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Commander
Size: 100Salt sum: 61.39
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Prjktr3d

134 views3 months ago
Commander
Size: 100Salt sum: 61.39
No deck tags

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Ixhel, Scion of Atraxa
Flying, vigilance, toxic 2
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
Legendary Creature - Angel Phyrexian
Ixhel, Scion of Atraxa (onc) 37

Commander

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Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (sld) 811

Anthem

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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (clb) 620
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (sld) 2172
Infectious Inquiry
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Sorcery
Infectious Inquiry (one) 97
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 304
Norn's Decree
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
Enchantment
Norn's Decree (onc) 47
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (cmm) 650
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 322
Smuggler's Share
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Enchantment
Smuggler's Share (ncc) 122
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (spg) 155
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (spg) 60

Draw

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Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 346
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 325

Finisher

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Bilious Skulldweller
Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Creature - Insect Phyrexian
Bilious Skulldweller (one) 83
Venerated Rotpriest
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
Creature - Druid Phyrexian
Venerated Rotpriest (one) 392

Infect

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Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (vma) 293
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (sld) 1532
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (ltc) 362
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (fca) 64
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 806
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 367
Forest
(
: Add
.)
Basic Land - Forest
Forest (2xm) 381
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 61
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (prm) 72305
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (h1r) 39
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 309
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (sld) 1751
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 456
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (ltc) 534
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 283
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (prm) 72315
Plains
(
: Add
.)
Basic Land - Plains
Plains (dsk) 272
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 81
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (sld) 7104
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ltc) 326
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (cp3) 6
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (vma) 311
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (vma) 313
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (neo) 297
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (prm) 72303
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (sld) 2813

Land

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Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (pkld) 5p
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (thb) 259

Lifegain

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Contaminant Grafter
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Creature - Druid Phyrexian
Contaminant Grafter (onc) 55
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (sld) 765

Proliferate

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Elesh Norn
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay
.
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian
Elesh Norn // The Argent Etchings (mom) 292Elesh Norn // The Argent Etchings (mom) 292
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (spg) 19
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 34
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2062
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 308
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 301
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 11

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 1492
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (lcc) 101
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (mps) 8
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m21) 317
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 614
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fca) 45
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Glistening Sphere
This artifact enters tapped.
When this artifact enters, proliferate.
: Add one mana of any color.
Corrupted —
: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
Artifact
Glistening Sphere (onc) 58
In Search of Greatness
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Enchantment
In Search of Greatness (khm) 364
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 189
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (wot) 67
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 913
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (sld) 1676

Ramp

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Geth's Summons
Return up to one target creature card from your graveyard to the battlefield.
Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Sorcery
Geth's Summons (onc) 49
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (spg) 73
Unnatural Restoration
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Unnatural Restoration (one) 191

Recursion

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (sld) 323
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (otp) 29
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 624
Infectious Bite
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Instant
Infectious Bite (one) 172
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ss2) 3
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (prm) 86138
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (sld) 1860
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (inr) 302
Vraska's Fall
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
Instant
Vraska's Fall (one) 116
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (sld) 58
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (soa) 12

Removal

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Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (znr) 315
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (mp2) 2
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 314
Hushbringer
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
Creature - Faerie
Hushbringer (eld) 339

Stax

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sld) 1856
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 412
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 452

Tutor

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Archon of Valor's Reach
Flying, vigilance, trample
As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
Creature - Archon
Archon of Valor's Reach (c20) 202
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 303
Collector Ouphe
Activated abilities of artifacts can't be activated.
Creature - Ouphe
Collector Ouphe (plst) MH1-158
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (mir) 299
Damping Sphere
If a land is tapped for two or more mana, it produces
instead of any other type and amount.
Each spell a player casts costs
more to cast for each other spell that player has cast this turn.
Artifact
Damping Sphere (dmr) 219
Ethersworn Canonist
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Creature Artifact - Human Cleric
Ethersworn Canonist (2xm) 14
Gaddock Teeg
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with
in their mana costs can't be cast.
Legendary Creature - Advisor Kithkin
Gaddock Teeg (puma) U21
Gaea's Blessing
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Sorcery
Gaea's Blessing (plst) DOM-161
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (jmp) 119
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35
Silence
Your opponents can't cast spells this turn.
Instant
Silence (sld) 1445
Spirit of the Labyrinth
Each player can't draw more than one card each turn.
Creature Enchantment - Spirit
Spirit of the Labyrinth (plst) BNG-27
Vat Emergence
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Vat Emergence (one) 112
Yasharn, Implacable Earth
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Legendary Creature - Elemental Boar
Yasharn, Implacable Earth (znr) 371

