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blessedpluto

309 views43 hrs ago
Custom
Size: 766
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Anthem

Qty: 22 Price: $8.96
Bearer of Glory
During your turn, this creature has first strike.
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Bearer of Glory (tdm) 4
Bearer of Glory
During your turn, this creature has first strike.
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Bearer of Glory (tdm) 4
Beckoning Will-o'-Wisp
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Creature - Spirit
Beckoning Will-o'-Wisp (clb) 10
Cloudspire Captain
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Creature - Human Pilot
Cloudspire Captain (dft) 9
Dauntless Veteran
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Dauntless Veteran (fdn) 8
Flowerfoot Swordmaster
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Creature - Soldier Mouse
Flowerfoot Swordmaster (blb) 14
Flowerfoot Swordmaster
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Creature - Soldier Mouse
Flowerfoot Swordmaster (blb) 14
Hotshot Mechanic
This creature crews Vehicles as though its power were 2 greater.
Creature Artifact - Pilot Fox
Hotshot Mechanic (neo) 16
Karlov Watchdog
Vigilance
Permanents your opponents control can't be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Creature - Dog
Karlov Watchdog (mkm) 20
Lionheart Glimmer
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you attack, creatures you control get +1/+1 until end of turn.
Creature Enchantment - Cat Glimmer
Lionheart Glimmer (dsk) 19
Steadfast Unicorn
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
Creature - Unicorn
Steadfast Unicorn (clb) 44
Summon: Choco/Mog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Creature Enchantment - Saga Bird Moogle
Summon: Choco/Mog (fin) 35
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Creature - Warrior Rabbit
Valley Questcaller (blb) 36

Anthem

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Bounce

Qty: 9 Price: $3.19
Exosuit Savior
Flying
When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature - Human Soldier
Exosuit Savior (eoe) 16
Rescuer Chwinga
Flash
Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
Creature - Elemental Spirit
Rescuer Chwinga (clb) 39
Spider-Man, Web-Slinger
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Legendary Creature - Human Spider Hero
Spider-Man, Web-Slinger (msc) 776
Stockpiling Celebrant
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Creature - Knight Dwarf
Stockpiling Celebrant (woe) 32
Sunpearl Kirin
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Creature - Kirin
Sunpearl Kirin (tdm) 29

Bounce

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Copy

Qty: 2 Price: $0.98
Sage of the Skies
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink
Creature - Human Monk
Sage of the Skies (tdm) 22
Sage of the Skies
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink
Creature - Human Monk
Sage of the Skies (tdm) 328

