Linkhawkins
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Commander
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{"ops":[{"insert":"Overview:\nHei Bai, Forest Guardian commands a Shrine tribal deck that leverages flicker spells to cheat Shrines directly from the library onto the battlefield. Casting Hei Bai fetches a Shrine on entry, bypassing color requirements and mana costs. By repeatedly blinking the commander with cards like Ephemerate, Soulherder, and Displacer Kitten, the deck rapidly assembles a critical mass of Shrines. The primary win condition relies on overwhelming upkeep and end-step triggers from Sanctum of All, Sanctum of Stone Fangs, Go-Shintai of Ancient Wars, and Northern Air Temple to drain opponents or burn down life totals, backed by wide token swarms.\n\nPrimer:\nCore Strategy:\n\nDevelop early mana using ramp spells like Rampant Growth and multi-color producers such as Bloom Tender or Sanctum Weaver to prepare for casting Hei Bai.\n\nCast Hei Bai, Forest Guardian to pull your first Shrine directly onto the battlefield, prioritizing engine pieces like Sanctum of Fruitful Harvest or Kyoshi Island Plaza.\n\nBlink Hei Bai using repeatable enablers like Soulherder and Displacer Kitten or cheap instants like Ephemerate to tutor out every remaining Shrine from your library.\n\nClose the game through doubled end-step and upkeep burn triggers from Sanctum of All, Northern Air Temple, and Sanctum of Stone Fangs, or attack with unblockable Spirit tokens.\n\nMulligan Priorities:\n\nKeep: Hands with two to three lands, early ramp or color-fixing dorks, and at least one blink spell or enchantment value engine like Sythis, Harvest's Hand.\n\nAvoid: Hands missing green mana, hands loaded with expensive five-color Shrines that you cannot cast naturally, or hands lacking ramp and early interaction.\n\nKey Tips:\n\nHold instant-speed blink spells like Cloudshift or Flicker of Fate to protect Hei Bai from targeted removal while simultaneously triggering an additional Shrine tutor.\n\nPrioritize finding Sanctum of All and Kyoshi Island Plaza early to fix your mana and double every subsequent Shrine trigger across the board.\n\nCast Displacer Kitten before your noncreature spells so every instant, sorcery, or enchantment blink targets Hei Bai for explosive multi-Shrine turns.\n\nUse Go-Shintai of Life's Origin and Hall of Heliod's Generosity to recover key Shrines if opponents manage to destroy your board.\n\nWeaknesses:\nCritical\n\nMass enchantment exile or destruction effects like Farewell severely disrupt the board state, as almost half the nonland cards are enchantments and the deck runs minimal mass protection.\nModerate\n\nCreature ETB denial pieces like Torpor Orb or Hushbringer prevent Hei Bai from searching for Shrines and shut down all blink engines.\n\nGraveyard hate cards like Rest in Peace restrict recovery lines through Go-Shintai of Life's Origin, Hall of Heliod's Generosity, and Auramancer.\n\nMinor\n\nAggressive early combat strategies can pressure your life total before defensive Shrines like Honden of Cleansing Fire or token blockers come online.\nKey Cards:\nSanctum of All: Tutors a Shrine every upkeep and doubles all Shrine triggered abilities once you control six or more Shrines.\n\nGo-Shintai of Life's Origin: Generates Shrine tokens whenever nontoken Shrines enter and provides repeatable graveyard recursion for enchantments.\n\nDisplacer Kitten: Repeatedly flickers Hei Bai or other value creatures whenever you cast any noncreature spell to chain multiple Shrine tutors.\n\n"},{"insert":{"card-link":"Soulherder"}},{"insert":" : Provides a free flicker trigger at each of your end steps to consistently fetch an additional Shrine with Hei Bai.\n\nSanctum Weaver: Taps for immense amounts of mana of any single color scaling with your growing count of enchantments.\n\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" : Provides an efficient one-mana flicker that rebounds next turn, yielding two Hei Bai triggers from a single card.\n\nNorthern Air Temple: Drains each opponent and gains life whenever it or any other Shrine enters the battlefield.\n\nSterling Grove: Grants shroud to all other enchantments you control and can sacrifice itself to tutor any key enchantment to the top of your library.\n\nKyoshi Island Plaza: Ramps basic lands directly onto the battlefield whenever it or subsequent Shrines enter, completely solving mana constraints.\n"}]}
Commander
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
, : For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
, : For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Legendary Creature - Spirit Bear

Commander
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Legendary Creature - Wizard Bird

Blink
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Copy
Copy
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Counters
Counters
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Creature
Creature
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Draw
Draw
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Land
Land
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Mill
Go-Shintai of Lost Wisdom
Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature Enchantment - Shrine

Mill
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Pingers
Pingers
(CTRL to add secondary)
Protection
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Protection
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Ramp
Aang's Journey
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson

