153 views46 days ago
Commander
Size: 100Salt sum: 64.37
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MaceWeedu

153 views46 days ago
Commander
Size: 100Salt sum: 64.37

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{"ops":[{"insert":"The Tenth Doctor and Rose Tyler"},{"attributes":{"header":1},"insert":"\n"},{"insert":"What the deck is trying to do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Jeskai suspend deck built around attacking, manipulating the top of the library, and casting expensive spells from exile.\nRose Tyler is the deck’s main source of early pressure. Every suspended card and every other permanent with a time counter makes her grow faster when she attacks. The Tenth Doctor is the engine. Once he is on the battlefield, every attack suspends the first nonland card from the top of the library with three time counters.\nThe deck usually wins in one of four ways:\nRose kills players through commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sword of Feast and Famine and Aggravated Assault create infinite combats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rousing Refrain and the Tenth Doctor loop with Passionate Archaeologist."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Doctor cheats out something overwhelming such as Omniscience, Expropriate, Portal to Phyrexia, or Rise of the Eldrazi."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck looks complicated because there are a lot of time counters moving around, but the basic plan is simple:\n"},{"attributes":{"bold":true},"insert":"Develop mana, arrange the top of the library, attack, and turn the suspended card into either a win or a massive advantage."},{"insert":"\n\nHow I explain the deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"“This is a high-power Jeskai suspend deck. Rose is the clock and the Tenth Doctor is the engine. Every time I attack, the Doctor suspends a spell from the top of my library. I use Brainstorm, Scroll Rack, tutors, and Sensei’s Divining Top to control what he finds. Rose gets bigger from all the suspended cards, and I can either kill through commander damage, take infinite combats, or loop Rousing Refrain for infinite damage.”\n\nOpening hands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A good opening hand normally has:\nTwo or three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to blue mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one piece of acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A cantrip, draw engine, or topdeck setup card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction or protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An ideal hand might contain two lands, a fetchland, a two-mana rock, Rose, a cantrip, and a counterspell.\nHands with Sol Ring, Mana Vault, Chrome Mox, Mox Diamond, or Ancient Tomb can keep a more aggressive curve, but I still need colored mana. The deck is not actually functional if it produces six colorless mana and cannot cast Rose, a cantrip, or interaction.\nI should usually mulligan:\nOne-land hands without an exceptional amount of fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands without blue mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing several expensive suspend targets but no setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that do nothing until turn three or four"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with only protection and no way to develop"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I do not keep a hand simply because it contains Omniscience, Portal to Phyrexia, or Expropriate. Those cards are much better in the library, where the Doctor can suspend them, than stranded in my opening hand.\n\nEarly-game plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns one and two"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first turns are about mana and information.\nMy best early plays are:\nSol Ring or another fast mana piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A two-mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ponder or Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Suspending Ancestral Vision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Suspending Dinosaurs on a Spaceship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rose Tyler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rose is worth casting early when I already have something suspended or expect to cast the Doctor soon. Even if she is still small, having Rose ready to attack means the Doctor can trigger immediately on the turn he enters.\nThe Tenth Doctor triggers whenever "},{"attributes":{"bold":true},"insert":"I attack"},{"insert":". He does not have to be the attacking creature. That means I can cast the Doctor, attack with Rose, and get an Allons-y! trigger immediately.\nTurns three and four"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At this point I want to establish one of the following:\nThe Tenth Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack or Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A protected Rose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several suspended cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enough mana to cast the Doctor while keeping interaction available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I should not automatically cast the Doctor as soon as I reach five mana. If the table is holding removal or I cannot attack that turn, it may be better to continue developing and cast him with protection available.\nOnce the Doctor is active, I should avoid attacking blindly whenever possible. The deck contains counterspells, protection spells, and tutors that I usually do not want stranded in suspend for three turns.\n\nSetting up the Doctor"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The strongest cards in the deck are often the cards that control the top of the library.\nBrainstorm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brainstorm lets me put an expensive spell from my hand on top of the library immediately before combat.\nThe usual sequence is:\nCast Brainstorm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put the expensive card on top."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with any creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Doctor suspends that card with three time counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the Doctor after combat to remove the counters and cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fetchlands are especially important with Brainstorm. After putting unwanted cards back, I can crack a fetchland and shuffle them away.\nScroll Rack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Scroll Rack turns expensive cards stuck in my hand into perfect Doctor targets.\nI can temporarily exile the cards I want to keep, draw fresh cards, and stack the returned cards on top in the order I want the Doctor to suspend them.\nThis is one of the best setup cards in the deck and is often a tutor target when I already have mana but need a reliable engine.\nSensei’s Divining Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Top lets me inspect and reorder the first three cards before attacking.\nI need to be careful with its draw ability. Drawing with Top puts Top itself on top of the library. If I then attack, the Doctor may suspend Sensei’s Divining Top instead of the card I actually wanted.\nEnlightened Tutor and Mystical Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These become much stronger with the Doctor because they place their target directly on top.\nEnlightened Tutor can set up:\nOmniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Portal to Phyrexia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystical Tutor can set up:\nExpropriate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Eldrazi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rousing Refrain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A needed counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When the Doctor is in play, I need to decide whether I want to "},{"attributes":{"bold":true},"insert":"draw"},{"insert":" the tutored card or "},{"attributes":{"bold":true},"insert":"suspend"},{"insert":" it. If I attack after casting the tutor, the Doctor will take it from the top.\nThat is often exactly what I want, but I should not do it by accident.\n\nAttack trigger order"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When Rose attacks while the Tenth Doctor is in play, both commanders trigger.\nTo maximize Rose’s growth:\nPut Rose’s trigger on the stack first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put the Doctor’s trigger above it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Doctor’s trigger resolves first and suspends a new card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rose’s trigger then resolves and counts that new suspended card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rose counts the number of suspended cards I own and the number of other permanents I control with time counters. She does not care how many counters are on each suspended card.\nOnce Rose has counters, however, each additional counter directly increases her power and toughness.\n\nUsing time travel correctly"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Time travel does not force me to move every counter in the same direction.\nFor each suspended card and each permanent I control with a time counter, I can choose to add or remove a counter independently.\nDuring one activation of the Tenth Doctor, I can:\nRemove three counters from the spell I want to cast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add three counters to Rose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add three counters to Rotating Fireplace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add three counters to the War Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add counters to another suspended card that I want to keep in exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I should not always remove counters from everything.\nSometimes leaving several cards suspended is better because each suspended card makes Rose grow faster on future attacks. I should release the card that matters while preserving the others as fuel for Rose.\nTraining Grounds reduces the Doctor’s activated ability from seven mana to five. That makes repeated time travel much more realistic and reduces the amount of mana needed for the Rousing Refrain combo.