Copy

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Counters

Qty: 102 Price: $43.54
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
Creature - Human Survivor
Acrobatic Cheerleader (dsk) 1
Adaptive Gemguard
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature Artifact - Gnome
Adaptive Gemguard (lci) 3
Aerie Auxiliary
Flying
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature - Soldier Bird
Aerie Auxiliary (mh3) 18
Armasaur Guide
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
Creature - Dinosaur
Armasaur Guide (fdn) 3
Ascendant Dustspeaker
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
At the beginning of combat on your turn, exile up to one target card from a graveyard.
Creature - Cleric Orc
Ascendant Dustspeaker (sos) 8
Ascendant Dustspeaker
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
At the beginning of combat on your turn, exile up to one target card from a graveyard.
Creature - Cleric Orc
Ascendant Dustspeaker (sos) 8
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Creature - Human Ally Peasant
Avatar Enthusiasts (tla) 11
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Creature - Human Ally Peasant
Avatar Enthusiasts (tla) 11
Brave Brawler
Lifelink
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Warrior Hero
Brave Brawler (msh) 8
Cloudbound Moogle
Flying
When this creature enters, put a +1/+1 counter on target creature.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Moogle
Cloudbound Moogle (fin) 11
Daring Mechanic
: Put a +1/+1 counter on target Mount or Vehicle.
Creature - Human Artificer
Daring Mechanic (dft) 11
Dawnstrike Vanguard
Lifelink
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Creature - Human Knight
Dawnstrike Vanguard (eoe) 10
Dig Site Inventory
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dig Site Inventory (sos) 10
Dockworker Drone
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Creature Artifact - Robot
Dockworker Drone (eoe) 11
Dockworker Drone
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Creature Artifact - Robot
Dockworker Drone (eoe) 11
Felidar Savior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Creature - Beast Cat
Felidar Savior (fdn) 12
Felidar Savior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Creature - Beast Cat
Felidar Savior (fdn) 12
Flaming Fist Officer
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Creature - Soldier Gnome
Flaming Fist Officer (clb) 19
Glorifier of Suffering
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
Creature - Vampire Soldier
Glorifier of Suffering (lci) 15
Haazda Vigilante
Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
Creature - Soldier Giant
Haazda Vigilante (mkm) 18
Hexgold Slith
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, it gains first strike until end of turn.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Slith
Hexgold Slith (mh3) 30
Inspired Inventor
When this creature enters, choose one —
• You get
(three energy counters).
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
Creature - Human Artificer
Inspired Inventor (mh3) 32
Inspiring Paladin
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
During your turn, creatures you control with +1/+1 counters on them have first strike.
Creature - Human Knight
Inspiring Paladin (fdn) 18
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Ally Rebel
Jeong Jeong's Deserters (tla) 25
Loxodon Battle Priest
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
Creature - Cleric Elephant
Loxodon Battle Priest (tdm) 15
Luxknight Breacher
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Creature - Human Knight
Luxknight Breacher (eoe) 26
Luxknight Breacher
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Creature - Human Knight
Luxknight Breacher (eoe) 26
Mockingbird, Ace Agent
Double strike
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
Legendary Creature - Human Spy Hero
Mockingbird, Ace Agent (msh) 22
Moment of Glory
Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Moment of Glory (hob) 21
Moment of Glory
Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Moment of Glory (hob) 21
Momo, Playful Pet
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
Legendary Creature - Ally Bat Lemur
Momo, Playful Pet (tla) 30
Patched Plaything
Double strike
This creature enters with two -1/-1 counters on it if you cast it from your hand.
Creature Artifact - Toy
Patched Plaything (dsk) 24
Pileated Provisioner
Flying
When this creature enters, put a +1/+1 counter on target creature you control without flying.
Creature - Bird Scout
Pileated Provisioner (blb) 25
Poised Practitioner
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Human Monk
Poised Practitioner (tdm) 18
Poised Practitioner
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Human Monk
Poised Practitioner (tdm) 18
Possessed Goat
, Discard a card: Put three +1/+1 counters on this creature and it becomes a black Demon in addition to its other colors and types. Activate only once.
Creature - Goat
Possessed Goat (dsk) 25
Practiced Offense
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Practiced Offense (sos) 25
Reluctant Dounguard
This creature enters with two -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Creature - Soldier Kithkin
Reluctant Dounguard (ecl) 31
Reluctant Dounguard
This creature enters with two -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Creature - Soldier Kithkin
Reluctant Dounguard (ecl) 31
Reluctant Role Model
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Creature - Human Survivor
Reluctant Role Model (dsk) 26
Rhoda, Geist Avenger
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
Legendary Creature - Human Soldier
Rhoda, Geist Avenger (voc) 46
Rising Populace
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
Creature - Human
Rising Populace (rvr) 25
Savior of the Sleeping
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Knight
Savior of the Sleeping (woe) 28
Savior of the Sleeping
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Knight
Savior of the Sleeping (woe) 28
Selfless Police Captain
This creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
Creature - Human Detective
Selfless Police Captain (spm) 12
Sentry Bot
Flash
This spell costs
less to cast for each creature attacking you.
When this creature enters, you get
for each creature attacking you.
At the beginning of combat on your turn, you may pay
. If you do, put a +1/+1 counter on each creature you control.
Creature Artifact - Robot
Sentry Bot (pip) 24
Skyknight Squire
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Creature - Scout Cat
Skyknight Squire (fdn) 23
Stirring Hopesinger
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Creature - Bird Bard
Stirring Hopesinger (sos) 35
Unholy Officiant
Vigilance
: Put a +1/+1 counter on this creature.
Creature - Vampire Cleric
Unholy Officiant (vow) 286
Warden of the Inner Sky
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
Creature - Human Soldier
Warden of the Inner Sky (lci) 43
Weftblade Enhancer
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftblade Enhancer (eoe) 44
Weftblade Enhancer
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftblade Enhancer (eoe) 44
Youthful Valkyrie
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Creature - Angel
Youthful Valkyrie (fdn) 149

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Creature

Qty: 41 Price: $14.91
Absolving Lammasu
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature - Lammasu
Absolving Lammasu (mkm) 2
Brightspear Zealot
Vigilance
This creature gets +2/+0 as long as you've cast two or more spells this turn.
Creature - Human Soldier
Brightspear Zealot (eoe) 8
Defenestrated Phantom
Flying
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Creature - Spirit
Defenestrated Phantom (mkm) 11
Dutiful Griffin
Flying
, Sacrifice two enchantments: Return this card from your graveyard to your hand.
Creature - Griffin
Dutiful Griffin (woe) 11
Gallant Pie-Wielder
First strike
Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature - Knight Dwarf
Gallant Pie-Wielder (woe) 15
Ivory Guardians
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Creature - Cleric Giant
Ivory Guardians (chr) 8
Keepers of the Faith
Creature - Human Cleric
Keepers of the Faith (chr) 9
Kree Commandos
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Soldier Villain Kree
Kree Commandos (msh) 19
Protective Parents
When this creature dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Creature - Human Peasant
Protective Parents (woe) 24
Savannah Lions
Creature - Cat
Savannah Lions (fdn) 146
Seasoned Consultant
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Creature - Human Detective
Seasoned Consultant (mkm) 33
Seasoned Consultant
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
Creature - Human Detective
Seasoned Consultant (mkm) 33
Silverclaw Griffin
Flying, first strike
Creature - Griffin
Silverclaw Griffin (dka) 21
Slayer of the Wicked
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Creature - Human Soldier
Slayer of the Wicked (inr) 39
Sun-Dappled Celebrant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Vigilance
Creature - Cleric Treefolk
Sun-Dappled Celebrant (ecl) 37
Sun-Dappled Celebrant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Vigilance
Creature - Cleric Treefolk
Sun-Dappled Celebrant (ecl) 37
Sundial, Dawn Tyrant
Legendary Creature Artifact - Construct
Sundial, Dawn Tyrant (dft) 31
Swiftwing Assailant
Flying
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature gets +0/+1 and has vigilance.
Creature - Warrior Bird
Swiftwing Assailant (dft) 32
Thousand Moons Crackshot
Whenever this creature attacks, you may pay
. When you do, tap target creature.
Creature - Human Soldier
Thousand Moons Crackshot (lci) 37
Took Reaper
When this creature dies, the Ring tempts you.
Creature - Peasant Halfling
Took Reaper (ltr) 35
Tuinvale Guide
Flying
Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature - Scout Faerie
Tuinvale Guide (woe) 36
Unassuming Sage
When this creature enters, you may pay
. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature - Human Wizard Peasant
Unassuming Sage (woe) 37
Wakandan Drone Flock
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature Artifact - Robot
Wakandan Drone Flock (msh) 40

