast to play, and cheaper than traditional Commander."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"It keeps the creativity and politics of EDH while focusing on quick, balanced, and expressive gameplay."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Primer"},{"attributes":{"align":"justify","header":2},"insert":"\n"},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\t"},{"attributes":{"italic":true},"insert":"Surely you can open the gates for this nice lady and her giant wooden horse. What's the worst that could happen?"},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tThis aggressive midrange deck centered around using the landfall triggers of "},{"insert":{"card-link":"Rydia, Summoner of Mist"}},{"insert":" to put sagas into the graveyard, and then reanimating them multiple times. "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" can flexibly serve multiple roles. Its first mode can be a method to fill your graveyard early game, or its third mode can protect your large creatures mid-to-late game. "},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tThere are two tricks in this deck to manipulate sagas to keep the finality counters that Rydia places manageable. "},{"insert":{"card-link":"Power Conduit"}},{"insert":" and "},{"insert":{"card-link":"Ferropede"}},{"insert":" can remove "},{"attributes":{"underline":true},"insert":"any"},{"insert":" counter, which can be a finality counter or a saga's innate lore counters to repeat saga effects. "},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tWhen the opportunity presents itself, the second mode for "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" can also be used to bring in creatures with huge effects ("},{"insert":{"card-link":"Pelakka Wurm"}},{"insert":","},{"insert":{"card-link":"Skyline Despot"}},{"insert":", or "},{"insert":{"card-link":"Savage Ventmaw"}},{"insert":"). This also means leaving six or seven mana up can threaten multiple lines of instant speed response. "},{"insert":{"card-link":"Collector's Vault"}},{"insert":", "},{"insert":{"card-link":"Manifold Key"}},{"insert":", and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" can act as mana sinks for when you want to buff having a big spell or change your plans."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"You can use of the "},{"attributes":{"bold":true},"insert":"Ready a Commander"},{"insert":" Special Action to move "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" to your hand by paying its commander tax plus 1 (increasing future tax by 2). This lets you threaten its use even after you've already played it from the command zone once."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tLastly, keeping a hand full in Gruul is difficult. Don't be afraid to keep the excess land in hand from "},{"insert":{"card-link":"Cultivate"}},{"insert":" or "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" to discard for Rydia's landfall effect. "},{"insert":{"card-link":"Zhur-Taa Druid"}},{"insert":" combos with "},{"insert":{"card-link":"Keen Sense"}},{"insert":" to draw an extra card every time you tap it, which can be untapped with the effects of "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" or"},{"insert":{"card-link":"Quirion Ranger"}},{"insert":" to get multiple card draws in a turn!"},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tStart by sideboarding out parts of the big mana package ("},{"insert":{"card-link":"Pelakka Wurm"}},{"insert":", "},{"insert":{"card-link":"Skyline Despot"}},{"insert":", "},{"insert":{"card-link":"Savage Ventmaw"}},{"insert":", "},{"insert":{"card-link":"Flames of the Raze-Boar"}},{"insert":", and/or "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":") when you need to bring in your sideboard cards. Sideboard in "},{"insert":{"card-link":"Hunting Pack"}},{"insert":" if you think the opportunity might present itself."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 2 Price: $8.84
Rydia, Summoner of Mist
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon —
,
: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman
Rydia, Summoner of Mist (fin) 239
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180

Commander

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Artifact

Qty: 5 Price: $16.05
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (afc) 197
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (2xm) 232
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (clb) 319
Power Conduit
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Artifact
Power Conduit (mrd) 229

Artifact

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Creature

Qty: 11 Price: $11.36
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Ferropede
This creature can't be blocked.
Whenever this creature deals combat damage to a player, you may remove a counter from target permanent.
Creature Artifact - Insect
Ferropede (5dn) 122
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Pelakka Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, you gain 7 life.
When this creature dies, draw a card.
Creature - Wurm
Pelakka Wurm (fdn) 765
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (mh2) 285
Savage Ventmaw
Flying
Whenever this creature attacks, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creature - Dragon
Savage Ventmaw (fdn) 665
Scryb Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Faerie Ranger
Scryb Ranger (tsr) 227
Skyline Despot
Flying
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Creature - Dragon
Skyline Despot (cmm) 254
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 203
Summon: G.F. Ifrit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add
.
Creature Enchantment - Saga Demon
Summon: G.F. Ifrit (fin) 163
Zhur-Taa Druid
: Add
.
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Creature - Human Druid
Zhur-Taa Druid (plst) C16-232

