895 views21 days ago
Commander
Size: 100Salt sum: 31.53
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leptontraveler

895 views21 days ago
Commander
Size: 100Salt sum: 31.53

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{"ops":[{"insert":"Bilbo's mom has got it going on...\n\nSorry, sorry. I shouldn't objectify the magic card. That being said, as soon as I saw "},{"insert":{"card-link":"Belladonna Took"}},{"insert":" I started thinking... devious thoughts. Mono-White token thoughts, and this here is the result. Our overall plan is to trigger all three of Belladonna's abilities as often as possible - albeit usually only on our own turn - to reap the rewards of 1 life, card draw and "},{"attributes":{"italic":true},"insert":"checks notes"},{"insert":" "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":". Oh, I see.\n\nTo this end, we run 40 cards that can produce tokens in some way, shape or form. I know that cards like "},{"insert":{"card-link":"Hop to It"}},{"insert":" can trigger all of Belladonna's abilities in one go"},{"attributes":{"italic":true},"insert":", "},{"insert":"but I am a... "},{"attributes":{"italic":true},"insert":"cautious"},{"insert":" person at heart, so I decided to focus on repeatable token engines that can give us a board presence (and trigger Belladonna) across multiple turns. Yes, that means we often have to chain together different token makers to get all of Belladonna's triggers, but that is where the fun comes in.\nThe most notable token makers in the deck are the ones that make it very easy to chain token creation; including lifegain payoffs like "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" and "},{"insert":{"card-link":"Cat Collector"}},{"insert":", and "},{"attributes":{"italic":true},"insert":"Alliance "},{"insert":"creatures such as "},{"insert":{"card-link":"Lita, Little Orphan Amphibian"}},{"insert":". After these we have cards that can trigger all (or almost all) of Belladonna's abilities by themselves; such as "},{"insert":{"card-link":"Dalkovan Encampment"}},{"insert":" and "},{"insert":{"card-link":"Big Apple, 3 a.m."}},{"insert":" (believe me, the taplands are worth it), "},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":" (what the dog doing?), "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":", "},{"insert":{"card-link":"Andúril, Flame of the West"}},{"insert":", "},{"insert":{"card-link":"Dalkovan Packbeasts"}},{"insert":", "},{"insert":{"card-link":"Endless Foot Assault"}},{"insert":", "},{"insert":{"card-link":"Will of the Mardu"}},{"insert":", "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":", "},{"insert":{"card-link":"Hero of Bladehold"}},{"insert":" and "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":". I would consider all of these our main token makers, our bread and butter if you will.\nFrom there, we have a few token makers that reward us with one token for doing stuff we were already going to do anyway, such as going to combat/attacking ("},{"insert":{"card-link":"Militia's Pride"}},{"insert":" and "},{"insert":{"card-link":"Nesting Dovehawk"}},{"insert":"), going to upkeep ("},{"insert":{"card-link":"Skrelv's Hive"}},{"insert":" and "},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":"), casting spells ("},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" and "},{"insert":{"card-link":"Defiler of Faith"}},{"insert":") and even playing lands ("},{"insert":{"card-link":"Felidar Retreat"}},{"insert":"). These are good, but - given the once per turn nature of most of those actions - they are here to supplement our other token makers and get chains rolling. Finally, we have the one at a time token makers that require a conscious mana investment to work, such as "},{"insert":{"card-link":"Castle Ardenvale"}},{"insert":", "},{"insert":{"card-link":"Retrofitter Foundry"}},{"insert":", "},{"insert":{"card-link":"Legion's Landing // Adanto, the First Fort"}},{"insert":" and "},{"insert":{"card-link":"Dawn of Hope"}},{"insert":".\n\nOk, so we can make tokens. We can even make a lot of tokens. But what do we do with them? Well, Belladonna's third effect gives us an indication of the direction we should take: growing our army and beating our opponents to death. To that end, we have actual factual Cathars' Crusade, as well as "},{"insert":{"card-link":"Intangible Virtue"}},{"insert":", "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":", the aforementioned Hero of Bladehold, Felidar Retreat and Elspeth, "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":", "},{"insert":{"card-link":"Shefet Dunes"}},{"insert":", "},{"insert":{"card-link":"Rosie Cotton of South Lane"}},{"insert":", "},{"insert":{"card-link":"Case of the Gateway Express"}},{"insert":" and a precautionary "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" in case someone needs to die "},{"attributes":{"italic":true},"insert":"now"},{"insert":".\n\nGive that all of these anthems and +1/+1 counter cards (not to mention our Commander) rely on us having a wide board of tokens, we also lean heavily into board wide protection with Ainok Strike Leader, "},{"insert":{"card-link":"Grand Crescendo"}},{"insert":" (which can also make us more tokens if needed), "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" and "},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":" for indestructible, as well as Voice of Victory to stop people from playing on our turns and "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" to punish people for tying to wipe the board on their own turn. We also have "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" and "},{"insert":{"card-link":"Archangel Elspeth"}},{"insert":" to get back any important non-token permanents that end up in our graveyard.