LordGumpy
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Commander
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Commander
Yidris, Maelstrom Wielder
Trample
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Wizard Ogre

Commander
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Artifact
Artifact
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Battle
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege


Battle
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Creature
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Gonti, Lord of Luxury
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Noise Marine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
Creature - Warrior Astartes

Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling

Quandrix, the Proof
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Legendary Creature - Elder Dragon

Rayami, First of the Fallen
If a nontoken creature would die, exile that card with a blood counter on it instead.
As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Legendary Creature - Vampire

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Creature
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Enchantment
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment

Enchantment
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Instant
Bituminous Blast
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Bituminous Blast deals 4 damage to target creature.
Instant

Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant

Natural Reclamation
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
Instant

Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Howltooth Hollow
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura

Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga

Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Viewpoint Synchronization
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery

Ramp
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Sorcery
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Into the Time Vortex
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"HEY what's up guys, it's "},{"attributes":{"italic":true},"insert":"me"},{"insert":", back at it again to advertise at 𝖄𝕺𝖀."},{"attributes":{"header":2},"insert":"\n"},{"insert":"What year is it??"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCommander:\nYidris, Maelstrom Wielder = Big D, Master Hunter\n\nCreatures:\nAbaddon the Despoiler = Remold Blacklaw\nBloom tender = Wernon Fatigue\nBrash Taunter = Grimaline, Zenkai Boosted\nChaos Terminator Lord = Sister-Major Bénédicté Blacklaw\nEtali, Primal Conqueror // Etali, Primal Sickness = Stig, Boisterous Strider // The \"Black Shuck\"\nFelix Five-Boots = Door, Practical Patriarch\nGlarb, Calamity's Augur = Boy\nGonti, Lord of Luxury = Elise, Cursebearer\nGreater Tanuki = Glass Walker Jambles\nKalitas, Traitor of Ghet = The Great and Mighty Kevin\nMaelstrom Wanderer = Pack Spirit\nNighthawk scavanger = Feuding Vinculum (Shitbeard & Apeboy)\nNoise Marine = Inquisitors of the Gladius Dei\nProsper, Tome-Bound = Marckus, Evermore Curious\nQuandrix. the Proof = Occam O'Connel, Chancellor\nTemur Batllecrier = Inquisitive Companion (kitten)\nThe Thirteenth Doctor = Dr Gloria Waters\nTrumpeting Carnosaur = Hunter of Hunters\nWild Magic Sorcerer = Brockham \"Bloody\" Blacklaw\n\nArtifacts:\nRobe of the Archmagi = The Oculus Empyrean\nScroll Rack = Archived Secrets\nSol Ring = Full Moon\nSword of Feast and Famine = Umbral Amulet\nThe Great Henge = Caern of Old Shuck (Exterior)\n\nEnchantments: \nBear Umbra = Bear Umbra (Just before Matilda goes through the puddle portal)\nBigger on the Inside = Father-Son Burger Nightmare\nCase of the Locked Hothouse = Case of the Arcarnum Infiltrator\nDescent into Avernus = Deal-scent into Bargainry\nGhoulish Impetus = Delirium\nSword Coast Sailor = Entrepreneurial Tactics (stake jacket)\nPossability Storm = The Umbra\nTemur Ascendancy = Built Different (When the Golden Goose gang first meet the Sabbat gang)\n\nBattles:\nInvasion of Fiora // Marchesa, Resolute Monarch = Invasion of the Chapter House // Matilda, Ill-Tempered Traitor\n\nInstants:\nAssassin's Trophy = Shatter Concentration\nBituminous Blast = Ballistic Blast (\"I doesn't need it to save me. Just slow you down\")\nChaos Warp = Into the Umbra (When Matilda goes through the puddle)\nCurtain's Call = Basement Brawl (where Pyotr, Shitbeard and Ape-Boy had their fight)\nDeadly Rollick = Deadly Rollick (When Stig kills(?) Grimal)\nDeflecting Swat = Split-Second Sacrifice (Marckus jumping to protect Brockham from Matilda)\nDelayed Blast Fireball = Deus Ex Lawnmine (\"You set up a fucking "},{"attributes":{"italic":true},"insert":"minefield"},{"insert":" in your own front lawn!?