\n\nPrimary win condition: infinite combats"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sword of Feast and Famine + Aggravated Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Requirements:\nAggravated Assault on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine equipped to a creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The equipped creature can deal combat damage to a player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least five lands that can produce "},{"attributes":{"code":true},"insert":"3RR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The sequence is:\nAttack with the equipped creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deal combat damage to a player."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sword of Feast and Famine untaps all my lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move to the postcombat main phase."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay "},{"attributes":{"code":true},"insert":"3RR"},{"insert":" to activate Aggravated Assault."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Take another combat and another main phase."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Connect with the Sword again and repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates infinite combat phases.\nThe mana must come from lands because Sword only untaps lands. Mana rocks can help cast the pieces, but they cannot replace the five lands needed to continue the loop.\nPsychic Paper is the easiest way to make the Sword carrier unblockable. Sonic Screwdriver can also make the creature unblockable for the turn.\nRose is the best creature to carry the Sword. Every combat gives her another attack trigger, so she rapidly becomes large enough to kill every opponent with commander damage.\nThe Tenth Doctor also triggers during every combat, even if he is not attacking. During the loop, he continues suspending cards from the library.\n\nPrimary win condition: Rousing Refrain loop"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Tenth Doctor + Rousing Refrain + Passionate Archaeologist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Requirements:\nThe Tenth Doctor on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rousing Refrain resolving or already suspended"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An opponent with enough cards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A main phase in which I can activate the Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without Training Grounds, the opponent needs at least "},{"attributes":{"bold":true},"insert":"seven cards"},{"insert":" in hand.\nWith Training Grounds, the opponent only needs at least "},{"attributes":{"bold":true},"insert":"five cards"},{"insert":".\nThe sequence is:\nRousing Refrain resolves and produces mana equal to the chosen opponent’s hand size."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rousing Refrain exiles itself with three time counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay seven mana, or five with Training Grounds, to activate the Tenth Doctor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Time travel three times and remove all three counters from Rousing Refrain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Rousing Refrain from exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Passionate Archaeologist triggers and deals five damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rousing Refrain resolves, produces the mana again, and returns to exile with three counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At exactly seven mana, or five with Training Grounds, the loop creates infinite casts and infinite damage without gaining mana.\nIf the chosen opponent has more cards than the activation costs, the loop also creates infinite red mana.\nPassionate Archaeologist gives the triggered ability to each commander creature I control. If both Rose and the Tenth Doctor are on the battlefield, each one triggers when I cast Rousing Refrain from exile, dealing a total of ten damage during every loop.\nThe damage triggers when the spell is "},{"attributes":{"bold":true},"insert":"cast"},{"insert":", not when it resolves. Even if someone counters Rousing Refrain, the Passionate Archaeologist triggers have already happened.\n\nRose commander-damage plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I do not always need a combo.\nRose becomes dangerous very quickly when I have several suspended cards. Psychic Paper gives her ward and makes her unblockable, while Sonic Screwdriver can also clear a path.\nExtra combat cards make her significantly more threatening:\nSeize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aurelia, the Warleader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every additional attack gives Rose another group of time counters and gives the Doctor another suspend trigger.\nBoros Charm can give Rose double strike. If she has at least 11 power and connects, the two combat-damage steps deal at least 22 commander damage.\nI need to remember that Lightning Greaves gives shroud. While Rose is wearing the Greaves, I cannot target her with Seize the Day, Boros Charm, another equip ability, or another targeted effect. I should move the Greaves to another creature before targeting or equipping Rose.\n\nCheating out the large spells"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Doctor gives every nonland card he finds exactly three time counters, regardless of its mana value. That is how the deck casts its expensive spells.\nThe cleanest setup is:\nPut the desired spell on top with Brainstorm, Scroll Rack, Sensei’s Divining Top, Enlightened Tutor, or Mystical Tutor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with any creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Doctor suspends that spell with three time counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the postcombat main phase, activate the Doctor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove all three counters and cast the spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Without Training Grounds, this costs seven mana after the attack. With Training Grounds, it costs five.\nBest Doctor hits"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Omniscience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Omniscience resolves, I can unload the cards in my hand without paying their mana costs. Tutors and draw spells become especially dangerous because each one finds or draws another free spell.\nRise of the Eldrazi"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This spell cannot be countered. It removes the most important permanent, draws four cards, and gives me an extra turn. It is often the safest large spell to set up against a counterspell-heavy table.\nExpropriate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Expropriate gives me at least one extra turn and may also steal important permanents. Even if opponents refuse to give me additional turns, taking their best permanents usually puts me far ahead.\nPortal to Phyrexia"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Portal forces each opponent to sacrifice three creatures and then begins reanimating creatures every upkeep. It is the best Doctor target when creature decks have established overwhelming boards.\nDinosaurs on a Spaceship"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When time counters are removed from Dinosaurs on a Spaceship while it is suspended, it creates flying, hasty Dinosaur tokens.\nActivating the Doctor and removing all three remaining counters can create three tokens before the original creature is cast. Those tokens can immediately attack, trigger the Doctor again, and add another wave of pressure.\n\nRecurring suspend cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Inspiring Refrain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Inspiring Refrain is repeatable card advantage. Each time it resolves, I draw two cards and it returns to exile with three counters.\nI can let it count down naturally or use the Doctor to cast it immediately when I need more cards.\nAncestral Vision"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is best suspended early. It gives Rose another suspended card to count and eventually draws three cards.\nIf I draw it late, the Doctor and Rotating Fireplace can still accelerate it.\nChronomantic Escape"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chronomantic Escape prevents creatures from attacking me until my next turn, then returns to exile with three counters.\nWith the Doctor, I can repeatedly remove those counters and recast it during my main phase. This can prevent combat decks from attacking me turn after turn while I assemble a win.\nIt is a defensive loop, not a win condition. I should use it to buy time rather than spending all my mana on it when I already have a winning line.\nRousing Refrain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Outside the combo, Rousing Refrain is still a strong burst of mana. It can fund:\nThe Doctor’s activated ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large interaction turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hard-casting a spell that became stuck in my hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting the Doctor and protecting him on the same turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTutor guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game:\nMystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A needed mana artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preparing a win:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Portal to Phyrexia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystical Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Preparing a win:\nRousing Refrain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expropriate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Eldrazi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting a win:\nTeferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generating resources:\nJeska’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brainstorm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Idyllic Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The usual targets are:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabricate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The usual targets are:\nSword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sonic Screwdriver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Portal to Phyrexia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Armory"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The target depends on what I already have:\nSword of Feast and Famine for the infinite-combat line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychic Paper when Rose is large enough to kill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves when I need haste or protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInteraction and protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck has enough interaction that I do not need to counter every value spell.