\n\nThe rest of the deck is mostly vegetables, but you all know that I like to include as much synergy as possible, even amongst my draw, ramp, and removal packages.\n\nFor card draw, we have 18 pieces including Belladonna herself (I really wanted to demonstrate that White doesn't need the help anymore, I guess). Honestly, everything is kind of obvious once you think about it; "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" is here because Belladonna makes it grow (no, I will not be rephrasing that), "},{"insert":{"card-link":"Skullclamp"}},{"insert":" is basically a Pot of Greed when we need to find more gas to get Belladonna to three triggers, Dawn of Hope and "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" give us an early card off of Belladonna's first trigger, "},{"insert":{"card-link":"Glimmer Lens"}},{"insert":"/"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":"/Caretaker's Talent all reward us for doing stuff we were going to do anyway, and then we have White's premier card draw tech - the little guy tax refund - in the form of "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":", "},{"insert":{"card-link":"Rumor Gatherer"}},{"insert":", "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":", "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" and "},{"insert":{"card-link":"Bennie Bracks, Zoologist"}},{"insert":". Finally, we have my favorite pieces of card draw - the lands - with "},{"insert":{"card-link":"Desert of the True"}},{"insert":", "},{"insert":{"card-link":"Horizon of Progress"}},{"insert":", "},{"insert":{"card-link":"Minas Tirith"}},{"insert":" and "},{"insert":{"card-link":"Fountainport"}},{"insert":" all offering us card advantage from our landbase.\n\nSpeaking of Desert of the True, our ramp package is small and very synergy dependent - which is best exemplified in "},{"insert":{"card-link":"Sand Scout"}},{"insert":" and the various deserts the deck runs for her. We have "},{"insert":{"card-link":"Arid Archway"}},{"insert":" and "},{"insert":{"card-link":"Conduit Pylons"}},{"insert":" for card selection, "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":" for more recursion (and Nesting Dovehawk shenanigans alongside "},{"insert":{"card-link":"Mirrorpool"}},{"insert":"), "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" for graveyard hate and the aforementioned anthem on a hill that is Shefet Dunes.\nAside from the tech I stole from MTG Goldfish, there are 14 other pieces of ramp in the deck. We have staples such as "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":", Mono-White specials like "},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":", token slop like Oketra's Monument or Defiler of Faith and - my favorite - things that turn Belladonna (who will almost never be risked in combat) into a mana dork such as "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" and "},{"insert":{"card-link":"Springleaf Drum"}},{"insert":". It being one of my decks, I also have a Horizon of Progress, Fountainport, "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" and "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" hanging out in the manabase, just in case.\n\nI may have overprioritized removal for a Creature deck, but Tails is turning me into a control player and 17 pieces feels like a good amount. We have four one mana removal spells; "},{"insert":{"card-link":"Path to Exile"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", newcomer "},{"insert":{"card-link":"Erode"}},{"insert":" and pro-token card "},{"insert":{"card-link":"Ultimate Alliance"}},{"insert":". From there, we have the previously discussed Case of the Gateway Express and Will of the Mardu, my beloved MDFCs and channel land, and staples like "},{"insert":{"card-link":"Generous Gift"}},{"insert":" and "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":". Finally, we have our token... well token deck boardwipes like "},{"insert":{"card-link":"Martial Coup"}},{"insert":", "},{"insert":{"card-link":"White Sun's Twilight"}},{"insert":" and "},{"insert":{"card-link":"Hour of Reckoning"}},{"insert":", supplemented by an "},{"insert":{"card-link":"Austere Command"}},{"insert":" for insurance against non-creature permeants. Notably, Coup and Twilight can be used as Hop to Its in order to trigger all of Belladonna's effects without popping all of our other Creatures if needed.\n\nFinally, there is a very small Equipment package in the deck revolving around "},{"insert":{"card-link":"Stoneforge Mystic"}},{"insert":". She is almost always going to get Skullclamp, but in case we draw both of them - or the situation calls for it - we also have Glimmer Lens, "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":", Anduril and Paradise Mantle just to give Nahiri's understudy some versatility.\n\nSo... yeah, Bilbo's mom is the Mono-White token commander that - unbeknownst to me - is all I want and have been waiting for for so long. I think I might be in love.\n"}]}
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 4