Maybeboard

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Deck Info

Deck stats

29 pips - 24 cards
24 mana - 20 cards
0 pips - 0 cards
0 mana - 9 cards
12 pips - 10 cards
25 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
28 pips - 23 cards
25 mana - 21 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Ixhel, Scion of Atraxa — Adaptive Stax, Value, and Resilient Finisher Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Ixhel, Scion of Atraxa deck is an adaptive Abzan control deck that combines stax elements, incremental value engines, creature-based pressure, and multiple backup win conditions. The deck is designed to slow opponents down, generate unavoidable advantage over time, and eventually convert a stable board position into a decisive victory.\nWhile poison counters are present through cards like Venerated Rotpriest, Bilious Skulldweller, and proliferate effects, poison is not the primary win condition. Instead, poison functions as a secondary pressure tool that forces opponents to respect an alternate clock while Ixhel generates value. Likewise, the Walking Ballista and Heliod, Sun-Crowned combo is included as a backup finisher rather than the deck’s central plan. The main path to victory is through controlling the table, developing a strong board presence, and finishing with powerful creature-based threats.\nPrimary Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s early game focuses on establishing mana development, efficient interaction, and disruptive permanents. Ramp pieces such as Sol Ring, Arcane Signet, Cultivate, Nature’s Lore, Three Visits, Smothering Tithe, and Archaeomancer’s Map help accelerate Ixhel and the deck’s larger threats while maintaining the ability to interact.\nOnce the deck begins establishing its board, the focus shifts toward controlling the pace of the game. Stax pieces such as Archon of Emeria, Drannith Magistrate, Hushbringer, Aven Mindcensor, Collector Ouphe, Rule of Law effects, and Spirit of the Labyrinth prevent opponents from executing explosive turns. These effects are not intended to completely lock the table out, but rather to create a slower environment where Ixhel’s value engine can take over.\nIxhel herself becomes the centerpiece of the midgame. By giving opponents poison counters and proliferating them, the deck gains access to additional resources while creating a threat opponents cannot ignore. Cards like Contaminant Grafter, Evolution Sage, and Karn’s Bastion increase pressure over time while also supporting the deck’s broader strategy.\nThe late game is about converting advantage into a win. Instead of depending on poison alone, the deck uses powerful finishers such as Craterhoof Behemoth, Moonshaker Cavalry, and Elesh Norn, Grand Cenobite to create overwhelming combat steps. The Heliod, Sun-Crowned and Walking Ballista combination provides a compact alternate victory option when combat is unavailable or opponents have stabilized behind defensive boards.\nEstimated Win Timing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built as a controlling midrange strategy rather than an explosive combo deck. Its expected win timing depends heavily on the matchup and how much disruption is required.\n"},{"attributes":{"bold":true},"insert":"Fast games:"},{"insert":" Turn 6-7 wins are possible when early disruption slows opponents and the deck develops a strong creature board into a finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Average games:"},{"insert":" Turn 8-10 is the expected range, where Ixhel has generated significant value and the deck begins closing through combat, accumulated poison pressure, or a backup combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Long games:"},{"insert":" Turn 10+ games are common against other control decks or highly interactive pods, where the deck relies on recursion, card advantage, and inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is not designed to race dedicated combo strategies. Instead, it aims to force the game into a slower state where its superior value engines and flexible win conditions become increasingly difficult to overcome.\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"High adaptability:"},{"insert":"\nThe deck has multiple ways to approach different matchups. It can play as a stax deck, a value engine, a creature-based finisher deck, or a combo-control deck depending on the game state.\n"},{"attributes":{"bold":true},"insert":"Strong disruption package:"},{"insert":"\nA large number of hate pieces allow the deck to interact with combo, graveyard strategies, creature engines, and artifact-heavy decks.\n"},{"attributes":{"bold":true},"insert":"Excellent long-game potential:"},{"insert":"\nIxhel, card draw engines like Guardian Project, Sylvan Library, Phyrexian Arena, Ohran Frostfang, and Smuggler’s Share, plus recursion tools give the deck strong inevitability.\n"},{"attributes":{"bold":true},"insert":"Multiple win routes:"},{"insert":"\nOpponents cannot simply prepare for one strategy. Combat damage, poison pressure, Heliod-Ballista, and large creature finishers all provide different paths to victory.\n"},{"attributes":{"bold":true},"insert":"Resilient board presence:"},{"insert":"\nProtection effects and recursion help preserve important creatures and allow the deck to recover after removal-heavy games.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Can be slower than dedicated combo decks:"},{"insert":"\nThe deck requires time to develop and may struggle against opponents who can win before disruption is established.\n"},{"attributes":{"bold":true},"insert":"Reliant on creatures staying in play:"},{"insert":"\nMany of the strongest engines and finishers are creature-based, making the deck vulnerable to repeated board wipes.\n"},{"attributes":{"bold":true},"insert":"Stax timing is important:"},{"insert":"\nPoorly timed hate pieces can slow opponents without advancing the deck’s own position. The pilot must carefully choose when to deploy disruption.\n"},{"attributes":{"bold":true},"insert":"Mana-intensive gameplay:"},{"insert":"\nThe deck has a demanding curve and relies on having access to all three colors consistently. Early mana disruption can significantly reduce its effectiveness.\n"},{"attributes":{"bold":true},"insert":"Not a pure poison deck:"},{"insert":"\nPlayers expecting a traditional infect/proliferate strategy may find the deck slower because poison is a supporting mechanic rather than the primary focus.\n"}]}
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