\nI should save counterspells for:\nAn opponent’s win attempt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal aimed at a combo piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A board wipe I cannot otherwise survive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A permanent that shuts off suspend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A spell that would leave me too far behind to recover"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The most dangerous hate pieces are effects such as:\nDrannith Magistrate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lavinia, Azorius Renegade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rule of Law"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deafening Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cursed Totem"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Null Rod"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Collector Ouphe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drannith and Lavinia interfere with casting spells from suspend. Rule of Law effects stop the Rousing Refrain loop. Cursed Totem shuts down the Doctor’s activated ability. Artifact hate disables much of the mana, equipment, and topdeck package.\nSwords to Plowshares, Path to Exile, Suspend, Wear // Tear, Cyclonic Rift, Otawara, and the counterspell package should be aimed at those effects before I commit to a win.\nProtection spells"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the cleanest protection against a board wipe or a lethal attack. My suspended cards remain safe in exile while my battlefield phases out.\nEverybody Lives!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Everybody Lives! protects creatures and prevents anyone from winning or losing during that turn. It can stop an opposing combo even when I cannot directly counter it.\nIt does not protect my artifacts and enchantments from every form of removal, so it is not a universal answer.\nBoros Charm"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The indestructible mode protects my battlefield from most destroy-based sweepers.\nThe double-strike mode can unexpectedly turn Rose into a one-hit commander-damage kill.\nDeflecting Swat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This protects a commander or combo piece from targeted interaction and can redirect opposing spells or abilities to a better target.\nLightning Greaves"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Greaves protect the Doctor and allow him or another creature to attack immediately. I need to manage the shroud carefully when I plan to equip, target, or untap that creature.\n\nPlaying around board wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I do not need a large creature board to function. Rose and the Doctor are usually enough.\nI should avoid committing Rose, the Doctor, the War Doctor, Aurelia, and several Dinosaur tokens unless the extra bodies are immediately advancing a win.\nIf I suspect a board wipe:\nKeep Teferi’s Protection, Boros Charm, or Everybody Lives! available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let suspended cards generate delayed value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid committing both commanders unless needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Rose to pressure the player most likely to wipe the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make opponents spend removal on one threat before revealing the next"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time is my emergency reset. It phases out my creatures as well, including my commanders, so I should use it when the opposing board is more valuable than mine or when I need several turns to rebuild.\n\nThe War Doctor"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The War Doctor is a backup threat rather than the primary plan.\nCards being exiled and permanents phasing out add time counters to him. When he attacks, he can convert those counters into direct damage.\nHe is particularly useful when:\nRose has become too expensive to recast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat is difficult but one large attack trigger can remove a player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is naturally exiling many cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time or another phasing effect has generated counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I need a threat that does not depend on commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I should not treat him as mandatory. He is another angle of attack that happens to work naturally with what the deck is already doing.\n\nCommon mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Attacking without checking the top card"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Doctor can suspend a counterspell, tutor, or protection spell that I needed immediately. I should use Ponder, Brainstorm, Scroll Rack, Top, or a tutor before attacking whenever possible.\nOrdering the attack triggers incorrectly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When Rose attacks, the Doctor’s trigger should resolve first. I put Rose’s trigger on the stack first and the Doctor’s trigger above it.\nRemoving every time counter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I often want to keep several cards suspended so Rose continues growing. I should remove counters from the spell I need while adding counters to Rose and other useful permanents.\nForgetting that any attacker triggers the Doctor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Doctor does not need to attack. Rose, Esper Sentinel, a Dinosaur token, Aurelia, or the War Doctor can trigger Allons-y!\nSpending seven mana for minor value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Doctor’s activation is expensive. Unless Training Grounds is present, I should usually activate him to release a powerful spell, protect myself with Chronomantic Escape, or start a combo.\nUsing Lightning Greaves carelessly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shroud prevents me from targeting or equipping the creature. Move the Greaves before using Seize the Day, Boros Charm’s double-strike mode, Psychic Paper, or Sword of Feast and Famine.\nCracking fetchlands too early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fetchlands are valuable shuffle effects for Brainstorm, Scroll Rack, Sensei’s Divining Top, Enlightened Tutor, and Mystical Tutor. Unless I need the mana immediately, I should consider holding one.\nStopping the wrong spells"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I do not need to police the entire table. My interaction should stop wins, hate pieces, and effects that dismantle my own winning turn.\n\nIn-game cheat sheet"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep:\nTwo or three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blue mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw or topdeck setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid:\nNo blue source"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too many expensive spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No action before turn three"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All protection with no engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before attacking"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do I know the top card?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can I use Brainstorm, Top, Scroll Rack, or a tutor?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I have protection?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is there a suspended card I want to release?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If Rose attacks, stack Rose’s trigger first and the Doctor’s trigger second."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win checks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Infinite combats"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature that can connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five lands producing "},{"attributes":{"code":true},"insert":"3RR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite exile damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Tenth Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rousing Refrain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent with seven cards, or five with Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rose kill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rose has lethal commander power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychic Paper or Sonic Screwdriver provides evasion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day, Aurelia, or Aggravated Assault provides another combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm gives double strike at 11 or more power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doctor haymaker"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Put Omniscience, Portal, Expropriate, or Rise of the Eldrazi on top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Suspend it with three counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay seven, or five with Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Time travel three times and cast it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor shortcuts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Need infinite combats: Sword or Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need Rousing loop: Rousing Refrain or Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need Rose to connect: Psychic Paper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need topdeck control: Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need faster time travel: Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a major Doctor hit: Omniscience, Portal, Expropriate, or Rise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need protection: Teferi’s Protection or a counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blue first for setup and interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep making land drops even with mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preserve two red sources for Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five lands are required for the Sword loop"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seven available mana activates the Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Training Grounds reduces that to five"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The simplest route to victory"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Set the top, attack, release the suspended spell, and protect the result."},{"insert":"\n"}]}

