109 views2 months ago
Commander
Size: 47Salt sum: 16.11
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FrenchFray

109 views2 months ago
Commander
Size: 47Salt sum: 16.11
No deck tags

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Commander

Qty: 1 Price: $0.49
Ratonhnhaké꞉ton
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Legendary Creature - Human Assassin
Ratonhnhaké꞉ton (acr) 62

Commander

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Anthem

Qty: 1 Price: $8.49
Achilles Davenport
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Legendary Creature - Human Assassin
Achilles Davenport (acr) 294

Anthem

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Copy

Qty: 2 Price: $2.48
Arna Kennerüd, Skycaptain
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Legendary Creature - Human Knight
Arna Kennerüd, Skycaptain (mh3) 178
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (pip) 234

Copy

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Draw

Qty: 15 Price: $38.53
Assassin Gauntlet
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip
Artifact - Equipment
Assassin Gauntlet (acr) 12
Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip
Artifact - Equipment
Biorganic Carapace (spm) 124
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
Legendary Creature - Human Assassin
Ezio, Blade of Vengeance (acr) 275
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Mask of the Schemer
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Equip
Artifact - Equipment
Mask of the Schemer (ncc) 28
Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment
Ninja's Blades (fin) 108
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Rook Turret
Flying
Whenever another artifact you control enters, you may draw a card. If you do, discard a card.
Creature Artifact - Construct
Rook Turret (fin) 69
Senu, Keen-Eyed Protector
Flying, vigilance
, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Legendary Creature - Bird Scout
Senu, Keen-Eyed Protector (acr) 8
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Vanish into Memory
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Instant
Vanish into Memory (afc) 196
Zephyr Boots
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Zephyr Boots (stx) 261

Draw

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Evasion

Qty: 3 Price: $10.69
Hookblade
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0.
During your turn, equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hookblade (acr) 6
Lydia Frye
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Assassin
Lydia Frye (acr) 60
Noctis, Heir Apparent
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike —
: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
Legendary Creature - Human Noble
Noctis, Heir Apparent (fic) 460

Evasion

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Finisher

Qty: 2 Price: $14.78
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Ramses, Assassin Lord
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Legendary Creature - Human Assassin
Ramses, Assassin Lord (dmc) 39

Finisher

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Mill

Qty: 1 Price: $0.35
Candlestick
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Candlestick (mkm) 43

Mill

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Protection

Qty: 2 Price: $21.48
Caduceus, Staff of Hermes
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
Legendary Artifact - Equipment
Caduceus, Staff of Hermes (acr) 2
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (cmm) 958

Protection

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Pump

Qty: 3 Price: $31.47
Battlefield Improvisation
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
Instant
Battlefield Improvisation (acr) 276
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72

Pump

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Ramp

Qty: 1 Price: $19.99
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238

Ramp

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Recursion

Qty: 3 Price: $14.97
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (eoc) 71
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (ltr) 17
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Artifact - Equipment
Sword of Once and Future (mom) 265

Recursion

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Removal

Qty: 5 Price: $11.41
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (afc) 198
Meteor Sword
When this Equipment enters, destroy target permanent.
Equipped creature gets +3/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Meteor Sword (tla) 258
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (fic) 331

Removal

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Deck Info

Deck stats

21 pips - 20 cards
0 mana - 0 cards
19 pips - 18 cards
0 mana - 0 cards
9 pips - 9 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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Description

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