Creature

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Enchantment

Qty: 10 Price: $12.24
Azusa's Many Journeys
(As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Azusa's Many Journeys // Likeness of the Seeker (neo) 172Azusa's Many Journeys // Likeness of the Seeker (neo) 172
Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Boseiju Reaches Skyward // Branch of Boseiju (neo) 177Boseiju Reaches Skyward // Branch of Boseiju (neo) 177
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Korvold and the Noble Thief
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
III — Exile the top three cards of target opponent's library. You may play those cards this turn.
Enchantment - Saga
Korvold and the Noble Thief (woe) 139
Leaves from the Vine
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards, then create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Draw a card if there's a creature or Lesson card in your graveyard.
Enchantment - Saga
Leaves from the Vine (tla) 185
Origin of the Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 green and white Citizen creature token.
II — Put two +1/+1 counters on target creature you control.
III — Target creature you control gets +3/+3 and gains trample until end of turn.
Enchantment - Saga
Origin of the Hulk (msc) 728
Origin of Thor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may discard a card. If you do, draw two cards.
II — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
III — Target creature you control deals damage equal to its power to each opponent.
Enchantment - Saga
Origin of Thor (msc) 701
Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain "
: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga
Song of Freyalise (plst) DOM-179
The Aesir Escape Valhalla
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return this Saga and the exiled card to their owner's hand.
Enchantment - Saga
The Aesir Escape Valhalla (acr) 39

Enchantment

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Instant

Qty: 5 Price: $6.33
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (nph) 103
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Firebending Lesson
Kicker
(You may pay an additional
as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
Instant - Lesson
Firebending Lesson (tla) 138
Flames of the Raze-Boar
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Instant
Flames of the Raze-Boar (jmp) 318

Instant

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Land

Qty: 23 Price: $22.67
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 306
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fin) 303

Land

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Sorcery

Qty: 4 Price: $5.56
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m11) 168
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Harmonize
Draw three cards.
Sorcery
Harmonize (plc) 149
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113