Commander

Qty: 2 Price: $1.48
Rose Tyler
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human
Rose Tyler (who) 5
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey —
: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
Legendary Creature - Doctor Time Lord
The Tenth Doctor (who) 3

Commander

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Burn

Qty: 1 Price: $0.00
Passionate Archaeologist
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Legendary Enchantment - Background
Passionate Archaeologist (clb) 656

Burn

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Counters

Qty: 1 Price: $9.99
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46

Counters

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Draw

Qty: 11 Price: $276.19
Ancestral Vision
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Sorcery
Ancestral Vision (tdc) 144
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Inspiring Refrain (who) 216
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
The Parting of the Ways
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
Enchantment - Saga
The Parting of the Ways (who) 91

Draw

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Evasion

Qty: 1 Price: $0.59
Psychic Paper
As this Equipment becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward
, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip
Artifact - Equipment
Psychic Paper (who) 181

Evasion

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Finisher

Qty: 4 Price: $60.76
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (fdn) 651
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (msc) 166

Finisher

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Land

Qty: 36 Price: $699.97
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (who) 278
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (msh) 290
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 294
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (who) 309
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Trenzalore Clocktower
: Add
. Put a time counter on Trenzalore Clocktower.
,
, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Legendary Land
Trenzalore Clocktower (who) 190
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Protection