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Cycling

Qty: 3 Price: $1.05
Shepherding Spirits
Flying
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Spirit
Shepherding Spirits (dsk) 31
Soaring Sandwing
Flying
When this creature enters, you gain 3 life.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur
Soaring Sandwing (lci) 35

Cycling

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Draw

Qty: 96 Price: $47.74
Agent 13, Sharon Carter
Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Spy Hero
Agent 13, Sharon Carter (msh) 1
Ashe, Princess of Dalmasca
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Rebel Noble
Ashe, Princess of Dalmasca (fin) 7
Attentive Sunscribe
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature Artifact - Gnome
Attentive Sunscribe (lci) 4
Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Elite Interceptor
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Elite Interceptor // Rejoinder (sos) 12
G'raha Tia
Reach
The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
Legendary Creature - Archer Cat
G'raha Tia (fin) 21
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Ally Pilot
Glider Kids (tla) 21
Glimmer Seeker
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Creature - Human Survivor
Glimmer Seeker (dsk) 14
Glimmer Seeker
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Creature - Human Survivor
Glimmer Seeker (dsk) 14
Goliath Paladin
Vigilance
When this creature enters, you take the initiative.
Creature - Knight Giant
Goliath Paladin (clb) 21
Harvestrite Host
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
Creature - Rabbit Citizen
Harvestrite Host (blb) 15
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Hero in Training
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
Creature - Human Hero
Hero in Training (msh) 16
Honor
Put a +1/+1 counter on target creature.
Draw a card.
Sorcery
Honor (eoe) 21
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Jolly Gerbils
Whenever you give a gift, draw a card.
Creature - Citizen Hamster
Jolly Gerbils (blb) 19
Kinjalli's Dawnrunner
Double strike
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Scout
Kinjalli's Dawnrunner (lci) 19
Kinjalli's Dawnrunner
Double strike
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Scout
Kinjalli's Dawnrunner (lci) 19
Lady of Laughter
Flying
Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
Creature - Faerie Noble
Lady of Laughter (woe) 309
Leonin Surveyor
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
During your turn, this creature has first strike.
Max speed —
, Exile this card from your graveyard: Draw a card.
Creature - Scout Cat
Leonin Surveyor (dft) 18
Living Phone
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature Artifact - Toy
Living Phone (dsk) 20
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior Ally
Master Piandao (tla) 28
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (2x2) 17
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (inr) 34
Moonlit Lamenter
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Draw a card. Activate only as a sorcery.
Creature - Cleric Treefolk
Moonlit Lamenter (ecl) 26
Novice Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Novice Inspector (mkm) 29
Pulsar Squadron Ace
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Pilot
Pulsar Squadron Ace (eoe) 28
Roving Harper
When this creature enters, draw a card.
Creature - Elf Scout
Roving Harper (clb) 40
Salt Road Packbeast
Affinity for creatures (This spell costs
less to cast for each creature you control.)
When this creature enters, draw a card.
Creature - Beast
Salt Road Packbeast (tdm) 23
Salt Road Packbeast
Affinity for creatures (This spell costs
less to cast for each creature you control.)
When this creature enters, draw a card.
Creature - Beast
Salt Road Packbeast (tdm) 23
Shore Lurker
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Scout Merfolk
Shore Lurker (ecl) 34
Slumbering Keepguard
Whenever an enchantment you control enters, scry 1.
: This creature gets +1/+1 until end of turn for each enchantment you control.
Creature - Human Knight
Slumbering Keepguard (woe) 29
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (plst) NEO-38
Splitskin Doll
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Creature Artifact - Toy
Splitskin Doll (dsk) 33
Squad Rallier
: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Scout
Squad Rallier (fdn) 24
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat
Star Charter (blb) 33
Starfighter Pilot
Whenever this creature becomes tapped, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Pilot
Starfighter Pilot (eoe) 38
Stiltzkin, Moogle Merchant
Lifelink
,
: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Legendary Creature - Moogle
Stiltzkin, Moogle Merchant (fin) 34
Tempest Hawk
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
Creature - Bird
Tempest Hawk (tdm) 31
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (inr) 301
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (inr) 301
Unsettling Twins
When this creature enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human
Unsettling Twins (dsk) 38
Vanguard Seraph
Flying
Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Warrior Angel
Vanguard Seraph (fdn) 28
Water Tribe Rallier
Waterbend
: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Creature - Human Soldier Ally
Water Tribe Rallier (tla) 42
Whiskervale Forerunner
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Mouse Bard
Whiskervale Forerunner (blb) 40