Sorcery

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Sideboard

Qty: 10 Price: $38.76
Barrier Breach
Exile up to three target enchantments.
Cycling
(
, Discard this card: Draw a card.)
Instant
Barrier Breach (iko) 145
Burnout
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Instant
Burnout (all) 68
Hull Breach
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Sorcery
Hull Breach (pls) 111
Hunting Pack
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Instant
Hunting Pack (mh2) 284
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (m11) 149
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (plst) AKH-175
Price of Progress
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Instant
Price of Progress (plst) EMA-141
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
13 pips - 12 cards
19 mana - 17 cards
29 pips - 24 cards
21 mana - 19 cards
0 pips - 0 cards
3 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Visit "},{"attributes":{"link":"https://rebelsmtg.com/?ref=archidekt"},"insert":"RebelsMTG.com"},{"insert":" to learn more about the format.\n\n"},{"attributes":{"bold":true},"insert":"Rebels Format Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels uses 60+ card singleton decks.\nPlayers start at 25 life, and commander damage still counts at 21.\nLibraries are built only from commons, uncommons, and basic lands.\nCards banned in Commander, Game Changers, and Sol Ring are also banned in Rebels.\n\n"},{"attributes":{"bold":true},"insert":"Command Zone"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Each deck has two Command Zone Cards: one rare slot and one nonrare slot.\nThe rare slot can be any rarity, and the nonrare slot must be a common or uncommon.\nAt least one of your Command Zone Cards must interact with combat, such as a creature, vehicle, spacecraft, or planeswalker.\nOnly one of these cards can be chosen as your Commander for Commander Damage and game effects.\nCommand Zone Cards which are not your Commander can still be played from the command zone, return to the command zone, and have a commander tax.\nYour color identity combines both Command Zone Cards.\n\n"},{"attributes":{"bold":true},"insert":"Sideboarding "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may have a sideboard of up to 10 commons, uncommons, or basic lands.\nBefore each game, reveal your Command Zone Cards and then sideboard up to 5 cards.\nSome decks have a 15 card "},{"attributes":{"bold":true},"insert":"fast sideboard"},{"insert":", meaning the decks needs 5 more cards from its sideboard in its library.\nAt the start of the game, reveal your Command Zone Cards and then move 5 cards from your sideboard to your library.\n\n"},{"attributes":{"bold":true},"insert":"Special Actions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels add extra Special Actions which can be taken at sorcery speed.\nSee the website for details.\nThese actions let you move your Commander between zones under certain conditions. They also let you play lands from the command zone.\n\n"},{"attributes":{"bold":true},"insert":"Why Play Rebels"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rebels is fast to build, fast to play, and cheaper than traditional Commander."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"It keeps the creativity and politics of EDH while focusing on quick, balanced, and expressive gameplay."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Primer"},{"attributes":{"align":"justify","header":2},"insert":"\n"},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\t"},{"attributes":{"italic":true},"insert":"Surely you can open the gates for this nice lady and her giant wooden horse. What's the worst that could happen?"},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tThis aggressive midrange deck centered around using the landfall triggers of "},{"insert":{"card-link":"Rydia, Summoner of Mist"}},{"insert":" to put sagas into the graveyard, and then reanimating them multiple times. "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" can flexibly serve multiple roles. Its first mode can be a method to fill your graveyard early game, or its third mode can protect your large creatures mid-to-late game. "},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tThere are two tricks in this deck to manipulate sagas to keep the finality counters that Rydia places manageable. "},{"insert":{"card-link":"Power Conduit"}},{"insert":" and "},{"insert":{"card-link":"Ferropede"}},{"insert":" can remove "},{"attributes":{"underline":true},"insert":"any"},{"insert":" counter, which can be a finality counter or a saga's innate lore counters to repeat saga effects. "},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tWhen the opportunity presents itself, the second mode for "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" can also be used to bring in creatures with huge effects ("},{"insert":{"card-link":"Pelakka Wurm"}},{"insert":","},{"insert":{"card-link":"Skyline Despot"}},{"insert":", or "},{"insert":{"card-link":"Savage Ventmaw"}},{"insert":"). This also means leaving six or seven mana up can threaten multiple lines of instant speed response. "},{"insert":{"card-link":"Collector's Vault"}},{"insert":", "},{"insert":{"card-link":"Manifold Key"}},{"insert":", and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" can act as mana sinks for when you want to buff having a big spell or change your plans."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"You can use of the "},{"attributes":{"bold":true},"insert":"Ready a Commander"},{"insert":" Special Action to move "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" to your hand by paying its commander tax plus 1 (increasing future tax by 2). This lets you threaten its use even after you've already played it from the command zone once."},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tLastly, keeping a hand full in Gruul is difficult. Don't be afraid to keep the excess land in hand from "},{"insert":{"card-link":"Cultivate"}},{"insert":" or "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" to discard for Rydia's landfall effect. "},{"insert":{"card-link":"Zhur-Taa Druid"}},{"insert":" combos with "},{"insert":{"card-link":"Keen Sense"}},{"insert":" to draw an extra card every time you tap it, which can be untapped with the effects of "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":" or"},{"insert":{"card-link":"Quirion Ranger"}},{"insert":" to get multiple card draws in a turn!"},{"attributes":{"align":"justify"},"insert":"\n\n"},{"insert":"\tStart by sideboarding out parts of the big mana package ("},{"insert":{"card-link":"Pelakka Wurm"}},{"insert":", "},{"insert":{"card-link":"Skyline Despot"}},{"insert":", "},{"insert":{"card-link":"Savage Ventmaw"}},{"insert":", "},{"insert":{"card-link":"Flames of the Raze-Boar"}},{"insert":", and/or "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":") when you need to bring in your sideboard cards. Sideboard in "},{"insert":{"card-link":"Hunting Pack"}},{"insert":" if you think the opportunity might present itself."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"}]}
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