mackiironi
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Commander
Size: 100Salt sum: 36.82
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{"ops":[{"attributes":{"underline":true},"insert":"Introduction"},{"insert":": How do you make Atraxa, Praetors' Voice truly casual? Assign her to run a theme park. This deck is built with Atraxa, legal Unfinity cards that focus on opening attractions, and a dream to get back to Phyrexia instead of doing whatever this is. \n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"NOTE"},{"attributes":{"italic":true,"bold":true},"insert":": There is NO required opponent participation, sticker mechanics, or chaos. This deck (including the attractions list) is designed to be easy to pilot and to play against without the Unfinity hijinks. "},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Purpose"},{"insert":": This is an Atraxa deck for a casual game. The deck was built largely to show off the unique mechanics of Unfinity, but it also spotlights how strong commanders can be built around without accidentally optimizing too far. Atraxa synergizes with a paper bag, so bringing her to Unfinity was an easy solution to bring her power closer to earth.\n\n"},{"attributes":{"underline":true},"insert":"Win Con"},{"insert":": Open attraction to benefit from their effects and buff Atraxa or your board to swing out. Creatures and spells focus on opening attractions and manipulating dice rolls to control the attractions you visit. The best way to win is by making your board copies of Atraxa via the Hall of Mirrors or swing wide with your creatures after visiting the Merry-Go-Round. This deck is designed to slow, but Atraxa's proliferation of counters helps to nudge the deck towards becoming a threat by turns 8 to 10.\n\n"},{"attributes":{"underline":true},"insert":"Mana Base"},{"insert":": In the spirit of Unfinity, this deck's land base is made up of basics, cheap EDH staple lands, and the shock lands. To supplement this cursed restriction, this deck includes many EDH staple mana rocks, affordable common ramp spells, and single-use draw artifacts. Without these additions, the ability to cast reliably feels out of reach.\n\n"},{"attributes":{"underline":true},"insert":"On being tagged Budget"},{"insert":": If you take the cheapest printing of all cards, this deck is under $200 (closer to $100 depending on where you get your cards). While the shock lands are a flavorful touch and are part of the restrictions set on this deck, it's just as easy to replace the many basic lands and pricey shocks with some pain lands or tapped duals to make the deck more affordable.\n\nGood luck and have fun at the park.\n"}]}
Commander
Commander
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Customer Service
Customer Service
(CTRL to add secondary)
Gambling Addiction
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Creature Artifact - Clown Robot

Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Equip
Artifact - Equipment

Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
Creature - Vedalken Guest

Gambling Addiction
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Market Research
Market Research
(CTRL to add secondary)
Park Operations
Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Legendary Creature - Zombie Employee

Soul Swindler
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Demon Employee

Squirrel Squatters
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Creature - Squirrel

The Most Dangerous Gamer
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Legendary Creature - Human Gamer Guest

Park Operations
(CTRL to add secondary)
Real Estate Portfolio
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Real Estate Portfolio
(CTRL to add secondary)
Small Business Loan
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Treasure Map
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Artifact


Small Business Loan
(CTRL to add secondary)
The Business
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction

Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction

Tunnel of Love
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction

The Business
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true},"insert":"Introduction"},{"insert":": How do you make Atraxa, Praetors' Voice truly casual? Assign her to run a theme park. This deck is built with Atraxa, legal Unfinity cards that focus on opening attractions, and a dream to get back to Phyrexia instead of doing whatever this is. \n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"NOTE"},{"attributes":{"italic":true,"bold":true},"insert":": There is NO required opponent participation, sticker mechanics, or chaos. This deck (including the attractions list) is designed to be easy to pilot and to play against without the Unfinity hijinks. "},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Purpose"},{"insert":": This is an Atraxa deck for a casual game. The deck was built largely to show off the unique mechanics of Unfinity, but it also spotlights how strong commanders can be built around without accidentally optimizing too far. Atraxa synergizes with a paper bag, so bringing her to Unfinity was an easy solution to bring her power closer to earth.\n\n"},{"attributes":{"underline":true},"insert":"Win Con"},{"insert":": Open attraction to benefit from their effects and buff Atraxa or your board to swing out. Creatures and spells focus on opening attractions and manipulating dice rolls to control the attractions you visit. The best way to win is by making your board copies of Atraxa via the Hall of Mirrors or swing wide with your creatures after visiting the Merry-Go-Round. This deck is designed to slow, but Atraxa's proliferation of counters helps to nudge the deck towards becoming a threat by turns 8 to 10.\n\n"},{"attributes":{"underline":true},"insert":"Mana Base"},{"insert":": In the spirit of Unfinity, this deck's land base is made up of basics, cheap EDH staple lands, and the shock lands. To supplement this cursed restriction, this deck includes many EDH staple mana rocks, affordable common ramp spells, and single-use draw artifacts. Without these additions, the ability to cast reliably feels out of reach.\n\n"},{"attributes":{"underline":true},"insert":"On being tagged Budget"},{"insert":": If you take the cheapest printing of all cards, this deck is under $200 (closer to $100 depending on where you get your cards). While the shock lands are a flavorful touch and are part of the restrictions set on this deck, it's just as easy to replace the many basic lands and pricey shocks with some pain lands or tapped duals to make the deck more affordable.\n\nGood luck and have fun at the park.\n"}]}


















































