Draw

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Evasion

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Brightfield Glider
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Mount Possum
Brightfield Glider (dft) 4
Canyon Vaulter
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Creature - Kor Pilot
Canyon Vaulter (dft) 8
Cheeky House-Mouse
Creature - Mouse
Cheeky House-Mouse // Squeak By (woe) 7
Gaelicat
Flying, vigilance
As long as you control two or more artifacts, this creature gets +2/+0.
Creature - Cat
Gaelicat (fin) 22
Guardian of the Great Door
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
Creature - Angel
Guardian of the Great Door (lci) 16
Guardian of the Great Door
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
Creature - Angel
Guardian of the Great Door (lci) 16
Loyal Pegasus
Flying
This creature can't attack or block alone.
Creature - Pegasus
Loyal Pegasus (bng) 19
Marketwatch Phantom
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Creature - Spirit Detective
Marketwatch Phantom (mkm) 24
Miner's Guidewing
Flying, vigilance
When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature - Bird
Miner's Guidewing (lci) 24
Mouse Trapper
Flash
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Creature - Soldier Mouse
Mouse Trapper (blb) 22
Mouse Trapper
Flash
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Creature - Soldier Mouse
Mouse Trapper (blb) 22
Nimble Hobbit
Whenever this creature attacks, you may sacrifice a Food or pay
. When you do, tap target creature an opponent controls.
Creature - Peasant Halfling
Nimble Hobbit (ltr) 23
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (4ed) 50
Serra Angel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Angel
Serra Angel (fdn) 147
Shrike Force
Flying, double strike, vigilance
Creature - Knight Bird
Shrike Force (blb) 31
Shrike Force
Flying, double strike, vigilance
Creature - Knight Bird
Shrike Force (blb) 31
Soaring Stoneglider
As an additional cost to cast this spell, exile two cards from your graveyard or pay
.
Flying, vigilance
Creature - Cleric Elephant
Soaring Stoneglider (sos) 32
Starling, Aerial Ally
Flying
When Starling enters, another target creature you control gains flying until end of turn.
Legendary Creature - Human Hero
Starling, Aerial Ally (spm) 18
Starry-Eyed Skyrider
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Creature - Human Scout
Starry-Eyed Skyrider (tdm) 25

Evasion

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Finisher

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Regal Bunnicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
Creature - Unicorn Rabbit
Regal Bunnicorn (woe) 25

Finisher

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Lifegain

Qty: 51 Price: $19.47
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (fdn) 135
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (fdn) 135
Alabaster Host Sanctifier
Lifelink
Creature - Cleric Phyrexian
Alabaster Host Sanctifier (mom) 4
Apothecary Geist
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
Creature - Spirit
Apothecary Geist (inr) 10
Brightblade Stoat
First strike, lifelink
Creature - Soldier Weasel
Brightblade Stoat (blb) 4
Compassionate Healer
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Cleric Ally
Compassionate Healer (tla) 13
Cult Healer
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Creature - Human Doctor
Cult Healer (dsk) 2
Dazzling Angel
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Angel
Dazzling Angel (fdc) 24
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 12
Flight-Deck Coordinator
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
Creature - Human Soldier
Flight-Deck Coordinator (eoe) 17
Flight-Deck Coordinator
At the beginning of your end step, if you control two or more tapped creatures, you gain 2 life.
Creature - Human Soldier
Flight-Deck Coordinator (eoe) 17
Golden-Tail Disciple
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature Enchantment - Monk Fox
Golden-Tail Disciple (neo) 15
Healer's Hawk
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Bird
Healer's Hawk (fdn) 142
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Bird Bat
Lifecreed Duo (blb) 20
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Bird Bat
Lifecreed Duo (blb) 20
Oreskos Sun Guide
Inspired — Whenever this creature becomes untapped, you gain 2 life.
Creature - Cat Monk
Oreskos Sun Guide (bng) 22
Perimeter Enforcer
Flying, lifelink
Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
Creature - Human Detective
Perimeter Enforcer (mkm) 31
Perimeter Enforcer
Flying, lifelink
Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
Creature - Human Detective
Perimeter Enforcer (mkm) 31
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Kangaroo Rabbit
Rabaroo Troop (tla) 32
Stone Docent
, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Spirit Chimera
Stone Docent (sos) 36
Stone Docent
, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Spirit Chimera
Stone Docent (sos) 36
Wanderbrine Preacher
Whenever this creature becomes tapped, you gain 2 life.
Creature - Cleric Merfolk
Wanderbrine Preacher (ecl) 41
Wax-Wane Witness
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Creature - Cleric Bat
Wax-Wane Witness (blb) 39

Lifegain

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Mill

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Fear of Surveillance
Vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature Enchantment - Nightmare
Fear of Surveillance (dsk) 11
Owlin Historian
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
Creature - Cleric Bird
Owlin Historian (sos) 24

Mill

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Proliferate

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Proud Pack-Rhino
When this creature enters, choose one —
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rhino
Proud Pack-Rhino (mh3) 41

