aaaalways
165 views11 hrs ago
Commander
Size: 100Salt sum: 37.15
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Commander
(CTRL to add secondary)
(1) (M) ANA BASE
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

(1) (M) ANA BASE
(CTRL to add secondary)
(2) (A) CCELERATION
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege


Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn

(2) (A) CCELERATION
(CTRL to add secondary)
(3) (G) AMEPLAN
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare

Polygoyf
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf

Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf

(3) (G) AMEPLAN
(CTRL to add secondary)
(4) (I) NTERACTION
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue

(4) (I) NTERACTION
(CTRL to add secondary)
(5) (C) ARD ADVANTAGE
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

(5) (C) ARD ADVANTAGE
(CTRL to add secondary)
Maybeboard - (1) (M) ANA BASE
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Maybeboard - (1) (M) ANA BASE
(CTRL to add secondary)
Maybeboard - (2) (A) CCELERATION
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Maybeboard - (2) (A) CCELERATION
(CTRL to add secondary)
Maybeboard - (3) (G) AMEPLAN
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Gather the Pack
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Sorcery

Nethergoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Creature - Lhurgoyf

Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Maybeboard - (3) (G) AMEPLAN
(CTRL to add secondary)
Maybeboard - (4) (I) NTERACTION
Maybeboard - (4) (I) NTERACTION
(CTRL to add secondary)
Maybeboard - (5) (C) ARD ADVANTAGE
Family's Favor
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
Enchantment

Maybeboard - (5) (C) ARD ADVANTAGE
(CTRL to add secondary)
Maybeboard - (6) (S) TAX
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Maybeboard - (6) (S) TAX
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Disa the Restless"}},{"insert":" \n\n"},{"insert":{"card-link":"Tarmogoyf"}},{"insert":" \n\n"},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" \n\n"},{"insert":{"card-link":"Hermit Druid"}},{"insert":" \n\n"},{"insert":{"card-link":"Dauthi Slayer"}},{"insert":" \n\ngameplan\n... the gameplan is to build a tarmogoyf army and find either ad naus and/or hermit druid to make the tarmogoyfs as strong as possible while assembling the win cons\n... most disa decks try to capitalize on her 1st ability, but this deck is much more focused on her 2nd ability - creating tarmogoyfs on combat damage to players\n... a consistent way to hit players is with unblockable and dauthis have 'shadow', which is functionally unblockable since no one plays creatures with shadow to block them\n... dauthis are also low to the ground so they go well w/ ad naus, and they are creatures so they work well with recursion and hermit druid - which are the 2 most important cards in the deck\n\nconsiderations\n... this deck can really stall if stuck w/ no card draw or mill engine\n... want to get through as much of deck as possible as quickly as possible, so finding ad naus is ideal, but hermit druid is great too\n... hitting first 3-4 land drops and some sort of ramp or ritual is necessary to get disa out quickly\n... as soon as disa is out want to start hitting people w/ dauthis to build tarmogoyf army\n... get as much into graveyard as possible before swinging w/ tarmogoyfs, use them as protection and sac fodder before then\n... almost no other protection outside of the tarmogoyf army so disa is super important to keep the tarmogoyf army growing\n... there are 9 possible card types that matter for tarmogoyf power/toughness - \nland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"instant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sorcery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"planeswalker (only 1 in deck - primary discard/mill fodder)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"battle (only 1 in deck - primary discard/mill fodder and very uncommon for others to have it in theirs)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"kindred/tribal (only 1 in deck - primary discard/mill fodder and very uncommon for others to have it in theirs)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"... to keep the table from paying too close attention, try to keep track of all graveyards on paper or something so no need to constantly ask players what they have in their graveyards and remind them how strong the tarmogoyfs are getting\n... very low to ground to maximize ad naus, but the trade off is sometimes we are stuck w/ mana to spend and nothing to spend it on - OH WELL\n... want to keep this in bracket 3 as disa is probably not great in 4 or 5, so limiting to only 3 game changers and no moxen/super fast mana that would maximize ad naus even more\n\nideal hand\n... ad naus or hermit druid (secondarily some type of card draw, mill engine, or tutor)\n... 1-2 ramp\n... 3 lands\n... 1 dauthi or other unblockable\n\nideal turn actions\n... turn 1-2) ramp & dauthi attackers\n... turn 3) disa & tarmogoyfs on dauthi combat damage trigger\n... turn 4-5) ad naus / hermit druid\n... turn 6+) win con / underworld breach / get shutout and suffer through the rest of the game until someone else wins\n\nwin cons\nvenerated rot priest + 3 color modifiers = kill players one by one w/ poison counters as long as there are at least 10 controlled creatures on battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pyrogoyf + full graveyard + combat phase = deal damage directly to players w/ pyrogoyfs static ability as it and other tarmogoyfs enter battlefield w/ disa's second ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if all else fails, combat damage w/ tarmogoyf army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nvulnerabilities\ngraveyard hate - since reliant on ad naus/hermit druid need to choose right time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"wraths - this is essentially a creature deck with no hexproof so rebuild if wrathed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ad naus self damage - no life gain so if we die, we die in style"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"reliance on disa - could maybe ad something like swiftfoot boots to protect her, but where is the fun in that?"},{"attributes":{"list":"bullet"},"insert":"\n"}]}


































































































