Commander

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Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (inr) 29

Anthem

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Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 17
Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling
Rosie Cotton of South Lane (ltr) 27

Counters

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Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 9
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid
Bennie Bracks, Zoologist (mkc) 57
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (ltc) 164
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 11
Glimmer Lens
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip
Artifact - Equipment
Glimmer Lens (onc) 6
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (clb) 705
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110

Finisher

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Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Big Apple, 3 a.m.
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
: Create a 1/1 black Rat creature token for each opponent you have.
Land
Big Apple, 3 a.m. (tmc) 42
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (tdc) 346
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 253
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (drc) 151
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (zen) 213
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 130
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mirrorpool
This land enters tapped.
: Add
.
,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Land
Mirrorpool (cmm) 1010
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (m3c) 358
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 315
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Shefet Dunes
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Land - Desert
Shefet Dunes (otc) 318
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926

Land

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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant
Bilbo's Gambit (hob) 5
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (tdc) 118
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (clu) 71
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167

Protection

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Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Bitterthorn, Nissa's Animus (soc) 343
Defiler of Faith
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature - Human Phyrexian
Defiler of Faith (dmu) 16
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout
Sand Scout (otc) 11
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183

Ramp

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Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (m3c) 167
Case of the Gateway Express
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
Enchantment - Case
Case of the Gateway Express (mkm) 8
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (tdc) 120
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (blc) 146
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
Ultimate Alliance
Ultimate Alliance deals damage equal to the number of creatures you control to target creature.
Instant
Ultimate Alliance (msc) 611
White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery
White Sun's Twilight (one) 38
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant
Will of the Mardu (tdc) 17
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog
Ainok Strike Leader (tdc) 11
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment
Andúril, Flame of the West (ltr) 236
Archangel Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Legendary Planeswalker - Elspeth
Archangel Elspeth (mom) 6
Cat Collector
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Creature - Human Citizen
Cat Collector (fdn) 4
Dalkovan Packbeasts
Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Ox
Dalkovan Packbeasts (tdm) 7
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11
Endless Foot Assault
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment
Endless Foot Assault (tmc) 8
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (fdn) 574
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (tdc) 119
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem
Illustrious Wanderglyph (lcc) 9
Legion's Landing
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Legendary Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
Lita, Little Orphan Amphibian
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
• Scry 1.
Legendary Creature - Mutant Ninja Turtle
Lita, Little Orphan Amphibian (tmt) 19
Militia's Pride
Whenever a nontoken creature you control attacks, you may pay
. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
Enchantment Kindred - Kithkin
Militia's Pride (lrw) 30
Nesting Dovehawk
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Creature - Bird
Nesting Dovehawk (moc) 17
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 38
Retrofitter Foundry
: Untap this artifact.
,
: Create a 1/1 colorless Servo artifact creature token.
,
, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
Artifact
Retrofitter Foundry (drc) 136
Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment
Skrelv's Hive (one) 34
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Tokens

