SgtSpud44
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Commander
Size: 100Salt sum: 34.03
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Commander
The Most Dangerous Gamer
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Legendary Creature - Human Gamer Guest

Commander
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Copy
Copy
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Counters
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake

Counters
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Creature
Soul Swindler
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Demon Employee

Creature
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Evasion
Evasion
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Land
Land
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Protection
Protection
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Ramp
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Squirrel Squatters
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Creature - Squirrel

Tokens
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Tutor
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Attraction
Dart Throw
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.
Artifact - Attraction

Gallery of Legends
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Artifact - Attraction

Guess Your Fate
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction

Log Flume
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Artifact - Attraction

Memory Test
When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction

Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction

Push Your Luck
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction.
Artifact - Attraction

Scavenger Hunt
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction

Scavenger Hunt
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction

Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction

Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction

The Superlatorium
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction

The Superlatorium
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
Artifact - Attraction

Trivia Contest
Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction

Trivia Contest
Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction

Trivia Contest
Visit — An opponent chooses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction

Tunnel of Love
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction

Attraction
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
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