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Commander
Size: 100Salt sum: 19.74
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CatchingUpOnCinema

453 views2 months ago
Commander
Size: 100Salt sum: 19.74
No deck tags

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Commander

Qty: 1 Price: $0.99
Thanos, the Mad Titan
Deathtouch, lifelink
Power-up —
: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Legendary Creature - Villain Eternal
Thanos, the Mad Titan (msh) 233

Commander

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Artifact

Qty: 1 Price: $0.35
Stolen Stark Tech
Flash
When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Equipped creature gets +1/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stolen Stark Tech (msh) 114

Artifact

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Burn

Qty: 1 Price: $0.99
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment
Shadow of the Goblin (spm) 87

Burn

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Creature

Qty: 31 Price: $28.85
Abomination, World Ravager
Menace, trample
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Berserker Villain Gamma
Abomination, World Ravager (msc) 47
Ares, God of War
Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
Legendary Creature - Warrior Villain God
Ares, God of War (msh) 202
Atlas, Sizable Stooge
Reach (This creature can block creatures with flying.)
Whenever Atlas attacks or blocks, you gain 1 life for each creature you control with power 4 or greater.
Legendary Creature - Human Villain
Atlas, Sizable Stooge (msc) 566
Baron Strucker, HYDRA Overlord
Villain spells you cast cost
less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain
Baron Strucker, HYDRA Overlord (msh) 446
Bullseye, Death Dealer
When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
,
, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
Legendary Creature - Human Assassin Villain
Bullseye, Death Dealer (msh) 209
Citizen V, Helmut Zemo
Lifelink
Whenever you gain life, put a +1/+1 counter on each Villain you control.
Legendary Creature - Human Villain Noble
Citizen V, Helmut Zemo (msc) 650
Crossbones, Malicious Mercenary
Deathtouch
Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
Legendary Creature - Human Villain Mercenary
Crossbones, Malicious Mercenary (msh) 91
Ghost, Spectral Saboteur
Flash
Intangibility — Ghost can't be blocked.
Legendary Creature - Human Rogue Villain
Ghost, Spectral Saboteur (msh) 214
Green Goblin, Back for More
Flying, menace
At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Goblin Villain
Green Goblin, Back for More (msc) 657
Helmut Zemo, Mastermind
Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
Legendary Creature - Human Villain Noble
Helmut Zemo, Mastermind (msc) 32
Iron Monger, Sadistic Tycoon
Flying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
Legendary Creature Artifact - Human Villain
Iron Monger, Sadistic Tycoon (msc) 45
Lady Loki, Agent of Chaos
Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.
Legendary Creature - Villain God Sorcerer
Lady Loki, Agent of Chaos (msc) 54
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma
Leader, Super-Genius (msh) 64
MACH-1, Swooping Scoundrel
Flying
When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Legendary Creature Artifact - Human Villain
MACH-1, Swooping Scoundrel (msc) 662
Madame Hydra
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Hydra (msh) 221
Madame Hydra, Reanimated
Menace (This creature can't be blocked except by two or more creatures.)
Madame Hydra gets +1/+1 for each creature card in your graveyard.
Whenever Madame Hydra enters or attacks, mill two cards. (Put the top two cards of your library into your graveyard.)
Legendary Creature - Human Horror Villain
Madame Hydra, Reanimated (msc) 538
Madame Masque
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Masque (msh) 104
Moonstone, Harsh Mistress
Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Legendary Creature - Human Villain Doctor
Moonstone, Harsh Mistress (msh) 107
Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain
Norman Osborn // Green Goblin (spm) 39Norman Osborn // Green Goblin (spm) 39
Radioactive Man
Deathtouch
Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Scientist Villain
Radioactive Man (msc) 665
Red Guardian, Super-Soldier
Flash
When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
Legendary Creature - Human Soldier Villain
Red Guardian, Super-Soldier (msh) 34
Red Hulk
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
Legendary Creature - Berserker Villain Gamma
Red Hulk (msh) 149
Songbird, Sonic Screamer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Discard a card: Songbird gains flying until end of turn. (She can't be blocked except by creatures with flying or reach.)
Legendary Creature - Human Villain
Songbird, Sonic Screamer (msc) 762
Swordsman, Sharp Scoundrel
Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Hero
Swordsman, Sharp Scoundrel (msh) 116
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary
Taskmaster, Mercenary Mimic (msh) 232
The Masters of Evil
Other Villains you control get +2/+1.
, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Villain
The Masters of Evil (msh) 105
U.S.Agent, John Walker
When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip
. Attach it to U.S.Agent.
Legendary Creature - Human Soldier Hero
U.S.Agent, John Walker (msh) 236
Ultron, Unlimited
Flying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay
. If you do, create a 2/2 colorless Robot Villain artifact creature token.
Legendary Creature Artifact - Villain Robot
Ultron, Unlimited (msc) 100
Valentina Allegra de Fontaine
Other Villains you control are Heroes in addition to their other types.
: Target Hero you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Spy Villain
Valentina Allegra de Fontaine (msc) 671
White Widow, Free Agent
When White Widow enters, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Return target artifact or enchantment card from your graveyard to your hand.
Legendary Creature - Human Villain Hero
White Widow, Free Agent (msh) 42
Winter Soldier, Icy Assassin
Vigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Assassin Villain
Winter Soldier, Icy Assassin (msh) 239