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Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31

Tutor

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An Unexpected Party
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Enchantment
An Unexpected Party // At the Door (hob) 29
Attended Healer
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
: Another target Cleric gains lifelink until end of turn.
Creature - Cleric Kor
Attended Healer (j22) 152
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 214
Charge of the Mites
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Instant
Charge of the Mites (one) 6
Clarion Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit
Clarion Spirit (khm) 6
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10
Dollmaker's Shop
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Dollmaker's Shop // Porcelain Gallery (dsk) 4
Dragon-Cursed Halls
: Add
.
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Dragon-Cursed Halls (hoc) 8
Dragonback Lancer
Flying
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Creature - Human Soldier
Dragonback Lancer (tdm) 9
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 15
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Haazda Marshal
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Creature - Human Soldier
Haazda Marshal (grn) 13
Herald of Anafenza
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.
Creature - Human Soldier
Herald of Anafenza (ktk) 12
Hop to It
Create three 1/1 white Rabbit creature tokens.
Sorcery
Hop to It (blb) 16
Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Artificer Orc
Ironwill Forger (tdc) 13
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (hoc) 170
Mighty Mutanimals
When this creature enters, create a 2/2 red Mutant creature token.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control.
Creature - Mutant Rebel
Mighty Mutanimals (tmt) 21
Muster the Departed
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Muster the Departed (mh3) 36
Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment
Rabble Rousing (snc) 24
Staff of the Storyteller
When this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
,
, Remove a story counter from this artifact: Draw a card.
Artifact
Staff of the Storyteller (soc) 111
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
The Eagles Are Coming!
Kicker
(You may pay an additional
as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant
The Eagles Are Coming! (hob) 205
The Last Ronin's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
Instant
The Last Ronin's Technique (tmt) 12
Thraben Doomsayer
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Creature - Human Cleric
Thraben Doomsayer (c20) 104
Warren Warleader
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Creature - Knight Rabbit
Warren Warleader (blb) 38