Proliferate

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Protection

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Ambrosia Whiteheart
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Legendary Creature - Bird
Ambrosia Whiteheart (fin) 6
Basri, Tomorrow's Champion
,
, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Knight
Basri, Tomorrow's Champion (dft) 3
Besotted Knight
Creature - Human Knight
Besotted Knight // Betroth the Beast (woe) 4
Blessed Hippogriff
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Creature - Hippogriff
Blessed Hippogriff // Tyr's Blessing (clb) 11
Bofur, Reliable Guardian
Lifelink
Legendary Creature - Scout Dwarf
Bofur, Reliable Guardian // Concerted Care (hob) 215
Bofur, Reliable Guardian
Lifelink
Legendary Creature - Scout Dwarf
Bofur, Reliable Guardian // Concerted Care (hob) 6
Burdened Stoneback
This creature enters with two -1/-1 counters on it.
, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Creature - Warrior Giant
Burdened Stoneback (ecl) 8
Captain Mar-Vell, Space-Born
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
Legendary Creature - Soldier Hero Kree
Captain Mar-Vell, Space-Born (msh) 12
Charmed Clothier
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Creature - Advisor Faerie
Charmed Clothier (woe) 6
Cloudsteel Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Kirin
Cloudsteel Kirin (neo) 8
Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays
for each of those creatures.
Legendary Creature - Dwarf Noble
Dáin, Lord of the Iron Hills (hob) 8
Earth Kingdom Protectors
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier Ally
Earth Kingdom Protectors (tla) 17
Essence of Antiquity
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Creature Artifact - Golem
Essence of Antiquity (mkm) 15
Flock Impostor
Changeling (This card is every creature type.)
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
Creature - Shapeshifter
Flock Impostor (ecl) 16
Forum Familiar
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
Creature - Cat
Forum Familiar (mkm) 16
Hardened Escort
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier
Hardened Escort (dsk) 16
Mischievous Pup
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature - Dog
Mischievous Pup (fdn) 144
Paladin Danse, Steel Maverick
Vigilance, lifelink
Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
Legendary Creature Artifact - Knight Synth
Paladin Danse, Steel Maverick (pip) 20
Spectral Shepherd
Flying
: Return target Spirit you control to its owner's hand.
Creature - Spirit
Spectral Shepherd (inr) 41
Tenth District Hero
, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Creature - Human
Tenth District Hero (mkm) 34
Wall of Swords
Defender (This creature can't attack.)
Flying
Creature - Wall
Wall of Swords (3ed) 43
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (3ed) 44
Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier
Zack Fair (fin) 45

Protection

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Pump

Qty: 85 Price: $31.15
Agent of Atlas
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Spy Hero
Agent of Atlas (msh) 3
Agents of S.H.I.E.L.D.
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Creature - Human Spy Hero
Agents of S.H.I.E.L.D. (msh) 5
Agents of S.H.I.E.L.D.
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Creature - Human Spy Hero
Agents of S.H.I.E.L.D. (msh) 5
Archon of the Wild Rose
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Creature - Archon
Archon of the Wild Rose (woe) 1
Arm the Cathars
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Sorcery
Arm the Cathars (vow) 3
Armory Mice
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature - Mouse
Armory Mice (woe) 3
Bane's Invoker
Wind Walk —
: Up to two target creatures each get +2/+2 and gain flying until end of turn.
Creature - Human Cleric
Bane's Invoker (clb) 7
Brave-Kin Duo
,
: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
Creature - Rabbit Mouse
Brave-Kin Duo (blb) 3
Brotherhood Scribe
Metalcraft —
: You get
(an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more
during your turn, creatures you control get +1/+1 until end of turn.
Creature - Human Artificer
Brotherhood Scribe (pip) 13
Crowd of True Believers
: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Creature - Human Citizen
Crowd of True Believers (msh) 14
Dual-Sun Adepts
Double strike
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Dual-Sun Adepts (eoe) 12
Dwarven Provisioner
: Creatures you control get +1/+1 until end of turn.
Creature - Dwarf Citizen
Dwarven Provisioner (hob) 9
Dwarven Provisioner
: Creatures you control get +1/+1 until end of turn.
Creature - Dwarf Citizen
Dwarven Provisioner (hob) 9
Eagle of the Great Shelf
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
Creature - Soldier Bird
Eagle of the Great Shelf (hob) 11
Eagle of the Great Shelf
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
Creature - Soldier Bird
Eagle of the Great Shelf (hob) 11
East Wind Avatar
Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature - Avatar Bird Spirit
East Wind Avatar (tmt) 5
Eiganjo Exemplar
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature Enchantment - Human Samurai
Eiganjo Exemplar (neo) 10
Friendly Ghost
Flying
When this creature enters, target creature gets +2/+4 until end of turn.
Creature - Spirit
Friendly Ghost (dsk) 12
Friendly Ghost
Flying
When this creature enters, target creature gets +2/+4 until end of turn.
Creature - Spirit
Friendly Ghost (dsk) 12
Gallant Fowlknight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Creature - Knight Kithkin
Gallant Fowlknight (ecl) 17
Gallant Fowlknight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Creature - Knight Kithkin
Gallant Fowlknight (ecl) 17
Honorbound Page
First strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Honorbound Page // Forum's Favor (sos) 19
Inkshape Demonstrator
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
Creature - Cleric Elephant
Inkshape Demonstrator (sos) 21
Kinsbaile Aspirant
As an additional cost to cast this spell, behold a Kithkin or pay
. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.)
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature - Kithkin Citizen
Kinsbaile Aspirant (ecl) 21
Lake-town Toymaker
At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn.
Creature - Human Artificer
Lake-town Toymaker (hob) 19
Neighborhood Guardian
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Creature - Unicorn
Neighborhood Guardian (mkm) 26
Neighborhood Guardian
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Creature - Unicorn
Neighborhood Guardian (mkm) 339
Nyxborn Unicorn
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Enchanted creature gets +2/+2 and has mentor.
Creature Enchantment - Unicorn
Nyxborn Unicorn (mh3) 37
Optimistic Scavenger
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Creature - Human Scout
Optimistic Scavenger (dsk) 21
Ori, Keeper of Songs
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Ori gets +1/+0 and has vigilance.
Legendary Creature - Dwarf Bard
Ori, Keeper of Songs (hob) 23
Orphans of the Wheat
Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Creature - Human
Orphans of the Wheat (dsk) 22
Quill-Blade Laureate
Double strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Cleric
Quill-Blade Laureate // Twofold Intent (sos) 27
Rehearsed Debater
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn.
Creature - Djinn Bard
Rehearsed Debater (sos) 29
Seasoned Warrenguard
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
Creature - Warrior Rabbit
Seasoned Warrenguard (blb) 30
Seasoned Warrenguard
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
Creature - Warrior Rabbit
Seasoned Warrenguard (blb) 30
Snow Villiers
Vigilance
Snow Villiers's power is equal to the number of creatures you control.
Legendary Creature - Human Monk Rebel
Snow Villiers (fin) 33
Soldier of the Grey Host
Flash
Flying
When this creature enters, target creature gets +2/+0 until end of turn.
Creature - Soldier Spirit
Soldier of the Grey Host (ltr) 32
Spiritcall Enthusiast
Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Spiritcall Enthusiast // Scrollboost (sos) 33
Spiritcall Enthusiast
Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat
Spiritcall Enthusiast // Scrollboost (sos) 33
Thoughtweft Imbuer
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
Creature - Advisor Kithkin
Thoughtweft Imbuer (ecl) 38
Timid Shieldbearer
: Creatures you control get +1/+1 until end of turn.
Creature - Soldier Kithkin
Timid Shieldbearer (ecl) 39
Tributary Vaulter
Flying
Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.
Creature - Warrior Merfolk
Tributary Vaulter (ecl) 40
Warren Elder
: Creatures you control get +1/+1 until end of turn.
Creature - Cleric Rabbit
Warren Elder (blb) 37
Water Tribe Captain
: Creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Ally
Water Tribe Captain (tla) 41
Wild Pack Squad
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Creature - Human Mercenary
Wild Pack Squad (spm) 23