Kyoshi Island Plaza
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment - Shrine

Nessian Wanderer
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Satyr

Ramp
(CTRL to add secondary)
Recursion
Go-Shintai of Life's Origin
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Legendary Creature Enchantment - Shrine

Recursion
(CTRL to add secondary)
Removal
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Removal
(CTRL to add secondary)
Tokens
Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Legendary Enchantment - Shrine

Tokens
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Tutor
Sanctum of All
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Legendary Enchantment - Shrine

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Overview:\nHei Bai, Forest Guardian commands a Shrine tribal deck that leverages flicker spells to cheat Shrines directly from the library onto the battlefield. Casting Hei Bai fetches a Shrine on entry, bypassing color requirements and mana costs. By repeatedly blinking the commander with cards like Ephemerate, Soulherder, and Displacer Kitten, the deck rapidly assembles a critical mass of Shrines. The primary win condition relies on overwhelming upkeep and end-step triggers from Sanctum of All, Sanctum of Stone Fangs, Go-Shintai of Ancient Wars, and Northern Air Temple to drain opponents or burn down life totals, backed by wide token swarms.\n\nPrimer:\nCore Strategy:\n\nDevelop early mana using ramp spells like Rampant Growth and multi-color producers such as Bloom Tender or Sanctum Weaver to prepare for casting Hei Bai.\n\nCast Hei Bai, Forest Guardian to pull your first Shrine directly onto the battlefield, prioritizing engine pieces like Sanctum of Fruitful Harvest or Kyoshi Island Plaza.\n\nBlink Hei Bai using repeatable enablers like Soulherder and Displacer Kitten or cheap instants like Ephemerate to tutor out every remaining Shrine from your library.\n\nClose the game through doubled end-step and upkeep burn triggers from Sanctum of All, Northern Air Temple, and Sanctum of Stone Fangs, or attack with unblockable Spirit tokens.\n\nMulligan Priorities:\n\nKeep: Hands with two to three lands, early ramp or color-fixing dorks, and at least one blink spell or enchantment value engine like Sythis, Harvest's Hand.\n\nAvoid: Hands missing green mana, hands loaded with expensive five-color Shrines that you cannot cast naturally, or hands lacking ramp and early interaction.\n\nKey Tips:\n\nHold instant-speed blink spells like Cloudshift or Flicker of Fate to protect Hei Bai from targeted removal while simultaneously triggering an additional Shrine tutor.\n\nPrioritize finding Sanctum of All and Kyoshi Island Plaza early to fix your mana and double every subsequent Shrine trigger across the board.\n\nCast Displacer Kitten before your noncreature spells so every instant, sorcery, or enchantment blink targets Hei Bai for explosive multi-Shrine turns.\n\nUse Go-Shintai of Life's Origin and Hall of Heliod's Generosity to recover key Shrines if opponents manage to destroy your board.\n\nWeaknesses:\nCritical\n\nMass enchantment exile or destruction effects like Farewell severely disrupt the board state, as almost half the nonland cards are enchantments and the deck runs minimal mass protection.\nModerate\n\nCreature ETB denial pieces like Torpor Orb or Hushbringer prevent Hei Bai from searching for Shrines and shut down all blink engines.\n\nGraveyard hate cards like Rest in Peace restrict recovery lines through Go-Shintai of Life's Origin, Hall of Heliod's Generosity, and Auramancer.\n\nMinor\n\nAggressive early combat strategies can pressure your life total before defensive Shrines like Honden of Cleansing Fire or token blockers come online.\nKey Cards:\nSanctum of All: Tutors a Shrine every upkeep and doubles all Shrine triggered abilities once you control six or more Shrines.\n\nGo-Shintai of Life's Origin: Generates Shrine tokens whenever nontoken Shrines enter and provides repeatable graveyard recursion for enchantments.\n\nDisplacer Kitten: Repeatedly flickers Hei Bai or other value creatures whenever you cast any noncreature spell to chain multiple Shrine tutors.\n\n"},{"insert":{"card-link":"Soulherder"}},{"insert":" : Provides a free flicker trigger at each of your end steps to consistently fetch an additional Shrine with Hei Bai.\n\nSanctum Weaver: Taps for immense amounts of mana of any single color scaling with your growing count of enchantments.\n\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" : Provides an efficient one-mana flicker that rebounds next turn, yielding two Hei Bai triggers from a single card.\n\nNorthern Air Temple: Drains each opponent and gains life whenever it or any other Shrine enters the battlefield.\n\nSterling Grove: Grants shroud to all other enchantments you control and can sacrifice itself to tutor any key enchantment to the top of your library.\n\nKyoshi Island Plaza: Ramps basic lands directly onto the battlefield whenever it or subsequent Shrines enter, completely solving mana constraints.\n"}]}
































