Maybeboard

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Deck Info

Deck stats

74 pips - 56 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Bilbo's mom has got it going on...\n\nSorry, sorry. I shouldn't objectify the magic card. That being said, as soon as I saw "},{"insert":{"card-link":"Belladonna Took"}},{"insert":" I started thinking... devious thoughts. Mono-White token thoughts, and this here is the result. Our overall plan is to trigger all three of Belladonna's abilities as often as possible - albeit usually only on our own turn - to reap the rewards of 1 life, card draw and "},{"attributes":{"italic":true},"insert":"checks notes"},{"insert":" "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":". Oh, I see.\n\nTo this end, we run 40 cards that can produce tokens in some way, shape or form. I know that cards like "},{"insert":{"card-link":"Hop to It"}},{"insert":" can trigger all of Belladonna's abilities in one go"},{"attributes":{"italic":true},"insert":", "},{"insert":"but I am a... "},{"attributes":{"italic":true},"insert":"cautious"},{"insert":" person at heart, so I decided to focus on repeatable token engines that can give us a board presence (and trigger Belladonna) across multiple turns. Yes, that means we often have to chain together different token makers to get all of Belladonna's triggers, but that is where the fun comes in.\nThe most notable token makers in the deck are the ones that make it very easy to chain token creation; including lifegain payoffs like "},{"insert":{"card-link":"Ocelot Pride"}},{"insert":" and "},{"insert":{"card-link":"Cat Collector"}},{"insert":", and "},{"attributes":{"italic":true},"insert":"Alliance "},{"insert":"creatures such as "},{"insert":{"card-link":"Lita, Little Orphan Amphibian"}},{"insert":". After these we have cards that can trigger all (or almost all) of Belladonna's abilities by themselves; such as "},{"insert":{"card-link":"Dalkovan Encampment"}},{"insert":" and "},{"insert":{"card-link":"Big Apple, 3 a.m."}},{"insert":" (believe me, the taplands are worth it), "},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":" (what the dog doing?), "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":", "},{"insert":{"card-link":"Andúril, Flame of the West"}},{"insert":", "},{"insert":{"card-link":"Dalkovan Packbeasts"}},{"insert":", "},{"insert":{"card-link":"Endless Foot Assault"}},{"insert":", "},{"insert":{"card-link":"Will of the Mardu"}},{"insert":", "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":", "},{"insert":{"card-link":"Hero of Bladehold"}},{"insert":" and "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":". I would consider all of these our main token makers, our bread and butter if you will.\nFrom there, we have a few token makers that reward us with one token for doing stuff we were already going to do anyway, such as going to combat/attacking ("},{"insert":{"card-link":"Militia's Pride"}},{"insert":" and "},{"insert":{"card-link":"Nesting Dovehawk"}},{"insert":"), going to upkeep ("},{"insert":{"card-link":"Skrelv's Hive"}},{"insert":" and "},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":"), casting spells ("},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" and "},{"insert":{"card-link":"Defiler of Faith"}},{"insert":") and even playing lands ("},{"insert":{"card-link":"Felidar Retreat"}},{"insert":"). These are good, but - given the once per turn nature of most of those actions - they are here to supplement our other token makers and get chains rolling. Finally, we have the one at a time token makers that require a conscious mana investment to work, such as "},{"insert":{"card-link":"Castle Ardenvale"}},{"insert":", "},{"insert":{"card-link":"Retrofitter Foundry"}},{"insert":", "},{"insert":{"card-link":"Legion's Landing // Adanto, the First Fort"}},{"insert":" and "},{"insert":{"card-link":"Dawn of Hope"}},{"insert":".\n\nOk, so we can make tokens. We can even make a lot of tokens. But what do we do with them? Well, Belladonna's third effect gives us an indication of the direction we should take: growing our army and beating our opponents to death. To that end, we have actual factual Cathars' Crusade, as well as "},{"insert":{"card-link":"Intangible Virtue"}},{"insert":", "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":", the aforementioned Hero of Bladehold, Felidar Retreat and Elspeth, "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":", "},{"insert":{"card-link":"Shefet Dunes"}},{"insert":", "},{"insert":{"card-link":"Rosie Cotton of South Lane"}},{"insert":", "},{"insert":{"card-link":"Case of the Gateway Express"}},{"insert":" and a precautionary "},{"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" in case someone needs to die "},{"attributes":{"italic":true},"insert":"now"},{"insert":".\n\nGive that all of these anthems and +1/+1 counter cards (not to mention our Commander) rely on us having a wide board of tokens, we also lean heavily into board wide protection with Ainok Strike Leader, "},{"insert":{"card-link":"Grand Crescendo"}},{"insert":" (which can also make us more tokens if needed), "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" and "},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":" for indestructible, as well as Voice of Victory to stop people from playing on our turns and "},{"insert":{"card-link":"Bilbo's Gambit"}},{"insert":" to punish people for tying to wipe the board on their own turn. We also have "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" and "},{"insert":{"card-link":"Archangel Elspeth"}},{"insert":" to get back any important non-token permanents that end up in our graveyard.