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Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (inr) 8Ambitious Farmhand // Seasoned Cathar (inr) 8
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (fca) 22
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble
Discerning Financier (woe) 10
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (fdn) 141
Mardu Devotee
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: Add
,
, or
. Activate only once each turn.
Creature - Human Scout
Mardu Devotee (tdm) 16
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs
less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Legendary Creature - Ally Bat Lemur
Momo, Friendly Flier (tla) 29
Scouting Hawk
Flying
Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Bird
Scouting Hawk (clb) 41
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Sunblade Samurai
Vigilance (Attacking doesn't cause this creature to tap.)
Channel —
, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature Enchantment - Human Samurai
Sunblade Samurai (neo) 315
Sunstar Expansionist
When this creature enters, if an opponent controls more lands than you, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Creature - Human Knight
Sunstar Expansionist (eoe) 41

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Abuelo's Awakening
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Sorcery
Abuelo's Awakening (lci) 1
Call a Surprise Witness
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Call a Surprise Witness (mkm) 6
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Dewdrop Cure (blb) 10
Emerge from the Cocoon
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Sorcery
Emerge from the Cocoon (dsk) 5
Emerge from the Cocoon
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Sorcery
Emerge from the Cocoon (dsk) 5
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (soa) 5
Jackdaw Savior
Flying
Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Creature - Cleric Bird
Jackdaw Savior (blb) 18
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get
(two energy counters). Then you may pay an amount of
equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Jolted Awake (mh3) 33
Oltec Archaeologists
When this creature enters, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Human Artificer Scout
Oltec Archaeologists (lci) 27
Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sorcery
Open the Vaults (pip) 168
Return Triumphant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery
Return Triumphant (woe) 26
Savior of the Small
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
Creature - Kor Survivor
Savior of the Small (dsk) 27
Scout for Survivors
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of them.
Sorcery
Scout for Survivors (eoe) 33
Summoned Dromedary
Vigilance
: Return this card from your graveyard to your hand. Activate only as a sorcery.
Creature - Spirit Camel
Summoned Dromedary (sos) 37
Sun-Blessed Healer
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Creature - Human Cleric
Sun-Blessed Healer (fdn) 25
Wayspeaker Bodyguard
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.
Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
Creature - Monk Orc
Wayspeaker Bodyguard (tdm) 34
Wayspeaker Bodyguard
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.
Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
Creature - Monk Orc
Wayspeaker Bodyguard (tdm) 34
White Widow, Free Agent
When White Widow enters, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Villain Hero
White Widow, Free Agent (msh) 42

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Angel of Finality
Flying
When this creature enters, exile target player's graveyard.
Creature - Angel
Angel of Finality (fdn) 136
Angelic Purge
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Sorcery
Angelic Purge (inr) 9
Arashin Sunshield
When this creature enters, exile up to two target cards from a single graveyard.
,
: Tap target creature.
Creature - Human Warrior
Arashin Sunshield (tdm) 3
Aurelia's Vindicator
Flying, lifelink, ward