Qty: 6 Price: $175.95
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Chronomantic Escape
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Chronomantic Escape (fut) 4
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Instant
Everybody Lives! (who) 18
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Ramp

Qty: 18 Price: $1955.02
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Rotating Fireplace
This artifact enters tapped with a time counter on it.
: Add an amount of
equal to the number of time counters on this artifact.
,
: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Artifact
Rotating Fireplace (who) 183
Rousing Refrain
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Rousing Refrain (soc) 253
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Sonic Screwdriver
: Add one mana of any color.
,
: Untap another target artifact.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
: Target creature can't be blocked this turn.
Artifact
Sonic Screwdriver (who) 186
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9

Ramp

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Removal

Qty: 14 Price: $260.16
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (tsr) 61
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment
Out of Time (who) 209
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
Rise of the Eldrazi
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Sorcery
Rise of the Eldrazi (cmm) 716
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
The War Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Legendary Creature - Doctor Time Lord
The War Doctor (who) 167
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (pip) 222

Removal

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Tokens

Qty: 1 Price: $9.99
Dinosaurs on a Spaceship
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—

Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
Creature - Dinosaur
Dinosaurs on a Spaceship (who) 122

Tokens

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Tutor

Qty: 5 Price: $96.45
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34

Tutor

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Deck Info

Deck stats

19 pips - 16 cards
23 mana - 23 cards
25 pips - 20 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 10 cards
16 pips - 13 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 10 cards
3 pips - 1 card
11 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"The Tenth Doctor and Rose Tyler"},{"attributes":{"header":1},"insert":"\n"},{"insert":"What the deck is trying to do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Jeskai suspend deck built around attacking, manipulating the top of the library, and casting expensive spells from exile.\nRose Tyler is the deck’s main source of early pressure. Every suspended card and every other permanent with a time counter makes her grow faster when she attacks. The Tenth Doctor is the engine. Once he is on the battlefield, every attack suspends the first nonland card from the top of the library with three time counters.\nThe deck usually wins in one of four ways:\nRose kills players through commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sword of Feast and Famine and Aggravated Assault create infinite combats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rousing Refrain and the Tenth Doctor loop with Passionate Archaeologist."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Doctor cheats out something overwhelming such as Omniscience, Expropriate, Portal to Phyrexia, or Rise of the Eldrazi."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck looks complicated because there are a lot of time counters moving around, but the basic plan is simple:\n"},{"attributes":{"bold":true},"insert":"Develop mana, arrange the top of the library, attack, and turn the suspended card into either a win or a massive advantage."},{"insert":"\n\nHow I explain the deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"“This is a high-power Jeskai suspend deck. Rose is the clock and the Tenth Doctor is the engine. Every time I attack, the Doctor suspends a spell from the top of my library. I use Brainstorm, Scroll Rack, tutors, and Sensei’s Divining Top to control what he finds. Rose gets bigger from all the suspended cards, and I can either kill through commander damage, take infinite combats, or loop Rousing Refrain for infinite damage.”\n\nOpening hands"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A good opening hand normally has:\nTwo or three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to blue mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one piece of acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A cantrip, draw engine, or topdeck setup card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction or protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An ideal hand might contain two lands, a fetchland, a two-mana rock, Rose, a cantrip, and a counterspell.\nHands with Sol Ring, Mana Vault, Chrome Mox, Mox Diamond, or Ancient Tomb can keep a more aggressive curve, but I still need colored mana. The deck is not actually functional if it produces six colorless mana and cannot cast Rose, a cantrip, or interaction.\nI should usually mulligan:\nOne-land hands without an exceptional amount of fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands without blue mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing several expensive suspend targets but no setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that do nothing until turn three or four"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with only protection and no way to develop"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I do not keep a hand simply because it contains Omniscience, Portal to Phyrexia, or Expropriate. Those cards are much better in the library, where the Doctor can suspend them, than stranded in my opening hand.\n\nEarly-game plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns one and two"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first turns are about mana and information.\nMy best early plays are:\nSol Ring or another fast mana piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A two-mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ponder or Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Suspending Ancestral Vision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Suspending Dinosaurs on a Spaceship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rose Tyler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rose is worth casting early when I already have something suspended or expect to cast the Doctor soon. Even if she is still small, having Rose ready to attack means the Doctor can trigger immediately on the turn he enters.\nThe Tenth Doctor triggers whenever "},{"attributes":{"bold":true},"insert":"I attack"},{"insert":". He does not have to be the attacking creature. That means I can cast the Doctor, attack with Rose, and get an Allons-y! trigger immediately.\nTurns three and four"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At this point I want to establish one of the following:\nThe Tenth Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack or Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A protected Rose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several suspended cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enough mana to cast the Doctor while keeping interaction available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I should not automatically cast the Doctor as soon as I reach five mana. If the table is holding removal or I cannot attack that turn, it may be better to continue developing and cast him with protection available.\nOnce the Doctor is active, I should avoid attacking blindly whenever possible. The deck contains counterspells, protection spells, and tutors that I usually do not want stranded in suspend for three turns.\n\nSetting up the Doctor"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The strongest cards in the deck are often the cards that control the top of the library.\nBrainstorm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brainstorm lets me put an expensive spell from my hand on top of the library immediately before combat.\nThe usual sequence is:\nCast Brainstorm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put the expensive card on top."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with any creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Doctor suspends that card with three time counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the Doctor after combat to remove the counters and cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fetchlands are especially important with Brainstorm. After putting unwanted cards back, I can crack a fetchland and shuffle them away.