\n\nThe rest of the deck is mostly vegetables, but you all know that I like to include as much synergy as possible, even amongst my draw, ramp, and removal packages.\n\nFor card draw, we have 18 pieces including Belladonna herself (I really wanted to demonstrate that White doesn't need the help anymore, I guess). Honestly, everything is kind of obvious once you think about it; "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" is here because Belladonna makes it grow (no, I will not be rephrasing that), "},{"insert":{"card-link":"Skullclamp"}},{"insert":" is basically a Pot of Greed when we need to find more gas to get Belladonna to three triggers, Dawn of Hope and "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" give us an early card off of Belladonna's first trigger, "},{"insert":{"card-link":"Glimmer Lens"}},{"insert":"/"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":"/Caretaker's Talent all reward us for doing stuff we were going to do anyway, and then we have White's premier card draw tech - the little guy tax refund - in the form of "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":", "},{"insert":{"card-link":"Rumor Gatherer"}},{"insert":", "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":", "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" and "},{"insert":{"card-link":"Bennie Bracks, Zoologist"}},{"insert":". Finally, we have my favorite pieces of card draw - the lands - with "},{"insert":{"card-link":"Desert of the True"}},{"insert":", "},{"insert":{"card-link":"Horizon of Progress"}},{"insert":", "},{"insert":{"card-link":"Minas Tirith"}},{"insert":" and "},{"insert":{"card-link":"Fountainport"}},{"insert":" all offering us card advantage from our landbase.\n\nSpeaking of Desert of the True, our ramp package is small and very synergy dependent - which is best exemplified in "},{"insert":{"card-link":"Sand Scout"}},{"insert":" and the various deserts the deck runs for her. We have "},{"insert":{"card-link":"Arid Archway"}},{"insert":" and "},{"insert":{"card-link":"Conduit Pylons"}},{"insert":" for card selection, "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":" for more recursion (and Nesting Dovehawk shenanigans alongside "},{"insert":{"card-link":"Mirrorpool"}},{"insert":"), "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" for graveyard hate and the aforementioned anthem on a hill that is Shefet Dunes.\nAside from the tech I stole from MTG Goldfish, there are 14 other pieces of ramp in the deck. We have staples such as "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":", Mono-White specials like "},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":", token slop like Oketra's Monument or Defiler of Faith and - my favorite - things that turn Belladonna (who will almost never be risked in combat) into a mana dork such as "},{"insert":{"card-link":"Paradise Mantle"}},{"insert":" and "},{"insert":{"card-link":"Springleaf Drum"}},{"insert":". It being one of my decks, I also have a Horizon of Progress, Fountainport, "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" and "},{"insert":{"card-link":"Terrain Generator"}},{"insert":" hanging out in the manabase, just in case.\n\nI may have overprioritized removal for a Creature deck, but Tails is turning me into a control player and 17 pieces feels like a good amount. We have four one mana removal spells; "},{"insert":{"card-link":"Path to Exile"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", newcomer "},{"insert":{"card-link":"Erode"}},{"insert":" and pro-token card "},{"insert":{"card-link":"Ultimate Alliance"}},{"insert":". From there, we have the previously discussed Case of the Gateway Express and Will of the Mardu, my beloved MDFCs and channel land, and staples like "},{"insert":{"card-link":"Generous Gift"}},{"insert":" and "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":". Finally, we have our token... well token deck boardwipes like "},{"insert":{"card-link":"Martial Coup"}},{"insert":", "},{"insert":{"card-link":"White Sun's Twilight"}},{"insert":" and "},{"insert":{"card-link":"Hour of Reckoning"}},{"insert":", supplemented by an "},{"insert":{"card-link":"Austere Command"}},{"insert":" for insurance against non-creature permeants. Notably, Coup and Twilight can be used as Hop to Its in order to trigger all of Belladonna's effects without popping all of our other Creatures if needed.\n\nFinally, there is a very small Equipment package in the deck revolving around "},{"insert":{"card-link":"Stoneforge Mystic"}},{"insert":". She is almost always going to get Skullclamp, but in case we draw both of them - or the situation calls for it - we also have Glimmer Lens, "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":", Anduril and Paradise Mantle just to give Nahiri's understudy some versatility.\n\nSo... yeah, Bilbo's mom is the Mono-White token commander that - unbeknownst to me - is all I want and have been waiting for for so long. I think I might be in love.\n"}]}
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