Disguise

When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature - Angel
Aurelia's Vindicator (mkm) 4
Avacynian Priest
,
: Tap target non-Human creature.
Creature - Human Cleric
Avacynian Priest (inr) 12
Banish from Edoras
This spell costs
less to cast if it targets a tapped creature.
Exile target creature.
Sorcery
Banish from Edoras (ltr) 1
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (fdn) 139
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (fdn) 139
Coeurl
,
: Tap target nonenchantment creature.
Creature - Beast Cat
Coeurl (fin) 12
Coeurl
,
: Tap target nonenchantment creature.
Creature - Beast Cat
Coeurl (fin) 12
Collision Course
Choose one —
• Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.
• Destroy target artifact.
Sorcery
Collision Course (dft) 10
Curious Farm Animals
When this creature dies, you gain 3 life.
, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Creature - Bird Boar Ox Elk
Curious Farm Animals (tla) 14
Cursed Courtier
Lifelink
When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Creature - Human Noble
Cursed Courtier (woe) 9
Cursed Courtier
Lifelink
When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
Creature - Human Noble
Cursed Courtier (woe) 9
Dawnbringer Cleric
When this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature - Human Cleric
Dawnbringer Cleric (clb) 15
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Driftgloom Coyote
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
Creature - Elemental Coyote
Driftgloom Coyote (blb) 11
Earth Kingdom Jailer
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
Creature - Human Soldier Ally
Earth Kingdom Jailer (tla) 16
Exorcise
Exile target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Exorcise (dsk) 8
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Sorcery
Expel the Interlopers (woe) 13
Expel the Unworthy
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature with mana value 3 or less. If this spell was kicked, instead choose target creature. Exile the chosen creature, then its controller gains life equal to its mana value.
Sorcery
Expel the Unworthy (mh3) 25
Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Creature Enchantment - Nightmare
Fear of Abduction (dsk) 9
Fear of Immobility
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Enchantment - Nightmare
Fear of Immobility (dsk) 10
Frostbridge Guard
,
: Tap target creature.
Creature - Soldier Elemental
Frostbridge Guard (woe) 14
Githzerai Monk
Flash
Flying
Psychic Defense — When this creature enters, tap all creatures you don't control.
Creature - Monk Gith
Githzerai Monk (clb) 20
Griffnaut Tracker
Flying
When this creature enters, exile up to two target cards from a single graveyard.
Creature - Human Detective
Griffnaut Tracker (mkm) 17
Guardian Naga
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
Creature - Snake
Guardian Naga // Banishing Coils (clb) 23
Guardian Naga
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
Creature - Snake
Guardian Naga // Banishing Coils (clb) 23
Lucky Offering
Destroy target artifact with mana value 3 or less. You gain 3 life.
Sorcery
Lucky Offering (neo) 27
Murdock's Crusade
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Sorcery
Murdock's Crusade (msh) 24
Murdock's Crusade
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Sorcery
Murdock's Crusade (msh) 24
Nettle Guard
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Soldier Mouse
Nettle Guard (blb) 23
Nettle Guard
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Soldier Mouse
Nettle Guard (blb) 23
No Witnesses
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
No Witnesses (mkm) 27
Red Guardian, Super-Soldier
Flash
When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
Legendary Creature - Human Soldier Villain
Red Guardian, Super-Soldier (msh) 34
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 10
Rimefur Reindeer
Whenever an enchantment you control enters, tap target creature an opponent controls.
Creature - Elk
Rimefur Reindeer (woe) 27
Sanctuary Wall
Defender
,
: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Artifact - Wall
Sanctuary Wall (mkm) 32
Shattered Acolyte
Lifelink
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Dwarf Warlock
Shattered Acolyte (sos) 31
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (clb) 43
Solstice Zealot
When this creature enters, you get
(two energy counters).
, Pay
: Tap target creature.
Creature - Cleric Rhino
Solstice Zealot (mh3) 43
Soul-Guide Gryff
Flying
When this creature enters, exile up to one target card from a graveyard.
Creature - Spirit Hippogriff
Soul-Guide Gryff (inr) 40
Starport Security
,
: Tap another target creature. This ability costs
less to activate if you control a creature with a +1/+1 counter on it.
Creature Artifact - Soldier Robot
Starport Security (eoe) 39
Subjugator Angel
Flying
When this creature enters, tap all creatures your opponents control.
Creature - Angel
Subjugator Angel (inr) 43
Summon: Primal Garuda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Creature Enchantment - Saga Harpy
Summon: Primal Garuda (fin) 37
Unyielding Gatekeeper
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Creature - Cleric Elephant
Unyielding Gatekeeper (mkm) 35
Velvetwing Butterflies
Flying
Creature - Insect
Velvetwing Butterflies // Gaze in Wonder (hob) 30
Vengeful Villagers
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Human Citizen
Vengeful Villagers (tla) 40
Werefox Bodyguard
Flash
When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.
, Sacrifice this creature: You gain 2 life.
Creature - Knight Elf Fox
Werefox Bodyguard (woe) 39
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Sorcery
Winnowing (ecl) 43

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Vanguard of the Rose
, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
Creature - Knight Vampire
Vanguard of the Rose (lci) 42

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Lightstall Inquisitor
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs
more to cast. Each land played this way enters tapped.
Creature - Wizard Angel
Lightstall Inquisitor (eoe) 24
Tax Collector
When this creature enters, choose one —
• Tax — Until your next turn, spells your opponents cast cost
more to cast.
• Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature - Human Advisor
Tax Collector (acr) 9