Creature

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Discard

Qty: 1 Price: $0.35
Shriek, Treblemaker
At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn.
Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player.
Legendary Creature - Mutant Villain
Shriek, Treblemaker (spm) 144

Discard

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Draw

Qty: 5 Price: $18.53
Green Goblin, Revenant
Flying, deathtouch
Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
Legendary Creature - Human Goblin Villain
Green Goblin, Revenant (spm) 130
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (msc) 179
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain
Prowler, Clawed Thief (msc) 186
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Unstable Experiment (msc) 789
Venom, Eddie Brock
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card.
Legendary Creature - Villain Symbiote
Venom, Eddie Brock (spe) 12

Draw

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Enchantment

Qty: 8 Price: $3.50
Avengers: Under Siege
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
Enchantment - Saga
Avengers: Under Siege (msh) 205
Criminal Enterprise
When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Enchantment
Criminal Enterprise (msc) 652
Glorious Purpose
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Enchantment - Plan
Glorious Purpose (msc) 31
Robot Domination
Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
Enchantment - Plan
Robot Domination (msh) 111
Secret Invasion
Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward
.
Enchantment - Aura
Secret Invasion (msh) 72
Super Intelligence
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Enchantment - Aura
Super Intelligence (msh) 77
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Thunderbolts Conspiracy (msh) 117
Training Regimen
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Enchantment
Training Regimen (msh) 192

Enchantment

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Evasion

Qty: 1 Price: $0.49
Rocket-Powered Goblin Glider
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip

Mayhem
Artifact - Equipment
Rocket-Powered Goblin Glider (msc) 825

Evasion

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Land

Qty: 36 Price: $23.30
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 22
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (ecc) 144
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
,
: Target creature gains haste until end of turn.
Land
Flamekin Village (ecc) 149
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (ecc) 150
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (ecc) 160
Rain-Slicked Copse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Forest
Rain-Slicked Copse (soc) 397
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ecc) 164
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (msc) 827
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ecc) 166
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (msc) 267
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (msc) 582
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275

Land

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Protection

Qty: 1 Price: $6.49
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202

Protection

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Ramp

Qty: 4 Price: $6.32
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (msc) 195
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (msc) 160

Ramp

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Recursion

Qty: 2 Price: $2.78
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
Legendary Creature - Villain Symbiote
Carnage, Crimson Chaos (spm) 125
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (msc) 171

Recursion

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Removal

Qty: 7 Price: $10.63
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (msc) 182
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (msc) 157
Spider-Sense
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Instant
Spider-Sense (spm) 46
The Death of Gwen Stacy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature.
II — Each player may discard a card. Each player who doesn't loses 3 life.
III — Exile any number of target players' graveyards.
Enchantment - Saga
The Death of Gwen Stacy (spm) 54
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Villainous Wrath
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Sorcery
Villainous Wrath (spm) 74

Removal

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Tokens

Qty: 1 Price: $0.49
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
Legendary Creature - Human Hero
The Sentry, Golden Guardian (msh) 35

Tokens

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Maybeboard

Qty: 14 Price: $33.40
Absorbing Man and Titania
Double all damage that creature sources you control would deal.
Legendary Creature - Human Villain
Absorbing Man and Titania (msc) 510
Baron Helmut Zemo
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature - Human Villain Noble
Baron Helmut Zemo (msh) 87
Eddie Brock
When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.
: Transform Eddie Brock. Activate only as a sorcery.
Legendary Creature - Human Villain Hero
Eddie Brock // Venom, Lethal Protector (spm) 55Eddie Brock // Venom, Lethal Protector (spm) 55
Fixer, Techno Terror
, Pay 2 life: Draw a card. Activate only if an artifact entered the battlefield under your control this turn.
Legendary Creature - Human Artificer Villain
Fixer, Techno Terror (msc) 656
Morbius the Living Vampire
Flying, vigilance, lifelink
, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Vampire Scientist Villain
Morbius the Living Vampire (spm) 137
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter
Morophon, the Boundless (m3c) 157
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Legendary Creature - Human Villain
Mysterio, Master of Illusion (spm) 37
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
: Add
,
, or
.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Oscorp Industries (spm) 182
Pyre of Heroes
,
, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Pyre of Heroes (khm) 241
Scorpion, Seething Striker
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Scorpion
Scorpion, Seething Striker (spm) 64
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (cmm) 327
Venom, Deadly Devourer
Vigilance, menace
: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
Legendary Creature - Villain Symbiote
Venom, Deadly Devourer (spe) 22
Venom, Evil Unleashed
Deathtouch
, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
Legendary Creature - Villain Symbiote
Venom, Evil Unleashed (msc) 800
Wolverine, Claws Out
You may have Wolverine assign his combat damage as though he weren't blocked.
Whenever a Mutant you control attacks, double its power until end of turn.
Legendary Creature - Mutant Berserker Hero
Wolverine, Claws Out (msc) 737

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Deck Info

Deck stats

6 pips - 6 cards
17 mana - 16 cards
15 pips - 12 cards
20 mana - 19 cards
46 pips - 40 cards
19 mana - 18 cards
17 pips - 16 cards
19 mana - 18 cards
6 pips - 4 cards
23 mana - 22 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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