\")\nDig Through Time = Dig Through Time (finding Fatigue's secret archives)\nFlame of Anor = Solar Sorcery\nGuff Rewrites History = Attackerad av Tomtegubbar (Attacked by Gnomes)\nHagra Mauling // Hagra Broodpit = Rendered by Sunlight // Conflagration Site\nNatural Reclamation = We Came Prepared (best part of construction: DEstruction!)\nViewpoint Synchronization = Viewpoint Synchronization (where Remold and D point weapons at Matilda)\nWaterlogged Teachings // Inundated Archive = Blood-Bathed Teachings // Heart-to-Heart Horsehouse\n\nSorcery:\nBlasphemous Act = Blasphemous Act (jeezy boi corrupted by the worm - the knights depiction of jesus christ, i mean, jesus christ dudes)\nCall forth the Tempest = Divide and Decompartmentalize (or Divide and Disarray. Art is Fatigue blenderized) \nCultivate = Primer on the Supernatural (Kitten and D's 1.1 discussion)\nInto the Time Vortex = Umbral Safeguarding (Big D's Ganja Gurus explanation)\nLorien Revealed = Prophecy Revealed (horse prophecy)\nMizzix's Mastery = Prophesised Reckoning (flavour for overload is \"Reckoning\")\nSea Gate Restoration // Sea Gate Reborn = Garg-O's Plane Crash // Smoking Ruins\nSeason of Weaving = WELCOME TO FUCKING- (Heaven, Purgatory, & Hell)\nSkyshroud Claim = Ghost Walk (Chapter 1 woodlands)\nTempt with Discovery = Tempt with Discovery (Occam tempting the Ghoul to come forward)\nTreasure Cruise = The Probing of Kevin\nWhispering Madness = Glimpse of the Abyss\n\nLands:\nArena of Glory = Arena of Glory (basement diablerisation)\nArid Mesa = The Graceful Dawn (image from the short \"A Life Well-Lived\", showing the old lady burning in the sun)\nBlood Crypt = Vinculum Hideout\nBloodstained Mire = Sick Gamer Rig\nBojuka Bog = The Bog (the one the security cameras are watching in the arcarnum)\nBoseiju, Who Endures = Funny Little Train\nCommand Tower = Yarmouth Chapter House\nExotic Orchard = Pub Time\nGruul Turf = O'Tulley's \nHowltooth Hollow = The 99Pound-Land Shop\nKetria Triome = Shower Lineup\nMisty Rainforest = Constabulary of Wells-Next-The-Sea\nMosswort Bridge = The 99p-Land Shop\nPath of Ancestry = Arcanum Archives\nPolluted Delta = Arcanum Armoury\nPrismatic Vista = The Golden Goose\nScalding Tarn = Stilt Storage\nSimic Growth Chamber = Camp of the Coalition\nStomping Ground = Don't-Stomping Ground (minefield)\nTalon Gates of Madara = Portal Puddle\nTurbulent Fen = Werewolf Caern (Interior)\nTurbulent Springs = Flaming Field of the Black Shuck\nTurbulent Wilderness = Bleedings of the Umbra(?)\nUrborg, Tomb of Yawgmoth = Great Yarmouth\nWatery Grave = Pirates Cove Adventure Golf\nWooded Foothills = Security Room w/ grimal very sad weed\nYavimaya, Cradle of Growth = North Norfolk\nZiatora's Proving Ground = Arcanum Meeting Table\n\n\nBasic Lands:\nForest = ?????\nForest = Rocky Barrow Garden (image of markus broken ankles lell)\nIsland = ?????\nMountain = ?????\nSwamp = ?????\nSwamp = ?????\n\n\nPlaces of note:\nCarport and Kitchen (pic is right before Kitten throws the boot that Pyotr catches in ep3; there's a great zoom-out shot)\nQuarry Tunnel\n\n\nCharacters to represent:\nGG Crew:\n#Big D \n#Kitten\n#Marckus\n#Door\n# Boy\n\nVampires & Ghouls\n#Pyotr\n#Shitbeard\n#Ape-Boy\n#The Great & Mighty Kevin\n#Detective Guy Chapman\n\nArcarnum Chapter House:\n#Remold Blacklaw\nHarry Jacket\n#Elise Culpepper\n#Grimaline Smith\nGiles Oakling (Git)\nSimon Spires (Spit)\n#Brokham Blacklaw\n#Dr Gloria Waters\n#Wernon Fatigue\n#Matilda Wilde\nAmanda Bergamont\n#Occam O'Connell, Chancellor\n\n# Stig\n# Dog Playing Poker Man\n# Society of St Leopold \n\n"}]}







































