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Aerith Rescue Mission
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Aerith Rescue Mission (fin) 5
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Legendary Creature - Soldier Spirit
Anafenza, Unyielding Lineage (tdm) 2
Antiquities on the Loose
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Antiquities on the Loose (sos) 7
Cat Collector
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Creature - Human Citizen
Cat Collector (fdn) 4
Dalkovan Packbeasts
Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Ox
Dalkovan Packbeasts (tdm) 7
Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble
Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16
Distract the Guards
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
Sorcery
Distract the Guards (acr) 3
Dragonback Lancer
Flying
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Creature - Human Soldier
Dragonback Lancer (tdm) 9
Dwarven Castle Guard
When this creature dies, create a 1/1 colorless Hero creature token.
Creature - Soldier Dwarf
Dwarven Castle Guard (fin) 18
Eager Glyphmage
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
Creature - Cleric Cat
Eager Glyphmage (sos) 11
Eastfarthing Farmer
When this creature enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Creature - Peasant Halfling
Eastfarthing Farmer (ltr) 8
Envoy of Okinec Ahau
: Create a 1/1 colorless Gnome artifact creature token.
Creature - Advisor Cat
Envoy of Okinec Ahau (lci) 11
Esgaroth Garrison
Esgaroth Garrison's power is equal to the number of creatures you control.
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Soldier
Esgaroth Garrison (hob) 13
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Soldier Dog
Fortress Kin-Guard (tdm) 12
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature - Soldier Dog
Fortress Kin-Guard (tdm) 12
Gather the White Lotus
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Gather the White Lotus (tla) 20
Goldmeadow Nomad
, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Creature - Scout Kithkin
Goldmeadow Nomad (ecl) 18
Group Project
Create a 2/2 red and white Spirit creature token.
Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Group Project (sos) 17
Guarded Heir
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create two 3/3 white Knight creature tokens.
Creature - Human Noble
Guarded Heir (fdn) 14
Honored Knight-Captain
When this creature enters, create a 1/1 white Human Soldier creature token.
, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Creature - Human Knight Advisor
Honored Knight-Captain (eoe) 22
Honored Knight-Captain
When this creature enters, create a 1/1 white Human Soldier creature token.
, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Creature - Human Knight Advisor
Honored Knight-Captain (eoe) 22
Hop to It
Create three 1/1 white Rabbit creature tokens.
Sorcery
Hop to It (blb) 16
Hop to It
Create three 1/1 white Rabbit creature tokens.
Sorcery
Hop to It (soa) 6
Informed Inkwright
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Creature - Human Wizard
Informed Inkwright (sos) 20
Inside Source
When this creature enters, create a 2/2 white and blue Detective creature token.
,
: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
Creature - Human Citizen
Inside Source (mkm) 19
Intrepid Rabbit
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gets +1/+1 until end of turn.
Creature - Soldier Rabbit
Intrepid Rabbit (blb) 17
Intrepid Rabbit
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gets +1/+1 until end of turn.
Creature - Soldier Rabbit
Intrepid Rabbit (blb) 17
Invasion Reinforcements
Flash
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Invasion Reinforcements (tla) 24
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip
.
Creature - Artificer Dwarf
Iron Hills Blacksmith (hob) 16
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip
.
Creature - Artificer Dwarf
Iron Hills Blacksmith (hob) 216
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip
.
Creature - Artificer Dwarf
Iron Hills Blacksmith (hob) 216
Kithkeeper
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.
Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
Creature - Elemental
Kithkeeper (ecl) 23
Knight Luminary
When this creature enters, create a 1/1 white Human Soldier creature token.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Knight
Knight Luminary (eoe) 23
Knight of Doves
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
Creature - Human Knight
Knight of Doves (woe) 19
Kyoshi Warriors
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Kyoshi Warriors (tla) 26
Kyoshi Warriors
When this creature enters, create a 1/1 white Ally creature token.
Creature - Human Warrior Ally
Kyoshi Warriors (tla) 26
Lake-town Lookout
When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Scout
Lake-town Lookout (hob) 18
Lake-town Lookout
When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Scout
Lake-town Lookout (hob) 18
Museum Nightwatch
When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Creature - Soldier Centaur
Museum Nightwatch (mkm) 25
Muster the Departed
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Muster the Departed (mh3) 36
Nesting Bot
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
Creature Artifact - Robot
Nesting Bot (dft) 22
Oltec Cloud Guard
Flying
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Creature - Human Soldier
Oltec Cloud Guard (lci) 28
Prideful Parent
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 1/1 white Cat creature token.
Creature - Cat
Prideful Parent (fdn) 21
Rayblade Trooper
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Human Soldier creature token.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Soldier
Rayblade Trooper (eoe) 30
Recruitment Drive
Roll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.
Sorcery
Recruitment Drive (clb) 38
Resolute Reinforcements
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Resolute Reinforcements (fdn) 145
Riling Dawnbreaker
Flying, vigilance
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Creature - Dragon
Riling Dawnbreaker // Signaling Roar (tdm) 21
Riling Dawnbreaker
Flying, vigilance
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Creature - Dragon
Riling Dawnbreaker // Signaling Roar (tdm) 292
Sergeant-at-Arms
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Creature - Human Soldier
Sergeant-at-Arms (dom) 32
Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay
. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature - Human Peasant
Spellbook Vendor (woe) 31
Tabaxi Toucaneers
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Cat Ranger
Tabaxi Toucaneers (clb) 46
The Crystal's Chosen
Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.
Sorcery
The Crystal's Chosen (fin) 14
Wyrm's Crossing Patrol
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Human Soldier
Wyrm's Crossing Patrol (clb) 51

Tokens

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Tutor

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From Father to Son
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
From Father to Son (fin) 20
Magitek Infantry
This creature gets +1/+0 as long as you control another artifact.
: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Creature Artifact - Soldier Robot
Magitek Infantry (fin) 25

Tutor

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Untap

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Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Creature Artifact - Pilot Robot
Interface Ace (dft) 17
Lulu, Loyal Hollyphant
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Angel Elephant
Lulu, Loyal Hollyphant (clb) 32
Thistledown Players
Whenever this creature attacks, untap target nonland permanent.
Creature - Mouse Bard
Thistledown Players (blb) 35
Thistledown Players
Whenever this creature attacks, untap target nonland permanent.
Creature - Mouse Bard
Thistledown Players (blb) 35
Thousand Moons Infantry
Untap this creature during each other player's untap step.
Creature - Human Soldier
Thousand Moons Infantry (lci) 38

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Deck Info

Deck stats

876 pips - 766 cards
7 mana - 7 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Description

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