MyUnUnSweetUsername
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Commander
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{"ops":[{"insert":"Have you ever felt "},{"attributes":{"bold":true},"insert":"group hug"},{"insert":" is too \"boring\" to play, then I have the perfect solution!! Introducing Braids, Cabal Minion - opposite of group hug. I'm sure your playmates will love this deck 😊😊😊\n\n"},{"attributes":{"bold":true},"insert":"Starting hand:"},{"insert":"\nMulligan for 2-3 swamps, a ramp card , (maybe a protection card) and a way to make tokens. Our goal is to play Braids on turn 2-3 to maximize control. Playing Braids later will make her vulnerable to removal and her effect won't be as good.\n\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" \nDrop your lands, make some tokens and ramp to get Braids early.\n\n"},{"attributes":{"bold":true},"insert":"Turn 2 Braids"},{"insert":": Getting her this early is very aggresive, usually on turn 2 you probally don't have any tokens so you have to sacrifice one of your lands but it's worth it by taxing everyone very early. To get her on turn 2 you will need a "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" or a "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" combined with a 1 mana drop. It's a High risk - High Reward strategy.\n\n"},{"attributes":{"bold":true},"insert":"Turn 3 Braids: "},{"insert":"This is a much safer way to play this deck. On turn 3 you should have some cheap pernaments/way to make pernaments, decent ramp and Braids herself. This setup works every time and isn't hard to pull of.\nGetting Braids later is practically a loss, because her main strenght is controlling early and on turn 4 most opponent's have a way to deal with her and her passive ability isn't as threatening as on turn 2-3.\n\n"},{"attributes":{"bold":true},"insert":"Mid game:"},{"insert":"\nMaintain your resources by generating more and more tokens. And MAKE SURE you have a way to protect Braids, as she is a kill on sight commander. The best way is to use an equipment like "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" or a reanimate spell like "},{"insert":{"card-link":"Undying Malice"}},{"insert":" . Also use cards like "},{"insert":{"card-link":"Innocent Blood"}},{"insert":" "},{"insert":{"card-link":"Sheoldred's Edict"}},{"insert":" "},{"insert":{"card-link":"Mire in Misery"}},{"insert":" to remain in control of other players.\n\n"},{"attributes":{"bold":true},"insert":"End game:"},{"insert":"\n"},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":" A perfect game changer for this deck. Destroy other player's creatures to reanimate them and attack them with their own weapon!\n"},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" Your devotion to black will be massively inflated by the tokens you made. Draining 10+ life from your opponents.\n"},{"insert":{"card-link":"Painful Quandary"}},{"insert":" Now even casting instant and sorcery spells will result in life loss. This limits opponents on casting spells against you and your creatures.\n"},{"insert":{"card-link":"Drivnod, Carnage Dominus"}},{"insert":" Combining this horror with "},{"insert":{"card-link":"Blood Artist"}},{"insert":" or "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" will turn small tickles into big cuts that are to late to anwser.\n\n\n\n\nOveral Braids, Cabal Minion is a very early game commander, that's why Braids was banned for a long time.\n\n\n\n"}]}
Discard
Discard
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Drain
Drain
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Draw
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Draw
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Land
Land
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Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Tithing Blade
When this artifact enters, each opponent sacrifices a creature of their choice.
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Removal
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Tokens
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Drivnod, Carnage Dominus
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ( can be paid with either or 2 life.)
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment - Class

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Have you ever felt "},{"attributes":{"bold":true},"insert":"group hug"},{"insert":" is too \"boring\" to play, then I have the perfect solution!! Introducing Braids, Cabal Minion - opposite of group hug. I'm sure your playmates will love this deck 😊😊😊\n\n"},{"attributes":{"bold":true},"insert":"Starting hand:"},{"insert":"\nMulligan for 2-3 swamps, a ramp card , (maybe a protection card) and a way to make tokens. Our goal is to play Braids on turn 2-3 to maximize control. Playing Braids later will make her vulnerable to removal and her effect won't be as good.\n\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" \nDrop your lands, make some tokens and ramp to get Braids early.\n\n"},{"attributes":{"bold":true},"insert":"Turn 2 Braids"},{"insert":": Getting her this early is very aggresive, usually on turn 2 you probally don't have any tokens so you have to sacrifice one of your lands but it's worth it by taxing everyone very early. To get her on turn 2 you will need a "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" or a "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" combined with a 1 mana drop. It's a High risk - High Reward strategy.\n\n"},{"attributes":{"bold":true},"insert":"Turn 3 Braids: "},{"insert":"This is a much safer way to play this deck. On turn 3 you should have some cheap pernaments/way to make pernaments, decent ramp and Braids herself. This setup works every time and isn't hard to pull of.\nGetting Braids later is practically a loss, because her main strenght is controlling early and on turn 4 most opponent's have a way to deal with her and her passive ability isn't as threatening as on turn 2-3.\n\n"},{"attributes":{"bold":true},"insert":"Mid game:"},{"insert":"\nMaintain your resources by generating more and more tokens. And MAKE SURE you have a way to protect Braids, as she is a kill on sight commander. The best way is to use an equipment like "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" or a reanimate spell like "},{"insert":{"card-link":"Undying Malice"}},{"insert":" . Also use cards like "},{"insert":{"card-link":"Innocent Blood"}},{"insert":" "},{"insert":{"card-link":"Sheoldred's Edict"}},{"insert":" "},{"insert":{"card-link":"Mire in Misery"}},{"insert":" to remain in control of other players.\n\n"},{"attributes":{"bold":true},"insert":"End game:"},{"insert":"\n"},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":" A perfect game changer for this deck. Destroy other player's creatures to reanimate them and attack them with their own weapon!\n"},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" Your devotion to black will be massively inflated by the tokens you made. Draining 10+ life from your opponents.\n"},{"insert":{"card-link":"Painful Quandary"}},{"insert":" Now even casting instant and sorcery spells will result in life loss. This limits opponents on casting spells against you and your creatures.\n"},{"insert":{"card-link":"Drivnod, Carnage Dominus"}},{"insert":" Combining this horror with "},{"insert":{"card-link":"Blood Artist"}},{"insert":" or "},{"insert":{"card-link":"Zulaport Cutthroat"}},{"insert":" will turn small tickles into big cuts that are to late to anwser.\n\n\n\n\nOveral Braids, Cabal Minion is a very early game commander, that's why Braids was banned for a long time.\n\n\n\n"}]}






























































