NexoBuilder09
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{"ops":[{"insert":"This is a custom (WIP) no-banlist hybrid limited-constructed format.\nIt is played in the following order:\nPlayers (ideally privately) optionally add new cards to the buildarounds list to support their strategy before drafting.\nPlayers draft in pods of three (or two with a bot) with four packs per player (see below)\nThen players build 40-card decks with the cards they drafted, along with up to 4 of any card not on the banned or restricted lists, with a maximum of 2 conspiracies, and play against each other.\n\nChangelog (Relevant):\n"},{"insert":{"card-link":"Gamble"}},{"insert":" and "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" are now limited to 3 (from 2)\n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" and "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" are now banned due to only needing one.\n"},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" is removed from buildarounds due to only needing one.\n"},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":" and "},{"insert":{"card-link":"Street Wraith"}},{"insert":" are banned due to effectively reducing the minimum deck size by 2.\nThere is now a list of conspiracies that you can add without drafting, and "},{"insert":{"card-link":"Unexpected Potential"}},{"insert":" and "},{"insert":{"card-link":"Iterative Analysis"}},{"insert":" have been put on this list.\n\nAmbiguous Rulings:\nCards in your maindeck that reference a card you drafted like "},{"insert":{"card-link":"Caller of the Untamed"}},{"insert":" can refer to any card that you could put into your maindeck (so you could have a "},{"insert":{"card-link":"Volatile Chimera"}},{"insert":" with "},{"insert":{"card-link":"Grand Arbiter Augustin IV"}},{"insert":" even if you didn't draft one, but not an "},{"insert":{"card-link":"Arcane Savant"}},{"insert":" with "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" unless you drafted a wheel).\nSimilarly, "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" can fetch any artifact that could be in your sideboard (any artifact that you could have, but didn't, put into your maindeck. It can't get you a fifth copy of "},{"insert":{"card-link":"Manalith"}},{"insert":" if you're already playing 4, but if you don't have any "},{"insert":{"card-link":"Pithing Needle"}},{"insert":"s in your deck, it can get one. Yes, this is broken, but the alternative I see is having it already in your unlimited sideboard, and that just punishes newer players)\n\n\nThis should be drafted with the following rules:\nDraft 2 cards and burn a card, then draft a card and burn a card, then draft a card and burn the rest, then repeat.\nFor each pack slot, draw from any of the following distributions as weighted:\n'Conspiracies' with a weight of 16\n\n'Draft Fun' with a weight of 8, consisting of:\n1 Mox Playset (1 of each alpha moxen)\n1 Eight sol rings (it's funny)\n3 A Field of Lotuses ("},{"insert":{"card-link":"Black Lotus"}},{"insert":", "},{"insert":{"card-link":"Blacker Lotus"}},{"insert":" with high weights, and other assorted lotus-related cards, like "},{"insert":{"card-link":"Lotus Field"}},{"insert":", "},{"insert":{"card-link":"Lotus Petal"}},{"insert":")\n1 Thassa's oracle\n1 Ad Nauseam\n6 Copy Future (A custom draft card that allows you to select a card that you draft after this card, and draft an additional copy of it)\n12 Copy Next (The same as Copy Future, except only the next card)\n12 "},{"insert":{"card-link":"Cogwork Librarian"}},{"insert":" \n18 "},{"insert":{"card-link":"Leovold's Operative"}},{"insert":" \n\n'Banned cards' with a weight of 32 (rebalancing weights in the category as desired. A custom [[Mox Gamble]] that adds a random alpha mox or "},{"insert":{"card-link":"Jack-in-the-Mox"}},{"insert":" can be fun)\n\n'Limited cards' with a weight of 32, with quantities inversely proportional to their limited value (so a card limited to 1 would have weight 3, while a card limited to 2 would have weight 2)\n\nand 'Buildarounds' with a weight of 32.\n"}]}
Banned Broken Cards
Banned Broken Cards
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Banned Card Advantage
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Banned Card Advantage
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Banned Fast mana
Banned Fast mana
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Banned Free Counterspells
Banned Free Counterspells
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Banned OP Win Cons
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Banned OP Win Cons
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Banned Conspiracies
Double Stroke
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Conspiracy

Echoing Boon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Conspiracy

Muzzio's Preparations
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Conspiracy

Secret Summoning
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Conspiracy

Sovereign's Realm
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."
Conspiracy

Summoner's Bond
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Conspiracy

Banned Conspiracies
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Buildaround Conspiracies
Adriana's Valor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay . If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever a creature you control with the chosen name attacks, you may pay . If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Conspiracy

Assemble the Rank and Vile
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "When this creature dies, you may pay . If you do, create a tapped 2/2 black Zombie creature token."
Creatures you control with the chosen name have "When this creature dies, you may pay . If you do, create a tapped 2/2 black Zombie creature token."
Conspiracy

Hired Heist
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card.
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card.
Conspiracy

Hold the Perimeter
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
Conspiracy

Incendiary Dissent
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have ": This creature gets +1/+0 until end of turn."
Creatures you control with the chosen name have ": This creature gets +1/+0 until end of turn."
Conspiracy