\nScroll Rack"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Scroll Rack turns expensive cards stuck in my hand into perfect Doctor targets.\nI can temporarily exile the cards I want to keep, draw fresh cards, and stack the returned cards on top in the order I want the Doctor to suspend them.\nThis is one of the best setup cards in the deck and is often a tutor target when I already have mana but need a reliable engine.\nSensei’s Divining Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Top lets me inspect and reorder the first three cards before attacking.\nI need to be careful with its draw ability. Drawing with Top puts Top itself on top of the library. If I then attack, the Doctor may suspend Sensei’s Divining Top instead of the card I actually wanted.\nEnlightened Tutor and Mystical Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These become much stronger with the Doctor because they place their target directly on top.\nEnlightened Tutor can set up:\nOmniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Portal to Phyrexia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystical Tutor can set up:\nExpropriate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Eldrazi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rousing Refrain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A needed counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When the Doctor is in play, I need to decide whether I want to "},{"attributes":{"bold":true},"insert":"draw"},{"insert":" the tutored card or "},{"attributes":{"bold":true},"insert":"suspend"},{"insert":" it. If I attack after casting the tutor, the Doctor will take it from the top.\nThat is often exactly what I want, but I should not do it by accident.\n\nAttack trigger order"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When Rose attacks while the Tenth Doctor is in play, both commanders trigger.\nTo maximize Rose’s growth:\nPut Rose’s trigger on the stack first."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put the Doctor’s trigger above it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Doctor’s trigger resolves first and suspends a new card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rose’s trigger then resolves and counts that new suspended card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rose counts the number of suspended cards I own and the number of other permanents I control with time counters. She does not care how many counters are on each suspended card.\nOnce Rose has counters, however, each additional counter directly increases her power and toughness.\n\nUsing time travel correctly"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Time travel does not force me to move every counter in the same direction.\nFor each suspended card and each permanent I control with a time counter, I can choose to add or remove a counter independently.\nDuring one activation of the Tenth Doctor, I can:\nRemove three counters from the spell I want to cast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add three counters to Rose"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add three counters to Rotating Fireplace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add three counters to the War Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add counters to another suspended card that I want to keep in exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I should not always remove counters from everything.\nSometimes leaving several cards suspended is better because each suspended card makes Rose grow faster on future attacks. I should release the card that matters while preserving the others as fuel for Rose.\nTraining Grounds reduces the Doctor’s activated ability from seven mana to five. That makes repeated time travel much more realistic and reduces the amount of mana needed for the Rousing Refrain combo.\n\nPrimary win condition: infinite combats"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sword of Feast and Famine + Aggravated Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Requirements:\nAggravated Assault on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine equipped to a creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The equipped creature can deal combat damage to a player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least five lands that can produce "},{"attributes":{"code":true},"insert":"3RR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The sequence is:\nAttack with the equipped creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deal combat damage to a player."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sword of Feast and Famine untaps all my lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Move to the postcombat main phase."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay "},{"attributes":{"code":true},"insert":"3RR"},{"insert":" to activate Aggravated Assault."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Take another combat and another main phase."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Connect with the Sword again and repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates infinite combat phases.\nThe mana must come from lands because Sword only untaps lands. Mana rocks can help cast the pieces, but they cannot replace the five lands needed to continue the loop.\nPsychic Paper is the easiest way to make the Sword carrier unblockable. Sonic Screwdriver can also make the creature unblockable for the turn.\nRose is the best creature to carry the Sword. Every combat gives her another attack trigger, so she rapidly becomes large enough to kill every opponent with commander damage.\nThe Tenth Doctor also triggers during every combat, even if he is not attacking. During the loop, he continues suspending cards from the library.\n\nPrimary win condition: Rousing Refrain loop"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Tenth Doctor + Rousing Refrain + Passionate Archaeologist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Requirements:\nThe Tenth Doctor on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rousing Refrain resolving or already suspended"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An opponent with enough cards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A main phase in which I can activate the Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without Training Grounds, the opponent needs at least "},{"attributes":{"bold":true},"insert":"seven cards"},{"insert":" in hand.\nWith Training Grounds, the opponent only needs at least "},{"attributes":{"bold":true},"insert":"five cards"},{"insert":".\nThe sequence is:\nRousing Refrain resolves and produces mana equal to the chosen opponent’s hand size."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rousing Refrain exiles itself with three time counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay seven mana, or five with Training Grounds, to activate the Tenth Doctor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Time travel three times and remove all three counters from Rousing Refrain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Rousing Refrain from exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Passionate Archaeologist triggers and deals five damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rousing Refrain resolves, produces the mana again, and returns to exile with three counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At exactly seven mana, or five with Training Grounds, the loop creates infinite casts and infinite damage without gaining mana.\nIf the chosen opponent has more cards than the activation costs, the loop also creates infinite red mana.\nPassionate Archaeologist gives the triggered ability to each commander creature I control. If both Rose and the Tenth Doctor are on the battlefield, each one triggers when I cast Rousing Refrain from exile, dealing a total of ten damage during every loop.\nThe damage triggers when the spell is "},{"attributes":{"bold":true},"insert":"cast"},{"insert":", not when it resolves. Even if someone counters Rousing Refrain, the Passionate Archaeologist triggers have already happened.\n\nRose commander-damage plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I do not always need a combo.\nRose becomes dangerous very quickly when I have several suspended cards. Psychic Paper gives her ward and makes her unblockable, while Sonic Screwdriver can also clear a path.