Prjktr3d
135 views3 months ago
Commander
Size: 100Salt sum: 61.39
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Ixhel, Scion of Atraxa
Flying, vigilance, toxic 2
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
Legendary Creature - Angel Phyrexian

Commander
(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Draw
(Ctrl to add secondary)
Finisher
(Ctrl to add secondary)
Infect
(Ctrl to add secondary)
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(Ctrl to add secondary)
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Lifegain
(Ctrl to add secondary)
Contaminant Grafter
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Creature - Druid Phyrexian

Proliferate
(Ctrl to add secondary)
Elesh Norn
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(Ctrl to add secondary)
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Ramp
(Ctrl to add secondary)
Geth's Summons
Return up to one target creature card from your graveyard to the battlefield.
Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Sorcery

Recursion
(Ctrl to add secondary)
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
(Ctrl to add secondary)
Stax
(Ctrl to add secondary)
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(Ctrl to add secondary)
Yasharn, Implacable Earth
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Legendary Creature - Elemental Boar

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Ixhel, Scion of Atraxa — Adaptive Stax, Value, and Resilient Finisher Strategy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Ixhel, Scion of Atraxa deck is an adaptive Abzan control deck that combines stax elements, incremental value engines, creature-based pressure, and multiple backup win conditions. The deck is designed to slow opponents down, generate unavoidable advantage over time, and eventually convert a stable board position into a decisive victory.\nWhile poison counters are present through cards like Venerated Rotpriest, Bilious Skulldweller, and proliferate effects, poison is not the primary win condition. Instead, poison functions as a secondary pressure tool that forces opponents to respect an alternate clock while Ixhel generates value. Likewise, the Walking Ballista and Heliod, Sun-Crowned combo is included as a backup finisher rather than the deck’s central plan. The main path to victory is through controlling the table, developing a strong board presence, and finishing with powerful creature-based threats.\nPrimary Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s early game focuses on establishing mana development, efficient interaction, and disruptive permanents. Ramp pieces such as Sol Ring, Arcane Signet, Cultivate, Nature’s Lore, Three Visits, Smothering Tithe, and Archaeomancer’s Map help accelerate Ixhel and the deck’s larger threats while maintaining the ability to interact.\nOnce the deck begins establishing its board, the focus shifts toward controlling the pace of the game. Stax pieces such as Archon of Emeria, Drannith Magistrate, Hushbringer, Aven Mindcensor, Collector Ouphe, Rule of Law effects, and Spirit of the Labyrinth prevent opponents from executing explosive turns. These effects are not intended to completely lock the table out, but rather to create a slower environment where Ixhel’s value engine can take over.\nIxhel herself becomes the centerpiece of the midgame. By giving opponents poison counters and proliferating them, the deck gains access to additional resources while creating a threat opponents cannot ignore. Cards like Contaminant Grafter, Evolution Sage, and Karn’s Bastion increase pressure over time while also supporting the deck’s broader strategy.\nThe late game is about converting advantage into a win. Instead of depending on poison alone, the deck uses powerful finishers such as Craterhoof Behemoth, Moonshaker Cavalry, and Elesh Norn, Grand Cenobite to create overwhelming combat steps. The Heliod, Sun-Crowned and Walking Ballista combination provides a compact alternate victory option when combat is unavailable or opponents have stabilized behind defensive boards.\nEstimated Win Timing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built as a controlling midrange strategy rather than an explosive combo deck. Its expected win timing depends heavily on the matchup and how much disruption is required.\n"},{"attributes":{"bold":true},"insert":"Fast games:"},{"insert":" Turn 6-7 wins are possible when early disruption slows opponents and the deck develops a strong creature board into a finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Average games:"},{"insert":" Turn 8-10 is the expected range, where Ixhel has generated significant value and the deck begins closing through combat, accumulated poison pressure, or a backup combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Long games:"},{"insert":" Turn 10+ games are common against other control decks or highly interactive pods, where the deck relies on recursion, card advantage, and inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is not designed to race dedicated combo strategies. Instead, it aims to force the game into a slower state where its superior value engines and flexible win conditions become increasingly difficult to overcome.\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"High adaptability:"},{"insert":"\nThe deck has multiple ways to approach different matchups. It can play as a stax deck, a value engine, a creature-based finisher deck, or a combo-control deck depending on the game state.\n"},{"attributes":{"bold":true},"insert":"Strong disruption package:"},{"insert":"\nA large number of hate pieces allow the deck to interact with combo, graveyard strategies, creature engines, and artifact-heavy decks.\n"},{"attributes":{"bold":true},"insert":"Excellent long-game potential:"},{"insert":"\nIxhel, card draw engines like Guardian Project, Sylvan Library, Phyrexian Arena, Ohran Frostfang, and Smuggler’s Share, plus recursion tools give the deck strong inevitability.\n"},{"attributes":{"bold":true},"insert":"Multiple win routes:"},{"insert":"\nOpponents cannot simply prepare for one strategy. Combat damage, poison pressure, Heliod-Ballista, and large creature finishers all provide different paths to victory.\n"},{"attributes":{"bold":true},"insert":"Resilient board presence:"},{"insert":"\nProtection effects and recursion help preserve important creatures and allow the deck to recover after removal-heavy games.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Can be slower than dedicated combo decks:"},{"insert":"\nThe deck requires time to develop and may struggle against opponents who can win before disruption is established.\n"},{"attributes":{"bold":true},"insert":"Reliant on creatures staying in play:"},{"insert":"\nMany of the strongest engines and finishers are creature-based, making the deck vulnerable to repeated board wipes.\n"},{"attributes":{"bold":true},"insert":"Stax timing is important:"},{"insert":"\nPoorly timed hate pieces can slow opponents without advancing the deck’s own position. The pilot must carefully choose when to deploy disruption.\n"},{"attributes":{"bold":true},"insert":"Mana-intensive gameplay:"},{"insert":"\nThe deck has a demanding curve and relies on having access to all three colors consistently. Early mana disruption can significantly reduce its effectiveness.\n"},{"attributes":{"bold":true},"insert":"Not a pure poison deck:"},{"insert":"\nPlayers expecting a traditional infect/proliferate strategy may find the deck slower because poison is a supporting mechanic rather than the primary focus.\n"}]}


























































































