Hardcase782
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Commander
Size: 100Salt sum: 39.36
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Pingers
Pingers
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Protection
Giant's Amulet
When this Equipment enters, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Removal
Removal
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Stompy
Myojin of Cryptic Dreams
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
Legendary Creature - Spirit

Myojin of Grim Betrayal
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Legendary Creature - Spirit

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Torgaar, Famine Incarnate
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.
When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.
When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.
Legendary Creature - Avatar

Stompy
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Untap
Untap
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Sideboard
Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Yawgmoth's Vile Offering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Legendary Sorcery

Sideboard
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Maybeboard
Myojin of Seeing Winds
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Legendary Creature - Spirit

Nettling Imp
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Creature - Imp

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a budget midrange/contol bracket 3 deck. It aims to control the board long enough to flip "},{"insert":{"card-link":"Rona, Herald of Invasion // Rona, Tolarian Obliterator"}},{"insert":" and free cast lots of big threats. However the commander is hard to protect and difficult to deploy, putting a power cap on this deck.\n\nGAME PLAN: \n\nGet "},{"insert":{"card-link":"Rona, Herald of Invasion // Rona, Tolarian Obliterator"}},{"insert":" fliped, and use pingers to free cast your hand. The ramp from rona will help you keep up in the late game. Rona will allow you to free cast large creatures and value engines to keep you churning though the deck. The deck is filled with repeatable removal and wrath effects to slow down faster decks. Early game consists of casting Rona to smooth out draws, followed by setting up the commander by casting ping effects. Mid game focuses on fliping and protecting Rona, as well as then building up pinger synergy to keep the hand full and the threats comming. Late game prioratizes deploying big threats and using removal engines to clear the board for attackers. \n\nWEAKNESSES: \n\nThe deck can be susceptible to spot removal beacuse of Ronas expensive transform ability. To deal with spot removal, the deck runs a suite of hexproof equipments. If Rona is removed, there are 2 main corses of action. First, use toutors like "},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" to search for "},{"insert":{"card-link":"Willbreaker"}},{"insert":" to take over the game. Second use deathtouch effects ( "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":", "},{"insert":{"card-link":"Gorgon Flail"}},{"insert":", "},{"insert":{"card-link":"Gorgon's Head"}},{"insert":") on pingers to turn them into a kill spell on a stick, "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" , and Pestilence effects to control and slow down the game to allow for time to re-deploy Rona.\n\nThe deck is also ceceptible to board wipes. to prevent this, use spot removal and removal and deathtouch effects to keep the board tame enough that there is no bneed for an opponent to board wipe. barring this, there are boardwipe deterents in the deck like "},{"insert":{"card-link":"Myojin of Grim Betrayal"}},{"insert":" , "},{"insert":{"card-link":"Saw It Coming"}},{"insert":", and "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":". If the deck is board wiped, you will lose most of your pingers, but some of the bigger threats such as "},{"insert":{"card-link":"Nezahal, Primal Tide"}},{"insert":", "},{"insert":{"card-link":"Arcanis the Omnipotent"}},{"insert":" , "},{"insert":{"card-link":"Darksteel Colossus"}},{"insert":", and "},{"insert":{"card-link":"Triplicate Titan"}},{"insert":" can dodge board wipes. Losing the pingers will still slow down the deck, soi have added non-creature ping effects that can help with this. But the best way to recovor is to pivot and use "},{"insert":{"card-link":"Pestilence"}},{"insert":" , "},{"insert":{"card-link":"Pestilence Demon"}},{"insert":" , and "},{"insert":{"card-link":"Withering Wisps"}},{"insert":" to replace your pingers. \n\nWincons include "},{"insert":{"card-link":"Willbreaker"}},{"insert":" , "},{"insert":{"card-link":"Pestilence"}},{"insert":" +"},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" , "},{"insert":{"card-link":"Myojin of Cryptic Dreams"}},{"insert":" + any inpactfull permanent, and various big creatures hitting for damage over time.\n"}]}













































































































