167 views11 days ago
Commander
Size: 100Salt sum: 38.18
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Linkhawkins

167 views11 days ago
Commander
Size: 100Salt sum: 38.18

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{"ops":[{"insert":"Overview:\nHei Bai, Forest Guardian commands a Shrine tribal deck that leverages flicker spells to cheat Shrines directly from the library onto the battlefield. Casting Hei Bai fetches a Shrine on entry, bypassing color requirements and mana costs. By repeatedly blinking the commander with cards like Ephemerate, Soulherder, and Displacer Kitten, the deck rapidly assembles a critical mass of Shrines. The primary win condition relies on overwhelming upkeep and end-step triggers from Sanctum of All, Sanctum of Stone Fangs, Go-Shintai of Ancient Wars, and Northern Air Temple to drain opponents or burn down life totals, backed by wide token swarms.\n\nPrimer:\nCore Strategy:\n\nDevelop early mana using ramp spells like Rampant Growth and multi-color producers such as Bloom Tender or Sanctum Weaver to prepare for casting Hei Bai.\n\nCast Hei Bai, Forest Guardian to pull your first Shrine directly onto the battlefield, prioritizing engine pieces like Sanctum of Fruitful Harvest or Kyoshi Island Plaza.\n\nBlink Hei Bai using repeatable enablers like Soulherder and Displacer Kitten or cheap instants like Ephemerate to tutor out every remaining Shrine from your library.\n\nClose the game through doubled end-step and upkeep burn triggers from Sanctum of All, Northern Air Temple, and Sanctum of Stone Fangs, or attack with unblockable Spirit tokens.\n\nMulligan Priorities:\n\nKeep: Hands with two to three lands, early ramp or color-fixing dorks, and at least one blink spell or enchantment value engine like Sythis, Harvest's Hand.\n\nAvoid: Hands missing green mana, hands loaded with expensive five-color Shrines that you cannot cast naturally, or hands lacking ramp and early interaction.\n\nKey Tips:\n\nHold instant-speed blink spells like Cloudshift or Flicker of Fate to protect Hei Bai from targeted removal while simultaneously triggering an additional Shrine tutor.\n\nPrioritize finding Sanctum of All and Kyoshi Island Plaza early to fix your mana and double every subsequent Shrine trigger across the board.\n\nCast Displacer Kitten before your noncreature spells so every instant, sorcery, or enchantment blink targets Hei Bai for explosive multi-Shrine turns.\n\nUse Go-Shintai of Life's Origin and Hall of Heliod's Generosity to recover key Shrines if opponents manage to destroy your board.\n\nWeaknesses:\nCritical\n\nMass enchantment exile or destruction effects like Farewell severely disrupt the board state, as almost half the nonland cards are enchantments and the deck runs minimal mass protection.\nModerate\n\nCreature ETB denial pieces like Torpor Orb or Hushbringer prevent Hei Bai from searching for Shrines and shut down all blink engines.\n\nGraveyard hate cards like Rest in Peace restrict recovery lines through Go-Shintai of Life's Origin, Hall of Heliod's Generosity, and Auramancer.\n\nMinor\n\nAggressive early combat strategies can pressure your life total before defensive Shrines like Honden of Cleansing Fire or token blockers come online.\nKey Cards:\nSanctum of All: Tutors a Shrine every upkeep and doubles all Shrine triggered abilities once you control six or more Shrines.\n\nGo-Shintai of Life's Origin: Generates Shrine tokens whenever nontoken Shrines enter and provides repeatable graveyard recursion for enchantments.\n\nDisplacer Kitten: Repeatedly flickers Hei Bai or other value creatures whenever you cast any noncreature spell to chain multiple Shrine tutors.\n\n"},{"insert":{"card-link":"Soulherder"}},{"insert":" : Provides a free flicker trigger at each of your end steps to consistently fetch an additional Shrine with Hei Bai.\n\nSanctum Weaver: Taps for immense amounts of mana of any single color scaling with your growing count of enchantments.\n\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" : Provides an efficient one-mana flicker that rebounds next turn, yielding two Hei Bai triggers from a single card.\n\nNorthern Air Temple: Drains each opponent and gains life whenever it or any other Shrine enters the battlefield.\n\nSterling Grove: Grants shroud to all other enchantments you control and can sacrifice itself to tutor any key enchantment to the top of your library.\n\nKyoshi Island Plaza: Ramps basic lands directly onto the battlefield whenever it or subsequent Shrines enter, completely solving mana constraints.\n"}]}

Commander

Qty: 1 Price: $11.99
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
,
: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Legendary Creature - Spirit Bear
Hei Bai, Forest Guardian (tle) 139