\nExtra combat cards make her significantly more threatening:\nSeize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aurelia, the Warleader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every additional attack gives Rose another group of time counters and gives the Doctor another suspend trigger.\nBoros Charm can give Rose double strike. If she has at least 11 power and connects, the two combat-damage steps deal at least 22 commander damage.\nI need to remember that Lightning Greaves gives shroud. While Rose is wearing the Greaves, I cannot target her with Seize the Day, Boros Charm, another equip ability, or another targeted effect. I should move the Greaves to another creature before targeting or equipping Rose.\n\nCheating out the large spells"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Doctor gives every nonland card he finds exactly three time counters, regardless of its mana value. That is how the deck casts its expensive spells.\nThe cleanest setup is:\nPut the desired spell on top with Brainstorm, Scroll Rack, Sensei’s Divining Top, Enlightened Tutor, or Mystical Tutor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with any creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Doctor suspends that spell with three time counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the postcombat main phase, activate the Doctor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove all three counters and cast the spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Without Training Grounds, this costs seven mana after the attack. With Training Grounds, it costs five.\nBest Doctor hits"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Omniscience"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Omniscience resolves, I can unload the cards in my hand without paying their mana costs. Tutors and draw spells become especially dangerous because each one finds or draws another free spell.\nRise of the Eldrazi"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This spell cannot be countered. It removes the most important permanent, draws four cards, and gives me an extra turn. It is often the safest large spell to set up against a counterspell-heavy table.\nExpropriate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Expropriate gives me at least one extra turn and may also steal important permanents. Even if opponents refuse to give me additional turns, taking their best permanents usually puts me far ahead.\nPortal to Phyrexia"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Portal forces each opponent to sacrifice three creatures and then begins reanimating creatures every upkeep. It is the best Doctor target when creature decks have established overwhelming boards.\nDinosaurs on a Spaceship"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When time counters are removed from Dinosaurs on a Spaceship while it is suspended, it creates flying, hasty Dinosaur tokens.\nActivating the Doctor and removing all three remaining counters can create three tokens before the original creature is cast. Those tokens can immediately attack, trigger the Doctor again, and add another wave of pressure.\n\nRecurring suspend cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Inspiring Refrain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Inspiring Refrain is repeatable card advantage. Each time it resolves, I draw two cards and it returns to exile with three counters.\nI can let it count down naturally or use the Doctor to cast it immediately when I need more cards.\nAncestral Vision"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is best suspended early. It gives Rose another suspended card to count and eventually draws three cards.\nIf I draw it late, the Doctor and Rotating Fireplace can still accelerate it.\nChronomantic Escape"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chronomantic Escape prevents creatures from attacking me until my next turn, then returns to exile with three counters.\nWith the Doctor, I can repeatedly remove those counters and recast it during my main phase. This can prevent combat decks from attacking me turn after turn while I assemble a win.\nIt is a defensive loop, not a win condition. I should use it to buy time rather than spending all my mana on it when I already have a winning line.\nRousing Refrain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Outside the combo, Rousing Refrain is still a strong burst of mana. It can fund:\nThe Doctor’s activated ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large interaction turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hard-casting a spell that became stuck in my hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting the Doctor and protecting him on the same turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTutor guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game:\nMystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A needed mana artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preparing a win:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Portal to Phyrexia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystical Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Preparing a win:\nRousing Refrain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expropriate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Eldrazi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protecting a win:\nTeferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generating resources:\nJeska’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brainstorm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Idyllic Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The usual targets are:\nAggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omniscience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabricate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The usual targets are:\nSword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sonic Screwdriver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Portal to Phyrexia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Armory"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The target depends on what I already have:\nSword of Feast and Famine for the infinite-combat line"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychic Paper when Rose is large enough to kill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves when I need haste or protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInteraction and protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck has enough interaction that I do not need to counter every value spell.\nI should save counterspells for:\nAn opponent’s win attempt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal aimed at a combo piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A board wipe I cannot otherwise survive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A permanent that shuts off suspend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A spell that would leave me too far behind to recover"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The most dangerous hate pieces are effects such as:\nDrannith Magistrate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lavinia, Azorius Renegade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rule of Law"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deafening Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cursed Totem"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Null Rod"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Collector Ouphe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drannith and Lavinia interfere with casting spells from suspend. Rule of Law effects stop the Rousing Refrain loop. Cursed Totem shuts down the Doctor’s activated ability. Artifact hate disables much of the mana, equipment, and topdeck package.\nSwords to Plowshares, Path to Exile, Suspend, Wear // Tear, Cyclonic Rift, Otawara, and the counterspell package should be aimed at those effects before I commit to a win.\nProtection spells"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the cleanest protection against a board wipe or a lethal attack. My suspended cards remain safe in exile while my battlefield phases out.\nEverybody Lives!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Everybody Lives! protects creatures and prevents anyone from winning or losing during that turn. It can stop an opposing combo even when I cannot directly counter it.\nIt does not protect my artifacts and enchantments from every form of removal, so it is not a universal answer.\nBoros Charm"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The indestructible mode protects my battlefield from most destroy-based sweepers.