Iterative Analysis
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Conspiracy

Natural Unity
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature."
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature."
Conspiracy

Secrets of Paradise
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have ": Add one mana of any color."
Creatures you control with the chosen name have ": Add one mana of any color."
Conspiracy

Unexpected Potential
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Conspiracy

Buildaround Conspiracies
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Buildarounds (unrestricted but you can acquire more than 4 by getting them in packs)
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Arcane Savant
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Creature - Human Wizard

Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Legendary Creature - Angel Phyrexian

Caller of the Untamed
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
, : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
, : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
Creature - Elf Shaman

Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Minsc & Boo, Timeless Heroes
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Legendary Planeswalker - Minsc

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Oath of Druids
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Enchantment

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Quandrix, the Proof
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Legendary Creature - Elder Dragon

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Buildarounds (unrestricted but you can acquire more than 4 by getting them in packs)
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Restricted - Draw Card Advantage
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Restricted - Draw Card Advantage
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Restricted - Ramp
Restricted - Ramp
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Restricted - Universal Counters
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Artifact

Restricted - Universal Counters
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Restricted - Win Cons
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

The Fantasticar
Flying
Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
Legendary Artifact - Vehicle

Restricted - Win Cons
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Deck Info
Deck stats
Card NameQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a custom (WIP) no-banlist hybrid limited-constructed format.\nIt is played in the following order:\nPlayers (ideally privately) optionally add new cards to the buildarounds list to support their strategy before drafting.\nPlayers draft in pods of three (or two with a bot) with four packs per player (see below)\nThen players build 40-card decks with the cards they drafted, along with up to 4 of any card not on the banned or restricted lists, with a maximum of 2 conspiracies, and play against each other.\n\nChangelog (Relevant):\n"},{"insert":{"card-link":"Gamble"}},{"insert":" and "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" are now limited to 3 (from 2)\n"},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" and "},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" are now banned due to only needing one.\n"},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" is removed from buildarounds due to only needing one.\n"},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":" and "},{"insert":{"card-link":"Street Wraith"}},{"insert":" are banned due to effectively reducing the minimum deck size by 2.\nThere is now a list of conspiracies that you can add without drafting, and "},{"insert":{"card-link":"Unexpected Potential"}},{"insert":" and "},{"insert":{"card-link":"Iterative Analysis"}},{"insert":" have been put on this list.\n\nAmbiguous Rulings:\nCards in your maindeck that reference a card you drafted like "},{"insert":{"card-link":"Caller of the Untamed"}},{"insert":" can refer to any card that you could put into your maindeck (so you could have a "},{"insert":{"card-link":"Volatile Chimera"}},{"insert":" with "},{"insert":{"card-link":"Grand Arbiter Augustin IV"}},{"insert":" even if you didn't draft one, but not an "},{"insert":{"card-link":"Arcane Savant"}},{"insert":" with "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" unless you drafted a wheel).\nSimilarly, "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" can fetch any artifact that could be in your sideboard (any artifact that you could have, but didn't, put into your maindeck. It can't get you a fifth copy of "},{"insert":{"card-link":"Manalith"}},{"insert":" if you're already playing 4, but if you don't have any "},{"insert":{"card-link":"Pithing Needle"}},{"insert":"s in your deck, it can get one. Yes, this is broken, but the alternative I see is having it already in your unlimited sideboard, and that just punishes newer players)\n\n\nThis should be drafted with the following rules:\nDraft 2 cards and burn a card, then draft a card and burn a card, then draft a card and burn the rest, then repeat.\nFor each pack slot, draw from any of the following distributions as weighted:\n'Conspiracies' with a weight of 16\n\n'Draft Fun' with a weight of 8, consisting of:\n1 Mox Playset (1 of each alpha moxen)\n1 Eight sol rings (it's funny)\n3 A Field of Lotuses ("},{"insert":{"card-link":"Black Lotus"}},{"insert":", "},{"insert":{"card-link":"Blacker Lotus"}},{"insert":" with high weights, and other assorted lotus-related cards, like "},{"insert":{"card-link":"Lotus Field"}},{"insert":", "},{"insert":{"card-link":"Lotus Petal"}},{"insert":")\n1 Thassa's oracle\n1 Ad Nauseam\n6 Copy Future (A custom draft card that allows you to select a card that you draft after this card, and draft an additional copy of it)\n12 Copy Next (The same as Copy Future, except only the next card)\n12 "},{"insert":{"card-link":"Cogwork Librarian"}},{"insert":" \n18 "},{"insert":{"card-link":"Leovold's Operative"}},{"insert":" \n\n'Banned cards' with a weight of 32 (rebalancing weights in the category as desired. A custom [[Mox Gamble]] that adds a random alpha mox or "},{"insert":{"card-link":"Jack-in-the-Mox"}},{"insert":" can be fun)\n\n'Limited cards' with a weight of 32, with quantities inversely proportional to their limited value (so a card limited to 1 would have weight 3, while a card limited to 2 would have weight 2)\n\nand 'Buildarounds' with a weight of 32.\n"}]}





































































