Commander

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Copy

Qty: 1 Price: $3.49
Weaver of Harmony
Other enchantment creatures you control get +1/+1.
,
: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature Enchantment - Druid Snake
Weaver of Harmony (neo) 213

Copy

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Counters

Qty: 2 Price: $0.84
Go-Shintai of Boundless Vigor
Trample
At the beginning of your end step, you may pay
. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Boundless Vigor (neo) 187
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment - Shrine
Southern Air Temple (tla) 36

Counters

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Creature

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Wiccan, Rising Magician
Flying
Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Mutant Hero Warlock
Wiccan, Rising Magician (msh) 83

Creature

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Discard

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Honden of Night's Reach
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Night's Reach (ema) 91

Discard

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Draw

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Candlekeep Sage
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Legendary Enchantment - Background
Candlekeep Sage (clb) 60
Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Enchantment
Cream of the Crop (ecc) 102
Sanctum of Calm Waters
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Legendary Enchantment - Shrine
Sanctum of Calm Waters (m21) 68
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (cmm) 938
The Spirit Oasis
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
Legendary Enchantment - Shrine
The Spirit Oasis (tla) 72

Draw

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Land

Qty: 37 Price: $49.19
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 296
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 266
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 294
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 292
Training Compound
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Training Compound (msh) 275
White Lotus Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
,
: Add one mana of any color.
Land
White Lotus Hideout (tla) 281

Land

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Lifegain

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Honden of Cleansing Fire
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Cleansing Fire (ema) 13

Lifegain

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Mill

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Go-Shintai of Lost Wisdom
Flying
At the beginning of your end step, you may pay
. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Creature Enchantment - Shrine
Go-Shintai of Lost Wisdom (neo) 55

Mill

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Pingers

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Northern Air Temple
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Legendary Enchantment - Shrine
Northern Air Temple (tla) 111
Sanctum of Stone Fangs
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Stone Fangs (m21) 120

Pingers

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Protection

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Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Sanctum of Tranquil Light
: Tap target creature. This ability costs
less to activate for each Shrine you control.
Legendary Enchantment - Shrine
Sanctum of Tranquil Light (m21) 33
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Semester's End (cmm) 834
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293

Protection

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Ramp

Qty: 12 Price: $39.06
Aang's Journey
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery - Lesson
Aang's Journey (tla) 1
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Jukai Naturalist
Lifelink
Enchantment spells you cast cost
less to cast.
Creature Enchantment - Human Monk
Jukai Naturalist (woc) 140
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Kyoshi Island Plaza
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment - Shrine
Kyoshi Island Plaza (tla) 184
Nessian Wanderer
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Satyr
Nessian Wanderer (cmm) 905
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sanctum of Fruitful Harvest
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Fruitful Harvest (m21) 203
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213

Ramp

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Recursion

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Auramancer
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Creature - Human Wizard
Auramancer (dsc) 97
Gaea's Blessing
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Sorcery
Gaea's Blessing (plst) DOM-161
Go-Shintai of Life's Origin
,
: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Legendary Creature Enchantment - Shrine
Go-Shintai of Life's Origin (nec) 37
Season of Renewal
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Instant
Season of Renewal (neo) 205

Recursion

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Removal

Qty: 9 Price: $15.79
Go-Shintai of Ancient Wars
First strike
At the beginning of your end step, you may pay
. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Ancient Wars (neo) 144
Go-Shintai of Hidden Cruelty
Deathtouch
At the beginning of your end step, you may pay
. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Hidden Cruelty (neo) 97
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Honden of Infinite Rage
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Legendary Enchantment - Shrine
Honden of Infinite Rage (plst) EMA-134
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Oversimplify
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Sorcery
Oversimplify (soc) 322
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Revoke Existence
Exile target artifact or enchantment.
Sorcery
Revoke Existence (2xm) 28
Sanctum of Shattered Heights
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Legendary Enchantment - Shrine
Sanctum of Shattered Heights (m21) 157

Removal

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Tokens

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Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Legendary Enchantment - Shrine
Crescent Island Temple (tla) 129
Go-Shintai of Shared Purpose
Vigilance
At the beginning of your end step, you may pay
. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Creature Enchantment - Shrine
Go-Shintai of Shared Purpose (neo) 14
Honden of Life's Web
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Legendary Enchantment - Shrine
Honden of Life's Web (ema) 172

Tokens

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Tutor

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Sanctum of All
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Legendary Enchantment - Shrine
Sanctum of All (m21) 225