\nThe double-strike mode can unexpectedly turn Rose into a one-hit commander-damage kill.\nDeflecting Swat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This protects a commander or combo piece from targeted interaction and can redirect opposing spells or abilities to a better target.\nLightning Greaves"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Greaves protect the Doctor and allow him or another creature to attack immediately. I need to manage the shroud carefully when I plan to equip, target, or untap that creature.\n\nPlaying around board wipes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I do not need a large creature board to function. Rose and the Doctor are usually enough.\nI should avoid committing Rose, the Doctor, the War Doctor, Aurelia, and several Dinosaur tokens unless the extra bodies are immediately advancing a win.\nIf I suspect a board wipe:\nKeep Teferi’s Protection, Boros Charm, or Everybody Lives! available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let suspended cards generate delayed value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid committing both commanders unless needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Rose to pressure the player most likely to wipe the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make opponents spend removal on one threat before revealing the next"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time is my emergency reset. It phases out my creatures as well, including my commanders, so I should use it when the opposing board is more valuable than mine or when I need several turns to rebuild.\n\nThe War Doctor"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The War Doctor is a backup threat rather than the primary plan.\nCards being exiled and permanents phasing out add time counters to him. When he attacks, he can convert those counters into direct damage.\nHe is particularly useful when:\nRose has become too expensive to recast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat is difficult but one large attack trigger can remove a player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is naturally exiling many cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of Time or another phasing effect has generated counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I need a threat that does not depend on commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I should not treat him as mandatory. He is another angle of attack that happens to work naturally with what the deck is already doing.\n\nCommon mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Attacking without checking the top card"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Doctor can suspend a counterspell, tutor, or protection spell that I needed immediately. I should use Ponder, Brainstorm, Scroll Rack, Top, or a tutor before attacking whenever possible.\nOrdering the attack triggers incorrectly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When Rose attacks, the Doctor’s trigger should resolve first. I put Rose’s trigger on the stack first and the Doctor’s trigger above it.\nRemoving every time counter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I often want to keep several cards suspended so Rose continues growing. I should remove counters from the spell I need while adding counters to Rose and other useful permanents.\nForgetting that any attacker triggers the Doctor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Doctor does not need to attack. Rose, Esper Sentinel, a Dinosaur token, Aurelia, or the War Doctor can trigger Allons-y!\nSpending seven mana for minor value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Doctor’s activation is expensive. Unless Training Grounds is present, I should usually activate him to release a powerful spell, protect myself with Chronomantic Escape, or start a combo.\nUsing Lightning Greaves carelessly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shroud prevents me from targeting or equipping the creature. Move the Greaves before using Seize the Day, Boros Charm’s double-strike mode, Psychic Paper, or Sword of Feast and Famine.\nCracking fetchlands too early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fetchlands are valuable shuffle effects for Brainstorm, Scroll Rack, Sensei’s Divining Top, Enlightened Tutor, and Mystical Tutor. Unless I need the mana immediately, I should consider holding one.\nStopping the wrong spells"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I do not need to police the entire table. My interaction should stop wins, hate pieces, and effects that dismantle my own winning turn.\n\nIn-game cheat sheet"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep:\nTwo or three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blue mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw or topdeck setup"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid:\nNo blue source"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too many expensive spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No action before turn three"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All protection with no engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before attacking"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do I know the top card?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Can I use Brainstorm, Top, Scroll Rack, or a tutor?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I have protection?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is there a suspended card I want to release?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If Rose attacks, stack Rose’s trigger first and the Doctor’s trigger second."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win checks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Infinite combats"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature that can connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five lands producing "},{"attributes":{"code":true},"insert":"3RR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite exile damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Tenth Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rousing Refrain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent with seven cards, or five with Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rose kill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rose has lethal commander power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychic Paper or Sonic Screwdriver provides evasion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seize the Day, Aurelia, or Aggravated Assault provides another combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm gives double strike at 11 or more power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doctor haymaker"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Put Omniscience, Portal, Expropriate, or Rise of the Eldrazi on top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Suspend it with three counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay seven, or five with Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Time travel three times and cast it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor shortcuts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Need infinite combats: Sword or Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need Rousing loop: Rousing Refrain or Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need Rose to connect: Psychic Paper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need topdeck control: Scroll Rack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need faster time travel: Training Grounds"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a major Doctor hit: Omniscience, Portal, Expropriate, or Rise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need protection: Teferi’s Protection or a counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Blue first for setup and interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep making land drops even with mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preserve two red sources for Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Five lands are required for the Sword loop"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seven available mana activates the Doctor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Training Grounds reduces that to five"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The simplest route to victory"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Set the top, attack, release the suspended spell, and protect the result."},{"insert":"\n"}]}
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