76 views2 months ago
Commander
Size: 100Salt sum: 0
No deck tags
 avatar

ElectronicOats

76 views2 months ago
Commander
Size: 100Salt sum: 0
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $3.49
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk
Hakbal of the Surging Soul (lcc) 3

Commander

(CTRL to add secondary)

Anthem

Qty: 2 Price: $1.08
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature - Merfolk Noble
Merfolk Sovereign (lcc) 164
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Creature - Soldier Merfolk
Merrow Reejerey (lcc) 165

Anthem

(CTRL to add secondary)

Copy

Qty: 1 Price: $0.49
Deepfathom Echo
At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Merfolk Spirit
Deepfathom Echo (lci) 228

Copy

(CTRL to add secondary)

Creature

Qty: 8 Price: $3.42
Champions of the Shoal
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Soldier Merfolk
Champions of the Shoal (ecl) 46
Disruptor of Currents
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, return up to one other target nonland permanent to its owner's hand.
Creature - Wizard Merfolk
Disruptor of Currents (ecl) 47
Gravelgill Scoundrel
Vigilance
Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
Creature - Merfolk Rogue
Gravelgill Scoundrel (ecl) 53
Landscape Painter
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk
Landscape Painter // Vibrant Idea (sos) 56
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter
Omni-Changeling (ecl) 62
Orysa, Tide Choreographer
This spell costs
less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards.
Legendary Creature - Merfolk Bard
Orysa, Tide Choreographer (sos) 62
Silvergill Mentor
As an additional cost to cast this spell, behold a Merfolk or pay
. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.)
When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature - Wizard Merfolk
Silvergill Mentor (ecl) 69
Silvergill Peddler
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature - Merfolk Citizen
Silvergill Peddler (ecl) 70

Creature

(CTRL to add secondary)

Draw

Qty: 22 Price: $53.26
Cenote Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Cenote Scout (lci) 178
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (tle) 156
Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Enchantment
Cream of the Crop (ecc) 102
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor
Danny Pink (who) 39
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49
Glowcap Lantern
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Equip
Artifact - Equipment
Glowcap Lantern (lci) 187
Gretchen Titchwillow
: Draw a card. You may put a land card from your hand onto the battlefield.
Legendary Creature - Druid Halfling
Gretchen Titchwillow (afr) 223
Kumena, Tyrant of Orazca
Tap another untapped Merfolk you control: Kumena can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legendary Creature - Merfolk Shaman
Kumena, Tyrant of Orazca (sld) 1412
Library Larcenist
Whenever this creature attacks, draw a card.
Creature - Merfolk Rogue
Library Larcenist (j22) 314
Merfolk Branchwalker
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Merfolk Branchwalker (j25) 688
Merfolk Pupil
When this creature enters, draw a card, then discard a card.
, Exile this card from your graveyard: Draw a card, then discard a card.
Creature - Wizard Merfolk
Merfolk Pupil (j25) 326
Mistway Spy
Flying
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
Creature - Merfolk Detective
Mistway Spy (mkm) 65
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (ecc) 114
River Herald Guide
Vigilance
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
River Herald Guide (lci) 209
River Herald Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
River Herald Scout (lci) 72
Seeker of Sunlight
: This creature explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Seeker of Sunlight (lci) 210
Subterranean Schooner
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
Artifact - Vehicle
Subterranean Schooner (lci) 80
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward
. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Merfolk God
Svyelun of Sea and Sky (lcc) 175
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Tempest Harvester
When this creature enters, you get
(two energy counters).
, Pay
: Draw a card, then discard a card.
Creature - Wizard Merfolk
Tempest Harvester (mh3) 73
Unexpected Assistance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Draw three cards, then discard a card.
Instant
Unexpected Assistance (ecl) 80

Draw

(CTRL to add secondary)

Enchantment

Qty: 1 Price: $0.35
Prismatic Undercurrents
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Enchantment
Prismatic Undercurrents (ecl) 189

Enchantment

(CTRL to add secondary)

Evasion

Qty: 3 Price: $1.49
Merfolk Cave-Diver
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Scout Merfolk
Merfolk Cave-Diver (lci) 65
River Sneak
This creature can't be blocked.
Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Creature - Warrior Merfolk
River Sneak (j22) 339
Triton Shorestalker
This creature can't be blocked.
Creature - Merfolk Rogue
Triton Shorestalker (otc) 121

Evasion

(CTRL to add secondary)

Instant

Qty: 1 Price: $0.39
Thirst for Identity
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Thirst for Identity (ecl) 79

Instant

(CTRL to add secondary)

Land

Qty: 36 Price: $65.54
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 22
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (ecc) 144
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 271
Island
(
: Add
.)
Basic Land - Island
Island (sos) 268
Rain-Slicked Copse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Forest
Rain-Slicked Copse (soc) 397
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (msc) 267
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (soc) 420
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331

Land

(CTRL to add secondary)

Protection

Qty: 1 Price: $0.35
Turn Aside
Counter target spell that targets a permanent you control.
Instant
Turn Aside (som) 49

Protection

(CTRL to add secondary)

Ramp

Qty: 15 Price: $100.13
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (sld) 1597
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (ecc) 103
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (lcc) 270
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Joint Exploration
Kicker
(You may pay an additional
as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Instant
Joint Exploration (dmu) 56
Kellan, Inquisitive Prodigy
Flying, vigilance
Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
Legendary Creature - Human Faerie Detective
Kellan, Inquisitive Prodigy // Tail the Suspect (mkm) 212
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Nicanzil, Current Conductor
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
Legendary Creature - Scout Merfolk
Nicanzil, Current Conductor (lci) 306
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Twists and Turns
If a creature you control would explore, instead you scry 1, then that creature explores.
When this enchantment enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform this enchantment.
Enchantment
Twists and Turns // Mycoid Maze (lci) 217Twists and Turns // Mycoid Maze (lci) 217

Ramp

(CTRL to add secondary)

Removal

Qty: 7 Price: $5.37
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (soc) 263
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Crashing Tide
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Sorcery
Crashing Tide (j22) 283
Crashing Wave
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Crashing Wave (tla) 300
Over the Edge
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery
Over the Edge (lci) 205
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (soc) 199
Watertrap Weaver
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Wizard Merfolk
Watertrap Weaver (j22) 370

Removal

(CTRL to add secondary)

Tokens

Qty: 2 Price: $0.70
Aquatic Incursion
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.
Enchantment
Aquatic Incursion (j22) 271
Waterwind Scout
Flying
When this creature enters, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Scout Merfolk
Waterwind Scout (lci) 84

Tokens

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
51 pips - 42 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
31 pips - 29 cards
25 mana - 25 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards