MB97
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Commander
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Commander
Commander
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Counters
Counters
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Finisher
Finisher
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Instant
Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Ramp
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Removal
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Proteus Staff
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact

Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant

Removal
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Stax
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Stax
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Tutor
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery

Tutor
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Maybeboard
Recross the Paths
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Sorcery

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Cast Brawn, Amadeus Cho from the command zone and Proteus Staff from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Activate Proteus Staff targeting Brawn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"This puts Brawn on the bottom, and you reveal your whole deck before revealing Brawn and putting him on the battlefield, since you have no creatures in your deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"The other revealed cards go on the bottom of your library in ANY order, so you can order your whole library how you want. Order it such that Treasure Hunt is on top, followed by every land in your deck including Waterlogged Grove and Reliquary Tower, then Manabond, then Nexus of Fate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Brawn, triggers, drawing Treasure Hunt."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Cast Treasure Hunt, putting all those lands and Manabond into your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Cast Manabond."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Go to end step, triggering manabond. Reveal your hand, putting all your lands onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Sacrifice Waterlogged Grove, drawing Nexus of Fate. Cast Nexus of Fate, taking an extra turn and shuffling it into your deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"On your extra turn, activate Proteus Staff again, targeting Brawn and putting Nexus of Fate on top."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Draw Nexus of Fate with Brawn's etb and cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Repeat 10 and 11, taking infinite turns and digging one card deeper each time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Once the only card in your library is Nexus of Fate, activate Brawn's power-up ability, giving him like 50 +1/+1 counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#0e1113","color":"#b7cad4"},"insert":"Attack one player, then cast Nexus of Fate. Repeat until all opponents are dead."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}


























































































