Tutor

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Deck Info

Deck stats

24 pips - 23 cards
19 mana - 18 cards
17 pips - 16 cards
16 mana - 15 cards
5 pips - 5 cards
10 mana - 9 cards
5 pips - 5 cards
11 mana - 10 cards
24 pips - 24 cards
20 mana - 19 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Overview:\nHei Bai, Forest Guardian commands a Shrine tribal deck that leverages flicker spells to cheat Shrines directly from the library onto the battlefield. Casting Hei Bai fetches a Shrine on entry, bypassing color requirements and mana costs. By repeatedly blinking the commander with cards like Ephemerate, Soulherder, and Displacer Kitten, the deck rapidly assembles a critical mass of Shrines. The primary win condition relies on overwhelming upkeep and end-step triggers from Sanctum of All, Sanctum of Stone Fangs, Go-Shintai of Ancient Wars, and Northern Air Temple to drain opponents or burn down life totals, backed by wide token swarms.\n\nPrimer:\nCore Strategy:\n\nDevelop early mana using ramp spells like Rampant Growth and multi-color producers such as Bloom Tender or Sanctum Weaver to prepare for casting Hei Bai.\n\nCast Hei Bai, Forest Guardian to pull your first Shrine directly onto the battlefield, prioritizing engine pieces like Sanctum of Fruitful Harvest or Kyoshi Island Plaza.\n\nBlink Hei Bai using repeatable enablers like Soulherder and Displacer Kitten or cheap instants like Ephemerate to tutor out every remaining Shrine from your library.\n\nClose the game through doubled end-step and upkeep burn triggers from Sanctum of All, Northern Air Temple, and Sanctum of Stone Fangs, or attack with unblockable Spirit tokens.\n\nMulligan Priorities:\n\nKeep: Hands with two to three lands, early ramp or color-fixing dorks, and at least one blink spell or enchantment value engine like Sythis, Harvest's Hand.\n\nAvoid: Hands missing green mana, hands loaded with expensive five-color Shrines that you cannot cast naturally, or hands lacking ramp and early interaction.\n\nKey Tips:\n\nHold instant-speed blink spells like Cloudshift or Flicker of Fate to protect Hei Bai from targeted removal while simultaneously triggering an additional Shrine tutor.\n\nPrioritize finding Sanctum of All and Kyoshi Island Plaza early to fix your mana and double every subsequent Shrine trigger across the board.\n\nCast Displacer Kitten before your noncreature spells so every instant, sorcery, or enchantment blink targets Hei Bai for explosive multi-Shrine turns.\n\nUse Go-Shintai of Life's Origin and Hall of Heliod's Generosity to recover key Shrines if opponents manage to destroy your board.\n\nWeaknesses:\nCritical\n\nMass enchantment exile or destruction effects like Farewell severely disrupt the board state, as almost half the nonland cards are enchantments and the deck runs minimal mass protection.\nModerate\n\nCreature ETB denial pieces like Torpor Orb or Hushbringer prevent Hei Bai from searching for Shrines and shut down all blink engines.\n\nGraveyard hate cards like Rest in Peace restrict recovery lines through Go-Shintai of Life's Origin, Hall of Heliod's Generosity, and Auramancer.\n\nMinor\n\nAggressive early combat strategies can pressure your life total before defensive Shrines like Honden of Cleansing Fire or token blockers come online.\nKey Cards:\nSanctum of All: Tutors a Shrine every upkeep and doubles all Shrine triggered abilities once you control six or more Shrines.\n\nGo-Shintai of Life's Origin: Generates Shrine tokens whenever nontoken Shrines enter and provides repeatable graveyard recursion for enchantments.\n\nDisplacer Kitten: Repeatedly flickers Hei Bai or other value creatures whenever you cast any noncreature spell to chain multiple Shrine tutors.\n\n"},{"insert":{"card-link":"Soulherder"}},{"insert":" : Provides a free flicker trigger at each of your end steps to consistently fetch an additional Shrine with Hei Bai.\n\nSanctum Weaver: Taps for immense amounts of mana of any single color scaling with your growing count of enchantments.\n\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" : Provides an efficient one-mana flicker that rebounds next turn, yielding two Hei Bai triggers from a single card.\n\nNorthern Air Temple: Drains each opponent and gains life whenever it or any other Shrine enters the battlefield.\n\nSterling Grove: Grants shroud to all other enchantments you control and can sacrifice itself to tutor any key enchantment to the top of your library.\n\nKyoshi Island Plaza: Ramps basic lands directly onto the battlefield whenever it or subsequent Shrines enter, completely solving mana constraints.\n"}]}
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